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Compiler Design
Textbook:
Alfred V. Aho, Ravi Sethi, and Jeffrey D. Ullman,
“Compilers: Principles, Techniques, and Tools”
Addison-Wesley, 1986.
Unit – I Syllabus
2
Compilers – Analysis of the source program-Phases of a compiler –
Cousins of the Compiler-Grouping of Phases – Compiler construction
tools- Lexical Analysis – Role of Lexical Analyzer-Input Buffering-
Specification of Tokens--Finite automation – deterministic Finite
automation - non deterministic-Transition Tables- Acceptance of Input
Strings by Automata-State Diagrams and Regular Expressions- Conversion
of regular expression to NFA - Thompson’s method-Conversion of NFA to
DFA- Simulation of an NFA-Converting Regular expression directly to DFA-
Minimization of DFA-Minimization of NFA- Design of lexical analysis (LEX)
Compiler - Introduction
• A compiler is a program that can read a program in one language - the
source language - and translate it into an equivalent program in another
language - the target language.
• A compiler acts as a translator, transforming human-oriented
programming languages into computer-oriented machine languages.
• Ignore machine-dependent details for programmer
Jeya R 3
COMPILERS
• A compiler is a program takes a program written in a
source language and translates it into an equivalent program
in a target language.
source program COMPILER target program
error messages
Jeya R 4
( Normally a program written in
a high-level programming language)
( Normally the equivalent program in
machine code – relocatable object file)
CompilervsInterpreter
• An interpreter is another common kind of language
processor. Instead of producing a target program as a
translation, an interpreter appears to directly execute
the operations specified in the source program on
inputs supplied by the user
• The machine-language target program produced by a
compiler is usually much faster than an interpreter at
mapping inputs to outputs .
• An interpreter, however, can usually give better error
diagnostics than a compiler, because it executes the source
program statement by statement
Jeya R 5
Compiler Applications
• Machine Code Generation
– Convert source language program to machine understandable one
– Takes care of semantics of varied constructs of source language
– Considers limitations and specific features of target machine
– Automata theory helps in syntactic checks
– valid and invalid programs
– Compilation also generate code for syntactically correct programs
Jeya R 6
Structureof aCompiler
• Breaks the source program into pieces
and fit into a
grammatical structure
• If this part detect any syntactically ill
formed or semantically unsound error it
is report to the user
• It collect the information about the
source program and stored in a data
structure – Symbol Table
• Construct the target program from
the available symbol table and
intermediate representation
Analysis
Synthesis
Jeya R 7
Jeya R 8
Phases of A Compiler
Jeya R 9
Lexical
Analyzer
Semantic
Analyzer
Syntax
Analyzer
Intermediate
Code Generator
Code
Optimizer
Code
Generator
Target
Program
Source
Program
• Each phase transforms the source program from one representation
into another representation.
• They communicate with error handlers.
• They communicate with the symbol table.
Lexical Analyzer
• Lexical Analyzer reads the source program character by character and returns
the tokens of the source program.
• A token describes a pattern of characters having same meaning in the source
program. (such as identifiers, operators, keywords, numbers, delimeters and so
on)
Ex: newval := oldval + 12 => tokens: newval identifier
:= assignment
operator
oldval identifier
+ add operator
12 a number
• Puts information about identifiers into the symbol table.
• Regular expressions are used to describe tokens (lexical constructs).
• A (Deterministic) Finite State Automaton can be used in the implementation of a
lexical analyzer.
Jeya R 10
Phasesof Compiler-LexicalAnalysis
• It is also called as scanning
