This document discusses object oriented analysis using UML. It defines key concepts like objects, classes, attributes, behaviors, generalization/specialization, aggregation, and relationships. It also describes UML diagrams including use case diagrams, class diagrams, sequence diagrams, and activity diagrams. Finally, it outlines the process of object modeling including identifying objects and classes, organizing relationships, and constructing class diagrams.
Software Architecture and Project Management module III : PATTERN OF ENTERPRISEsreeja_rajesh
This document discusses various software architecture patterns. It begins by covering communication patterns, including the forward-receiver and client-dispatcher-server patterns. It then discusses structural patterns, including decorator, proxy, bridge, composite and others. For each pattern, it provides descriptions, examples, and UML diagrams. The document is focused on explaining different types of architectural patterns for software design.
This document provides an overview of object-oriented design (OOD) using the Unified Modeling Language (UML). It defines key OOD concepts like entity objects, interface objects, control objects, and persistence classes. It also describes design relationships like dependency and navigability. The document outlines the process of OOD including refining use cases, modeling object interactions, identifying object states and responsibilities, and updating class diagrams. It provides examples of UML diagrams used in design like sequence diagrams, collaboration diagrams, component diagrams, and deployment diagrams.
Object Oriented Methodologies discusses several object-oriented analysis and design methodologies including Rambaugh's Object Modeling Technique (OMT), Booch methodology, and Jacobson's Object-Oriented Software Engineering (OOSE). OMT separates modeling into object, dynamic, and functional models represented by diagrams. Booch methodology uses class, object, state transition, module, process, and interaction diagrams. OOSE includes use case, domain object, analysis object, implementation, and test models.
The document provides an overview of software patterns including their objectives, types, UML modeling elements and diagrams, and examples of design patterns like Template Method and Strategy. It discusses architectural patterns like layers, MVC, and SOA. It also covers design patterns like Template Method, Strategy, and Iterator in terms of their intent, participants, consequences, and implementations.
This document provides an overview of object-oriented analysis and design concepts. It defines key OO terms like objects, classes, inheritance, polymorphism, and relationships. It also describes several OO methodologies like OMT, Booch, and Objectory. Finally, it discusses design patterns, frameworks, and the motivation for a unified OO approach.
The document discusses several software design patterns including:
- Model-View-Controller which divides an application into three components: the model, the view, and the controller.
- Properties of patterns for software architecture such as addressing recurring problems and documenting proven solutions.
- Categories of patterns such as architectural patterns, design patterns, and idioms. Specific patterns like Proxy, Command Processor, and View Handler are described.
Software Architecture and Project Management module III : PATTERN OF ENTERPRISEsreeja_rajesh
This document discusses various software architecture patterns. It begins by covering communication patterns, including the forward-receiver and client-dispatcher-server patterns. It then discusses structural patterns, including decorator, proxy, bridge, composite and others. For each pattern, it provides descriptions, examples, and UML diagrams. The document is focused on explaining different types of architectural patterns for software design.
This document provides an overview of object-oriented design (OOD) using the Unified Modeling Language (UML). It defines key OOD concepts like entity objects, interface objects, control objects, and persistence classes. It also describes design relationships like dependency and navigability. The document outlines the process of OOD including refining use cases, modeling object interactions, identifying object states and responsibilities, and updating class diagrams. It provides examples of UML diagrams used in design like sequence diagrams, collaboration diagrams, component diagrams, and deployment diagrams.
Object Oriented Methodologies discusses several object-oriented analysis and design methodologies including Rambaugh's Object Modeling Technique (OMT), Booch methodology, and Jacobson's Object-Oriented Software Engineering (OOSE). OMT separates modeling into object, dynamic, and functional models represented by diagrams. Booch methodology uses class, object, state transition, module, process, and interaction diagrams. OOSE includes use case, domain object, analysis object, implementation, and test models.
The document provides an overview of software patterns including their objectives, types, UML modeling elements and diagrams, and examples of design patterns like Template Method and Strategy. It discusses architectural patterns like layers, MVC, and SOA. It also covers design patterns like Template Method, Strategy, and Iterator in terms of their intent, participants, consequences, and implementations.
This document provides an overview of object-oriented analysis and design concepts. It defines key OO terms like objects, classes, inheritance, polymorphism, and relationships. It also describes several OO methodologies like OMT, Booch, and Objectory. Finally, it discusses design patterns, frameworks, and the motivation for a unified OO approach.
The document discusses several software design patterns including:
- Model-View-Controller which divides an application into three components: the model, the view, and the controller.
- Properties of patterns for software architecture such as addressing recurring problems and documenting proven solutions.
- Categories of patterns such as architectural patterns, design patterns, and idioms. Specific patterns like Proxy, Command Processor, and View Handler are described.
Course material from my Object-Oriented Development course.This presentation covers the analysis phases and focuses on class discovery, domain modeling, activity diagrams, and sequence diagrams.
The document discusses object-oriented system development life cycles and methodologies. It describes Rumbaugh's Object Modeling Technique (OMT), which uses object models, dynamic models, and functional models to analyze, design, and implement systems. It also covers Booch methodology, which focuses on analysis and design using class, object, state, module, process, and interaction diagrams. Additionally, it mentions Jacobson's use case methodology for user-driven analysis.
