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The document discusses requirements analysis and specification in software engineering. It defines what requirements are and explains the typical activities involved - requirements gathering, analysis, and specification. The importance of documenting requirements in a Software Requirements Specification (SRS) document is explained. Key sections of an SRS like stakeholders, types of requirements (functional and non-functional), and examples are covered. Special attention is given to requirements for critical systems and importance of non-functional requirements.
The document discusses the waterfall model of software development. It describes the five phases of the waterfall model as requirements gathering and analysis, design, coding, testing, and maintenance. It provides details on the activities in each phase, including documenting requirements, designing logical modules, writing code, testing software, and maintaining the system. The waterfall model is advantageous for small projects but inflexible if requirements change, as it is a sequential process where each phase must be completed before the next.
The document discusses key concepts in software design, including:
- Design involves modeling the system architecture, interfaces, and components before implementation. This allows assessment and improvement of quality.
- Important design concepts span abstraction, architecture, patterns, separation of concerns, modularity, information hiding, and functional independence. Architecture defines overall structure and interactions. Patterns help solve common problems.
- Separation of concerns and related concepts like modularity and information hiding help decompose problems into independently designed and optimized pieces to improve manageability. Functional independence means each module has a single, well-defined purpose with minimal interaction.
This document discusses different process models used in software development. It describes the key phases and characteristics of several common process models including waterfall, prototyping, V-model, incremental, iterative, spiral and agile development models. The waterfall model involves sequential phases from requirements to maintenance without iteration. Prototyping allows for user feedback earlier. The V-model adds verification and validation phases. Incremental and iterative models divide the work into smaller chunks to allow for iteration and user feedback throughout development.
This document discusses requirements modeling in software engineering. It covers creating various models during requirements analysis, including scenario-based models, data models, class-oriented models, flow-oriented models, and behavioral models. These models form the requirements model, which is the first technical representation of a system. The document provides examples of writing use cases and constructing a preliminary use case diagram for a home security system called SafeHome. It emphasizes that requirements modeling lays the foundation for software specification and design.
The document describes the waterfall model of software development. It begins by listing the presenters and defining sequential and incremental software development models. It then discusses the waterfall model in more detail, describing it as a linear sequential process where each phase must be completed before the next begins. The document outlines the history, use cases, diagram, phases and advantages/disadvantages of the waterfall model.
The document discusses staffing level estimation over the course of a software development project. It describes how the number of personnel needed varies at different stages: a small group is needed for planning and analysis, a larger group for architectural design, and the largest number for implementation and system testing. It also references models like the Rayleigh curve and Putnam's interpretation that estimate personnel levels over time. Tables show estimates for the distribution of effort, schedule, and personnel across activities for different project sizes. The key idea is that staffing requirements fluctuate throughout the software life cycle, with peaks during implementation and testing phases.
This Presentation contains all the topics in design concept of software engineering. This is much more helpful in designing new product. You have to consider some of the design concepts that are given in the ppt
The document discusses requirements analysis and specification in software engineering. It defines what requirements are and explains the typical activities involved - requirements gathering, analysis, and specification. The importance of documenting requirements in a Software Requirements Specification (SRS) document is explained. Key sections of an SRS like stakeholders, types of requirements (functional and non-functional), and examples are covered. Special attention is given to requirements for critical systems and importance of non-functional requirements.
The document discusses the waterfall model of software development. It describes the five phases of the waterfall model as requirements gathering and analysis, design, coding, testing, and maintenance. It provides details on the activities in each phase, including documenting requirements, designing logical modules, writing code, testing software, and maintaining the system. The waterfall model is advantageous for small projects but inflexible if requirements change, as it is a sequential process where each phase must be completed before the next.
The document discusses key concepts in software design, including:
- Design involves modeling the system architecture, interfaces, and components before implementation. This allows assessment and improvement of quality.
- Important design concepts span abstraction, architecture, patterns, separation of concerns, modularity, information hiding, and functional independence. Architecture defines overall structure and interactions. Patterns help solve common problems.
- Separation of concerns and related concepts like modularity and information hiding help decompose problems into independently designed and optimized pieces to improve manageability. Functional independence means each module has a single, well-defined purpose with minimal interaction.
This document discusses different process models used in software development. It describes the key phases and characteristics of several common process models including waterfall, prototyping, V-model, incremental, iterative, spiral and agile development models. The waterfall model involves sequential phases from requirements to maintenance without iteration. Prototyping allows for user feedback earlier. The V-model adds verification and validation phases. Incremental and iterative models divide the work into smaller chunks to allow for iteration and user feedback throughout development.
