This document discusses software processes and models. It covers the following key points:
1. Software processes involve activities like specification, design, implementation, validation and evolution to develop software systems. Common process models include waterfall, incremental development and reuse-oriented development.
2. Processes need to cope with inevitable changes. This can involve prototyping to avoid rework or using incremental development and delivery to more easily accommodate changes.
3. The Rational Unified Process is a modern process model with phases for inception, elaboration, construction and transition. It advocates iterative development and managing requirements and quality.
Ian Sommerville, Software Engineering, 9th Edition Ch1Mohammed Romi
The document provides an introduction to software engineering concepts. It discusses what software engineering is, the importance of ethics in software development, and introduces three case studies that will be used as examples throughout the book. Specifically:
[1] It defines software engineering as an engineering discipline concerned with all aspects of software production. Professional and ethical practices are important.
[2] It discusses software engineering ethics and introduces the ACM/IEEE code of ethics for software engineers.
[3] It provides an overview of three case studies that will be referenced in later chapters: an insulin pump system, a patient management system, and a weather station system.
Ian Sommerville, Software Engineering, 9th Edition Ch 4Mohammed Romi
The document discusses requirements engineering and summarizes key topics covered in Chapter 4, including:
- The importance of specifying both functional and non-functional requirements. Non-functional requirements place constraints on system functions and development process.
- The software requirements specification document defines what the system must do and includes both user and system requirements. It should not describe how the system will be implemented.
- Requirements engineering involves eliciting, analyzing, validating and managing requirements throughout the development lifecycle. Precise, complete and consistent requirements are important for development.
This document provides an introduction to software engineering topics including:
1. What software engineering is, its importance, and the software development lifecycle activities it encompasses.
2. The many different types of software systems that exist and how software engineering approaches vary depending on the application.
3. Key fundamentals of software engineering that apply universally, including managing development processes, dependability, and reusing existing software components.
System modeling involves creating abstract models of a system from different perspectives, such as context, interactions, structure, and behavior. These models help analysts understand system functionality and communicate with customers. Context models show a system's external environment and relationships. Interaction models, such as use case and sequence diagrams, depict how users and systems interact. Structural models, like class diagrams, represent a system's internal organization. Behavioral models, including activity and state diagrams, illustrate a system's dynamic response to events or data. Model-driven engineering aims to generate implementation from system models.
Ian Sommerville, Software Engineering, 9th Edition Ch2Mohammed Romi
This document summarizes key aspects of software processes and models. It discusses the basic activities involved in software development like specification, design, implementation, validation and evolution. It describes process models like waterfall, incremental development and reuse-oriented processes. The waterfall model involves sequential phases while incremental development interleaves activities. Validation includes testing stages from unit to system level. The document also covers designing for change and evolution.
This document discusses agile software development methods. It covers topics like agile principles, extreme programming practices including test-driven development and pair programming. It also discusses scaling agile methods to larger projects using scrum, with sprints and daily stand-up meetings. Some challenges of applying agile to large, long-term projects with distributed teams are also outlined.
The document discusses requirements engineering for software systems. It covers topics like functional and non-functional requirements, the software requirements document, requirements specification processes, and requirements elicitation, analysis, and management. Requirements engineering is the process of establishing customer needs for a system and constraints for its development and operation. Requirements can range from abstract to highly detailed and serve different purposes depending on their intended use.
Software evolution involves making ongoing changes to software systems to address new requirements, fix errors, and improve performance. There are several approaches to managing software evolution, including maintenance, reengineering, refactoring, and legacy system management. Key considerations for legacy systems include assessing their business value and quality to determine whether they should be replaced, transformed, or maintained.
Ian Sommerville, Software Engineering, 9th Edition Ch1Mohammed Romi
The document provides an introduction to software engineering concepts. It discusses what software engineering is, the importance of ethics in software development, and introduces three case studies that will be used as examples throughout the book. Specifically:
[1] It defines software engineering as an engineering discipline concerned with all aspects of software production. Professional and ethical practices are important.
[2] It discusses software engineering ethics and introduces the ACM/IEEE code of ethics for software engineers.
[3] It provides an overview of three case studies that will be referenced in later chapters: an insulin pump system, a patient management system, and a weather station system.
Ian Sommerville, Software Engineering, 9th Edition Ch 4Mohammed Romi
The document discusses requirements engineering and summarizes key topics covered in Chapter 4, including:
- The importance of specifying both functional and non-functional requirements. Non-functional requirements place constraints on system functions and development process.
- The software requirements specification document defines what the system must do and includes both user and system requirements. It should not describe how the system will be implemented.
- Requirements engineering involves eliciting, analyzing, validating and managing requirements throughout the development lifecycle. Precise, complete and consistent requirements are important for development.
This document provides an introduction to software engineering topics including:
1. What software engineering is, its importance, and the software development lifecycle activities it encompasses.
2. The many different types of software systems that exist and how software engineering approaches vary depending on the application.
3. Key fundamentals of software engineering that apply universally, including managing development processes, dependability, and reusing existing software components.
System modeling involves creating abstract models of a system from different perspectives, such as context, interactions, structure, and behavior. These models help analysts understand system functionality and communicate with customers. Context models show a system's external environment and relationships. Interaction models, such as use case and sequence diagrams, depict how users and systems interact. Structural models, like class diagrams, represent a system's internal organization. Behavioral models, including activity and state diagrams, illustrate a system's dynamic response to events or data. Model-driven engineering aims to generate implementation from system models.
Ian Sommerville, Software Engineering, 9th Edition Ch2Mohammed Romi
This document summarizes key aspects of software processes and models. It discusses the basic activities involved in software development like specification, design, implementation, validation and evolution. It describes process models like waterfall, incremental development and reuse-oriented processes. The waterfall model involves sequential phases while incremental development interleaves activities. Validation includes testing stages from unit to system level. The document also covers designing for change and evolution.
This document discusses agile software development methods. It covers topics like agile principles, extreme programming practices including test-driven development and pair programming. It also discusses scaling agile methods to larger projects using scrum, with sprints and daily stand-up meetings. Some challenges of applying agile to large, long-term projects with distributed teams are also outlined.
The document discusses requirements engineering for software systems. It covers topics like functional and non-functional requirements, the software requirements document, requirements specification processes, and requirements elicitation, analysis, and management. Requirements engineering is the process of establishing customer needs for a system and constraints for its development and operation. Requirements can range from abstract to highly detailed and serve different purposes depending on their intended use.