• This phase scans the source code as a stream of characters and converts it
into meaningful lexemes.
• For each lexeme, the lexical analyzer produces as output a token of
the form
• It passes on to the subsequent phase, syntax analysis.
<token-name,
attribute-value>
It is an abstract
symbol that is
used during
syntax
analysis
This points to an entry in
the symbol table for this
token.
Information from the
symbol-table
entry 'is needed for
semantic analysis and
code generation
Jeya R 11
Token , Pattern and Lexeme
• Token: Token is a sequence of characters that
can be treated as a single logical entity. Typical
tokens are, 1) Identifiers 2) keywords 3) operators 4)
special symbols 5)constants
• Pattern: A set of strings in the input for which the
same token is produced as output. This set of strings
is described by a rule called a pattern associated
with the token.
• Lexeme: A lexeme is a sequence of characters in
the source program that is matched by the pattern
for a token.
Jeya R 12
Phasesof Compiler-SymbolTable
Management
• Symbol table is a data structure holding information about all symbols defined in
the source program
• Not part of the final code, however used as reference by all phases of a
compiler
• Typical information stored there include name, type, size, relative offset of
variables
• Generally created by lexical analyzer and syntax analyzer
• Good data structures needed to minimize searching time
• The data structure may be flat or hierarchical
Syntax
Analysis
A Syntax Analyzer creates the syntactic
structure (generally a parse tree) of the
given program.
A syntax analyzer is also called as a parser.
A parse tree describes a syntactic structure
•In a parse tree, all terminals are at leaves.
• All inner nodes are non-terminals in
a context free grammar
Phasesof Compiler-SyntaxAnalysis
• This is the second phase, it is also called as parsing
• It takes the token produced by lexical analysis as input and generates a parse
tree (or syntax tree).
• In this phase, token arrangements are checked against the source code
grammar, i.e. the parser checks if the expression made by the tokens is
syntactically correct.
Syntax Analyzer versus Lexical Analyzer
• Which constructs of a program should be recognized by the
lexical analyzer, and which ones by the syntax analyzer?
• Both of them do similar things; But the lexical analyzer deals with simple non-
recursive constructs of the language.
• The syntax analyzer deals with recursive constructs of the language.
• The lexical analyzer simplifies the job of the syntax analyzer.
• The lexical analyzer recognizes the smallest meaningful units (tokens) in a
source program.
• The syntax analyzer works on the smallest meaningful units (tokens) in a
source program to recognize meaningful structures in our programming
language.
Jeya R 16
Semantic
Analysis
Phasesof Compiler-SemanticAnalysis
• Semantic analysis checks whether the parse tree constructed follows the
rules of language.
• The semantic analyzer uses the syntax tree and the information in the
symbol table to check the source program for semantic consistency with
the language definition.
• It also gathers type information and saves it in either the syntax
tree or the symbol table, for subsequent use during intermediate-code
generation.
• An important part of semantic analysis is type checking
Phasesof Compiler-SemanticAnalysis
• Suppose that position, initial, and rate have been declared to be
floating-point numbers and that the lexeme 60 by itself forms an integer.
• The type checker in the semantic analyzer discovers that the operator
* is applied to a floating-point number rate and an integer 60.
• In this case, the integer may be converted into a floating-point number.
Intermediate Code
Generation
Phasesof Compiler-IntermediateCode
Generation
• After semantic analysis the compiler generates an intermediate code of
the source code for the target machine.
• It represents a program for some abstract machine.
• It is in between the high-level language and the machine language.
• This intermediate code should be generated in such a way that it makes