This document discusses requirements modeling in software engineering. It covers creating various models during requirements analysis, including scenario-based models, data models, class-oriented models, flow-oriented models, and behavioral models. These models form the requirements model, which is the first technical representation of a system. The document provides examples of writing use cases and constructing a preliminary use case diagram for a home security system called SafeHome. It emphasizes that requirements modeling lays the foundation for software specification and design.
The document describes the waterfall model of software development. It begins by listing the presenters and defining sequential and incremental software development models. It then discusses the waterfall model in more detail, describing it as a linear sequential process where each phase must be completed before the next begins. The document outlines the history, use cases, diagram, phases and advantages/disadvantages of the waterfall model.
The document discusses staffing level estimation over the course of a software development project. It describes how the number of personnel needed varies at different stages: a small group is needed for planning and analysis, a larger group for architectural design, and the largest number for implementation and system testing. It also references models like the Rayleigh curve and Putnam's interpretation that estimate personnel levels over time. Tables show estimates for the distribution of effort, schedule, and personnel across activities for different project sizes. The key idea is that staffing requirements fluctuate throughout the software life cycle, with peaks during implementation and testing phases.
This Presentation contains all the topics in design concept of software engineering. This is much more helpful in designing new product. You have to consider some of the design concepts that are given in the ppt
The systematic use of proven principles, techniques ,languages and tools for the cost-effective analysis ,documentation and on-going evolution of user needs and the external behavior of a system to satisfy those user needs.
Requirement Elicitation
Facilitated Application Specification Technique(FAST)
Quality Function Deployment
USE-CASES
The document discusses software requirements and requirements engineering. It introduces concepts like user requirements, system requirements, functional requirements, and non-functional requirements. It explains how requirements can be organized in a requirements document and the different types of stakeholders who read requirements. The document also discusses challenges in writing requirements precisely and provides examples of requirements specification for a library system called LIBSYS.
The document discusses requirements analysis for software engineering projects. It describes requirements analysis as bridging system requirements and software design by providing models of system information, functions, and behavior. The objectives of analysis are identified as identifying customer needs, evaluating feasibility, allocating functions, and establishing schedules and constraints. Common analysis techniques discussed include interviews, use cases, prototyping, and specification documentation.
Formal Specification in Software Engineering SE9koolkampus
This document discusses formal specification techniques for software. It describes algebraic techniques for specifying interfaces as abstract data types and model-based techniques for specifying system behavior. Algebraic specifications define operations and their relationships, while model-based specifications represent the system state using mathematical constructs like sets and sequences. Formal specification finds errors earlier and reduces rework, though it requires more upfront effort. The document also provides an example of formally specifying an air traffic control system and insulin pump.
The Unified Process (UP) is a software development process that provides guidance on team activities and work integration. It originated from issues with traditional processes being too diverse and outdated. Key aspects of UP include being use-case driven, architecture-centric, and iterative/incremental. UP follows a lifecycle of inception, elaboration, construction, and transition phases within iterative development cycles. While UP addressed issues with prior methods, its weaknesses include not covering the full software process and tools-focus not suiting complex systems.
The document discusses various aspects of object-oriented systems development including the software development life cycle, use case driven analysis and design, prototyping, and component-based development. The key points are:
1) Object-oriented analysis involves identifying user requirements through use cases and actor analysis to determine system classes and their relationships. Use case driven analysis is iterative.
2) Object-oriented design further develops the classes identified in analysis and defines additional classes, attributes, methods, and relationships to support implementation. Design is also iterative.
3) Prototyping key system components early allows understanding how features will be implemented and getting user feedback to refine requirements.
4) Component-based development exploits prefabric
This document outlines various artifact sets produced during the software engineering process, including requirement, design, implementation, deployment, test, and management artifacts. It discusses the artifacts in each set and how they evolve over the software lifecycle. The key artifact sets are the requirement set containing the engineering context, the design set representing different abstraction levels, the implementation set with source code, and the deployment set for delivering the software to users. Test artifacts must also be developed concurrently and documented similarly. Management artifacts include documents for planning, tracking status and releases, and defining the development environment.
This document discusses various design notations that can be used at different levels of software design, including:
- Data flow diagrams, structure charts, HIPO diagrams, pseudo code, and structured flowcharts, which can be used for external, architectural, and detailed design specifications.
- Data flow diagrams use nodes and arcs to represent processing activities and data flow. Structure charts show hierarchical structure and interconnections. HIPO diagrams use a tree structure.