Software evolution involves making ongoing changes to software systems to address new requirements, fix errors, and improve performance. There are several approaches to managing software evolution, including maintenance, reengineering, refactoring, and legacy system management. Key considerations for legacy systems include assessing their business value and quality to determine whether they should be replaced, transformed, or maintained.
Architectural design involves identifying major system components and their communications. Architectural views provide different perspectives of the system, such as conceptual, logical, process, and development views. Common architectural patterns include model-view-controller, layered, client-server, and pipe-and-filter architectures. Application architectures define common structures for transaction processing, information, and language processing systems.
Ian Sommerville, Software Engineering, 9th EditionCh 8Mohammed Romi
The document discusses different types of software testing including unit testing, component testing, and system testing. Unit testing involves testing individual program components in isolation through techniques like partition testing and guideline-based testing. Component testing focuses on testing interactions between components through their interfaces. System testing integrates components to test their interactions and check for emergent behaviors that are not explicitly defined. The document also covers test-driven development, which involves writing tests before code in incremental cycles.
This chapter discusses system modeling and different types of models used, including:
- Context models which illustrate the operational context of a system.
- Interaction models which model interactions between a system and its environment.
- Structural models which display the organization of a system's components.
- Behavioral models which model a system's dynamic behavior in response to events or data.
- Model-driven engineering is discussed as an approach where models rather than code are the primary outputs.
This document provides an overview of topics covered in Chapter 7 on software design and implementation, including object-oriented design using UML, design patterns, implementation issues, and open source development. It discusses the design and implementation process, build vs buy approaches, object-oriented design processes involving system models, and key activities like defining system context, identifying objects and interfaces. Specific examples are provided for designing a wilderness weather station system.
The document discusses requirements engineering and summarizes key topics covered in Chapter 4, including:
- Functional and non-functional requirements and how they differ
- The structure and purpose of a software requirements specification document
- Methods for specifying requirements such as using natural language, structured specifications, and tables
- Challenges in writing requirements clearly and avoiding ambiguity or mixing of requirement types
The document discusses various types of software testing:
- Development testing includes unit, component, and system testing to discover defects.
- Release testing is done by a separate team to validate the software meets requirements before release.
- User testing involves potential users testing the system in their own environment.
The goals of testing are validation, to ensure requirements are met, and defect testing to discover faults. Automated unit testing and test-driven development help improve test coverage and regression testing.
This document provides an overview of key topics from Chapter 11 on security and dependability, including:
- The principal dependability properties of availability, reliability, safety, and security.
- Dependability covers attributes like maintainability, repairability, survivability, and error tolerance.
- Dependability is important because system failures can have widespread effects and undependable systems may be rejected.
- Dependability is achieved through techniques like fault avoidance, detection and removal, and building in fault tolerance.
The chapter discusses software evolution, including that software change is inevitable due to new requirements, business changes, and errors. It describes how organizations must manage change to existing software systems, which represent huge investments. The majority of large software budgets are spent evolving, rather than developing new, systems. The chapter outlines the software evolution process and different approaches to evolving systems, including addressing urgent changes. It also discusses challenges with legacy systems and their management.
The document discusses agile software development methods. It covers topics like agile methods, techniques, and project management. Agile development aims to rapidly develop and deliver working software through iterative processes, customer collaboration, and responding to changing requirements. Extreme programming (XP) is an influential agile method that uses practices like test-driven development, pair programming, frequent refactoring, and user stories for requirements specification. The key principles of agile methods are also outlined.
This document discusses quality management in software development. It covers topics like software quality, standards, reviews/inspections, quality management in agile development, and software measurement. Regarding quality management, the key points are that it provides an independent check on the development process, ensures deliverables meet goals/standards, and the quality team should be independent from developers. Quality plans set quality goals and define assessment processes and standards to apply. Quality management is important for large, complex systems and focuses on establishing a quality culture for smaller systems.
This document provides an introduction and overview of key topics in software engineering. It discusses what software engineering is, the importance and costs of software development, different types of software projects and applications, and issues like complexity, security and scale that affect software. It also introduces software engineering processes, methods, and ethics. Common questions about the field are addressed. The document is the first chapter of a book on software engineering.
The document discusses chapter 7 of a software engineering textbook which covers design and implementation. It begins by outlining the topics to be covered, including object-oriented design using UML, design patterns, and implementation issues. It then discusses the software design and implementation process, considerations around building versus buying systems, and approaches to object-oriented design using UML.
This document provides an overview of software reuse techniques discussed in Chapter 16, including:
1) Application frameworks which provide reusable skeleton designs through abstract and concrete classes;
2) Software product lines which allow generic applications to be adapted through configuration, component selection, and specialization for different requirements;
3) COTS (commercial off-the-shelf) product reuse where pre-existing software systems can be customized through deployment configuration without changing source code.
Configuration management involves change management, version management, system building, and release management. It ensures changes to software systems are managed and tracked. Version management tracks different versions of components to prevent interference. System building compiles components into executable systems. Release management prepares software for distribution and tracks released versions.
The document discusses several topics related to software project management including risk management, managing people, and teamwork. It describes the key activities of a project manager including planning, risk assessment, people management, reporting, and proposal writing. Specific risks at the project, product, and business levels are defined and strategies for risk identification, analysis, planning, monitoring, and mitigation are outlined. Effective people management is also emphasized, including motivating team members through satisfying different human needs and personality types. A case study demonstrates how addressing an individual team member's motivation issues can improve project outcomes.
The document discusses different types of software testing:
- Development testing includes unit, component, and system testing to discover bugs during development. Unit testing involves testing individual program units in isolation.
- Release testing is done by a separate team to test a complete version before public release.
- User testing involves potential users testing the system in their own environment.
The goals of testing are to demonstrate that software meets requirements and to discover incorrect or undesirable behavior to find defects. Different testing types include validation testing to check correct functionality and defect testing to uncover bugs. Both inspections and testing are important and complementary methods in software verification.
The document discusses agile software development methods. It covers topics like agile methods, techniques, and project management. Rapid and iterative development is emphasized to quickly adapt to changing requirements. Methods like Extreme Programming (XP) use practices like user stories, test-driven development, pair programming, and continuous refactoring to develop working software in short iterations.
This document discusses requirements modeling in software engineering. It covers creating various models during requirements analysis, including scenario-based models, data models, class-oriented models, flow-oriented models, and behavioral models. These models form the requirements model, which is the first technical representation of a system. The document provides examples of writing use cases and constructing a preliminary use case diagram for a home security system called SafeHome. It emphasizes that requirements modeling lays the foundation for software specification and design.