it easier to be translated into the target machine code.
• A compiler may produce an explicit intermediate codes representing the
source program.
• These intermediate codes are generally machine (architecture
independent). But the level of intermediate codes is close to the level of
machine codes
Phasesof Compiler-IntermediateCode
Generation
• An intermediate form called three-address code were used
• It consists of a sequence of assembly-like instructions with three
operands per instruction. Each operand can act like a register.
Code
Optimization
Phasesof Compiler-CodeOptimization
• The next phase does code optimization of the intermediate code.
• Optimization can be assumed as something that removes unnecessary
code lines, and arranges the sequence of statements in order to speed up
the program execution without wasting resources (CPU, memory).
Code
Generation
Phasesof Compiler-CodeGeneration
• In this phase, the code generator takes the optimized representation of the
intermediate code and maps it to the target machine language.
• If the target language is machine code, registers or memory locations are
selected for each of the variables used by the program.
• Then, the intermediate instructions are translated into sequences of
machine instructions that perform the same task.
• Produces the target language in a specific architecture.
• The target program is normally is a relocatable object file containing the
machine codes
Phasesof Compiler-CodeGeneration
• For example, using registers R1 and R2, the intermediate code
might get translated into the machine code
• The first operand of each instruction specifies a destination. The F
in each instruction tells us that it deals with floating-point
numbers.
Phasesof Compiler-Translationof assignment
statement
Jeya R 28
Cousinsof Compiler-Language
Processing System
Jeya R 29
Compiler Construction Tool
Jeya R 30
Role of a Lexical Analyzer
• Role of lexical analyzer
• Specification of tokens
• Recognition of tokens
• Lexical analyzer generator
• Finite automata
• Design of lexical analyzer generator
Jeya R 31
Why to separateLexicalanalysisand parsing
1. Simplicity of design
2. Improving compiler efficiency
3. Enhancing compiler portability
By Nagadevi
The role of lexical analyzer
Lexical Analyzer Parser
Source
program
token
getNextToken
Symbol
table
To semantic
analysis
By Nagadevi
CS416 Compiler Design 34
Lexical Analyzer
• Lexical Analyzer reads the source program character by character to
produce tokens.
• Normally a lexical analyzer doesn’t return a list of tokens at one shot, it
returns a token when the parser asks a token from it.
Lexical
Analyze
r
Parser
source
program
token
get next token
Lexical errors
• Some errors are out of power of lexical analyzer to
recognize:
• fi (a == f(x)) …
• However it may be able to recognize errors like:
• d = 2r
• Such errors are recognized when no pattern for tokens
matches a character sequence
By Nagadevi
Error recovery
• Panic mode: successive characters are ignored until we
reach to a well formed token
• Delete one character from the remaining input
• Insert a missing character into the remaining input
• Replace a character by another character
• Transpose two adjacent characters
By Nagadevi
CS416 Compiler Design 37
Token
• Token represents a set of strings described by a pattern.
• Identifier represents a set of strings which start with a letter continues with letters and
digits
• The actual string (newval) is called as lexeme.
• Tokens: identifier, number, addop, delimeter, …
• Since a token can represent more than one lexeme, additional information should be held
for that specific lexeme. This additional information is called as the attribute of the token.
• For simplicity, a token may have a single attribute which holds the required information for
that token.
• For identifiers, this attribute a pointer to the symbol table, and the symbol table holds
the actual attributes for that token.
Token
• Some attributes:
• <id,attr> where attr is pointer to the symbol table
