The software process involves specification, design and implementation, validation, and evolution activities. It can be modeled using plan-driven approaches like the waterfall model or agile approaches. The waterfall model involves separate sequential phases while incremental development interleaves activities. Reuse-oriented processes focus on assembling systems from existing components. Real processes combine elements of different models. Specification defines system requirements through requirements engineering. Design translates requirements into a software structure and implementation creates an executable program. Validation verifies the system meets requirements through testing. Evolution maintains and changes the system in response to changing needs.
This document discusses different process models used in software development. It describes the key phases and characteristics of several common process models including waterfall, prototyping, V-model, incremental, iterative, spiral and agile development models. The waterfall model involves sequential phases from requirements to maintenance without iteration. Prototyping allows for user feedback earlier. The V-model adds verification and validation phases. Incremental and iterative models divide the work into smaller chunks to allow for iteration and user feedback throughout development.
The document discusses several common software development myths. It is written by a group of 7 software engineers. The myths discussed include: 1) that clients know exactly what they want, 2) that requirements are fixed, 3) that quality can't be assessed until a program is running, 4) that adding more people fixes schedule slips, 5) that security is only a cryptography problem, 6) that a tester's only task is to find bugs, 7) that testing can't begin until development is fully complete, and 8) that network defenses alone can provide protection. The document aims to dispel these myths and provide more accurate perspectives.
The document discusses key aspects of the software design process including that design is iterative and represented at a high level of abstraction, guidelines for quality design include modularity, information hiding, and functional independence, and architectural design defines system context and archetypes that compose the system.
Software development process models
Rapid Application Development (RAD) Model
Evolutionary Process Models
Spiral Model
THE FORMAL METHODS MODEL
Specialized Process Models
The Concurrent Development Model
The document discusses various aspects of the software process including software process models, generic process models like waterfall model and evolutionary development, process iteration, and system requirements specification. It provides details on each topic with definitions, characteristics, advantages and diagrams. The key steps in software process are specified as software specifications, design and implementation, validation, and evolution. Generic process models and specific models like waterfall, evolutionary development, and incremental delivery are explained.
This document provides an overview of software maintenance. It discusses that software maintenance is an important phase of the software life cycle that accounts for 40-70% of total costs. Maintenance includes error correction, enhancements, deletions of obsolete capabilities, and optimizations. The document categorizes maintenance into corrective, adaptive, perfective and preventive types. It also discusses the need for maintenance to adapt to changing user requirements and environments. The document describes approaches to software maintenance including program understanding, generating maintenance proposals, accounting for ripple effects, and modified program testing. It discusses challenges like lack of documentation and high staff turnover. The document also introduces concepts of reengineering and reverse engineering to make legacy systems more maintainable.
Agile development focuses on effective communication, customer collaboration, and incremental delivery of working software. The key principles of agile development according to the Agile Alliance include satisfying customers, welcoming changing requirements, frequent delivery, collaboration between business and development teams, and self-organizing teams. Extreme Programming (XP) is an agile process model that emphasizes planning with user stories, simple design, pair programming, unit testing, and frequent integration and testing.
This document discusses software process models. It begins by outlining common activities like specification, design, validation and evolution. It then describes three generic process models: waterfall, evolutionary development, and component-based development. Waterfall involves separate sequential phases while evolutionary development interleaves activities. Component-based development focuses on reuse. The document also discusses process iteration techniques like incremental delivery and spiral development to accommodate changing requirements.
This document discusses different process models used in software development. It describes the key phases and characteristics of several common process models including waterfall, prototyping, V-model, incremental, iterative, spiral and agile development models. The waterfall model involves sequential phases from requirements to maintenance without iteration. Prototyping allows for user feedback earlier. The V-model adds verification and validation phases. Incremental and iterative models divide the work into smaller chunks to allow for iteration and user feedback throughout development.
The document discusses several common software development myths. It is written by a group of 7 software engineers. The myths discussed include: 1) that clients know exactly what they want, 2) that requirements are fixed, 3) that quality can't be assessed until a program is running, 4) that adding more people fixes schedule slips, 5) that security is only a cryptography problem, 6) that a tester's only task is to find bugs, 7) that testing can't begin until development is fully complete, and 8) that network defenses alone can provide protection. The document aims to dispel these myths and provide more accurate perspectives.
The document discusses key aspects of the software design process including that design is iterative and represented at a high level of abstraction, guidelines for quality design include modularity, information hiding, and functional independence, and architectural design defines system context and archetypes that compose the system.
Software development process models
Rapid Application Development (RAD) Model
Evolutionary Process Models
Spiral Model
THE FORMAL METHODS MODEL
Specialized Process Models
The Concurrent Development Model
The document discusses various aspects of the software process including software process models, generic process models like waterfall model and evolutionary development, process iteration, and system requirements specification. It provides details on each topic with definitions, characteristics, advantages and diagrams. The key steps in software process are specified as software specifications, design and implementation, validation, and evolution. Generic process models and specific models like waterfall, evolutionary development, and incremental delivery are explained.
This document provides an overview of software maintenance. It discusses that software maintenance is an important phase of the software life cycle that accounts for 40-70% of total costs. Maintenance includes error correction, enhancements, deletions of obsolete capabilities, and optimizations. The document categorizes maintenance into corrective, adaptive, perfective and preventive types. It also discusses the need for maintenance to adapt to changing user requirements and environments. The document describes approaches to software maintenance including program understanding, generating maintenance proposals, accounting for ripple effects, and modified program testing. It discusses challenges like lack of documentation and high staff turnover. The document also introduces concepts of reengineering and reverse engineering to make legacy systems more maintainable.
Agile development focuses on effective communication, customer collaboration, and incremental delivery of working software. The key principles of agile development according to the Agile Alliance include satisfying customers, welcoming changing requirements, frequent delivery, collaboration between business and development teams, and self-organizing teams. Extreme Programming (XP) is an agile process model that emphasizes planning with user stories, simple design, pair programming, unit testing, and frequent integration and testing.
This document discusses software process models. It begins by outlining common activities like specification, design, validation and evolution. It then describes three generic process models: waterfall, evolutionary development, and component-based development. Waterfall involves separate sequential phases while evolutionary development interleaves activities. Component-based development focuses on reuse. The document also discusses process iteration techniques like incremental delivery and spiral development to accommodate changing requirements.
Following presentation answers:
- Why do we need evolution?
- What happens if we do not evolve the software?
- What are the types of software evolution?
- What are Lehman's laws
- What are the strategies for evolution?
This document discusses common myths held by software managers, developers, and customers. It describes myths such as believing formal standards and procedures are sufficient, thinking new hardware means high quality development, adding people to late projects will help catch up, and outsourcing means relaxing oversight. Realities discussed include standards not being used effectively, tools being more important than hardware, adding people making projects later, and needing management and control of outsourced projects. Developer myths like thinking the job is done once code runs and quality can't be assessed until code runs are addressed. The document emphasizes the importance of requirements, documentation, quality processes, and addressing change impacts.