This document discusses sociotechnical systems and systems engineering. It defines sociotechnical systems as systems that include both technical systems (e.g. hardware and software) as well as operational processes and people. Sociotechnical systems have emergent properties that depend on the interactions between system components. They are also non-deterministic since human behavior introduces unpredictability. Developing sociotechnical systems requires an interdisciplinary approach involving areas like software engineering, organizational design, and human factors.
This document discusses configuration management (CM) and version control. It covers topics like version management, system building, change management, and release management. CM is important for software development as it allows tracking of changing software systems and components. Version control systems are key to CM, identifying and storing different versions. They support independent development through a shared repository and private workspaces. Developers check components in and out to make changes separately without interfering with each other.
Requirements validation certifies that the requirements document accurately describes the system to be built. It checks for completeness, consistency, standards compliance, and technical errors. Validation analyzes the final requirements document, while analysis works with initial requirements. Validation inputs include the requirements document and organizational standards. Outputs are a problem list and agreed actions. Requirements reviews involve analyzing the document for problems, discussing issues, and agreeing on solutions. Validation techniques include reviews, prototyping, modeling, and testing.
This document discusses software reuse and application frameworks. It covers the benefits of software reuse like accelerated development and increased dependability. Application frameworks provide a reusable architecture for related applications and are implemented by adding components and instantiating abstract classes. Web application frameworks in particular use the model-view-controller pattern to support dynamic websites as a front-end for web applications.
Architectural design involves identifying major system components and their communications. Architectural views provide different perspectives of the system, such as conceptual, logical, process, and development views. Common architectural patterns include model-view-controller, layered, client-server, and pipe-and-filter architectures. Application architectures define common structures for transaction processing, information, and language processing systems.
Ian Sommerville, Software Engineering, 9th EditionCh 8Mohammed Romi
The document discusses different types of software testing including unit testing, component testing, and system testing. Unit testing involves testing individual program components in isolation through techniques like partition testing and guideline-based testing. Component testing focuses on testing interactions between components through their interfaces. System testing integrates components to test their interactions and check for emergent behaviors that are not explicitly defined. The document also covers test-driven development, which involves writing tests before code in incremental cycles.
This chapter discusses system modeling and different types of models used, including:
- Context models which illustrate the operational context of a system.
- Interaction models which model interactions between a system and its environment.
- Structural models which display the organization of a system's components.
- Behavioral models which model a system's dynamic behavior in response to events or data.
- Model-driven engineering is discussed as an approach where models rather than code are the primary outputs.
This document provides an overview of topics covered in Chapter 7 on software design and implementation, including object-oriented design using UML, design patterns, implementation issues, and open source development. It discusses the design and implementation process, build vs buy approaches, object-oriented design processes involving system models, and key activities like defining system context, identifying objects and interfaces. Specific examples are provided for designing a wilderness weather station system.
The document discusses requirements engineering and summarizes key topics covered in Chapter 4, including:
- Functional and non-functional requirements and how they differ
- The structure and purpose of a software requirements specification document
- Methods for specifying requirements such as using natural language, structured specifications, and tables
- Challenges in writing requirements clearly and avoiding ambiguity or mixing of requirement types
The document discusses various types of software testing:
- Development testing includes unit, component, and system testing to discover defects.
- Release testing is done by a separate team to validate the software meets requirements before release.
- User testing involves potential users testing the system in their own environment.
The goals of testing are validation, to ensure requirements are met, and defect testing to discover faults. Automated unit testing and test-driven development help improve test coverage and regression testing.
This document provides an overview of key topics from Chapter 11 on security and dependability, including:
- The principal dependability properties of availability, reliability, safety, and security.
- Dependability covers attributes like maintainability, repairability, survivability, and error tolerance.
- Dependability is important because system failures can have widespread effects and undependable systems may be rejected.
- Dependability is achieved through techniques like fault avoidance, detection and removal, and building in fault tolerance.
The chapter discusses software evolution, including that software change is inevitable due to new requirements, business changes, and errors. It describes how organizations must manage change to existing software systems, which represent huge investments. The majority of large software budgets are spent evolving, rather than developing new, systems. The chapter outlines the software evolution process and different approaches to evolving systems, including addressing urgent changes. It also discusses challenges with legacy systems and their management.
The document discusses agile software development methods. It covers topics like agile methods, techniques, and project management. Agile development aims to rapidly develop and deliver working software through iterative processes, customer collaboration, and responding to changing requirements. Extreme programming (XP) is an influential agile method that uses practices like test-driven development, pair programming, frequent refactoring, and user stories for requirements specification. The key principles of agile methods are also outlined.
This document discusses quality management in software development. It covers topics like software quality, standards, reviews/inspections, quality management in agile development, and software measurement. Regarding quality management, the key points are that it provides an independent check on the development process, ensures deliverables meet goals/standards, and the quality team should be independent from developers. Quality plans set quality goals and define assessment processes and standards to apply. Quality management is important for large, complex systems and focuses on establishing a quality culture for smaller systems.
This document provides an introduction and overview of key topics in software engineering. It discusses what software engineering is, the importance and costs of software development, different types of software projects and applications, and issues like complexity, security and scale that affect software. It also introduces software engineering processes, methods, and ethics. Common questions about the field are addressed. The document is the first chapter of a book on software engineering.
The document discusses chapter 7 of a software engineering textbook which covers design and implementation. It begins by outlining the topics to be covered, including object-oriented design using UML, design patterns, and implementation issues. It then discusses the software design and implementation process, considerations around building versus buying systems, and approaches to object-oriented design using UML.
This document provides an overview of software reuse techniques discussed in Chapter 16, including:
1) Application frameworks which provide reusable skeleton designs through abstract and concrete classes;
2) Software product lines which allow generic applications to be adapted through configuration, component selection, and specialization for different requirements;
3) COTS (commercial off-the-shelf) product reuse where pre-existing software systems can be customized through deployment configuration without changing source code.
Configuration management involves change management, version management, system building, and release management. It ensures changes to software systems are managed and tracked. Version management tracks different versions of components to prevent interference. System building compiles components into executable systems. Release management prepares software for distribution and tracks released versions.
The document discusses several topics related to software project management including risk management, managing people, and teamwork. It describes the key activities of a project manager including planning, risk assessment, people management, reporting, and proposal writing. Specific risks at the project, product, and business levels are defined and strategies for risk identification, analysis, planning, monitoring, and mitigation are outlined. Effective people management is also emphasized, including motivating team members through satisfying different human needs and personality types. A case study demonstrates how addressing an individual team member's motivation issues can improve project outcomes.