- Other notations discussed include procedure templates for interface specifications, pseudo code for algorithms and logic, and decision tables for complex decision logic.
The document discusses the spiral model of software development. The spiral model is an iterative approach that combines prototyping and aspects of the waterfall model. It was defined by Barry Boehm in 1988 as a way to address risks through iterative evaluation and improvement of prototypes. The spiral model is best for medium to high risk projects where requirements are complex or expected to change. It involves evaluating prototypes, defining new prototypes based on learnings, and repeating this process until the final product is delivered.
The waterfall model is a sequential model for software development where progress flows in one direction like a waterfall from conception to maintenance. It involves 8 phases: definition, design, implementation, testing, integration, deployment, maintenance and support. While it provides structure and is good for stable requirements, it is difficult to change requirements or go back to previous phases and does not allow for much iteration. The waterfall model works best for projects with clearly defined requirements and stable scope, but may not be suitable if requirements are likely to change.
The document discusses organization and team structures for software development organizations. It explains the differences between functional and project formats. The functional format divides teams by development phase (e.g. requirements, design), while the project format assigns teams to a single project. The document notes advantages of the functional format include specialization, documentation, and handling staff turnover. However, it is not suitable for small organizations with few projects. The document also describes common team structures like chief programmer, democratic, and mixed control models.
When a software program is modularized, there are measures by which the quality of a design of modules and their interaction among them can be measured. These measures are called coupling and cohesion.
Software design is an iterative process that translates requirements into a blueprint for constructing software. It involves understanding the problem from different perspectives, identifying solutions, and describing solution abstractions using notations. The design must satisfy users and developers by being correct, complete, understandable, and maintainable. During the design process, specifications are transformed into design models describing data structures, architecture, interfaces, and components, which are reviewed before development.
The document discusses the process of designing view layer classes in a user interface. It involves:
1) Identifying view layer objects during analysis by examining use cases and interaction diagrams.
2) Designing individual view layer objects by applying design principles like simplicity and usability testing.
3) Iteratively refining the design by getting feedback and making improvements.
This document discusses software process models. It defines a software process as a framework for activities required to build high-quality software. A process model describes the phases in a product's lifetime from initial idea to final use. The document then describes a generic process model with five framework activities - communication, planning, modeling, construction, and deployment. It provides an example of identifying task sets for different sized projects. Finally, it discusses the waterfall process model as the first published model, outlining its sequential phases and problems with being rarely linear and requiring all requirements up front.
The document discusses various aspects of software quality assurance and usability testing. It begins by defining quality assurance tests and describing different testing strategies like black box testing and white box testing. It then discusses the impact of object orientation on testing and provides guidelines for preparing test cases and test plans. The document also talks about continuous testing, usability testing, and measuring user satisfaction. It provides details about planning and conducting usability tests, and developing customized forms for user satisfaction tests.
The document discusses various software process models including prescriptive models like waterfall model and incremental process model. It also covers evolutionary models like prototyping and spiral process model. Specialized models covered are component based development, formal methods model, aspect oriented development and unified process model. The key highlights are that different models are suited for different situations based on project needs and each model has advantages and disadvantages to consider.
Unit 5- Architectural Design in software engineering arvind pandey
This document provides an overview of architectural design for software systems. It discusses topics like system organization, decomposition styles, and control styles. The key aspects covered are:
1. Architectural design identifies the subsystems, framework for control/communication, and is described in a software architecture.
2. Common decisions include system structure, distribution, styles, decomposition, and control strategy. Models are used to document the design.
3. Organization styles include repository (shared data), client-server (shared services), and layered (abstract machines). Decomposition can be through objects or pipelines. Control can be centralized or event-based.
The document discusses critical systems and system dependability. It defines critical systems as systems where failure could result in significant economic losses, damage, or threats to human life. It describes four dimensions of dependability for critical systems: availability, reliability, safety, and security. It emphasizes that critical systems require trusted development methods to achieve high dependability.
This document discusses requirements analysis and design. It covers the types and characteristics of requirements, as well as the tasks involved in requirements engineering including inception, elicitation, elaboration, negotiation, specification, validation, and management. It also discusses problems that commonly occur in requirements practices and solutions through proper requirements engineering. Additionally, it outlines goals and elements of analysis modeling, including flow-oriented, scenario-based, class-based, and behavioral modeling. Finally, it discusses the purpose and tasks of design engineering in translating requirements models into design models.
The document discusses the importance of software requirements specification (SRS) in software project management. An SRS describes what a software system should do without describing how it will be implemented. It establishes agreement between clients and developers on system functionality and provides a reference for validation. Key components of an SRS include functional requirements, performance requirements, design constraints, and external interface requirements.