This ppt covers the following
A strategic approach to testing
Test strategies for conventional software
Test strategies for object-oriented software
Validation testing
System testing
The art of debugging
The document provides an introduction to software engineering. It discusses that software has a dual role as both a product and vehicle to deliver functionality. It defines software as a set of programs, documents, and data that form a configuration. The document outlines different types of software applications and categories. It also discusses software engineering practices such as communication, planning, modeling, construction, and coding principles.
The document discusses the spiral model of software development. The spiral model is an iterative approach that combines prototyping and aspects of the waterfall model. It was defined by Barry Boehm in 1988 as a way to address risks through iterative evaluation and improvement of prototypes. The spiral model is best for medium to high risk projects where requirements are complex or expected to change. It involves evaluating prototypes, defining new prototypes based on learnings, and repeating this process until the final product is delivered.
Software Engineering Layered Technology Software Process FrameworkJAINAM KAPADIYA
Software engineering is the application of engineering principles to software development to obtain economical and quality software. It is a layered technology with a focus on quality. The foundation is the software process, which provides a framework of activities. This includes common activities like communication, modeling, planning, construction, and deployment. Additional umbrella activities support the process, such as quality assurance, configuration management, and risk management.
The document discusses key concepts in software engineering. It defines software engineering as applying systematic and technical approaches to develop reliable and efficient computer software. It describes various software development models including waterfall, prototyping, RAD, spiral and evolutionary models. It also discusses software engineering layers, characteristics, applications, and process models. Finally, it covers concepts like fourth generation techniques, software project management, estimation techniques, and risk management.
This Presentation contains all the topics in design concept of software engineering. This is much more helpful in designing new product. You have to consider some of the design concepts that are given in the ppt
The document discusses several prescriptive software process models including:
1) The waterfall model which follows sequential phases from requirements to deployment but lacks iteration.
2) The incremental model which delivers functionality in increments with each phase repeated.
3) Prototyping which focuses on visible aspects to refine requirements through iterative prototypes and feedback.
4) The RAD (Rapid Application Development) model which emphasizes very short development cycles of 60-90 days using parallel teams and automated tools. The document provides descriptions and diagrams of each model.
The document discusses use case diagrams in object oriented design and analysis. It defines use cases as descriptions of system functionality from a user perspective. Use case diagrams depict system behavior, users, and relationships between actors, use cases, and other use cases. The key components of use case diagrams are described as actors, use cases, the system boundary, and relationships. Common relationships include association, extend, generalization, uses, and include. An example use case diagram for a cellular telephone is provided to illustrate these concepts.
This document discusses software architecture from both a management and technical perspective. From a management perspective, it defines an architecture as the design concept, an architecture baseline as tangible artifacts that satisfy stakeholders, and an architecture description as a human-readable representation of the design. It also notes that mature processes, clear requirements, and a demonstrable architecture are important for predictable project planning. Technically, it describes Philippe Kruchten's model of software architecture, which includes use case, design, process, component, and deployment views that model different aspects of realizing a system's design.
Software engineering a practitioners approach 8th edition pressman solutions ...Drusilla918
Full clear download( no error formatting) at: https://goo.gl/XmRyGP
software engineering a practitioner's approach 8th edition pdf free download
software engineering a practitioner's approach 8th edition ppt
software engineering a practitioner's approach 6th edition pdf
software engineering pressman 9th edition pdf
software engineering a practitioner's approach 9th edition
software engineering a practitioner's approach 9th edition pdf
software engineering a practitioner's approach 7th edition solution manual pdf
roger s. pressman
The Waterfall model is a popular sequential model of the software development life cycle where each phase must be completed before the next begins. It consists of requirements, design, implementation, verification, and maintenance phases. Though simple to understand and manage, the Waterfall model works best for smaller, well-defined projects as it is inflexible to changes and produces no working software until late in the cycle.
The incremental model is a software development method where the product is designed, implemented, and tested incrementally in builds until completion. Each module passes through requirements, design, implementation, and testing individually. Subsequent releases of modules add functionality to previous releases until the full system is achieved. The incremental model generates working software early and allows customer feedback at each build. It is also flexible, lowers initial costs, and easier to test and manage risks. However, it requires good upfront planning and design and has a higher total cost than waterfall. The incremental model is well-suited for web applications and when major requirements are defined but details may evolve.
This document summarizes key concepts from the first chapter of Ian Sommerville's Software Engineering textbook. It introduces software engineering as an engineering discipline concerned with all aspects of software production. It discusses the objectives of software engineering, topics covered like frequently asked questions and professional responsibility. It also summarizes concepts like the software development process, methods, costs and challenges in the field.
UML (Unified Modeling Language) is a standard modeling language used to visualize, specify, construct, and document software systems. It uses graphical notation to depict systems from initial design through detailed design. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, activity diagrams, and state machine diagrams. UML provides a standard way to communicate designs across development teams and is supported by many modeling tools.
The document provides an overview of the Software Engineering course for the second semester of the second year (B.Tech IT/II Sem-II). It includes details about the term, text books, unit syllabus, index of topics, and slides covering introductions to software engineering, the changing nature of software, software myths, generic views of process, the Capability Maturity Model Integration and personal and team software processes.
The document discusses important concepts for effective software project management including focusing on people, product, process, and project. It emphasizes that defining project scope and establishing clear objectives at the beginning of a project are critical first steps. Finally, it outlines factors for selecting an appropriate software development process model and adapting it to the specific project.
The document discusses key concepts in software design, including:
- Design involves modeling the system architecture, interfaces, and components before implementation. This allows assessment and improvement of quality.
- Important design concepts span abstraction, architecture, patterns, separation of concerns, modularity, information hiding, and functional independence. Architecture defines overall structure and interactions. Patterns help solve common problems.
- Separation of concerns and related concepts like modularity and information hiding help decompose problems into independently designed and optimized pieces to improve manageability. Functional independence means each module has a single, well-defined purpose with minimal interaction.
The document introduces software process models including the waterfall model, evolutionary development, and component-based software engineering. It describes the Rational Unified Process model and discusses key process activities like requirements engineering, design, implementation, testing, and evolution. Computer-aided software engineering tools are introduced as a way to support various activities in the software development process.
This document discusses various process models for software engineering:
- The waterfall model defines sequential phases of requirements, design, implementation, testing, and maintenance. It is inflexible to change.
- Iterative models allow repetition of phases to incrementally develop software. The incremental model delivers functionality in increments.
- Evolutionary models like prototyping and spiral development use iterative evaluation and refinement of prototypes to evolve requirements and manage risk.
- Other models include component-based development, formal methods, aspect-oriented development, and the Unified Process with iterative development of use cases. Personal and team software processes focus on self-directed teams, planning, metrics, and process improvement.
Following presentation answers:
- Why do we need evolution?
- What happens if we do not evolve the software?
- What are the types of software evolution?
- What are Lehman's laws
- What are the strategies for evolution?