The document discusses different types of software testing:
- Development testing includes unit, component, and system testing to discover bugs during development. Unit testing involves testing individual program units in isolation.
- Release testing is done by a separate team to test a complete version before public release.
- User testing involves potential users testing the system in their own environment.
The goals of testing are to demonstrate that software meets requirements and to discover incorrect or undesirable behavior to find defects. Different testing types include validation testing to check correct functionality and defect testing to uncover bugs. Both inspections and testing are important and complementary methods in software verification.
The document discusses agile software development methods. It covers topics like agile methods, techniques, and project management. Rapid and iterative development is emphasized to quickly adapt to changing requirements. Methods like Extreme Programming (XP) use practices like user stories, test-driven development, pair programming, and continuous refactoring to develop working software in short iterations.
This document discusses requirements modeling in software engineering. It covers creating various models during requirements analysis, including scenario-based models, data models, class-oriented models, flow-oriented models, and behavioral models. These models form the requirements model, which is the first technical representation of a system. The document provides examples of writing use cases and constructing a preliminary use case diagram for a home security system called SafeHome. It emphasizes that requirements modeling lays the foundation for software specification and design.
This document discusses sociotechnical systems and systems engineering. It defines sociotechnical systems as systems that include both technical systems (e.g. hardware and software) as well as operational processes and people. Sociotechnical systems have emergent properties that depend on the interactions between system components. They are also non-deterministic since human behavior introduces unpredictability. Developing sociotechnical systems requires an interdisciplinary approach involving areas like software engineering, organizational design, and human factors.
This document discusses configuration management (CM) and version control. It covers topics like version management, system building, change management, and release management. CM is important for software development as it allows tracking of changing software systems and components. Version control systems are key to CM, identifying and storing different versions. They support independent development through a shared repository and private workspaces. Developers check components in and out to make changes separately without interfering with each other.
Requirements validation certifies that the requirements document accurately describes the system to be built. It checks for completeness, consistency, standards compliance, and technical errors. Validation analyzes the final requirements document, while analysis works with initial requirements. Validation inputs include the requirements document and organizational standards. Outputs are a problem list and agreed actions. Requirements reviews involve analyzing the document for problems, discussing issues, and agreeing on solutions. Validation techniques include reviews, prototyping, modeling, and testing.
This document discusses software reuse and application frameworks. It covers the benefits of software reuse like accelerated development and increased dependability. Application frameworks provide a reusable architecture for related applications and are implemented by adding components and instantiating abstract classes. Web application frameworks in particular use the model-view-controller pattern to support dynamic websites as a front-end for web applications.
This document provides an overview of topics in chapter 13 on security engineering. It discusses security and dependability, security dimensions of confidentiality, integrity and availability. It also outlines different security levels including infrastructure, application and operational security. Key aspects of security engineering are discussed such as secure system design, security testing and assurance. Security terminology and examples are provided. The relationship between security and dependability factors like reliability, availability, safety and resilience is examined. The document also covers security in organizations and the role of security policies.
This document discusses systems of systems and complexity. It begins by defining systems of systems and providing examples. Key characteristics of systems of systems include operational and managerial independence of elements, and evolutionary development. The document then covers sources of complexity, including technical, managerial and governance complexity. It discusses how reductionism has traditionally been used to manage complexity in engineering but has limitations for large systems of systems.
This document summarizes key concepts from Chapter 15 on resilience engineering. It discusses resilience as the ability of systems to maintain critical services during disruptions like failures or cyberattacks. Resilience involves recognizing issues, resisting failures when possible, and recovering quickly through activities like redundancy. The document also covers sociotechnical resilience, where human and organizational factors are considered, and characteristics of resilient organizations like responsiveness, monitoring, anticipation, and learning.
The document summarizes topics related to real-time software engineering including embedded system design, architectural patterns for real-time software, timing analysis, and real-time operating systems. It discusses key characteristics of embedded systems like responsiveness, the need to respond to stimuli within specified time constraints, and how real-time systems are often modeled as cooperating processes controlled by a real-time executive. The document also outlines common architectural patterns for real-time systems including observe and react, environmental control, and process pipeline.
The document discusses reliability engineering and fault tolerance. It covers topics like availability, reliability requirements, fault-tolerant architectures, and reliability measurement. It defines key terms like faults, errors, and failures. It also describes techniques for achieving reliability like fault avoidance, fault detection, and fault tolerance. Specific architectures discussed include redundant systems and protection systems that can take emergency action if failures occur.
The document discusses dependability in systems. It covers topics like dependability properties, sociotechnical systems, redundancy and diversity, and dependable processes. Dependability reflects how trustworthy a system is and includes attributes like reliability, availability, and security. Dependability is important because system failures can have widespread impacts. Both hardware and software failures and human errors can cause systems to fail. Techniques like redundancy, diversity, and formal methods can help improve dependability. Regulation is also discussed as many critical systems require approval from regulators.
This document discusses safety engineering for systems that contain software. It covers topics like safety-critical systems, safety requirements, and safety engineering processes. Safety is defined as a system's ability to operate normally and abnormally without harm. For safety-critical systems like aircraft or medical devices, software is often used for control and monitoring, so software safety is important. Hazard identification, risk assessment, and specifying safety requirements to mitigate risks are key parts of the safety engineering process. The goal is to design systems where failures cannot cause injury, death or environmental damage.
This document discusses service-oriented software engineering and RESTful web services. It covers topics like service-oriented architectures, RESTful services, service engineering, and service composition. Key points include that services are reusable components that are loosely coupled and platform independent. Service-oriented approaches allow for opportunistic construction of new services and pay-per-use models. Web services standards like SOAP, WSDL, and WS-BPEL are also discussed. The document provides an example of a service-oriented in-car information system.
This chapter discusses distributed software engineering and distributed systems. It covers topics like distributed system characteristics including resource sharing, openness, concurrency, scalability and fault tolerance. Some key issues with distributed systems are their complexity, lack of single control, and independence of parts. The chapter addresses design issues for distributed systems such as transparency, openness, scalability, security, quality of service, and failure management. It also covers models of interaction, middleware, and client-server computing.
This document discusses component-based software engineering (CBSE). It covers topics like components and component models, CBSE processes, and component composition. The key points are:
- CBSE relies on reusable software components with well-defined interfaces to improve reuse. Components are more abstract than classes.
- Essentials of CBSE include independent, interface-specified components; standards for integration; and middleware for interoperability.