The objective is to explain how a software design may be represented as a set of interacting objects that manage their own state and operations and to introduce various models that describe an object-oriented design.
Object-oriented analysis and design (OOAD) involves finding objects or concepts in the problem domain during analysis and defining software objects and how they collaborate during design. The document discusses various OOAD concepts like the unified modeling language (UML), use case diagrams, class diagrams, state diagrams, and design patterns. It provides definitions and examples of these concepts and explains tasks like requirements analysis, architecture design, and modeling object relationships, behaviors, and interactions during analysis and design.
The document discusses key concepts in object-oriented analysis and design including objects, classes, attributes, operations, relationships, inheritance, and polymorphism. It also provides an overview of the software development life cycle (SDLC) including common process models like waterfall and iterative development. The unified process model is introduced as a iterative approach used in SDLC.
The document provides an overview of design patterns, including creational patterns. It defines the Abstract Factory pattern, which provides an interface for creating families of related or dependent objects without specifying their concrete classes. The Abstract Factory pattern allows for creating objects in a generic way and enforces creation constraints. It works by having a super-factory that creates other factories to generate related object types. The document outlines the intent, structure, collaboration and consequences of applying the Abstract Factory pattern, as well as how to implement and apply it to solve object creation problems in a flexible manner.
The document discusses static UML diagrams and provides an example of a class diagram for an ATM system. It begins by defining a class diagram and its key components - classes, attributes, operations, and relationships. It then explains different types of class relationships like inheritance, association, aggregation, and composition. The document concludes by providing a full class diagram example for an ATM system to demonstrate how all the concepts discussed come together in a diagram.
CS8592 Object Oriented Analysis & Design - UNIT IV pkaviya
This document discusses object-oriented analysis and design patterns. It covers GRASP principles for assigning responsibilities to objects, such as information expert and controller. It also discusses design patterns including creational patterns like factory method and structural patterns like bridge and adapter. The document is focused on teaching object-oriented principles for designing reusable and well-structured code.
CS8592 Object Oriented Analysis & Design - UNIT Ipkaviya
This document provides an introduction to Object Oriented Analysis and Design (OOAD) and the Unified Process (UP). It discusses key OOAD concepts like objects, classes, inheritance, polymorphism, and encapsulation. It then describes the Unified Process, an iterative software development approach that involves inception, elaboration, construction, and transition phases. Each phase includes requirements analysis, design, implementation, and testing activities. The document also discusses the Unified Modeling Language (UML) and diagrams used in OOAD like use case diagrams, class diagrams, and sequence diagrams.
CS8592 Object Oriented Analysis & Design - UNIT III pkaviya
This document discusses various UML diagrams used for dynamic and implementation modeling in object-oriented analysis and design. It describes sequence diagrams, communication diagrams, system sequence diagrams, state machine diagrams, activity diagrams, package diagrams, component diagrams, and deployment diagrams. For each diagram type, it provides details on their purpose, notation, guidelines for use, and examples. The key diagrams covered are sequence diagrams, state machine diagrams, and activity diagrams. It also discusses when to apply different dynamic and implementation diagrams and how to construct them.
Object-Oriented Analysis (OOA) is a technique developed by Coad and Yourdon to model system functionality using objects. There are five major activities in OOA: (1) finding classes and objects, (2) identifying structures like generalization/specialization and whole-part, (3) identifying subjects, (4) defining attributes, and (5) defining services. OOA provides a consistent way to represent a problem domain using objects and can help tackle complex problems, improve communication between analysts and domain experts, and increase consistency while building resilient specifications that can be reused.
Object Oriented Design in Software Engineering SE12koolkampus
The document discusses object-oriented design (OOD) and describes its key characteristics and processes. Specifically, it covers:
1) Objects communicate by message passing and are self-contained entities that encapsulate state and behavior.
2) The OOD process involves identifying objects and classes, defining their interfaces, relationships, and developing models of the system.
3) The Unified Modeling Language (UML) is used to describe OOD models including classes, objects, associations, and other relationships.
Cs 2352 object oriented analysis and designandrewsasi
This document provides an overview of an introductory course on object-oriented analysis and design (OOAD). It covers object-oriented systems development methodology, including object basics like classes, objects, attributes, methods, encapsulation, and inheritance. It also discusses the object-oriented systems development life cycle, including activities like object-oriented analysis, design, prototyping, and testing. The unified approach and unified modeling language are presented as standard methodologies for OOAD.
Object Oriented Analysis and Design with UML2 part1Haitham Raik
The document provides an overview of object-oriented analysis and design (OOA&D) with UML. It discusses key concepts like use cases, requirements analysis, UML diagrams, and architectural analysis. The presenter provides an agenda that covers OOA&D overview, UML overview, requirements overview, use cases overview, basic OO concepts, and architectural analysis.
The document discusses the key elements of the object model, including abstraction, encapsulation, modularity, and hierarchy. It explains that abstraction is one of the fundamental ways to cope with complexity in software design. Abstraction focuses on the essential characteristics of an object that distinguish it from other objects, from the perspective of the viewer. The object model provides a conceptual framework for object-oriented programming that is based on these elements.