This document discusses common myths held by software managers, developers, and customers. It describes myths such as believing formal standards and procedures are sufficient, thinking new hardware means high quality development, adding people to late projects will help catch up, and outsourcing means relaxing oversight. Realities discussed include standards not being used effectively, tools being more important than hardware, adding people making projects later, and needing management and control of outsourced projects. Developer myths like thinking the job is done once code runs and quality can't be assessed until code runs are addressed. The document emphasizes the importance of requirements, documentation, quality processes, and addressing change impacts.
This ppt covers the following
A strategic approach to testing
Test strategies for conventional software
Test strategies for object-oriented software
Validation testing
System testing
The art of debugging
The document provides an introduction to software engineering. It discusses that software has a dual role as both a product and vehicle to deliver functionality. It defines software as a set of programs, documents, and data that form a configuration. The document outlines different types of software applications and categories. It also discusses software engineering practices such as communication, planning, modeling, construction, and coding principles.
The document discusses the spiral model of software development. The spiral model is an iterative approach that combines prototyping and aspects of the waterfall model. It was defined by Barry Boehm in 1988 as a way to address risks through iterative evaluation and improvement of prototypes. The spiral model is best for medium to high risk projects where requirements are complex or expected to change. It involves evaluating prototypes, defining new prototypes based on learnings, and repeating this process until the final product is delivered.
Software Engineering Layered Technology Software Process FrameworkJAINAM KAPADIYA
Software engineering is the application of engineering principles to software development to obtain economical and quality software. It is a layered technology with a focus on quality. The foundation is the software process, which provides a framework of activities. This includes common activities like communication, modeling, planning, construction, and deployment. Additional umbrella activities support the process, such as quality assurance, configuration management, and risk management.
The document discusses key concepts in software engineering. It defines software engineering as applying systematic and technical approaches to develop reliable and efficient computer software. It describes various software development models including waterfall, prototyping, RAD, spiral and evolutionary models. It also discusses software engineering layers, characteristics, applications, and process models. Finally, it covers concepts like fourth generation techniques, software project management, estimation techniques, and risk management.
This Presentation contains all the topics in design concept of software engineering. This is much more helpful in designing new product. You have to consider some of the design concepts that are given in the ppt
The document discusses several prescriptive software process models including:
1) The waterfall model which follows sequential phases from requirements to deployment but lacks iteration.
2) The incremental model which delivers functionality in increments with each phase repeated.
3) Prototyping which focuses on visible aspects to refine requirements through iterative prototypes and feedback.
4) The RAD (Rapid Application Development) model which emphasizes very short development cycles of 60-90 days using parallel teams and automated tools. The document provides descriptions and diagrams of each model.
The document discusses use case diagrams in object oriented design and analysis. It defines use cases as descriptions of system functionality from a user perspective. Use case diagrams depict system behavior, users, and relationships between actors, use cases, and other use cases. The key components of use case diagrams are described as actors, use cases, the system boundary, and relationships. Common relationships include association, extend, generalization, uses, and include. An example use case diagram for a cellular telephone is provided to illustrate these concepts.
This document discusses software architecture from both a management and technical perspective. From a management perspective, it defines an architecture as the design concept, an architecture baseline as tangible artifacts that satisfy stakeholders, and an architecture description as a human-readable representation of the design. It also notes that mature processes, clear requirements, and a demonstrable architecture are important for predictable project planning. Technically, it describes Philippe Kruchten's model of software architecture, which includes use case, design, process, component, and deployment views that model different aspects of realizing a system's design.
Software engineering a practitioners approach 8th edition pressman solutions ...Drusilla918
Full clear download( no error formatting) at: https://goo.gl/XmRyGP
software engineering a practitioner's approach 8th edition pdf free download
software engineering a practitioner's approach 8th edition ppt
software engineering a practitioner's approach 6th edition pdf
software engineering pressman 9th edition pdf
software engineering a practitioner's approach 9th edition
software engineering a practitioner's approach 9th edition pdf
software engineering a practitioner's approach 7th edition solution manual pdf
roger s. pressman
The Waterfall model is a popular sequential model of the software development life cycle where each phase must be completed before the next begins. It consists of requirements, design, implementation, verification, and maintenance phases. Though simple to understand and manage, the Waterfall model works best for smaller, well-defined projects as it is inflexible to changes and produces no working software until late in the cycle.
The incremental model is a software development method where the product is designed, implemented, and tested incrementally in builds until completion. Each module passes through requirements, design, implementation, and testing individually. Subsequent releases of modules add functionality to previous releases until the full system is achieved. The incremental model generates working software early and allows customer feedback at each build. It is also flexible, lowers initial costs, and easier to test and manage risks. However, it requires good upfront planning and design and has a higher total cost than waterfall. The incremental model is well-suited for web applications and when major requirements are defined but details may evolve.
This document summarizes key concepts from the first chapter of Ian Sommerville's Software Engineering textbook. It introduces software engineering as an engineering discipline concerned with all aspects of software production. It discusses the objectives of software engineering, topics covered like frequently asked questions and professional responsibility. It also summarizes concepts like the software development process, methods, costs and challenges in the field.
UML (Unified Modeling Language) is a standard modeling language used to visualize, specify, construct, and document software systems. It uses graphical notation to depict systems from initial design through detailed design. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, activity diagrams, and state machine diagrams. UML provides a standard way to communicate designs across development teams and is supported by many modeling tools.
The document provides an overview of the Software Engineering course for the second semester of the second year (B.Tech IT/II Sem-II). It includes details about the term, text books, unit syllabus, index of topics, and slides covering introductions to software engineering, the changing nature of software, software myths, generic views of process, the Capability Maturity Model Integration and personal and team software processes.
The document discusses important concepts for effective software project management including focusing on people, product, process, and project. It emphasizes that defining project scope and establishing clear objectives at the beginning of a project are critical first steps. Finally, it outlines factors for selecting an appropriate software development process model and adapting it to the specific project.
The document discusses key concepts in software design, including:
- Design involves modeling the system architecture, interfaces, and components before implementation. This allows assessment and improvement of quality.
- Important design concepts span abstraction, architecture, patterns, separation of concerns, modularity, information hiding, and functional independence. Architecture defines overall structure and interactions. Patterns help solve common problems.
- Separation of concerns and related concepts like modularity and information hiding help decompose problems into independently designed and optimized pieces to improve manageability. Functional independence means each module has a single, well-defined purpose with minimal interaction.
The document introduces software process models including the waterfall model, evolutionary development, and component-based software engineering. It describes the Rational Unified Process model and discusses key process activities like requirements engineering, design, implementation, testing, and evolution. Computer-aided software engineering tools are introduced as a way to support various activities in the software development process.
This document discusses various process models for software engineering:
- The waterfall model defines sequential phases of requirements, design, implementation, testing, and maintenance. It is inflexible to change.
- Iterative models allow repetition of phases to incrementally develop software. The incremental model delivers functionality in increments.
- Evolutionary models like prototyping and spiral development use iterative evaluation and refinement of prototypes to evolve requirements and manage risk.