- CBSE is based on principles like independence, hidden implementations, and replaceability through maintained interfaces.
The document discusses project planning, including topics like software pricing, plan-driven development, project scheduling, and agile planning. It covers the different stages of planning, from initial proposals to ongoing development. Project planning involves breaking work into parts, anticipating problems, and communicating the plan. Regular updates allow the plan to reflect new information and changes throughout the project.
This document discusses key topics in systems engineering, including:
1) Systems engineering involves procuring, designing, implementing, and maintaining sociotechnical systems that include both technical and human elements.
2) Software systems are part of broader sociotechnical systems and software engineers must consider human, social, and organizational factors.
3) Sociotechnical systems have emergent properties that depend on the interactions between system components and cannot be understood by examining the components individually.
The document discusses architectural design and various architectural concepts. It covers topics like architectural design decisions, architectural views using different models, common architectural patterns like MVC and layered architectures, application architectures, and how architectural design is concerned with organizing a software system and identifying its main structural components and relationships.
The document describes different software development processes and models. It discusses the waterfall model, incremental development, reuse-oriented development, and the spiral model. The waterfall model involves sequential phases from requirements to maintenance. Incremental development interleaves specification, development and validation. Reuse focuses on assembling systems from existing components. The spiral model is iterative with risk assessment at each loop. The Rational Unified Process combines elements of these models into phases of inception, elaboration, construction and transition.
The document discusses software processes and process models. It covers key topics like the waterfall model, incremental development, and reuse-oriented processes. The main activities involved in any software process are specification, design and implementation, validation, and evolution. Specification defines what the system should do, design implements the system structure, validation checks it meets requirements, and evolution handles changing needs. Process models organize these activities differently, like sequentially in waterfall or interleaved in incremental development.
The document discusses software processes and provides an overview of key concepts:
1) It describes different software process models including waterfall, incremental development, and reuse-oriented processes.
2) It covers important process activities like requirements specification, design/implementation, validation, and evolution.
3) It discusses approaches for coping with changing requirements like prototyping and incremental delivery.
The Rational Unified Process (RUP) is presented as a modern generic software process that incorporates elements of other process models.
The document provides an overview of software processes and models. It discusses the waterfall model, incremental development, and reuse-oriented processes. The waterfall model involves separate sequential phases while incremental development interleaves specification, development and validation. The Rational Unified Process (RUP) combines elements of different models and involves iterative phases of inception, elaboration, construction and transition. RUP aims to reduce risks and accommodate changes through incremental delivery and development.
The document summarizes key aspects of software processes as discussed in Chapter 2, including common process models like waterfall, incremental development, and reuse-oriented processes. It also describes common process activities like specification, design/implementation, validation, and evolution. A detailed explanation is provided of the Rational Unified Process (RUP), which incorporates elements of other models and defines phases like inception, elaboration, construction, and transition that may be iterated.
The document summarizes key aspects of software processes as discussed in Chapter 2, including common process models like waterfall, incremental development, and reuse-oriented processes. It also describes common process activities like specification, design/implementation, validation, and evolution. A detailed explanation is provided of the Rational Unified Process (RUP), which incorporates elements of other models and defines phases like inception, elaboration, construction, and transition that may be iterated.
The software process involves specification, design and implementation, validation, and evolution activities. It can be modeled using plan-driven approaches like the waterfall model or agile approaches. The waterfall model involves separate sequential phases while incremental development interleaves activities. Reuse-oriented processes focus on assembling systems from existing components. Real processes combine elements of different models. Specification defines system requirements through requirements engineering. Design translates requirements into a software structure and implementation creates an executable program. Validation verifies the system meets requirements through testing. Evolution maintains and changes the system in response to changing needs.
This document discusses different software processes and activities. It covers incremental development, which delivers software in increments and allows for early customer feedback. Reuse-oriented engineering focuses on integrating existing components. Key process activities include specification, design/implementation, validation, and evolution. Specification involves requirements analysis. Design translates requirements into a structure, while implementation creates an executable program. Validation verifies the system meets requirements through testing. Evolution allows software to change with changing needs.
This document discusses software processes and activities. It covers topics like software process models, process activities, and process improvement. Some key points include: a software process involves specification, design, implementation, validation and evolution; process models include waterfall, incremental development, and configuration/integration; activities involve specification, design/implementation, validation and evolution; and testing is a major validation activity involving component, system and customer testing.
This document provides an overview of software processes and models. It discusses topics like specification, design, implementation, validation, evolution, and process improvement. Common process models like waterfall, incremental development, and integration/configuration are described. The document also covers process activities, coping with change through techniques like prototyping and incremental delivery, and process improvement through models like the spiral model.
This document discusses software processes and process models. It covers topics such as the waterfall model, incremental development, integration and configuration, process activities including specification, design, implementation, validation and evolution. It also discusses coping with change through techniques like prototyping and incremental delivery. The key aspects of software process models, activities, and improvement are summarized.
this is for software engineering and design used to make attention of what you gonnal do in your next session i hope you to enjoy by reading this lecture
Slide 2.
#Topics covered (Software process models
#Process activities
#Coping with change
#Process improvement)
Slide 3.
(The software process)
# A structured set of activities required to develop a software system.
# Many different software processes but all involve:
Specification – defining what the system should do;
Design and implementation – defining the organization of the system and implementing the system;
Validation – checking that it does what the customer wants;
Evolution – changing the system in response to changing customer needs.
# A software process model is an abstract representation of a process. It presents a description of a process from some particular perspective.
Slide
The document discusses software processes and activities. It describes common process models like waterfall, incremental development, and configuration management. The key activities involved in most processes are specification, development, validation, and evolution. Specification defines system requirements while development includes design, implementation, and debugging. Validation ensures the system meets requirements through testing. Processes also evolve to adapt to changing needs.
The document discusses software process models. It describes the waterfall model, which involves requirements analysis, design, implementation, testing, and maintenance phases completed sequentially. However, the waterfall model is inflexible and doesn't adapt well to changing requirements. The document then introduces incremental development as an alternative, delivering the system in prioritized increments to allow for adapting to changes more easily.
The document discusses software processes for coping with change, including prototyping and incremental delivery approaches. Prototyping can help reduce costs by anticipating changes early. Incremental delivery breaks a system into prioritized parts for iterative development and delivery of value. Boehm's spiral model also takes a risk-driven iterative approach representing the software process as a spiral of objectives, risks, development, and planning loops. While influential, the spiral model is rarely used directly in practice.