The systematic use of proven principles, techniques ,languages and tools for the cost-effective analysis ,documentation and on-going evolution of user needs and the external behavior of a system to satisfy those user needs.
Requirement Elicitation
Facilitated Application Specification Technique(FAST)
Quality Function Deployment
USE-CASES
The document discusses software requirements and requirements engineering. It introduces concepts like user requirements, system requirements, functional requirements, and non-functional requirements. It explains how requirements can be organized in a requirements document and the different types of stakeholders who read requirements. The document also discusses challenges in writing requirements precisely and provides examples of requirements specification for a library system called LIBSYS.
The document discusses requirements analysis for software engineering projects. It describes requirements analysis as bridging system requirements and software design by providing models of system information, functions, and behavior. The objectives of analysis are identified as identifying customer needs, evaluating feasibility, allocating functions, and establishing schedules and constraints. Common analysis techniques discussed include interviews, use cases, prototyping, and specification documentation.
Formal Specification in Software Engineering SE9koolkampus
This document discusses formal specification techniques for software. It describes algebraic techniques for specifying interfaces as abstract data types and model-based techniques for specifying system behavior. Algebraic specifications define operations and their relationships, while model-based specifications represent the system state using mathematical constructs like sets and sequences. Formal specification finds errors earlier and reduces rework, though it requires more upfront effort. The document also provides an example of formally specifying an air traffic control system and insulin pump.
The Unified Process (UP) is a software development process that provides guidance on team activities and work integration. It originated from issues with traditional processes being too diverse and outdated. Key aspects of UP include being use-case driven, architecture-centric, and iterative/incremental. UP follows a lifecycle of inception, elaboration, construction, and transition phases within iterative development cycles. While UP addressed issues with prior methods, its weaknesses include not covering the full software process and tools-focus not suiting complex systems.
The document discusses various aspects of object-oriented systems development including the software development life cycle, use case driven analysis and design, prototyping, and component-based development. The key points are:
1) Object-oriented analysis involves identifying user requirements through use cases and actor analysis to determine system classes and their relationships. Use case driven analysis is iterative.
2) Object-oriented design further develops the classes identified in analysis and defines additional classes, attributes, methods, and relationships to support implementation. Design is also iterative.
3) Prototyping key system components early allows understanding how features will be implemented and getting user feedback to refine requirements.
4) Component-based development exploits prefabric
This document outlines various artifact sets produced during the software engineering process, including requirement, design, implementation, deployment, test, and management artifacts. It discusses the artifacts in each set and how they evolve over the software lifecycle. The key artifact sets are the requirement set containing the engineering context, the design set representing different abstraction levels, the implementation set with source code, and the deployment set for delivering the software to users. Test artifacts must also be developed concurrently and documented similarly. Management artifacts include documents for planning, tracking status and releases, and defining the development environment.
This document discusses various design notations that can be used at different levels of software design, including:
- Data flow diagrams, structure charts, HIPO diagrams, pseudo code, and structured flowcharts, which can be used for external, architectural, and detailed design specifications.
- Data flow diagrams use nodes and arcs to represent processing activities and data flow. Structure charts show hierarchical structure and interconnections. HIPO diagrams use a tree structure.
- Other notations discussed include procedure templates for interface specifications, pseudo code for algorithms and logic, and decision tables for complex decision logic.
The document discusses the spiral model of software development. The spiral model is an iterative approach that combines prototyping and aspects of the waterfall model. It was defined by Barry Boehm in 1988 as a way to address risks through iterative evaluation and improvement of prototypes. The spiral model is best for medium to high risk projects where requirements are complex or expected to change. It involves evaluating prototypes, defining new prototypes based on learnings, and repeating this process until the final product is delivered.
The waterfall model is a sequential model for software development where progress flows in one direction like a waterfall from conception to maintenance. It involves 8 phases: definition, design, implementation, testing, integration, deployment, maintenance and support. While it provides structure and is good for stable requirements, it is difficult to change requirements or go back to previous phases and does not allow for much iteration. The waterfall model works best for projects with clearly defined requirements and stable scope, but may not be suitable if requirements are likely to change.
The document discusses organization and team structures for software development organizations. It explains the differences between functional and project formats. The functional format divides teams by development phase (e.g. requirements, design), while the project format assigns teams to a single project. The document notes advantages of the functional format include specialization, documentation, and handling staff turnover. However, it is not suitable for small organizations with few projects. The document also describes common team structures like chief programmer, democratic, and mixed control models.