• <assgop,_> no attribute is needed (if there is only one assignment operator)
• <num,val> where val is the actual value of the number.
• Token type and its attribute uniquely identifies a lexeme.
• Regular expressions are widely used to specify patterns.
Jeya R 38
Tokens, Patterns and Lexemes
• A token is a pair a token name and an optional token value
• A pattern is a description of the form that the lexemes of a
token may take
• A lexeme is a sequence of characters in the source program
that matches the pattern for a token
By Nagadevi
Example
Token Informal description Sample lexemes
if
else
comparison
id
number
literal
Characters i, f
Characters e, l, s, e
< or > or <= or >= or == or !=
Letter followed by letter and digits
Any numeric constant
Anything but “ sorrounded by “
if
else
<=, !=
pi, score, D2
3.14159, 0, 6.02e23
“core dumped”
printf(“total = %dn”, score);
By Nagadevi
CS416 Compiler Design 41
Terminology of Languages
• Alphabet : a finite set of symbols (ASCII characters)
• String :
• Finite sequence of symbols on an alphabet
• Sentence and word are also used in terms of string
•  is the empty string
• |s| is the length of string s.
• Language: sets of strings over some fixed alphabet
•  the empty set is a language.
• {} the set containing empty string is a language
• The set of well-formed C programs is a language
• The set of all possible identifiers is a language.
Terminology of Languages
• Operators on Strings:
• Concatenation: xy represents the concatenation of strings
x and y. s  = s  s = s
• sn
= s s s .. s ( n times) s0
= 
Jeya R 42
Input buffering
• Sometimes lexical analyzer needs to look ahead some symbols to decide
about the token to return
• In C language: we need to look after -, = or < to decide what token to
return
• In Fortran: DO 5 I = 1.25
• We need to introduce a two buffer scheme to handle large look-aheads
safely
E = M * C * * 2 eof
43
Cont..,
44
Cont..,
45
Cont..,
46
Sentinels
Switch (*forward++) {
case eof:
if (forward is at end of first buffer) {
reload second buffer;
forward = beginning of second buffer;
}
else if {forward is at end of second buffer) {
reload first buffer;
forward = beginning of first buffer;
}
else /* eof within a buffer marks the end of input */
terminate lexical analysis;
E = M eof * C * * 2 eof eof
47
Specification of tokens
• In theory of compilation regular expressions are used to
formalize the specification of tokens
• Regular expressions are means for specifying regular
languages
• Example:
• Letter_(letter_ | digit)*
• Each regular expression is a pattern specifying the form of
strings
48
Regular expressions
• Ɛ is a regular expression, L(Ɛ) = {Ɛ}
• If a is a symbol in ∑then a is a regular expression, L(a) = {a}
• (r) | (s) is a regular expression denoting the language L(r) ∪
L(s)
• (r)(s) is a regular expression denoting the language L(r)L(s)
• (r)* is a regular expression denoting (L(r))*
• (r) is a regular expression denting L(r)
49
Regular definitions
d1 -> r1
d2 -> r2
…
dn -> rn
• Example:
letter_ -> A | B | … | Z | a | b | … | Z | _
digit -> 0 | 1 | … | 9
id -> letter_ (letter_ | digit)*
50
Extensions
• One or more instances: (r)+
• Zero or one instances: r?
• Character classes: [abc]
• Example:
• letter_ -> [A-Za-z_]
• digit -> [0-9]
• id -> letter_(letter|digit)*
51
Recognition of tokens
• Starting point is the language grammar to understand the
tokens:
stmt -> if expr then stmt
| if expr then stmt else stmt
| Ɛ
expr -> term relop term
| term
term -> id
| number
52
Recognition of tokens (cont.)
• The next step is to formalize the patterns:
digit -> [0-9]
Digits -> digit+
number -> digit(.digits)? (E[+-]? Digit)?
letter -> [A-Za-z_]
id -> letter (letter|digit)*
If -> if
Then -> then
Else -> else
Relop -> < | > | <= | >= | = | <>
• We also need to handle whitespaces:
ws -> (blank | tab | newline)+
53
CS416 Compiler Design 54
Operations on Languages
• Concatenation:
• L1L2 = { s1s2 | s1  L1 and s2  L2 }
• Union
• L1 L2 = { s| s  L1 or s L2 }
• Exponentiation:
• L0 = {} L1 = L L2 = LL
• Kleene Closure
• L* =
• Positive Closure
• L+ =