The document discusses software processes and managing change. It describes prototyping as a way to clarify requirements and explore design options before significant rework is required. Incremental development and delivery are presented as ways to accommodate change at low cost by developing and deploying the system in prioritized increments. The Rational Unified Process is introduced as an iterative process with phases for inception, elaboration, construction, and transition, with activities like requirements management and component-based design carried out within each phase through multiple iterations.
Process in Software Engineering/4'ps in Software EngineerinMuhammadSufianJani
The document discusses software processes and provides an overview of various process models. It describes the Rational Unified Process (RUP) which includes phases of inception, elaboration, construction, and transition. Within each phase, activities like requirements gathering, analysis, design, implementation, and testing are performed iteratively. The RUP advocates for iterative development, managing requirements, using component-based architectures, visually modeling software, verifying quality, and controlling changes. It provides a flexible approach to software development through incremental iterations within and across phases.
This document discusses requirements elicitation and analysis. It describes the components and stages of elicitation including understanding the problem domain, stakeholders' needs, and collecting requirements. Analysis techniques are discussed like necessity, consistency, and feasibility checking. Requirements elicitation involves iterative negotiation when conflicts arise. Various techniques are presented like interviews, scenarios, prototyping and observation to understand requirements.
Requirements engineering (RE) involves a set of activities that transform inputs like stakeholder needs into outputs like requirements documents. RE processes vary between organizations and involve eliciting, analyzing, documenting, and validating requirements. Process models describe RE at different levels of detail. RE is influenced by human factors and involves stakeholders from various backgrounds. Process improvement aims to address problems through incremental introduction of good practices, with the goal of increasing process maturity.
The document provides an introduction to requirements engineering and system requirements. It discusses the importance of requirements engineering in the broader systems engineering process. Requirements engineering involves developing requirements documents that define what a system must do and its constraints. Key challenges include ensuring requirements accurately reflect customer needs and avoiding inconsistencies or misunderstandings.
Requirements management involves collecting, storing, and maintaining requirements and related information. It aims to manage changes to requirements and dependencies between requirements. Traceability links requirements to their sources and related designs/documents. Change management defines processes for handling change requests, analyzing impacts, and implementing changes. Traceability and change management policies help control costs by defining what information to collect and maintain.
This document provides an overview of component-based software engineering (CBSE). It discusses CBSE processes, component models, composition, and issues related to developing and reusing components. Specifically, it covers CBSE for reuse, which focuses on developing reusable components, and CBSE with reuse, which is the process of developing new applications using existing components. Component identification, validation, and resolving interface incompatibilities during composition are also addressed.
This document provides an overview of key topics in distributed software engineering. It discusses distributed systems issues, architectural patterns for distributed systems like client-server and peer-to-peer, and software as a service. Some important considerations for designing distributed systems include transparency, openness, scalability, security, and failure management. Middleware helps manage communication and interoperability between diverse components in a distributed system.
This document provides an overview of key topics in service-oriented architecture (SOA) including:
- Services can be implemented as reusable components that are independent of the applications that use them.
- Web services standards like SOAP, WSDL, and WS-BPEL allow services to be described and composed into workflows.
- Service-oriented development involves identifying candidate services, designing service interfaces, and implementing and deploying services. Existing systems can be wrapped as services to promote reuse.
This document summarizes key points from a lecture on aspect-oriented software development:
1. Aspect-oriented development supports separating concerns by representing cross-cutting concerns as aspects. This allows individual concerns to be understood, reused, and modified without changing other parts of the program.
2. Viewpoint-oriented requirements engineering focuses on stakeholder concerns and identifies cross-cutting concerns that affect all viewpoints.
3. Designing aspect-oriented systems involves identifying core functionality, aspects, and where aspects should be composed with the core. Testing aspect-oriented programs poses challenges around program inspection and deriving tests.
This document provides an overview of embedded systems and real-time systems. It discusses topics such as embedded system design, architectural patterns, timing analysis, real-time operating systems, and reactive systems. Key aspects of embedded systems include their need to respond to external events in real-time, their use of cooperating processes controlled by a real-time executive, and constraints related to hardware interaction, safety, and reliability.
This document discusses project management and managing people on software projects. It covers topics like risk management, motivating team members, and dealing with different personality types. It provides an example of an individual motivation issue where a team member has lost interest in the project work and is no longer developing the skills they want. The project manager talks to the team member to understand the problem and find a way to re-engage them by addressing their skill development needs.
This document summarizes Chapter 12 of a textbook on dependability and security specification. It discusses risk-driven specification, including identifying risks, analyzing risks, and defining requirements to reduce risks. It also covers specifying safety requirements by identifying hazards, assessing hazards, and analyzing hazards to discover root causes. The goal is to specify requirements that ensure systems function dependably and securely without failures causing harm.
Static analysis, reliability testing, and security testing are techniques for validating critical systems. Additional validation processes are required for critical systems due to the high costs and consequences of failure. Validation costs for critical systems are significantly higher than for non-critical systems, typically taking up more than 50% of total development costs. The outcome of the validation process is evidence that demonstrates the system's level of dependability.
This document summarizes key topics from a lecture on security engineering:
1. It discusses security engineering and management, risk assessment, and designing systems for security. Application security focuses on design while infrastructure security is a management problem.
2. It outlines guidelines for secure system design including basing decisions on security policies, avoiding single points of failure, balancing security and usability, validating all inputs, and designing for deployment and recoverability.
3. It also covers risk management, assessing threats, and designing architectures with layered protection and distributed assets to minimize the effects of attacks.
The document discusses techniques for achieving dependable software systems. It covers redundancy and diversity approaches including N-version programming where multiple versions of software are developed independently. Dependable system architectures like protection systems and self-monitoring architectures that use redundancy are described. The document emphasizes that a well-defined development process is important for minimizing faults and notes validation activities should include requirements reviews, testing, and change management.
This document summarizes key aspects of project planning and estimation techniques discussed in a lecture. It covers topics like plan-driven vs agile development, project scheduling, estimation models like COCOMO II, and factors that affect estimation accuracy. Project planning involves breaking work into tasks, scheduling, and communicating the plan. Estimation can be experience-based or use algorithmic models factoring in attributes like size, team experience, and complexity.
This document provides an overview of quality management in software engineering. It discusses software quality, standards, reviews and inspections, as well as software measurement and metrics. The key points covered include establishing an organizational framework for quality management, applying specific quality processes and standards at the project level, and conducting independent reviews to ensure compliance. Software metrics can help quantify attributes and identify anomalous components, but meaningful relationships between internal metrics and external quality attributes can be difficult to establish.