CS8592 Object Oriented Analysis & Design - UNIT IIpkaviya
This document discusses the elaboration phase of object oriented analysis and design. It describes how elaboration involves expanding requirements information, creating user scenarios, identifying conceptual classes, defining class attributes and relationships, and developing initial UML diagrams. Key activities in elaboration include building the core architecture, resolving high risks, discovering and stabilizing requirements, and estimating the project schedule. Artifacts produced in elaboration include domain models, design models, software architecture documents, data models, and prototypes. The document also provides details on developing domain models, class diagrams, and conceptual classes.
This document provides an introduction to object-oriented analysis and design (OOAD) and the Unified Modeling Language (UML). It discusses key OOAD concepts like classes, objects, attributes, methods, inheritance, encapsulation, and polymorphism. It also describes the nine UML diagrams used for modeling systems, including use case diagrams, class diagrams, and sequence diagrams. Finally, it explains how UML can be used at different levels of abstraction and from different perspectives in the analysis and design process.
The document discusses object-oriented analysis and design (OOAD). It states that OOAD is a process of creating abstractions to meet system requirements independently of the programming language. Objects encapsulate state and behavior and communicate via message passing. While OOAD may increase development time, it facilitates reuse, maintenance, and verification. The document also discusses OO principles, the iterative analysis-design-implementation process, object-oriented analysis to identify classes and objects, and techniques for OOAD like use cases, domain modeling, CRC cards, and UML.
This document is a project report submitted by D.Surya Teja to fulfill requirements for the CS 361 Mini Project Lab at Acharya Nagarjuna University. The report describes the development of a Placement Management System to manage student and company information for university career services. It identifies key actors like students, recruiters, and administrators. Several use cases are defined including registration, validation, and other interactions between actors and the system. The document also covers analysis diagrams, class diagrams, relationships between classes, and system deployment.
The document discusses key aspects of software requirement specification (SRS) documents and system modeling. It describes that an SRS document outlines the functional and non-functional requirements of the system as well as implementation goals. Functional requirements specify the system's functions while non-functional requirements describe characteristics like security and usability. System modeling involves process modeling using tools like data flow diagrams and conceptual data modeling using entity-relationship diagrams. The document provides examples and explanations of these modeling techniques.
Course material from my Object-Oriented Development course.This presentation covers the analysis phases and focuses on class discovery, domain modeling, activity diagrams, and sequence diagrams.
The document discusses object-oriented system development life cycles and methodologies. It describes Rumbaugh's Object Modeling Technique (OMT), which uses object models, dynamic models, and functional models to analyze, design, and implement systems. It also covers Booch methodology, which focuses on analysis and design using class, object, state, module, process, and interaction diagrams. Additionally, it mentions Jacobson's use case methodology for user-driven analysis.
The objective is to explain how a software design may be represented as a set of interacting objects that manage their own state and operations and to introduce various models that describe an object-oriented design.
Object-oriented analysis and design (OOAD) involves finding objects or concepts in the problem domain during analysis and defining software objects and how they collaborate during design. The document discusses various OOAD concepts like the unified modeling language (UML), use case diagrams, class diagrams, state diagrams, and design patterns. It provides definitions and examples of these concepts and explains tasks like requirements analysis, architecture design, and modeling object relationships, behaviors, and interactions during analysis and design.
The document discusses key concepts in object-oriented analysis and design including objects, classes, attributes, operations, relationships, inheritance, and polymorphism. It also provides an overview of the software development life cycle (SDLC) including common process models like waterfall and iterative development. The unified process model is introduced as a iterative approach used in SDLC.
The document provides an overview of design patterns, including creational patterns. It defines the Abstract Factory pattern, which provides an interface for creating families of related or dependent objects without specifying their concrete classes. The Abstract Factory pattern allows for creating objects in a generic way and enforces creation constraints. It works by having a super-factory that creates other factories to generate related object types. The document outlines the intent, structure, collaboration and consequences of applying the Abstract Factory pattern, as well as how to implement and apply it to solve object creation problems in a flexible manner.
The document discusses static UML diagrams and provides an example of a class diagram for an ATM system. It begins by defining a class diagram and its key components - classes, attributes, operations, and relationships. It then explains different types of class relationships like inheritance, association, aggregation, and composition. The document concludes by providing a full class diagram example for an ATM system to demonstrate how all the concepts discussed come together in a diagram.
CS8592 Object Oriented Analysis & Design - UNIT IV pkaviya
This document discusses object-oriented analysis and design patterns. It covers GRASP principles for assigning responsibilities to objects, such as information expert and controller. It also discusses design patterns including creational patterns like factory method and structural patterns like bridge and adapter. The document is focused on teaching object-oriented principles for designing reusable and well-structured code.
CS8592 Object Oriented Analysis & Design - UNIT Ipkaviya
This document provides an introduction to Object Oriented Analysis and Design (OOAD) and the Unified Process (UP). It discusses key OOAD concepts like objects, classes, inheritance, polymorphism, and encapsulation. It then describes the Unified Process, an iterative software development approach that involves inception, elaboration, construction, and transition phases. Each phase includes requirements analysis, design, implementation, and testing activities. The document also discusses the Unified Modeling Language (UML) and diagrams used in OOAD like use case diagrams, class diagrams, and sequence diagrams.