0
i
i
L


1
i
i
L
CS416 Compiler Design 55
Example
• L1 = {a,b,c,d} L2 = {1,2}
• L1L2 = {a1,a2,b1,b2,c1,c2,d1,d2}
• L1  L2 = {a,b,c,d,1,2}
• L1
3 = all strings with length three (using a,b,c,d}
• L1
* = all strings using letters a,b,c,d and empty string
CS416 Compiler Design 56
Regular Definitions
• To write regular expression for some languages can be difficult, because their regular expressions can
be quite complex. In those cases, we may use regular definitions.
• We can give names to regular expressions, and we can use these names as symbols to define other
regular expressions.
• A regular definition is a sequence of the definitions of the form:
d1  r1 where di is a distinct name and
d2  r2 ri is a regular expression over symbols in
. {d1,d2,...,di-1}
dn  rn
basic symbols previously defined names
CS416 Compiler Design 57
Regular Definitions (cont.)
• Ex: Identifiers in Pascal
letter  A | B | ... | Z | a | b | ... | z
digit  0 | 1 | ... | 9
id  letter (letter | digit ) *
• If we try to write the regular expression representing identifiers without using regular
definitions, that regular expression will be complex.
(A|...|Z|a|...|z) ( (A|...|Z|a|...|z) | (0|...|9) ) *
• Ex: Unsigned numbers in Pascal
digit  0 | 1 | ... | 9
digits  digit +
opt-fraction  ( . digits ) ?
opt-exponent  ( E (+|-)? digits ) ?
unsigned-num  digits opt-fraction opt-exponent
Regular expressions
• Ɛ is a regular expression, L(Ɛ) = {Ɛ}
• If a is a symbol in ∑then a is a regular expression, L(a) = {a}
• (r) | (s) is a regular expression denoting the language L(r) ∪
L(s)
• (r)(s) is a regular expression denoting the language L(r)L(s)
• (r)* is a regular expression denoting (L(r))*
• (r) is a regular expression denting L(r)
By Nagadevi
Regular definitions
d1 -> r1
d2 -> r2
…
dn -> rn
• Example:
letter_ -> A | B | … | Z | a | b | … | Z | _
digit -> 0 | 1 | … | 9
id -> letter_ (letter_ | digit)*
By Nagadevi
Extensions
• One or more instances: (r)+
• Zero or one instances: r?
• Character classes: [abc]
• Example:
• letter_ -> [A-Za-z_]
• digit -> [0-9]
• id -> letter_(letter|digit)*
By Nagadevi
Recognition of tokens
• Starting point is the language grammar to understand the
tokens:
stmt -> if expr then stmt
| if expr then stmt else stmt
| Ɛ
expr -> term relop term
| term
term -> id
| number
By Nagadevi
Recognition of tokens (cont.)
• The next step is to formalize the patterns:
digit -> [0-9]
Digits -> digit+
number -> digit(.digits)? (E[+-]? Digit)?
letter -> [A-Za-z_]
id -> letter (letter|digit)*
If -> if
Then -> then
Else -> else
Relop -> < | > | <= | >= | = | <>
• We also need to handle whitespaces:
ws -> (blank | tab | newline)+
By Nagadevi
Design of a Lexical
Analyzer (LEX)
6
3
Design of a Lexical
Analyzer
6
4
• LEX is a software tool that automatically construct a lexical
analyzer from a program
• The Lexical analyzer will be of the form
P1 {action 1}
P2 {action 2}
--
--
• Each pattern pi is a regular expression and action i is a program
fragment that is to be executed whenever a lexeme matched
by pi is found in the input
• If two or more patterns that match the longest lexeme, the first
listed matching pattern is chosen
Design of a Lexical Analyzer
6
5
• Here the Lex compiler
constructs a transition table
for a finite automaton from
the regular expression pattern
in the Lex specification
• The lexical analyzer itself
consists of a finite automaton
simulator that uses this
transition table to look for the
regular expression patterns in
the input buffer
General
format
6
6
• The declarations section includes declarations
of variables, manifest constants (identifiers
declared to stand for a constant, e.g., the
name of a token)
• The translation rules each have the form
Pattern { Action )
• Each pattern is a regular expression, which
may use the regular definitions of the
declaration section.
• The actions are fragments of code, typically
written in C, although many variants of Lex
using other languages have been created.
• The third section holds whatever additional
functions are used in the actions.
Lexical Analyzer Generator - Lex
67
Lexical Compiler
Lex Source
program
lex.l
lex.yy.c
C
compiler