This document summarizes key aspects of process improvement discussed in two lectures. It discusses the process improvement process, including process measurement, analysis, and change. It describes approaches like the CMMI framework and how it is used to assess process maturity levels. It outlines the stages of process change and challenges like resistance to change.
2. Topics covered Software process models Process activities Coping with change The Rational Unified Process An example of a modern software process. 2 Chapter 2 Software Processes
3. The software process A structured set of activities required to develop a software system. Many different software processes but all involve: Specification – defining what the system should do; Design and implementation – defining the organization of the system and implementing the system; Validation – checking that it does what the customer wants; Evolution – changing the system in response to changing customer needs. A software process model is an abstract representation of a process. It presents a description of a process from some particular perspective. 3 Chapter 2 Software Processes
4. Software process descriptions When we describe and discuss processes, we usually talk about the activities in these processes such as specifying a data model, designing a user interface, etc. and the ordering of these activities. Process descriptions may also include: Products, which are the outcomes of a process activity; Roles, which reflect the responsibilities of the people involved in the process; Pre- and post-conditions, which are statements that are true before and after a process activity has been enacted or a product produced. 4 Chapter 2 Software Processes
5. Plan-driven and agile processes Plan-driven processes are processes where all of the process activities are planned in advance and progress is measured against this plan. In agile processes, planning is incremental and it is easier to change the process to reflect changing customer requirements. In practice, most practical processes include elements of both plan-driven and agile approaches. There are no right or wrong software processes. 5 Chapter 2 Software Processes
6. Software process models The waterfall model Plan-driven model. Separate and distinct phases of specification and development. Incremental development Specification, development and validation are interleaved. May be plan-driven or agile. Reuse-oriented software engineering The system is assembled from existing components. May be plan-driven or agile. In practice, most large systems are developed using a process that incorporates elements from all of these models. 6 Chapter 2 Software Processes
8. Waterfall model phases There are separate identified phases in the waterfall model: Requirements analysis and definition System and software design Implementation and unit testing Integration and system testing Operation and maintenance The main drawback of the waterfall model is the difficulty of accommodating change after the process is underway. In principle, a phase has to be complete before moving onto the next phase. 8 Chapter 2 Software Processes
9. Waterfall model problems Inflexible partitioning of the project into distinct stages makes it difficult to respond to changing customer requirements. Therefore, this model is only appropriate when the requirements are well-understood and changes will be fairly limited during the design process. Few business systems have stable requirements. The waterfall model is mostly used for large systems engineering projects where a system is developed at several sites. In those circumstances, the plan-driven nature of the waterfall model helps coordinate the work. 9 Chapter 2 Software Processes
11. Incremental development benefits The cost of accommodating changing customer requirements is reduced. The amount of analysis and documentation that has to be redone is much less than is required with the waterfall model. It is easier to get customer feedback on the development work that has been done. Customers can comment on demonstrations of the software and see how much has been implemented. More rapid delivery and deployment of useful software to the customer is possible. Customers are able to use and gain value from the software earlier than is possible with a waterfall process. 11 Chapter 2 Software Processes
12. Incremental development problems The process is not visible. Managers need regular deliverables to measure progress. If systems are developed quickly, it is not cost-effective to produce documents that reflect every version of the system. System structure tends to degrade as new increments are added. Unless time and money is spent on refactoring to improve the software, regular change tends to corrupt its structure. Incorporating further software changes becomes increasingly difficult and costly. 12 Chapter 2 Software Processes
13. Reuse-oriented software engineering Based on systematic reuse where systems are integrated from existing components or COTS (Commercial-off-the-shelf) systems. Process stages Component analysis; Requirements modification; System design with reuse; Development and integration. Reuse is now the standard approach for building many types of business system Reuse covered in more depth in Chapter 16. 13 Chapter 2 Software Processes
15. Types of software component Web services that are developed according to service standards and which are available for remote invocation. Collections of objects that are developed as a package to be integrated with a component framework such as .NET or J2EE. Stand-alone software systems (COTS) that are configured for use in a particular environment. 15 Chapter 2 Software Processes
16. Process activities Real software processes are inter-leaved sequences of technical, collaborative and managerial activities with the overall goal of specifying, designing, implementing and testing a software system. The four basic process activities of specification, development, validation and evolution are organized differently in different development processes. In the waterfall model, they are organized in sequence, whereas in incremental development they are inter-leaved. 16 Chapter 2 Software Processes
17. Software specification The process of establishing what services are required and the constraints on the system’s operation and development. Requirements engineering process Feasibility study Is it technically and financially feasible to build the system? Requirements elicitation and analysis What do the system stakeholders require or expect from the system? Requirements specification Defining the requirements in detail Requirements validation Checking the validity of the requirements 17 Chapter 2 Software Processes
19. Software design and implementation The process of converting the system specification into an executable system. Software design Design a software structure that realises the specification; Implementation Translate this structure into an executable program; The activities of design and implementation are closely related and may be inter-leaved. 19 Chapter 2 Software Processes
20. A general model of the design process 20 Chapter 2 Software Processes
21. Design activities Architectural design, where you identify the overall structure of the system, the principal components (sometimes called sub-systems or modules), their relationships and how they are distributed. Interface design, where you define the interfaces between system components. Component design, where you take each system component and design how it will operate. Database design, where you design the system data structures and how these are to be represented in a database. 21 Chapter 2 Software Processes
22. Software validation Verification and validation (V & V) is intended to show that a system conforms to its specification and meets the requirements of the system customer. Involves checking and review processes and system testing. System testing involves executing the system with test cases that are derived from the specification of the real data to be processed by the system. Testing is the most commonly used V & V activity. 22 Chapter 2 Software Processes
24. Testing stages Development or component testing Individual components are tested independently; Components may be functions or objects or coherent groupings of these entities. System testing Testing of the system as a whole. Testing of emergent properties is particularly important. Acceptance testing Testing with customer data to check that the system meets the customer’s needs. 24 Chapter 2 Software Processes
25. Testing phases in a plan-driven software process 25 Chapter 2 Software Processes
26. Software evolution Software is inherently flexible and can change. As requirements change through changing business circumstances, the software that supports the business must also evolve and change. Although there has been a demarcation between development and evolution (maintenance) this is increasingly irrelevant as fewer and fewer systems are completely new. 26 Chapter 2 Software Processes