- Other models include component-based development, formal methods, aspect-oriented development, and the Unified Process with iterative development of use cases. Personal and team software processes focus on self-directed teams, planning, metrics, and process improvement.
The document describes different software development process models including the waterfall model, prototyping model, incremental development, spiral development, agile methods, and extreme programming. It explains each model and compares their advantages and disadvantages. The waterfall model is most appropriate when requirements are stable while agile methods are best for changing requirements but can be difficult to manage.
The document discusses different software development process models including waterfall, evolutionary development, incremental development, and spiral models. The waterfall model involves sequential phases of requirements, design, implementation, testing and maintenance. However, it does not handle changes well. Evolutionary and incremental models incorporate feedback loops and iterative development. The spiral model is risk-driven and guides teams to adopt elements of other models based on a project's risk assessment.
El documento describe los elementos clave de la ingeniería de software, incluyendo modelos de desarrollo, aproximaciones metodológicas, notaciones y técnicas. Explica modelos como la cascada, prototipado, incremental y espiral, así como el proceso unificado de Rational (RUP). También cubre temas como roles, actividades, artefactos y flujos de trabajo en RUP.
Catalogued and student workers database(use cases diagram)Jennifer Polack
This document summarizes a project to create a website to catalog plants and student workers in a university department. The website will allow admin, privileged, and basic users to track information about plants under their care, including generating barcode labels that encode plant details like genus, species, owner, and care instructions. The barcode labeling idea is meant to make the system more efficient than a text-based approach. Admin users will be able to select plant information to generate barcode labels displaying the encoded plant data.
Software engineering is the systematic and disciplined approach to developing, operating, and maintaining software. It involves tools, methods, processes, and a focus on quality. The history of software engineering began in the pioneering era from 1955-1965 when new computers were emerging rapidly. This was followed by the stabilizing era from 1965-1980 when standards like the IBM 360 emerged. The micro era from 1980 to present saw the rise of personal computers and user-friendly interfaces. Software engineering aims to produce high quality products through processes that focus on revision, transition, and operation.
Este documento presenta una introducción a la ingeniería del software. Primero, define el software y su evolución a través del tiempo, desde programas pequeños hasta la necesidad de ingeniería del software para resolver la crisis de calidad del software. Luego, resume los objetivos y fundamentos de la ingeniería del software, como desarrollar software fiable y de alta calidad de manera eficiente. Finalmente, describe las actividades clave de un equipo de ingeniería de software, incluyendo análisis, diseño, codificación, pruebas y mantenimiento.
This document provides an overview of key concepts in the field of software engineering. It defines software engineering as the application of systematic and disciplined approaches to software development, operation, and maintenance. The document discusses the importance of software engineering in producing reliable and economical software. It also summarizes essential attributes of good software such as maintainability, dependability, efficiency, and acceptability. Additionally, the document outlines a generic software engineering process framework involving activities like communication, planning, modeling, construction, and deployment. It notes that the process should be adapted to the specific project.
The document contains solutions to exercises on designing ER diagrams and mapping them to SQL schemas. The problems provide scenarios about entities like employees, departments, artwork, artists, customers etc. and their relationships. The solutions involve drawing the ER diagrams
The document discusses modeling different aspects of software systems using UML diagrams. It covers modeling events using state machines, the four types of events that can be modeled in UML (signals, calls, time, and state change), modeling logical database schemas using class diagrams, modeling source code using artifact diagrams, modeling executable releases using artifact diagrams to show deployment artifacts and relationships, and modeling physical databases by defining tables for classes while considering inheritance relationships.
Unit 1 importance ofsoftengg_b.tech iii yearPreeti Mishra
Here are some key points from Unit 1:
- Software is computer programs, data structures, and documentation. Software engineering is the systematic development and maintenance of software.
- A software process provides a framework for development activities like communication, planning, modeling, construction and deployment. It establishes quality practices.
- Legacy software supports core functions but is outdated, poorly designed and documented. It is costly to replace but also to maintain.
- Common software myths include thinking requirements can change freely, documentation is unnecessary, or that quality is only important after coding. These undermine good practices.
- A process framework provides structure while methods and tools support specific technical tasks. Processes must balance control and flexibility for different projects.
The document provides an overview of agile software development methods. It discusses topics like agile vs plan-driven development, extreme programming, the agile manifesto and principles. Extreme programming is described as taking an extreme approach to iterative development with new versions built several times per day and increments delivered every 2 weeks. Key practices of XP like incremental planning, small releases, test-first development, pair programming and continuous integration are also summarized.
This document discusses various process models for software engineering. It begins by defining what a process model is and explaining why they are useful. It then covers traditional sequential models like waterfall and V-model. Iterative and incremental models like prototyping and spiral modeling are described which allow for software to evolve through iterations. Other topics covered include concurrent modeling, component-based development, formal methods, aspects, unified process and personal software process. The document provides details on different process patterns, assessment methods and considerations for evolutionary processes.
The document discusses the origins and drivers of software engineering as a discipline. It arose in response to frequent software project failures in the late 1960s, termed the "software crisis". Key points:
- Software engineering aims to apply systematic and quantifiable principles to software development and maintenance to improve quality, productivity and job satisfaction.
- It draws on computer science, management science, economics and other fields. Processes and models help manage complex software projects.
- Early process models included waterfall and prototyping. Later agile models like spiral emphasize iterative development and risk management over rigid phases.
The document discusses software processes and iterative process models. It describes incremental delivery and spiral development as two iterative process models. Incremental delivery breaks development into increments with each delivering part of the functionality. Spiral development represents the process as a spiral with phases addressing objectives, risks, development and planning. Both models allow for iteration and incorporate user feedback earlier.
The document discusses the entity-relationship (ER) model for conceptual database design. It describes the basic constructs of the ER model including entities, attributes, relationships, keys, and various modeling choices. The ER model is useful for capturing the semantics of an application domain and producing a conceptual schema before logical and physical design.
The document provides an overview of software processes and models. It discusses the waterfall model, incremental development, and reuse-oriented processes. The waterfall model involves separate sequential phases while incremental development interleaves specification, development and validation. The Rational Unified Process (RUP) combines elements of different models and involves iterative phases of inception, elaboration, construction and transition. RUP aims to reduce risks and accommodate changes through incremental delivery and development.
The document summarizes key aspects of software processes as discussed in Chapter 2, including common process models like waterfall, incremental development, and reuse-oriented processes. It also describes common process activities like specification, design/implementation, validation, and evolution. A detailed explanation is provided of the Rational Unified Process (RUP), which incorporates elements of other models and defines phases like inception, elaboration, construction, and transition that may be iterated.
The document summarizes key aspects of software processes as discussed in Chapter 2, including common process models like waterfall, incremental development, and reuse-oriented processes. It also describes common process activities like specification, design/implementation, validation, and evolution. A detailed explanation is provided of the Rational Unified Process (RUP), which incorporates elements of other models and defines phases like inception, elaboration, construction, and transition that may be iterated.