CS8592 Object Oriented Analysis & Design - UNIT III pkaviya
This document discusses various UML diagrams used for dynamic and implementation modeling in object-oriented analysis and design. It describes sequence diagrams, communication diagrams, system sequence diagrams, state machine diagrams, activity diagrams, package diagrams, component diagrams, and deployment diagrams. For each diagram type, it provides details on their purpose, notation, guidelines for use, and examples. The key diagrams covered are sequence diagrams, state machine diagrams, and activity diagrams. It also discusses when to apply different dynamic and implementation diagrams and how to construct them.
Object-Oriented Analysis (OOA) is a technique developed by Coad and Yourdon to model system functionality using objects. There are five major activities in OOA: (1) finding classes and objects, (2) identifying structures like generalization/specialization and whole-part, (3) identifying subjects, (4) defining attributes, and (5) defining services. OOA provides a consistent way to represent a problem domain using objects and can help tackle complex problems, improve communication between analysts and domain experts, and increase consistency while building resilient specifications that can be reused.
Object Oriented Design in Software Engineering SE12koolkampus
The document discusses object-oriented design (OOD) and describes its key characteristics and processes. Specifically, it covers:
1) Objects communicate by message passing and are self-contained entities that encapsulate state and behavior.
2) The OOD process involves identifying objects and classes, defining their interfaces, relationships, and developing models of the system.
3) The Unified Modeling Language (UML) is used to describe OOD models including classes, objects, associations, and other relationships.
Cs 2352 object oriented analysis and designandrewsasi
This document provides an overview of an introductory course on object-oriented analysis and design (OOAD). It covers object-oriented systems development methodology, including object basics like classes, objects, attributes, methods, encapsulation, and inheritance. It also discusses the object-oriented systems development life cycle, including activities like object-oriented analysis, design, prototyping, and testing. The unified approach and unified modeling language are presented as standard methodologies for OOAD.
Object Oriented Analysis and Design with UML2 part1Haitham Raik
The document provides an overview of object-oriented analysis and design (OOA&D) with UML. It discusses key concepts like use cases, requirements analysis, UML diagrams, and architectural analysis. The presenter provides an agenda that covers OOA&D overview, UML overview, requirements overview, use cases overview, basic OO concepts, and architectural analysis.
The document discusses the key elements of the object model, including abstraction, encapsulation, modularity, and hierarchy. It explains that abstraction is one of the fundamental ways to cope with complexity in software design. Abstraction focuses on the essential characteristics of an object that distinguish it from other objects, from the perspective of the viewer. The object model provides a conceptual framework for object-oriented programming that is based on these elements.
CS8592 Object Oriented Analysis & Design - UNIT IIpkaviya
This document discusses the elaboration phase of object oriented analysis and design. It describes how elaboration involves expanding requirements information, creating user scenarios, identifying conceptual classes, defining class attributes and relationships, and developing initial UML diagrams. Key activities in elaboration include building the core architecture, resolving high risks, discovering and stabilizing requirements, and estimating the project schedule. Artifacts produced in elaboration include domain models, design models, software architecture documents, data models, and prototypes. The document also provides details on developing domain models, class diagrams, and conceptual classes.
This document provides an introduction to object-oriented analysis and design (OOAD) and the Unified Modeling Language (UML). It discusses key OOAD concepts like classes, objects, attributes, methods, inheritance, encapsulation, and polymorphism. It also describes the nine UML diagrams used for modeling systems, including use case diagrams, class diagrams, and sequence diagrams. Finally, it explains how UML can be used at different levels of abstraction and from different perspectives in the analysis and design process.
The document discusses object-oriented analysis and design (OOAD). It states that OOAD is a process of creating abstractions to meet system requirements independently of the programming language. Objects encapsulate state and behavior and communicate via message passing. While OOAD may increase development time, it facilitates reuse, maintenance, and verification. The document also discusses OO principles, the iterative analysis-design-implementation process, object-oriented analysis to identify classes and objects, and techniques for OOAD like use cases, domain modeling, CRC cards, and UML.
This document is a project report submitted by D.Surya Teja to fulfill requirements for the CS 361 Mini Project Lab at Acharya Nagarjuna University. The report describes the development of a Placement Management System to manage student and company information for university career services. It identifies key actors like students, recruiters, and administrators. Several use cases are defined including registration, validation, and other interactions between actors and the system. The document also covers analysis diagrams, class diagrams, relationships between classes, and system deployment.
The document discusses key aspects of software requirement specification (SRS) documents and system modeling. It describes that an SRS document outlines the functional and non-functional requirements of the system as well as implementation goals. Functional requirements specify the system's functions while non-functional requirements describe characteristics like security and usability. System modeling involves process modeling using tools like data flow diagrams and conceptual data modeling using entity-relationship diagrams. The document provides examples and explanations of these modeling techniques.
Rumbaugh's Object Modeling Technique (OMT) is an object-oriented analysis and design methodology. It uses three main modeling approaches: object models, dynamic models, and functional models. The object model defines the structure of objects in the system through class diagrams. The dynamic model describes object behavior over time using state diagrams and event flow diagrams. The functional model represents system processes and data flow using data flow diagrams.
