This document provides an overview of computer graphics hardware and software. It defines computer graphics as using a computer to define, store, manipulate, interrogate and present pictorial output. The key hardware components discussed are display devices like CRT, LCD, and plasma displays. Software components include rendering primitives, algorithms for transformation and rasterization, and application programming interfaces that provide access to graphics hardware. The graphics rendering pipeline is described as the process of converting a 3D scene model into a 2D image through steps like modeling transformations, viewing transformations, projection, clipping and rasterization.