The document discusses software processes and process models. It covers key topics like the waterfall model, incremental development, and reuse-oriented processes. The main activities involved in any software process are specification, design and implementation, validation, and evolution. Specification defines what the system should do, design implements the system structure, validation checks it meets requirements, and evolution handles changing needs. Process models organize these activities differently, like sequentially in waterfall or interleaved in incremental development.
The document describes different software development processes and models. It discusses the waterfall model, incremental development, reuse-oriented development, and the spiral model. The waterfall model involves sequential phases from requirements to maintenance. Incremental development interleaves specification, development and validation. Reuse focuses on assembling systems from existing components. The spiral model is iterative with risk assessment at each loop. The Rational Unified Process combines elements of these models into phases of inception, elaboration, construction and transition.
Ian Sommerville, Software Engineering, 9th Edition Ch2Mohammed Romi
This document summarizes key aspects of software processes and models. It discusses the basic activities involved in software development like specification, design, implementation, validation and evolution. It describes process models like waterfall, incremental development and reuse-oriented processes. The waterfall model involves sequential phases while incremental development interleaves activities. Validation includes testing stages from unit to system level. The document also covers designing for change and evolution.
This document discusses software processes and models. It covers the following key points:
1. Software processes involve activities like specification, design, implementation, validation and evolution to develop software systems. Common process models include waterfall, incremental development and reuse-oriented development.
2. Processes need to cope with inevitable changes. This can involve prototyping to avoid rework or using incremental development and delivery to more easily accommodate changes.
3. The Rational Unified Process is a modern process model with phases for inception, elaboration, construction and transition. It advocates iterative development and managing requirements and quality.
Process in Software Engineering/4'ps in Software EngineerinMuhammadSufianJani
The document discusses software processes and provides an overview of various process models. It describes the Rational Unified Process (RUP) which includes phases of inception, elaboration, construction, and transition. Within each phase, activities like requirements gathering, analysis, design, implementation, and testing are performed iteratively. The RUP advocates for iterative development, managing requirements, using component-based architectures, visually modeling software, verifying quality, and controlling changes. It provides a flexible approach to software development through incremental iterations within and across phases.
The document discusses software processes and provides an overview of key concepts:
1) It describes different software process models including waterfall, incremental development, and reuse-oriented processes.
2) It covers important process activities like requirements specification, design/implementation, validation, and evolution.
3) It discusses approaches for coping with changing requirements like prototyping and incremental delivery.
The Rational Unified Process (RUP) is presented as a modern generic software process that incorporates elements of other process models.
The document introduces software process models including the waterfall model, evolutionary development, and component-based software engineering. It describes the Rational Unified Process model and discusses key process activities like requirements engineering, design, implementation, testing, and evolution. Computer-aided software engineering tools are introduced as a way to support various activities in the software development process.
The document introduces software process models and describes three generic models: waterfall, evolutionary development, and component-based development. It also outlines the software development process including requirements engineering, design, implementation, testing, and evolution. The Rational Unified Process model is introduced as a modern iterative process model. Computer-aided software engineering tools are discussed as a way to support software process activities.
The document introduces software process models and describes three generic models: waterfall, evolutionary development, and component-based development. It also covers the Rational Unified Process model and discusses how computer-aided software engineering (CASE) tools can support software processes. Key activities like requirements, design, implementation, testing, and evolution are defined.
Software Process in Software Engineering SE3koolkampus
The document introduces software process models and describes three generic models: waterfall, evolutionary development, and component-based development. It also covers the Rational Unified Process model and discusses how computer-aided software engineering (CASE) tools can support software development processes.
The document discusses software process models. It describes the waterfall model, which involves requirements analysis, design, implementation, testing, and maintenance phases completed sequentially. However, the waterfall model is inflexible and doesn't adapt well to changing requirements. The document then introduces incremental development as an alternative, delivering the system in prioritized increments to allow for adapting to changes more easily.
The document discusses software process models and activities. It introduces generic process models like waterfall, evolutionary development, and component-based development. It also covers the Rational Unified Process model and its phases. Finally, it discusses various software engineering activities like specification, design, implementation, testing, and evolution as well as the role of computer-aided software engineering tools in supporting software processes.
Software engineering is the application of engineering principles to the design, development, and maintenance of software. It includes activities like software specification, development, validation, and evolution. Common software processes include waterfall and incremental development models. Waterfall involves separate phases like requirements, design, implementation, testing, and maintenance while incremental allows interleaving and customer feedback.
Miss Aster Noor introduces the concepts of software processes and process models. The chapter covers software process models like waterfall, incremental development, and integration/configuration. It discusses the core process activities of requirements engineering, development, testing, and evolution. The chapter aims to explain why processes must adapt to changes and how process improvement affects quality.
The document discusses software processes and models. It describes objectives of introducing process models and activities like requirements engineering, design, testing and evolution. Generic process models covered are waterfall, evolutionary development and component-based engineering. Iterative models like incremental delivery and spiral development are also introduced. The Rational Unified Process model and role of computer-aided software engineering in supporting process activities are also summarized.
This is about software engineering.Software engineers apply engineering principles and knowledge of programming languages to build software solutions for end users. Software engineers design and develop computer games, business applications, operating systems, network control systems, and middleware—to name just a few of the many career paths available.
This document discusses use cases for trainers. It was authored by Austin Shannon and focuses on how trainers can utilize different scenarios. The use cases aim to help trainers effectively teach their students and improve outcomes.
The UMW training program document discusses implementing a new digital system to replace hard copy training records. It would track athletes' 1-rep max graphs over time and readiness assessment quizzes to better monitor their fitness levels and determine when they are prepared to train. This new system aims to increase efficiency in record keeping and get feedback from athletes on what features would be most useful to them.
The document provides a weekly status update on work done for a classroom scheduler project. It discusses meeting with the client to estimate timelines and prioritize use cases. A use case diagram was created identifying unique use cases such as allowing only administrators to create course entries and only teachers to make room requests. An export to Excel use case was also developed to integrate with the client's existing Excel system.
The document outlines a project to create a database and interface to analyze temperature data from sites in the La Sal Mountains in Utah. Key requirements include calculating average temperatures monthly, seasonally and yearly for different sites, analyzing temperature trends, handling data loss, calculating and exporting reports, and representing data in graphs. The project plan is to meet weekly with the client, gather further requirements, design the software while researching similar existing tools, and create an interface that allows the client to manipulate the temperature data.
Training Programming Description- Morning SectionJennifer Polack
This document describes a strength training program created by Dalina, Matt, and Tommy for Coach George Greene. The program aims to record exercise statistics, monitor athlete well-being, provide customized workouts, and facilitate communication between coaches and athletes. It establishes user privileges for training coordinators, trainers, coaches, assistant coaches, and athletes. The program functionality allows coordinators to create workouts and rosters, and athletes, coaches, and coordinators to view exercise stats. It also calculates team ratings and workout percentages to assess performance and customize future workouts.