This document provides an introduction to object-oriented analysis and design (OOAD). It defines key OOAD concepts like analysis, design, objects, classes, and relationships. It explains that analysis involves understanding problem domains while design defines software solutions as objects. OOAD uses an object-oriented approach in both analysis and design, with a logical solution based on objects. The document also outlines objectives of an OOAD introduction, basic OOAD principles like abstraction and encapsulation, and modeling techniques like the three model concept of class, state, and interaction models.
The document discusses analysis modeling principles and techniques used in requirements analysis. It covers key topics such as:
1. The purpose of requirements analysis is to specify a software system's operational characteristics, interface with other systems, and constraints. Models are built to depict user scenarios, functions, problem classes, system behavior, and data flow.
2. Analysis modeling follows principles such as representing the information domain, defining functions, modeling behavior, partitioning models, and moving from essential to implementation details. Common techniques include use case modeling, class modeling, data flow diagrams, state diagrams, and CRC modeling.
3. The objectives of analysis modeling are to describe customer requirements, establish a basis for software design, and define a set
The document discusses requirements analysis and analysis modeling principles for software engineering. It covers key topics such as:
1. Requirements analysis specifies a software's operational characteristics and interface with other systems to establish constraints. Analysis modeling focuses on what the software needs to do, not how it will be implemented.
2. Analysis modeling principles include representing the information domain, defining functions, modeling behavior, partitioning complex problems, and moving from essential information to implementation details.
3. Common analysis techniques involve use case diagrams, class diagrams, state diagrams, data flow diagrams, and data modeling to define attributes, relationships, cardinality and modality between data objects.
The document discusses use case diagrams and their components. It defines key terms like actors, use cases, and relationships between use cases. It explains that use case diagrams model interactions between actors and a system, and capture the system's functional requirements. Diagrams show actors outside the system boundary and use cases inside it. Relationships like "include", "extend", and "generalization" define relationships between use cases. The document provides examples and guidelines for creating use case specifications that describe use case scenarios in detail.
The document provides an overview of a 7-step process for building an information system. The 7 steps are: 1) Identify and list stakeholders, 2) Identify and list actors, 3) Identify and list use cases, 4) Identify and list scenarios, 5) Identify and list steps, 6) Identify and list classes/objects, and 7) Manage work products. It describes each step in the process, including defining stakeholders, actors, use cases, scenarios, and mapping analysis to design. The process emphasizes discovery, iteration, and developing a shared understanding between stakeholders.
Object oriented analysis emphasizes investigating the problem domain to identify relevant objects and their relationships. The key goals are to define relevant classes and their attributes, operations, relationships, and behaviors through iterative refinement. Various analysis methods take different approaches, but generally involve use case modeling, class modeling, and behavior modeling.
The document discusses the key activities in requirements engineering including inception, elicitation, analysis modeling, negotiation and validation. It describes techniques used in each stage such as use cases, class and state diagrams to model requirements. Quality function deployment and patterns are also discussed as tools to help define and organize requirements.
The document discusses the key activities in requirements engineering including inception, elicitation, analysis modeling, negotiation and validation. It describes techniques used in each stage such as use cases, class and state diagrams to model requirements. Quality function deployment and patterns are also discussed as tools to help define and organize requirements.
This document discusses object-oriented concepts and modeling. It begins by listing three textbooks on these topics. It then provides an overview of object-oriented concepts like objects, classes, inheritance, polymorphism, and encapsulation. It describes the stages of object-oriented analysis, design and implementation. It discusses the three main models used in object-oriented modeling: class models, state models, and interaction models. Finally, it covers object-oriented themes like abstraction, encapsulation, and polymorphism and the purposes of modeling.
Object-oriented analysis and design is an evolutionary development method built upon past proven concepts. The document discusses object-oriented systems development processes including use case driven analysis, the Object Modeling Technique (OMT), class diagrams, relationships between classes, and object-oriented modeling. It provides examples of class diagrams showing classes, attributes, operations, and relationships. It also explains the four views of OMT - the object model, dynamic model, functional model, and how OMT separates modeling.
Visual Modelling and the Unified Modeling Language.pptgirumdethio
The document discusses visual modeling and the Unified Modeling Language (UML) for object-oriented analysis and design. It covers basic concepts like classes, objects, attributes, methods, relationships. It then describes the process of object-oriented analysis including identifying objects, class hierarchies, relationships, attributes, behavior. Finally, it discusses object-oriented design including UML notation, detailed class descriptions, and design quality criteria. The UML can be used throughout the software development lifecycle to model a system from different perspectives.
Software Engineering and Project Management - Introduction, Modeling Concepts...Prakhyath Rai
Introduction, Modeling Concepts and Class Modeling: What is Object orientation? What is OO development? OO Themes; Evidence for usefulness of OO development; OO modeling history. Modeling
as Design technique: Modeling, abstraction, The Three models. Class Modeling: Object and Class Concept, Link and associations concepts, Generalization and Inheritance, A sample class model, Navigation of class models, and UML diagrams
Building the Analysis Models: Requirement Analysis, Analysis Model Approaches, Data modeling Concepts, Object Oriented Analysis, Scenario-Based Modeling, Flow-Oriented Modeling, class Based Modeling, Creating a Behavioral Model.