When a software program is modularized, there are measures by which the quality of a design of modules and their interaction among them can be measured. These measures are called coupling and cohesion.
Software design is an iterative process that translates requirements into a blueprint for constructing software. It involves understanding the problem from different perspectives, identifying solutions, and describing solution abstractions using notations. The design must satisfy users and developers by being correct, complete, understandable, and maintainable. During the design process, specifications are transformed into design models describing data structures, architecture, interfaces, and components, which are reviewed before development.
The document discusses the process of designing view layer classes in a user interface. It involves:
1) Identifying view layer objects during analysis by examining use cases and interaction diagrams.
2) Designing individual view layer objects by applying design principles like simplicity and usability testing.
3) Iteratively refining the design by getting feedback and making improvements.
This document discusses software process models. It defines a software process as a framework for activities required to build high-quality software. A process model describes the phases in a product's lifetime from initial idea to final use. The document then describes a generic process model with five framework activities - communication, planning, modeling, construction, and deployment. It provides an example of identifying task sets for different sized projects. Finally, it discusses the waterfall process model as the first published model, outlining its sequential phases and problems with being rarely linear and requiring all requirements up front.
The document discusses various aspects of software quality assurance and usability testing. It begins by defining quality assurance tests and describing different testing strategies like black box testing and white box testing. It then discusses the impact of object orientation on testing and provides guidelines for preparing test cases and test plans. The document also talks about continuous testing, usability testing, and measuring user satisfaction. It provides details about planning and conducting usability tests, and developing customized forms for user satisfaction tests.
The document discusses various software process models including prescriptive models like waterfall model and incremental process model. It also covers evolutionary models like prototyping and spiral process model. Specialized models covered are component based development, formal methods model, aspect oriented development and unified process model. The key highlights are that different models are suited for different situations based on project needs and each model has advantages and disadvantages to consider.
Unit 5- Architectural Design in software engineering arvind pandey
This document provides an overview of architectural design for software systems. It discusses topics like system organization, decomposition styles, and control styles. The key aspects covered are:
1. Architectural design identifies the subsystems, framework for control/communication, and is described in a software architecture.
2. Common decisions include system structure, distribution, styles, decomposition, and control strategy. Models are used to document the design.
3. Organization styles include repository (shared data), client-server (shared services), and layered (abstract machines). Decomposition can be through objects or pipelines. Control can be centralized or event-based.
The document discusses critical systems and system dependability. It defines critical systems as systems where failure could result in significant economic losses, damage, or threats to human life. It describes four dimensions of dependability for critical systems: availability, reliability, safety, and security. It emphasizes that critical systems require trusted development methods to achieve high dependability.
This document discusses requirements analysis and design. It covers the types and characteristics of requirements, as well as the tasks involved in requirements engineering including inception, elicitation, elaboration, negotiation, specification, validation, and management. It also discusses problems that commonly occur in requirements practices and solutions through proper requirements engineering. Additionally, it outlines goals and elements of analysis modeling, including flow-oriented, scenario-based, class-based, and behavioral modeling. Finally, it discusses the purpose and tasks of design engineering in translating requirements models into design models.
The document discusses the importance of software requirements specification (SRS) in software project management. An SRS describes what a software system should do without describing how it will be implemented. It establishes agreement between clients and developers on system functionality and provides a reference for validation. Key components of an SRS include functional requirements, performance requirements, design constraints, and external interface requirements.
This document outlines the key steps in requirement analysis and specification for developing a technical solution:
1) Analyze business requirements by gathering requirements, scope, security, performance, maintainability, availability, and integration needs.
2) Define the technical architecture by identifying appropriate solution types, technologies, and data storage architecture.
3) Develop the conceptual and logical design, including constructing conceptual models, applying modular design principles, and incorporating business rules.
4) Derive the physical design and finalize the product while ensuring requirements for performance, maintainability, security, and other factors are met.
The document discusses requirements analysis and specification. It provides an overview of the challenges in requirements specification for large scale systems. The key tasks in requirements are understanding user needs and precisely specifying what the future system will do. Various techniques for requirements analysis are described, including data flow diagrams and object oriented analysis. The importance of producing a software requirements specification document is discussed, including the need for the document to be correct, complete, unambiguous, consistent and verifiable. The typical components of a requirements specification document are also outlined.