Training Programming Description- Afternoon SectionJennifer Polack
The document proposes a website to streamline the UMW strength and conditioning training program. It would automate distributing, tracking progress, and providing digital access to workouts and training programs for over 500 student athletes across 15-22 teams. The website would include pre and post-workout questionnaires, embedded instructional videos, and customizable individual student profiles visible to coaches. It outlines the user roles of athletes, coaches and administrators and their respective privileges, and poses some outstanding implementation questions.
The document outlines requirements for a website to catalog plants and student workers in a university department. The website needs to allow viewing of plant information like location and care instructions. It also needs to store student schedules and tasks. There should be different user types for administrators, privileged users like students, and base users like plant owners. The goal is to centralize information about plants and the students caring for them without people needing direct contact.
The Temperature Analyzer Project aims to help a climatologist, Dr. Joe Nicholas, more easily analyze over 9 million temperature data points collected every 10 minutes since 2002 from sensors in Utah's La Sal Mountain Range. Currently, Dr. Nicholas imports the data into Microsoft Excel spreadsheets for analysis, which he finds cumbersome. The project will develop standalone software with a back-end database and interfaces for creating SQL statements, saving data in CSV format for importing into a Geographic Information System, and selecting specific data for analysis while excluding other data. The next steps are to refine the requirements more specifically and follow up with the client.
This document provides an overview of system modeling. It discusses that system modeling involves developing abstract models of a system from different perspectives, and is commonly done using the Unified Modeling Language (UML). It also describes various UML diagram types used in system modeling like use case diagrams, class diagrams, and state diagrams. Finally, it gives examples of modeling different views of a mental health case management system, including contextual models, interaction models, structural models, and behavioral models.
This document provides an introduction to software engineering. It discusses how software engineering is concerned with the development and maintenance of software through professional practices and methods. It notes that software costs, especially maintenance costs, are a large part of overall system costs. The document then discusses different types of software products and specifications, as well as frequently asked questions about software engineering. It emphasizes that software engineering principles should be applied to all types of software development.
The document discusses requirements engineering and provides examples of different types of requirements. It defines requirements engineering as the process of establishing customer requirements and constraints for a system. There are two main types of requirements - functional requirements which describe system services, and non-functional requirements which define constraints like timing or development process standards. Non-functional requirements can impact system architecture. Requirements need to be precise, complete, and consistent to avoid ambiguity and conflicts during development. The operational domain of a system also imposes domain requirements that must be satisfied.
This document discusses customer relationship management and supply chain management. It defines CRM and outlines the key components of an operational CRM system, including customer-facing applications like customer service, sales, and marketing. It also discusses analytical CRM systems and how they are related to operational CRM. The document then covers supply chain management, defining the basic structure of supply chains and describing approaches like push/pull models and solutions to common problems. It concludes by examining the role of IT in supporting CRM and SCM functions through methods such as EDI, extranets, and portals.
This document discusses information systems within organizations and enterprise resource planning (ERP) systems. It covers transaction processing systems and how they manage data to support key functional areas like accounting, marketing, production, and human resources. ERP systems are then introduced as integrated software packages that support core business functions across all departments. The benefits and challenges of implementing ERP systems are outlined. Specific processes like procurement, fulfillment and production are examined in the context of ERP system integration both within and across organizations using supply chain management and customer relationship management systems.
This document discusses various aspects of social computing including Web 2.0 technologies like AJAX, tagging, blogs, wikis, social networking sites, and mashups. It also discusses social commerce and how it can benefit both customers and businesses through things like better customer service, viral marketing, and obtaining user-generated content. Finally, it outlines how social computing can be used for marketing, customer relationship management, and human resource functions within businesses.
The joint task force of ACM and IEEE Computer Society released recent guidelines for undergraduate computer science majors late in 2013. Since that time, many computer science departments have reviewed the included recommendations and exemplars from various institutions, and made changes to the programs that they offer. In this panel, we will share the experiences of the panelists from a variety of computer science programs in reviewing and responding to the new curriculum guidelines. The panel hopes to generate additional discussion about new knowledge areas and models for incorporating recommended content into programs at small, liberal arts institutions.
Wireless technologies allow mobile devices to access the internet and communicate wirelessly. This enables mobile computing and mobile commerce (m-commerce). Key wireless transmission media include microwave, satellite, radio, and infrared. Modern smartphones have many capabilities like cameras, GPS, apps for email, messaging, and more. Wireless networks include short-range (Bluetooth, WiFi), medium-range (WiFi, wireless mesh), and wide-area (cellular networks). Mobile computing provides ubiquity, convenience, connectivity, personalization and localized services. M-commerce is growing due to widespread mobile devices and improving bandwidth. Applications include location-based services, financial services, and accessing information. Security threats to wireless include rogue access points, war driving,
This document discusses computer networks and networking concepts. It defines types of networks like local area networks (LANs), wide area networks (WANs), and enterprise networks. It also describes network fundamentals such as analog and digital signals, communications media like twisted-pair wire, coaxial cable and fiber optics. Network protocols like Ethernet and TCP/IP are explained. Applications of networks include discovery, communication, collaboration, e-learning/distance learning, and telecommuting. The Internet and how it connects to the World Wide Web is defined.
The document describes two database design exercises. The first involves designing a database to store information about employees, departments, and employee children. It involves entities for employees, departments, and children and relationships indicating employees work in departments, departments have managers, and children can be identified through their parent employee.
The second exercise involves designing a database for an art gallery. It involves entities for artists, artworks, groups, and customers. Artworks are created by artists and can belong to multiple groups. Customers like certain artists and groups. The solution diagrams the entities and relationships along with constraints like each artwork is created by one artist.
The document discusses various topics related to information security including:
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- Unintentional threats like human errors and social engineering, giving examples like carelessness with devices and phishing.
- Deliberate attacks including espionage, sabotage, and software attacks such as viruses, worms, and denial of service attacks.
- Risk mitigation strategies organizations use like risk acceptance, limitation, and transference, applied to home security.
- Controls including physical, access, communication, business continuity, and information systems auditing controls, providing examples of each.
This document contains a team quiz about business processes and information systems. It asks questions about how business processes can create competitive advantages, the definition of business process reengineering, the roles information systems play in business processes except executing the process, and how the web impacts barriers to entry for most companies by increasing the threat of new competitors entering the market by decreasing traditional barriers.
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It outlines the basic identity elements such as symbol, logotype, colors, and typefaces. It provides examples of applying the identity to materials like letterhead, business cards, reports, folders, and websites.
The Science of Learning: implications for modern teachingDerek Wenmoth
Keynote presentation to the Educational Leaders hui Kōkiritia Marautanga held in Auckland on 26 June 2024. Provides a high level overview of the history and development of the science of learning, and implications for the design of learning in our modern schools and classrooms.
How to stay relevant as a cyber professional: Skills, trends and career paths...Infosec
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As a cybersecurity professional, you need to constantly learn, but what new skills are employers asking for — both now and in the coming years? Join this webinar to learn how to position your career to stay ahead of the latest technology trends, from AI to cloud security to the latest security controls. Then, start future-proofing your career for long-term success.