This document discusses search engines and web crawling. It begins by defining a search engine as a searchable database that collects information from web pages on the internet by indexing them and storing the results. It then discusses the need for search engines and provides examples. The document outlines how search engines work using spiders to crawl websites, index pages, and power search functionality. It defines web crawlers and their role in crawling websites. Key factors that affect web crawling like robots.txt, sitemaps, and manual submission are covered. Related areas like indexing, searching algorithms, and data mining are summarized. The document demonstrates how crawlers can download full websites and provides examples of open source crawlers.
A use case diagram is described for an airport check-in and security screening system. Passengers, tour guides, minors, and passengers with special needs are external actors that interact with the system. Passengers can check in individually or in a group through a tour guide. Individual check-in includes baggage check-in and is implemented through counter or kiosk check-in, which both handle baggage.
A use case diagram is drawn for an 11-module banking system. The Retail Institution and User actors interact with the M_Transaction module, which includes M_InsertCard and its extension M_InvalidCard. M_InsertCard is included in M_ATMTransaction, which also includes M_PinValidation and its extension M_InvalidPin. M_OnlineTransaction and M_ClientDesktopTransaction both include M_LogIn and M_LogOut, with M_InvalidLogIn extending M_LogIn. The BankDatabase actor interacts with M_Transaction, M_ATMTransaction, M_OnlineTransaction and M_ClientDesktopTransaction. The User actor interacts with M_ATMTransaction and M_Online
The activity diagram models a "Change Student Information" use case where a student logs into a system to change their information. The student's input is transmitted to a web server and mainframe, which retrieves the student's data from a database. If the data is not found, an error is displayed, otherwise the data is loaded into a web form for the student to edit. If changes are submitted, they are validated and the record is updated if valid. A confirmation is then displayed upon completion.
The class diagram models five classes - HRTransaction, Employee, DepartmentHead, TimeSheetEntry, and PayrollAction - involved in a HR management system. DepartmentHead submits timesheets and manages employees. HRTransaction is related
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses loops in Java, noting that there are situations where a block of code needs to be executed multiple times, which is referred to as a loop. It states that Java has three looping mechanisms - the while loop, do-while loop, and for loop. Each of these loop types are then explained in further slides. The document also covers the enhanced for loop, break statement, and continue statement as additional loop concepts in Java.
This document discusses decision making statements in Java, specifically if statements, if-else statements, if-else if-else statements, nested if statements, and switch statements. It explains that if statements and switch statements are the two types of decision making statements in Java. Switch statements can only use byte, short, int or char variables, and cases must contain a constant or literal of the same type as the switch variable. When a case matches the switch variable, code will execute until a break statement. A default case can specify code to run if no other cases match.
There are three types of variables in Java: local variables, instance variables, and class/static variables. Local variables are declared within methods, constructors, or blocks and exist only within their scope. Instance variables are declared within a class but outside of methods and constructors, and each object instance has its own copy. Class/static variables are declared with the static keyword, and there is only one copy per class regardless of instances. Each variable type has different scopes, lifetimes, and ways of accessing them.
The document discusses the different types of operators in Java, dividing them into arithmetic, relational, bitwise, logical, and assignment operators. It provides examples of each type of operator and their use, as well as the precedence of operators in Java. The document is presented by Vinay Arora and is intended to outline the rich set of operators available in Java to manipulate variables.
This document discusses Java data types. It explains that variables reserve memory locations and the data type determines what memory is allocated and what values can be stored. There are two main data types in Java: primitive types and reference types. The primitive types are predefined by Java and include byte, short, int, long, float, double, boolean and char. Reference types refer to objects.
The document defines algorithms and their components. An algorithm is a series of unambiguous instructions to solve a problem. It has inputs, outputs, and each step can be carried out in a finite time. An algorithm description includes the name, inputs, outputs, definition, and method. The method is a step-by-step process. Algorithms use variables that represent memory locations storing values. Tracing confirms an algorithm works correctly with sample inputs. Data types specify the kind, range, size, and operations for variables.
This document provides an overview of the Internet and World Wide Web. It discusses the history and significance of the Internet, how it works, common Internet protocols, accessing the Internet, popular Internet services like email and the World Wide Web. It also covers how to effectively search the Web using techniques like Boolean operators and keywords, and how to evaluate the reliability of information found on web pages.
The document discusses HTML (Hypertext Markup Language), the standard markup language used to create web pages. It provides an overview of HTML, including that HTML uses tags to identify and structure content, allows for embedding of multimedia, and is an evolving standard maintained by the W3C. Key HTML elements are described such as the <head> and <body> tags which define the document structure, and other common tags for text formatting, lists, links, images and tables.
This document discusses protection and security in operating systems. It covers goals of protection like ensuring each object can only be accessed correctly by allowed processes. The principle of least privilege is introduced. Domain structure and access matrix models for protection are described. Access control matrix consists of subjects, objects, and access operations. Access control list and capability list are derivative and better forms. Security threats like intruders attempting to breach security are addressed. Categories of security violations like breach of confidentiality and methods of attacks are outlined. References from textbooks and websites on related topics are listed at the end.