lex.yy.c a.out
a.out
Input
stream
Sequenc
e of
tokens
Finite Automata
• Regular expressions = specification
• Finite automata = implementation
• Recognizer ---A recognizer for a language is a program that takes as input
a string x answers ‘yes’ if x is a sentence of the language and ‘no’ otherwise.
• A better way to convert a regular expression to a recognizer is to construct
a generalized transition diagram from the expression. This diagram is
called a finite automaton.
• Finite Automaton can be
• Deterministic
• Non-deterministic
68
Finite Automata
• A finite automaton consists of
• An input alphabet 
• A set of states S
• A start state n
• A set of accepting states F  S
• A set of transitions state input state
6
9
Finite Automata
• Transition
s1 a s2
• Is read
In state s1 on input “a” go to state s2
• If end of input
• If in accepting state => accept, otherwise => reject
• If no transition possible => reject
70
Finite Automata State Graphs
• A state
71
• The start state
• An accepting state
• A transition
a
CS416 Compiler Design 72
FiniteAutomata
• A recognizer for a language is a program that takes a string x, and answers “yes” if x is a sentence of that
language, and “no” otherwise.
• We call the recognizer of the tokens as a finite automaton.
• A finite automaton can be: deterministic(DFA) or non-deterministic (NFA)
• This means that we may use a deterministic or non-deterministic automaton as a lexical analyzer.
• Both deterministic and non-deterministic finite automaton recognize regular sets.
• Which one?
• deterministic – faster recognizer, but it may take more space
• non-deterministic – slower, but it may take less space
• Deterministic automatons are widely used lexical analyzers.
• First, we define regular expressions for tokens; Then we convert them into a DFA to get a lexical
analyzer for our tokens.
• Algorithm1: Regular Expression  NFA  DFA (two steps: first to NFA, then to DFA)
• Algorithm2: Regular Expression  DFA (directly convert a regular expression into a DFA)
Non-Deterministic Finite Automaton (NFA)
• A non-deterministic finite automaton (NFA) is a mathematical model that consists of:
• S - a set of states
•  - a set of input symbols (alphabet)
• move – a transition function move to map state-symbol pairs to sets of states.
• s0 - a start (initial) state
• F – a set of accepting states (final states)
• - transitions are allowed in NFAs. In other words, we can move from one state to
another one without consuming any symbol.
• A NFA accepts a string x, if and only if there is a path from the starting state to one of
accepting states such that edge labels along this path spell out x.
73
Deterministicand NondeterministicAutomata
• Deterministic Finite Automata (DFA)
• One transition per input per state
• No -moves
• Nondeterministic Finite Automata (NFA)
• Can have multiple transitions for one input in a given state
• Can have -moves
• Finite automata have finite memory
• Need only to encode the current state
74
A Simple Example
• A finite automaton that accepts only “1”
• A finite automaton accepts a string if we can follow transitions labeled
with the characters in the string from the start to some accepting state
75
1
Another Simple Example
• A finite automaton accepting any number of 1’s followed by a single 0
• Alphabet: {0,1}
• Check that “1110” is accepted.
76
0
1
NFA
77
NFA
78
Transition Table
79
CS416 Compiler Design 80
ConvertingA Regular Expressioninto A NFA
(Thomson’sConstruction)
• This is one way to convert a regular expression into a NFA.
• There can be other ways (much efficient) for the conversion.
• Thomson’s Construction is simple and systematic method.
It guarantees that the resulting NFA will have exactly one
final state, and one start state.
• Construction starts from simplest parts (alphabet symbols).
• To create a NFA for a complex regular expression, NFAs of
its sub-expressions are combined to create its NFA,
CS416 Compiler Design 81
• To recognize an empty string 
• To recognize a symbol a in the alphabet 
• If N(r1) and N(r2) are NFAs for regular expressions r1 and r2
• For regular expression r1 | r2
a
f
i
f
i