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(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 3)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
Lesson Outcomes:
- students will be able to identify and name various types of ornamental plants commonly used in landscaping and decoration, classifying them based on their characteristics such as foliage, flowering, and growth habits. They will understand the ecological, aesthetic, and economic benefits of ornamental plants, including their roles in improving air quality, providing habitats for wildlife, and enhancing the visual appeal of environments. Additionally, students will demonstrate knowledge of the basic requirements for growing ornamental plants, ensuring they can effectively cultivate and maintain these plants in various settings.
8+8+8 Rule Of Time Management For Better ProductivityRuchiRathor2
This is a great way to be more productive but a few things to
Keep in mind:
- The 8+8+8 rule offers a general guideline. You may need to adjust the schedule depending on your individual needs and commitments.
- Some days may require more work or less sleep, demanding flexibility in your approach.
- The key is to be mindful of your time allocation and strive for a healthy balance across the three categories.
Information and Communication Technology in EducationMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 2)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐈𝐂𝐓 𝐢𝐧 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧:
Students will be able to explain the role and impact of Information and Communication Technology (ICT) in education. They will understand how ICT tools, such as computers, the internet, and educational software, enhance learning and teaching processes. By exploring various ICT applications, students will recognize how these technologies facilitate access to information, improve communication, support collaboration, and enable personalized learning experiences.
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞 𝐬𝐨𝐮𝐫𝐜𝐞𝐬 𝐨𝐧 𝐭𝐡𝐞 𝐢𝐧𝐭𝐞𝐫𝐧𝐞𝐭:
-Students will be able to discuss what constitutes reliable sources on the internet. They will learn to identify key characteristics of trustworthy information, such as credibility, accuracy, and authority. By examining different types of online sources, students will develop skills to evaluate the reliability of websites and content, ensuring they can distinguish between reputable information and misinformation.
2. The software process
A structured set of activities required to develop a
software system.
Many different software processes but all involve:
Specification – defining what the system should do;
Design and implementation – defining the organization of the
system and implementing the system;
Validation – checking that it does what the customer wants;
Evolution – changing the system in response to changing
customer needs.
A software process model is an abstract representation
of a process. It presents a description of a process from
some particular perspective.
2Chapter 2 Software Processes
3. Software process descriptions
When we describe and discuss processes, we usually
talk about the activities in these processes such as
specifying a data model, designing a user interface, etc.
and the ordering of these activities.
Process descriptions may also include:
Products, which are the outcomes of a process activity;
Roles, which reflect the responsibilities of the people involved in
the process;
Pre- and post-conditions, which are statements that are true
before and after a process activity has been enacted or a
product produced.
3Software Processes
4. Plan-driven and agile processes
Plan-driven processes are processes where all of the
process activities are planned in advance and progress
is measured against this plan.
In agile processes, planning is incremental and it is
easier to change the process to reflect changing
customer requirements.
In practice, most practical processes include elements of
both plan-driven and agile approaches.
There are no right or wrong software processes.
4Software Processes
5. Software process models
The waterfall model
Plan-driven model. Separate and distinct phases of specification
and development.
Incremental development
Specification, development and validation are interleaved. May
be plan-driven or agile.
Reuse-oriented software engineering
The system is assembled from existing components. May be
plan-driven or agile.
In practice, most large systems are developed using a
process that incorporates elements from all of these
models.
5Software Processes
7. Waterfall model phases
There are separate identified phases in the waterfall
model:
Requirements analysis and definition
System and software design
Implementation and unit testing
Integration and system testing
Operation and maintenance
The main drawback of the waterfall model is the difficulty
of accommodating change after the process is
underway. In principle, a phase has to be complete
before moving onto the next phase.
7Software Processes
8. Waterfall model problems
Inflexible partitioning of the project into distinct stages
makes it difficult to respond to changing customer
requirements.
Therefore, this model is only appropriate when the requirements
are well-understood and changes will be fairly limited during the
design process.
Few business systems have stable requirements.
The waterfall model is mostly used for large systems
engineering projects where a system is developed at
several sites.
In those circumstances, the plan-driven nature of the waterfall
model helps coordinate the work.
8Software Processes
10. Incremental development benefits
The cost of accommodating changing customer
requirements is reduced.
The amount of analysis and documentation that has to be
redone is much less than is required with the waterfall model.
It is easier to get customer feedback on the development
work that has been done.
Customers can comment on demonstrations of the software and
see how much has been implemented.
More rapid delivery and deployment of useful software to
the customer is possible.
Customers are able to use and gain value from the software
earlier than is possible with a waterfall process.
10Software Processes
11. Incremental development problems
The process is not visible.
Managers need regular deliverables to measure progress. If
systems are developed quickly, it is not cost-effective to produce
documents that reflect every version of the system.
System structure tends to degrade as new increments
are added.
Unless time and money is spent on refactoring to improve the
software, regular change tends to corrupt its structure.
Incorporating further software changes becomes increasingly
difficult and costly.
11Software Processes
12. Reuse-oriented software engineering
Based on systematic reuse where systems are
integrated from existing components or COTS
(Commercial-off-the-shelf) systems.
Process stages
Component analysis;
Requirements modification;
System design with reuse;
Development and integration.
Reuse is now the standard approach for building many
types of business system
Reuse covered in more depth in Chapter 16.
12Software Processes
14. Types of software component
Web services that are developed according to service
standards and which are available for remote invocation.
Collections of objects that are developed as a package
to be integrated with a component framework such as
.NET or J2EE.
Stand-alone software systems (COTS) that are
configured for use in a particular environment.
14Software Processes
15. Process activities
Real software processes are inter-leaved sequences of
technical, collaborative and managerial activities with the
overall goal of specifying, designing, implementing and
testing a software system.
The four basic process activities of specification,
development, validation and evolution are organized
differently in different development processes. In the
waterfall model, they are organized in sequence,
whereas in incremental development they are inter-
leaved.
15Software Processes
16. Software specification
The process of establishing what services are required
and the constraints on the system’s operation and
development.
Requirements engineering process
Feasibility study
• Is it technically and financially feasible to build the system?
Requirements elicitation and analysis
• What do the system stakeholders require or expect from the system?
Requirements specification
• Defining the requirements in detail
Requirements validation
• Checking the validity of the requirements
16Software Processes
18. Software design and implementation
The process of converting the system specification into
an executable system.
Software design
Design a software structure that realises the specification;
Implementation
Translate this structure into an executable program;
The activities of design and implementation are closely
related and may be inter-leaved.
18Software Processes
20. Design activities
Architectural design, where you identify the overall
structure of the system, the principal components
(sometimes called sub-systems or modules), their
relationships and how they are distributed.
Interface design, where you define the interfaces
between system components.
Component design, where you take each system
component and design how it will operate.
Database design, where you design the system data
structures and how these are to be represented in a
database.
20Software Processes
21. Software validation
Verification and validation (V & V) is intended to show
that a system conforms to its specification and meets the
requirements of the system customer.
Involves checking and review processes and system
testing.
System testing involves executing the system with test
cases that are derived from the specification of the real
data to be processed by the system.