28. Key points Software processes are the activities involved in producing a software system. Software process models are abstract representations of these processes. General process models describe the organization of software processes. Examples of these general models include the ‘waterfall’ model, incremental development, and reuse-oriented development. 28 Chapter 2 Software Processes
29. Key points Requirements engineering is the process of developing a software specification. Design and implementation processes are concerned with transforming a requirements specification into an executable software system. Software validation is the process of checking that the system conforms to its specification and that it meets the real needs of the users of the system. Software evolution takes place when you change existing software systems to meet new requirements. The software must evolve to remain useful. 29 Chapter 2 Software Processes
31. Coping with change Change is inevitable in all large software projects. Business changes lead to new and changed system requirements New technologies open up new possibilities for improving implementations Changing platforms require application changes Change leads to rework so the costs of change include both rework (e.g. re-analysing requirements) as well as the costs of implementing new functionality 31 Chapter 2 Software Processes
32. Reducing the costs of rework Change avoidance, where the software process includes activities that can anticipate possible changes before significant rework is required. For example, a prototype system may be developed to show some key features of the system to customers. Change tolerance, where the process is designed so that changes can be accommodated at relatively low cost. This normally involves some form of incremental development. Proposed changes may be implemented in increments that have not yet been developed. If this is impossible, then only a single increment (a small part of the system) may have be altered to incorporate the change. 32 Chapter 2 Software Processes
33. Software prototyping A prototype is an initial version of a system used to demonstrate concepts and try out design options. A prototype can be used in: The requirements engineering process to help with requirements elicitation and validation; In design processes to explore options and develop a UI design; In the testing process to run back-to-back tests. 33 Chapter 2 Software Processes
34. Benefits of prototyping Improved system usability. A closer match to users’ real needs. Improved design quality. Improved maintainability. Reduced development effort. 34 Chapter 2 Software Processes
35. The process of prototype development 35 Chapter 2 Software Processes
36. Prototype development May be based on rapid prototyping languages or tools May involve leaving out functionality Prototype should focus on areas of the product that are not well-understood; Error checking and recovery may not be included in the prototype; Focus on functional rather than non-functional requirements such as reliability and security Chapter 2 Software Processes 36
37. Throw-away prototypes Prototypes should be discarded after development as they are not a good basis for a production system: It may be impossible to tune the system to meet non-functional requirements; Prototypes are normally undocumented; The prototype structure is usually degraded through rapid change; The prototype probably will not meet normal organisational quality standards. 37 Chapter 2 Software Processes
38. Incremental delivery Rather than deliver the system as a single delivery, the development and delivery is broken down into increments with each increment delivering part of the required functionality. User requirements are prioritised and the highest priority requirements are included in early increments. Once the development of an increment is started, the requirements are frozen though requirements for later increments can continue to evolve. 38 Chapter 2 Software Processes
39. Incremental development and delivery Incremental development Develop the system in increments and evaluate each increment before proceeding to the development of the next increment; Normal approach used in agile methods; Evaluation done by user/customer proxy. Incremental delivery Deploy an increment for use by end-users; More realistic evaluation about practical use of software; Difficult to implement for replacement systems as increments have less functionality than the system being replaced. Chapter 2 Software Processes 39
41. Incremental delivery advantages Customer value can be delivered with each increment so system functionality is available earlier. Early increments act as a prototype to help elicit requirements for later increments. Lower risk of overall project failure. The highest priority system services tend to receive the most testing. 41 Chapter 2 Software Processes
42. Incremental delivery problems Most systems require a set of basic facilities that are used by different parts of the system. As requirements are not defined in detail until an increment is to be implemented, it can be hard to identify common facilities that are needed by all increments. The essence of iterative processes is that the specification is developed in conjunction with the software. However, this conflicts with the procurement model of many organizations, where the complete system specification is part of the system development contract. 42 Chapter 2 Software Processes
43. Boehm’s spiral model Process is represented as a spiral rather than as a sequence of activities with backtracking. Each loop in the spiral represents a phase in the process. No fixed phases such as specification or design - loops in the spiral are chosen depending on what is required. Risks are explicitly assessed and resolved throughout the process. 43 Chapter 2 Software Processes
45. Spiral model sectors Objective setting Specific objectives for the phase are identified. Risk assessment and reduction Risks are assessed and activities put in place to reduce the key risks. Development and validation A development model for the system is chosen which can be any of the generic models. Planning The project is reviewed and the next phase of the spiral is planned. 45 Chapter 2 Software Processes
46. Spiral model usage Spiral model has been very influential in helping people think about iteration in software processes and introducing the risk-driven approach to development. In practice, however, the model is rarely used as published for practical software development. Chapter 2 Software Processes 46
47. The Rational Unified Process A modern generic process derived from the work on the UML and associated process. Brings together aspects of the 3 generic process models discussed previously. Normally described from 3 perspectives A dynamic perspective that shows phases over time; A static perspective that shows process activities; A practive perspective that suggests good practice. 47 Chapter 2 Software Processes
48. Phases in the Rational Unified Process 48 Chapter 2 Software Processes
49. RUP phases Inception Establish the business case for the system. Elaboration Develop an understanding of the problem domain and the system architecture. Construction System design, programming and testing. Transition Deploy the system in its operating environment. 49 Chapter 2 Software Processes
50. RUP iteration In-phase iteration Each phase is iterative with results developed incrementally. Cross-phase iteration As shown by the loop in the RUP model, the whole set of phases may be enacted incrementally. Chapter 2 Software Processes 50
51. Static workflows in the Rational Unified Process 51 Chapter 2 Software Processes
52. Static workflows in the Rational Unified Process 52 Chapter 2 Software Processes
53. RUP good practice Develop software iteratively Plan increments based on customer priorities and deliver highest priority increments first. Manage requirements Explicitly document customer requirements and keep track of changes to these requirements. Use component-based architectures Organize the system architecture as a set of reusable components. 53 Chapter 2 Software Processes
54. RUP good practice Visually model software Use graphical UML models to present static and dynamic views of the software. Verify software quality Ensure that the software meet’s organizational quality standards. Control changes to software Manage software changes using a change management system and configuration management tools. Chapter 2 Software Processes 54
55. Key points Processes should include activities to cope with change. This may involve a prototyping phase that helps avoid poor decisions on requirements and design. Processes may be structured for iterative development and delivery so that changes may be made without disrupting the system as a whole. The Rational Unified Process is a modern generic process model that is organized into phases (inception, elaboration, construction and transition) but separates activities (requirements, analysis and design, etc.) from these phases. 55 Chapter 2 Software Processes