N(r2)
N(r1)
f
i
NFA for r1 | r2
Thomson’s Construction (cont.)
 


CS416 Compiler Design 82
Thomson’s Construction (cont.)
• For regular expression r1 r2
i f
N(r2)
N(r1)
NFA for r1 r2
Final state of N(r2) become
final state of N(r1r2)
• For regular expression r*
N(r)
i f
NFA for r*
 


CS416 Compiler Design 83
Thomson’sConstruction(Example- (a|b) * a )
a:
a
b
b:
(a | b)
a
b




b




a

 
(a|b) *


b




a
 

a
(a|b) * a
84
CS416 Compiler Design 85
Convertinga NFAinto a DFA (subset
construction)
put -closure({s0}) as an unmarked
state into the set of DFA (DS)
while (there is one unmarked S1 in
DS) do
begin
mark S1
for each input symbol a do
begin
S2  -closure(move(S1,a))
if (S2 is not in DS) then
add S2 into DS as an
unmarked state
transfunc[S1,a]  S2
end
end
• a state S in DS is an accepting state of DFA if a state
in S is an accepting state of NFA
• the start state of DFA is -closure({s0})
set of states to which there is a transition on
a from a state s in S1
-closure({s0}) is the set of all states can b
accessible
from s0 by -transition.
CS416 Compiler Design 86
Converting a NFA into a DFA (Example)
b




a
 

a
0 1
3
4 5
2
7 8
6
S0 = -closure({0}) = {0,1,2,4,7} S0 into DS as an unmarked state
 mark S0
-closure(move(S0,a)) = -closure({3,8}) = {1,2,3,4,6,7,8} = S1 S1 into DS
-closure(move(S0,b)) = -closure({5}) = {1,2,4,5,6,7} = S2 S2 into DS
transfunc[S0,a]  S1 transfunc[S0,b]  S2
 mark S1
-closure(move(S1,a)) = -closure({3,8}) = {1,2,3,4,6,7,8} = S1
-closure(move(S1,b)) = -closure({5}) = {1,2,4,5,6,7} = S2
transfunc[S1,a]  S1 transfunc[S1,b]  S2
 mark S2
-closure(move(S2,a)) = -closure({3,8}) = {1,2,3,4,6,7,8} = S1
-closure(move(S2,b)) = -closure({5}) = {1,2,4,5,6,7} = S2
transfunc[S2,a]  S1 transfunc[S2,b]  S2
CS416 Compiler Design 87
Convertinga NFAinto a DFA (Example – cont.)
S0 is the start state of DFA since 0 is a member of S0={0,1,2,4,7}
S1 is an accepting state of DFA since 8 is a member of S1 = {1,2,3,4,6,7,8}
b
a
a
b
b
a
S1
S2
S0
88
89
90
Minimization of DFA
Jeya R 91
Minimization of DFA
Jeya R 92
Minimization of DFA
Jeya R 93
Minimization of DFA
Jeya R 94
Minimization of DFA
Jeya R 95
Example-Minimizationof DFA
Jeya R 96
Example-Minimization of DFA
Jeya R 97