The document discusses process synchronization and coordination between independent processes. It covers concepts like race conditions, critical sections, solutions like Peterson's algorithm using shared variables, synchronization primitives like semaphores, and classical synchronization problems like the bounded buffer, producer-consumer, readers-writers, and dining philosophers problems. Implementation techniques like busy waiting, signaling with wait/signal operations, and avoidance of starvation and deadlock are described. Examples of solutions to these classic problems using semaphores and other synchronization methods are outlined.
The document discusses various output primitives in computer graphics such as points, lines, circles, and filled polygons. It describes techniques for rasterizing or scan converting these primitives into pixels, including digital differential analyzer (DDA) for lines, midpoint circle algorithm, and boundary fill and flood fill algorithms for polygons. Specific topics covered include line drawing, circle representation, ellipse equations, scan line polygon filling, and 4-connected vs 8-connected pixel connectivity.
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This document contains 19 C programming examples related to strings. It introduces basic string operations like printing strings, finding string lengths, copying strings, comparing strings, and reversing strings. It also shows counting characters in a string and duplicating a string. The examples are presented with output and accompanied by brief explanations. Each example is attributed to Vinay Arora of Thapar University, who organized the content about C programming strings.
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𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐈𝐂𝐓 𝐢𝐧 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧:
Students will be able to explain the role and impact of Information and Communication Technology (ICT) in education. They will understand how ICT tools, such as computers, the internet, and educational software, enhance learning and teaching processes. By exploring various ICT applications, students will recognize how these technologies facilitate access to information, improve communication, support collaboration, and enable personalized learning experiences.
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞 𝐬𝐨𝐮𝐫𝐜𝐞𝐬 𝐨𝐧 𝐭𝐡𝐞 𝐢𝐧𝐭𝐞𝐫𝐧𝐞𝐭:
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8+8+8 Rule Of Time Management For Better ProductivityRuchiRathor2
This is a great way to be more productive but a few things to
Keep in mind:
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8+8+8 Rule Of Time Management For Better Productivity
A&D - Object Oriented Analysis using UML
1. Object Oriented Analysis with
UML
Organized By: Vinay Arora
Assistant Professor, CSED, Thapar University
www.slideshare.net/aroravinay
2. Disclaimer
This is NOT A COPYRIGHT MATERIAL
Content has been taken mainly from the following books:
System Analysis and Design Methods By Jeffrey L Whitten & Lonnie D Bentley ,
Analysis & Design of Information Systems By James A. Senn,
System Analysis & Design By Elias M. Awad,
Modern System Analysis & Design By Jeffrey A. Hoffer, Joey F.George & Joseph
S. Valacich
3. Object Oriented Analysis
Object-Oriented Analysis (OOA) – An Approach used to
1. Study existing objects to see if they can be reused or adapted for
new uses
2. Define new or modified objects that will be combined with
existing objects into a useful business computing application
Object Modeling –
A Technique for Identifying objects within the systems environment
and the relationships between those objects.
4. UML
UNIFIED MODELING LANGUAGE (UML) – A Set of modeling
conventions that is used to specify or describe a software system in
terms of objects.
The UML does not prescribe a method for developing systems.
Only a notation that is now widely accepted as a standard for object
modeling.
5. Object & Attribute
Object – something that is or is capable of being seen, touched, or otherwise
sensed, and about which users store data and associate behavior.
Person, place, thing, or event
Employee, customer, instructor, student
Warehouse, office, building, room
Product, vehicle, computer, videotape
Attribute – the data that represent characteristics of interest about an object.
Object Instance – each specific person, place, thing, or event, as well as the
values for the attributes of that object.
6.
7. CLASS
Behavior – the set of things that the object can do that correspond to functions
that act on the object’s data (or attributes).
In object-oriented circles, an object’s behavior is commonly referred to as a
method, operation, or service.
Encapsulation – the packaging of several items together into one unit.
CLASS – A Set of Objects that share common attributes and behavior.
Sometimes referred to as an object class.
9. Inheritance : –
The Concept wherein methods and/or attributes defined in an object class can be
inherited or reused by another object class.
10. Generalization/Specialization
Generalization/Specialization:-
A Technique wherein the attributes and behaviors that are common to several
types of object classes are grouped (or abstracted) into their own class, called a
supertype. The attributes and methods of the supertype object class are then
inherited by those object classes.
Supertype:-
An Entity that contains attributes and behaviors that are common to one or more
class subtypes.
Subtype:-
An Object Class that Inherits attributes and behaviors from a supertype class and
then may contain other attributes and behaviors that are unique to it.
13. Object/Class Relationship
Object/Class Relationship – A Natural business association that exists between
one or more Objects and Classes.
14. Multiplicity and UML Multiplicity Notations
Multiplicity – The Minimum and Maximum
number of occurrences of one Object/Class for a
single occurrence of the related Object/Class.
15.
16. Aggregation
Aggregation – A Relationship in which one larger “whole” class contains one or
more smaller “parts” classes. Conversely, a smaller “part” class is part of a
“whole” larger class.
17. Messages
Message – Communication that occurs when one object invokes another
object’s method (behavior) to request information or some action.
18. Polymorphism
Polymorphism – literally meaning “many forms,” the concept that different
objects can respond to the same message in different ways.
19. UML Diagrams
Use-Case Model Diagrams
Static Structure Diagrams
Class diagrams
Object diagrams
Interaction Diagrams
Sequence diagrams
Collaboration diagrams
State Diagrams
State chart diagrams
Activity diagrams
Implementation Diagrams
Component diagrams
Deployment diagrams
22. Process of Object Modeling
• Modeling the functions of the system.