Software (requirement) analysis using umlDhiraj Shetty
The document discusses software requirement analysis for a hotel management system using UML. It describes creating requirement artifacts like use case models, class diagrams, sequence diagrams and activity diagrams. The use case model identifies key actors and elaborates use case scenarios for room reservation, room service, telephone service and billing. The document prioritizes top use cases and provides detailed use case specifications for making a reservation, corporate reservation and group reservation.
Requirement analysis and specification, software engineeringRupesh Vaishnav
The document discusses the key tasks in requirements engineering including inception, elicitation, elaboration, negotiation, specification, validation and management. It describes each task such as inception involves establishing a basic understanding of the problem and potential solutions through questioning stakeholders. Elicitation involves drawing requirements from stakeholders through techniques like meetings. Specification can take the form of documents, models, scenarios or prototypes. The requirements specification is an important output and should have certain characteristics like being unambiguous and traceable.
The document discusses requirements gathering and analysis. It describes how requirements elicitation is difficult due to problems of scope, understanding, and volatility. It emphasizes the importance of requirement gathering and states that requirement analysis may be error-prone. Various techniques for requirements elicitation and analysis are discussed, including interviews, prototypes, quality function deployment, and system modeling. The goals of requirements specification and characteristics of a good SRS are also outlined.
Software project management requirements analysisAntony Alex
The document discusses requirements analysis for software engineering. It provides 3 key points:
1. Requirements analysis bridges the gap between system requirements engineering and software design by providing a model of the system's information, functions, and behavior to guide design.
2. The purpose is to obtain a thorough understanding of business needs and break them down into clearly defined and agreed upon requirements. This establishes the framework to guide future design and development.
3. The primary goal is to create a detailed functional specification defining all system capabilities and accompanying data and process models, illustrating information managed and processes supported by the new system.
1. Requirements analysis identifies customer needs, evaluates feasibility, and establishes system definitions and specifications. It bridges the gap between requirements engineering and system design.
2. Requirements analysis has several phases including problem recognition, evaluation and synthesis of possible solutions, help modeling, and writing definitions and specifications. It also considers management questions around effort, roles, challenges, and costs.
3. Requirements analysis determines functional requirements describing system behavior and inputs/outputs, as well as non-functional requirements around performance, interfaces, and user factors. It also validates that requirements are correct, consistent, complete, and testable.
The document discusses software requirements and specifications. It explains that requirements engineering is the process of establishing customer requirements for a system. Requirements can range from high-level abstract statements to detailed functional specifications. Both types of statements may be called requirements. The document also discusses different types of requirements like user requirements, system requirements, functional requirements, and non-functional requirements. It provides examples and explanations of each. The structure and intended users of a requirements document are also covered.
This document provides a summary of requirements for a Library Management System. It includes 3 sections:
1. Introduction - Defines the purpose, scope and intended audience of the system which is to manage library processes like book borrowing online.
2. Overall Description - Outlines key product functions for administrators and users, the operating environment, user characteristics and design constraints.
3. External Interfaces - Specifies the user interface requirements including login, search and categories. Hardware and software interfaces are also listed.
The document provides a high-level overview of the essential functions, behaviors and non-functional requirements for the library management software.
The document provides requirements for an Ambulance Dispatch System (ADS). It describes 9 key requirements:
1) Allow operators to input 911 call details
2) Help determine if calls are unique
3) Prioritize calls based on severity
4) Locate the three nearest available ambulances
5) Allow dispatchers to update ambulance statuses
6) Calculate ambulance arrival times
7) Store all information in a secure database
8) Provide management reports on ambulance service metrics
9) Allow users to access past call information
The stakeholder's role is to understand the project scope, gather requirements through interviews and analysis, document the requirements in a business requirements specification, communicate the requirements to technical teams, identify a solution that meets the requirements, and verify that the solution satisfies the requirements. They use tools like Analyst Pro Blueprint, CaliberRM, and Doors to manage requirements and ensure traceability from requirements to test cases.
The presentation discusses software requirements and specifications. It defines user requirements as more abstract statements of what services the system should provide, while system requirements provide more detailed descriptions of the system's functions and constraints. Functional requirements describe what the system will do, including inputs, outputs, and business rules. Non-functional requirements describe emergent system properties like performance, availability, and security. Finally, a software requirements document formally specifies both the user and system requirements and serves as an agreement between developers and customers.
6 basic steps of software development processRiant Soft
The document outlines the six basic stages of the software development life cycle: 1) Requirement gathering and analysis, 2) System analysis, 3) System design, 4) Coding, 5) Testing, and 6) Implementation. It describes each stage in the process, from gathering requirements from stakeholders to implementing the final tested software. An effective software development life cycle ensures quality and correctness through rigorous testing and design at each stage of building the software.