Testing is the most commonly used V & V activity.
21Software Processes
23. Testing stages
Development or component testing
Individual components are tested independently;
Components may be functions or objects or coherent groupings
of these entities.
System testing
Testing of the system as a whole. Testing of emergent properties
is particularly important.
Acceptance testing
Testing with customer data to check that the system meets the
customer’s needs.
23Software Processes
24. Testing phases in a plan-driven software
process
24Software Processes
25. Software evolution
Software is inherently flexible and can change.
As requirements change through changing business
circumstances, the software that supports the business
must also evolve and change.
Although there has been a demarcation between
development and evolution (maintenance) this is
increasingly irrelevant as fewer and fewer systems are
completely new.
25Software Processes
28. Coping with change
Change is inevitable in all large software projects.
Business changes lead to new and changed system
requirements
New technologies open up new possibilities for improving
implementations
Changing platforms require application changes
Change leads to rework so the costs of change include
both rework (e.g. re-analyzing requirements) as well as
the costs of implementing new functionality
28Software Processes
29. Reducing the costs of rework
Change avoidance, where the software process includes
activities that can anticipate possible changes before
significant rework is required.
For example, a prototype system may be developed to show
some key features of the system to customers.
Change tolerance, where the process is designed so that
changes can be accommodated at relatively low cost.
This normally involves some form of incremental development.
Proposed changes may be implemented in increments that have
not yet been developed. If this is impossible, then only a single
increment (a small part of the system) may have be altered to
incorporate the change.
29Software Processes
30. Software prototyping
A prototype is an initial version of a system used to
demonstrate concepts and try out design options.
A prototype can be used in:
The requirements engineering process to help with requirements
elicitation and validation;
In design processes to explore options and develop a UI design;
In the testing process to run back-to-back tests.
30Software Processes
31. Benefits of prototyping
Improved system usability.
A closer match to users’ real needs.
Improved design quality.
Improved maintainability.
Reduced development effort.
31Software Processes
32. The process of prototype development
32Software Processes
33. Prototype development
May be based on rapid prototyping languages or tools
May involve leaving out functionality
Prototype should focus on areas of the product that are not well-
understood;
Error checking and recovery may not be included in the
prototype;
Focus on functional rather than non-functional requirements
such as reliability and security
Software Processes 33
34. Throw-away prototypes
Prototypes should be discarded after development as
they are not a good basis for a production system:
It may be impossible to tune the system to meet non-functional
requirements;
Prototypes are normally undocumented;
The prototype structure is usually degraded through rapid
change;
The prototype probably will not meet normal organisational
quality standards.
34Software Processes
35. Incremental delivery
Rather than deliver the system as a single delivery, the
development and delivery is broken down into
increments with each increment delivering part of the
required functionality.
User requirements are prioritised and the highest priority
requirements are included in early increments.
Once the development of an increment is started, the
requirements are frozen though requirements for later
increments can continue to evolve.
35Software Processes
36. Incremental development and delivery
Incremental development
Develop the system in increments and evaluate each increment
before proceeding to the development of the next increment;
Normal approach used in agile methods;
Evaluation done by user/customer proxy.
Incremental delivery
Deploy an increment for use by end-users;
More realistic evaluation about practical use of software;
Difficult to implement for replacement systems as increments
have less functionality than the system being replaced.
Software Processes 36
38. Incremental delivery advantages
Customer value can be delivered with each increment so
system functionality is available earlier.
Early increments act as a prototype to help elicit
requirements for later increments.
Lower risk of overall project failure.
The highest priority system services tend to receive the
most testing.
38Software Processes
39. Incremental delivery problems
Most systems require a set of basic facilities that are
used by different parts of the system.
As requirements are not defined in detail until an increment is to
be implemented, it can be hard to identify common facilities that
are needed by all increments.
The essence of iterative processes is that the
specification is developed in conjunction with the
software.
However, this conflicts with the procurement model of many
organizations, where the complete system specification is part of
the system development contract.
39Software Processes
40. Spiral model
Process is represented as a spiral rather than as a
sequence of activities with backtracking.
Each loop in the spiral represents a phase in the
process.
No fixed phases such as specification or design - loops
in the spiral are chosen depending on what is required.
Risks are explicitly assessed and resolved throughout
the process.
40Software Processes
42. Spiral model sectors
Objective setting
Specific objectives for the phase are identified.
Risk assessment and reduction
Risks are assessed and activities put in place to reduce the key
risks.
Development and validation
A development model for the system is chosen which can be
any of the generic models.
Planning
The project is reviewed and the next phase of the spiral is
planned.
42Software Processes
43. Spiral model usage
Spiral model has been very influential in helping people
think about iteration in software processes and
introducing the risk-driven approach to development.
In practice, however, the model is rarely used as
published for practical software development.
Software Processes 43
44. The Rational Unified Process
A modern generic process derived from the work on the
UML and associated process.
Brings together aspects of the 3 generic process models
discussed previously.
Normally described from 3 perspectives
A dynamic perspective that shows phases over time;
A static perspective that shows process activities;
A practive perspective that suggests good practice.
44Software Processes
45. Phases in the Rational Unified Process
45Software Processes
46. RUP phases
Inception
Establish the business case for the system.
Elaboration
Develop an understanding of the problem domain and the
system architecture.
Construction
System design, programming and testing.
Transition
Deploy the system in its operating environment.
46Software Processes
47. RUP iteration
In-phase iteration
Each phase is iterative with results developed incrementally.
Cross-phase iteration
As shown by the loop in the RUP model, the whole set of phases
may be enacted incrementally.
Software Processes 47
48. Static workflows in the Rational Unified Process
Workflow Description
Business modelling The business processes are modelled using business
use cases.
Requirements Actors who interact with the system are identified and
use cases are developed to model the system
requirements.
Analysis and design A design model is created and documented using
architectural models, component models, object
models and sequence models.
Implementation The components in the system are implemented and
structured into implementation sub-systems.
Automatic code generation from design models helps
accelerate this process.
48Software Processes
49. Static workflows in the Rational Unified Process
Workflow Description
Testing Testing is an iterative process that is carried out in conjunction
with implementation. System testing follows the completion of
the implementation.
Deployment A product release is created, distributed to users and installed in
their workplace.
Configuration and
change management
This supporting workflow managed changes to the system (see
Chapter 25).
Project management This supporting workflow manages the system development (see
Chapters 22 and 23).
Environment This workflow is concerned with making appropriate software
tools available to the software development team.
49Software Processes
50. RUP good practice
Develop software iteratively
Plan increments based on customer priorities and deliver highest
priority increments first.
Manage requirements
Explicitly document customer requirements and keep track of
changes to these requirements.
Use component-based architectures
Organize the system architecture as a set of reusable
components.
50Software Processes
51. RUP good practice
Visually model software
Use graphical UML models to present static and dynamic views
of the software.
Verify software quality
Ensure that the software meet’s organizational quality standards.
Control changes to software
Manage software changes using a change management system
and configuration management tools.
Software Processes 51