• Finding and identifying the business objects.
• Organizing the objects and identifying their relationships.
23. System Use Case
The following steps evolve the requirements Use-case model into an Analysis
Use-case model:
1. Identify, define, and document new actors.
2. Identify, define, and document new use cases.
3. Identify any reuse possibilities.
4. Refine the use-case model diagram (if necessary).
5. Document system analysis use-case narratives.
25. System Analysis Use Case
A Use Case that Documents the Interaction between the System User and the
System.
It is highly detailed in describing What Is Required but is free from most
implementation details and constraints.
Use Case Diagram TYPES –
- Abstract Use Case
- Extension Use Case
31. Activity Diagram
A Diagram that can be used to graphically depict the flow of a business process,
the steps of a use case, or the logic of an object behavior (method).
One or more activity diagram can be constructed for each use case (more
than one if use case is long or contains complex logic).
Solid dot represents the start of the process.
A rounded-corner rectangle represents an activity or Create Backorder
task that needs to be performed.
Arrows depict triggers that initiate activities.
A solid black bar is a synchronization bar that allows you to depict activities
that occur in parallel.
32. Guidelines for Constructing Activity Diagram
Start with the one Initial node as a Starting point.
Add partitions if they are relevant to your Analysis.
Add an Action for each major Step of the use case.
Add flows from each action to another action, a decision point or an end point.
Add decisions where flows diverge with alternating routes.
Add Forks and Joins where activities are performed in PARALLEL.
End with a single notation for activity FINAL.
33. An Example of Activity Diagram
Example:- Activity Diagram
36. Sequence Diagram
A diagram that depicts the interaction between an Actor and the System for a use
case scenario.
A Sequence diagram depicts how objects interact with each other via messages
in the execution of a use case or operation.
Components of A System Sequence Diagram:-
Actor
System
Lifelines
Activation Bars
Input Messages
Output Message
Receiver Actor
Frame
39. Finding Potential Objects
1. Find the Potential Objects
Review each use case to Find Nouns that correspond to business entities or
events.
2. Select the Proposed Objects
NOT ALL NOUNS represent business objects.
Ask:
Is the candidate a synonym of another object?
Is the candidate outside the scope of the system?
Is the candidate a role without unique behavior, or is it an external role?
Is the candidate unclear or in need of focus?
Is the candidate an action or an attribute that describes another object?
40. Partial Use-Case Narrative with Nouns
Highlighted
DESCRIPTION: This use case describes the event of a member submitting a new order for SoundStage
products via the world wide web. The member selects the items they wish to purchase.
Once they have completed their shopping, the member’s demographic information as
well as their account standing will be validated. Once the products are verified as being
in stock, a packing order is sent to the distribution center for them to prepare the
shipment. For any product not in stock, a back order is created. On completion, the
member will be sent an order confirmation.
PRE-CONDITION: The individual submitting the order must be an active club member.
The member must login in to the system (provide identification) to enter an order.
TRIGGER: This use case is initiated when the member selects the option to enter a new order.
TYPICAL COURSE Actor Action System Response
OF EVENTS: Step 1: The member requests the Step 2: The system responds by displaying the
option to enter a new order. catalogue of the SoundStage products.
Step 3: The Member browses the Step 4: Once the member has completed their
available items and selects the ones selections the system retrieves from file and
they wish to purchase along with the presents the member’s demographic information
quantity. (shipping and billing addresses).
Step 5: The member verifies Step 6: For each product ordered, the system
demographic information (shipping verifies the product availability and determines
and billing addresses). If no changes an expected ship date, determines the price to be
are necessary they respond charged to the member, and determines the cost
accordingly (to continue). of the total order. If an item is not immediately
available it indicates that the product is
backordered or that it has not been released for
shipping (for pre-orders). If an item is no longer
available that is indicated also. The system then
displays a summary of the order to the member
for verification.
Step 7: The member verifies the Step 8: The system checks the status of the
order. If no changes are necessary member’s account. If satisfactory, the system
they respond accordingly (to prompts the member to select the desired
continue). payment option (to be billed later or pay
immediately with a credit card).
43. Selecting Objects
Is the candidate a synonym of another object?
Is the candidate outside the scope of the system?
Is the candidate a role without unique behavior, or is it an external role?
Is the candidate unclear or in need of focus?
Is the candidate an action or an attribute that describes another object?
45. Organizing the Objects and Identifying their
Relationships
1. Identifying Associations and Multiplicity
2. Identifying Generalization/Specialization Relationships
3. Identifying Aggregation Relationships
4. Prepare the Class Diagram
46. Class Diagram
Class Diagram – A Graphical depiction of a system’s Static Object
Structure, showing object classes that the system is composed of as well
as the relationships between those object classes.
50. Reference List
1. System Analysis and Design Methods By Jeffrey L Whitten & Lonnie D Bentley
2. Analysis & Design of Information Systems By James A. Senn
3. System Analysis & Design By Elias M. Awad
4. Modern System Analysis & Design By Jeffrey A. Hoffer, Joey F.George & Joseph S. Valacich
etc…….