SDLC is the acronym of Software Development Life Cycle. It is also called as Software development process. The software development life cycle (SDLC) is a framework defining tasks performed at each step in the software development process.
The document discusses different software development life cycle (SDLC) models including waterfall, spiral/iterative, and agile. It provides an overview of each model's phases and when they are best applied. The waterfall model follows sequential phases from requirements to maintenance. The spiral model is risk-driven and iterative. The agile model emphasizes speed, reduced documentation, and frequent customer feedback through shorter development cycles. SDLC models provide structure, standard processes and deliverables to software development projects.
The document discusses requirement analysis and software design. It defines requirement analysis as determining user expectations for a new product. Several techniques for gathering requirements are described, including interviews, questionnaires, observation, and document analysis. The document then discusses software design, including architectural models like 3-tier architecture. It also covers domain modeling, database design, coding practices, and testing approaches like unit testing and acceptance testing. Documentation for requirements, design, and testing is recommended.
The document discusses key concepts in software requirements engineering including requirements, requirements engineering activities, and types of requirements. It defines a requirement as a statement that captures stakeholder needs and must be met for a system to solve a problem. Requirements engineering involves eliciting, analyzing, specifying, and managing requirements throughout the system development lifecycle. There are functional requirements that define what a system should do and non-functional requirements relating to qualities like performance, security, and usability. The document outlines common requirements engineering processes such as elicitation, analysis, specification, and management.
This document provides an overview of a course on software requirements engineering. It discusses how following requirements engineering practices can improve project quality, meet schedules by controlling scope and changes, and increase customer satisfaction. The course covers topics like what requirements are, how to develop them, requirements for different project types, requirements management, and implementing requirements engineering. It also lists recommended books on requirements and provides an excerpt from part of the course which defines different types of requirements and discusses requirements development and management.
Requirements engineering is the process of establishing the services a system should provide and the constraints under which it should operate. It involves several key tasks: inception to understand the problem domain; elicitation to gather requirements; elaboration to refine and model requirements; negotiation to prioritize requirements; specification to document requirements; validation to verify requirements; and management to track requirements throughout the project. The goal is to clearly define what the customer wants in order to establish a solid foundation for software development.
This lecture provide a review of requirement engineering process. The slides have been prepared after reading Ian Summerville and Roger Pressman work. This lecture is helpful to understand user, and user requirements.
Requirements engineering involves analyzing user needs and constraints to define the services and limitations of a software system. It has several key steps:
1. Requirements analysis identifies stakeholders and understands requirements through client interviews to define both functional requirements about system services and non-functional constraints.
2. Requirements are documented in a requirements specification that defines what the system should do without describing how.
3. The document is validated through reviews and prototyping to ensure requirements accurately capture user needs before development begins.
Requirements engineering is the process of establishing customer requirements and constraints for a system. It involves tasks such as inception, elicitation, elaboration, negotiation, specification, validation, and requirements management. The goal is to define what the customer wants in a structured, organized manner through techniques like collaborative gathering, use case development, and quality function deployment. This establishes a solid foundation for design and construction of the software system.
Requirements are specifications that describe how a system should behave and its properties. They represent the real needs of the software development process and can constrain development. Requirements come from various stakeholders' perspectives, including users, developers, and other systems. Good requirements result from understanding what requirements are, writing a requirements plan, tailoring the requirements process for each project, investing in requirements activities throughout the lifecycle, and using effective practices. Requirements have different characteristics like being user stories, business scenarios, ambiguous, incomplete, complex, dynamic, or clear and static. There are also different types of requirements.
The document discusses software requirements engineering. It describes what requirements are, different types of requirements including functional and non-functional requirements. It explains the requirements engineering process which includes activities like elicitation, analysis, validation and management. It also discusses modeling techniques used for requirements like prototyping and functional modeling using data flow diagrams. The requirements specification document is the key output which defines what the system needs to do at a high level without describing how it will be implemented.
The document discusses the key tasks in requirements engineering: inception to initially understand user needs, elicitation to gather requirements, elaboration to further analyze and model requirements, negotiation to reconcile conflicts, specification to formally document requirements, validation to verify requirements quality, and management to track requirements throughout the project. The tasks involve collaborative activities like interviews and workshops to capture ambiguous and changing user needs and transform them into clear, consistent requirements that form the basis for subsequent software design and development.
Requirement engineering is the process of understanding a client's needs, documenting software requirements, and ensuring the final product meets the client's expectations. It involves eliciting requirements from stakeholders, analyzing and specifying the requirements, and managing changes. The key outputs are a software requirements specification document that formally defines functional and non-functional requirements, and a common understanding between developers and clients.
The document discusses different types of software requirements including functional requirements, non-functional requirements, and domain requirements. It also covers the different levels of requirements from user requirements to system requirements to software specifications. The introduction defines requirements as reflecting customer needs to solve problems, while the conclusion restates that requirements specify the services a system should provide.
Useful for BE E & TC engineering students to prepare SRS, SDS documents before implementing their projects. Unit II. It is designed as per SPPU syllabus of Electronic Product Design, BE E & TC Engineering
The document discusses various types of software requirements including functional requirements, non-functional requirements, interface requirements, and design and constraints requirements. It provides details on each type of requirement such as how functional requirements define the basic facilities the system should offer and how non-functional requirements relate to quality constraints. The document also covers requirement engineering processes like elicitation, analysis, specification, verification and validation, and management. Overall, the document provides an overview of different classifications of software requirements and the requirement engineering lifecycle.
Software Engineering- Requirement Elicitation and SpecificationNishu Rastogi
The document discusses the process of requirements engineering for software development. It involves four main steps:
1) Feasibility study to determine if the project is possible.
2) Requirements gathering by communicating with clients and users to understand what the software should do.
3) Creating a software requirements specification (SRS) document that defines system functions and constraints.
4) Validating requirements to ensure they are clear, consistent, and can be implemented.
1. The document outlines the systems development life cycle (SDLC) which includes phases like initiation, requirements gathering, design, build/coding, testing, implementation, and maintenance.
2. It describes each phase in detail and explains concepts like work breakdown structures, statements of work, and baselines which are used to manage projects through the SDLC.
3. The SDLC is an iterative process used by systems analysts to develop information systems and ensure they meet requirements, work as intended, and can be maintained over their lifetime.
This document discusses requirement engineering and outlines its key tasks. It describes common problems with requirements practices like misunderstanding customer needs and lack of change control. The main tasks of requirements engineering are inception to understand the problem, elicitation using techniques like meetings and quality function deployment, and managing requirements throughout the project. The goal is to properly define what the customer wants to establish a strong foundation for software design and development.
This document discusses requirement engineering and outlines its key tasks. It describes common problems like misunderstanding customer needs and lack of change control. The tasks are inception to understand the problem, elicitation using techniques like meetings and quality function deployment, and requirements management throughout the project. Elicitation aims to identify all requirements through collaboration with stakeholders.
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3. Introduction
• The goal of the Requirements Analysis and Specification is to
clearly understand customer requirements and to
systematically organize these requirements in a specification
document.
• This is consists of the following two activities:
• Requirements Gathering And Analysis
• Requirements Specification
4. RequirementGathering
• Interview
• Users are interviewed to gather the different functionalities
required by them
• Task analysis
• Users view the software as services provided by it – service as
task
• Form Analysis
• Analyse different data input and output of the system
5. RequirementsAnalysis
• The analyst starts requirements gathering and analysis
• By collecting all information from the customers
• Analyst should clearly understand to obtain good gasp on
problem
• What is the problem?
• Why is it important to solve the problem?
• What are the possible solutions to the problem?
• What exactly are the data input to the system and what exactly
are the data output by the system?
• What are the likely complexities that might arise while solving the
problem?
6. Key point for Requirement Analysis
• Working knowledge of software technology
• Computer programming experience and expertise
• General business knowledge
• Problem solving and problem reduction skills
• Interpersonal relation skills
• Be flexible and adaptable
7. RequirementSpecification
• Need of it
• There may not be clear understanding of what a system is
expected to do and its limitations
• System development process might lose focus over time
• Many people with variety of backgrounds are involved
• Different people might have different interpretations
• No clear communication between stakeholders and the
development team
• Requirements of the system might change
• Main Goal
• It provides feedback to the customer
• It decomposes the problem into component parts
• It serves as an input to the design specification
• It serves as a product validation check
8. Cont…
• Contains all the user requirement in structured though
informal form
• Important parts consist of
• Functional Requirements
• The functional requirements discuss the functionality required by
the users from the system.
• Non-Functional Requirements
• deal with the characteristics of the system which can not be
expressed as functions - such as the maintainability of the system,
portability of the system, usability of the system
• Goals of Implementation
• Documents some general design goals
9. At last…
• A very well mannered SRS (Software Requirement
Specification) document let you move to the next phase of
SDLC which is ‘Software Design’ but only after the proper
Requirement Analysis and Specification.