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Compier Design_Unit I.ppt

  • 1. Compiler Design Textbook: Alfred V. Aho, Ravi Sethi, and Jeffrey D. Ullman, “Compilers: Principles, Techniques, and Tools” Addison-Wesley, 1986.
  • 2. Unit – I Syllabus 2 Compilers – Analysis of the source program-Phases of a compiler – Cousins of the Compiler-Grouping of Phases – Compiler construction tools- Lexical Analysis – Role of Lexical Analyzer-Input Buffering- Specification of Tokens--Finite automation – deterministic Finite automation - non deterministic-Transition Tables- Acceptance of Input Strings by Automata-State Diagrams and Regular Expressions- Conversion of regular expression to NFA - Thompson’s method-Conversion of NFA to DFA- Simulation of an NFA-Converting Regular expression directly to DFA- Minimization of DFA-Minimization of NFA- Design of lexical analysis (LEX)
  • 3. Compiler - Introduction • A compiler is a program that can read a program in one language - the source language - and translate it into an equivalent program in another language - the target language. • A compiler acts as a translator, transforming human-oriented programming languages into computer-oriented machine languages. • Ignore machine-dependent details for programmer Jeya R 3
  • 4. COMPILERS • A compiler is a program takes a program written in a source language and translates it into an equivalent program in a target language. source program COMPILER target program error messages Jeya R 4 ( Normally a program written in a high-level programming language) ( Normally the equivalent program in machine code – relocatable object file)
  • 5. CompilervsInterpreter • An interpreter is another common kind of language processor. Instead of producing a target program as a translation, an interpreter appears to directly execute the operations specified in the source program on inputs supplied by the user • The machine-language target program produced by a compiler is usually much faster than an interpreter at mapping inputs to outputs . • An interpreter, however, can usually give better error diagnostics than a compiler, because it executes the source program statement by statement Jeya R 5
  • 6. Compiler Applications • Machine Code Generation – Convert source language program to machine understandable one – Takes care of semantics of varied constructs of source language – Considers limitations and specific features of target machine – Automata theory helps in syntactic checks – valid and invalid programs – Compilation also generate code for syntactically correct programs Jeya R 6
  • 7. Structureof aCompiler • Breaks the source program into pieces and fit into a grammatical structure • If this part detect any syntactically ill formed or semantically unsound error it is report to the user • It collect the information about the source program and stored in a data structure – Symbol Table • Construct the target program from the available symbol table and intermediate representation Analysis Synthesis Jeya R 7
  • 9. Phases of A Compiler Jeya R 9 Lexical Analyzer Semantic Analyzer Syntax Analyzer Intermediate Code Generator Code Optimizer Code Generator Target Program Source Program • Each phase transforms the source program from one representation into another representation. • They communicate with error handlers. • They communicate with the symbol table.
  • 10. Lexical Analyzer • Lexical Analyzer reads the source program character by character and returns the tokens of the source program. • A token describes a pattern of characters having same meaning in the source program. (such as identifiers, operators, keywords, numbers, delimeters and so on) Ex: newval := oldval + 12 => tokens: newval identifier := assignment operator oldval identifier + add operator 12 a number • Puts information about identifiers into the symbol table. • Regular expressions are used to describe tokens (lexical constructs). • A (Deterministic) Finite State Automaton can be used in the implementation of a lexical analyzer. Jeya R 10
  • 11. Phasesof Compiler-LexicalAnalysis • It is also called as scanning • This phase scans the source code as a stream of characters and converts it into meaningful lexemes. • For each lexeme, the lexical analyzer produces as output a token of the form • It passes on to the subsequent phase, syntax analysis. <token-name, attribute-value> It is an abstract symbol that is used during syntax analysis This points to an entry in the symbol table for this token. Information from the symbol-table entry 'is needed for semantic analysis and code generation Jeya R 11
  • 12. Token , Pattern and Lexeme • Token: Token is a sequence of characters that can be treated as a single logical entity. Typical tokens are, 1) Identifiers 2) keywords 3) operators 4) special symbols 5)constants • Pattern: A set of strings in the input for which the same token is produced as output. This set of strings is described by a rule called a pattern associated with the token. • Lexeme: A lexeme is a sequence of characters in the source program that is matched by the pattern for a token. Jeya R 12
  • 13. Phasesof Compiler-SymbolTable Management • Symbol table is a data structure holding information about all symbols defined in the source program • Not part of the final code, however used as reference by all phases of a compiler • Typical information stored there include name, type, size, relative offset of variables • Generally created by lexical analyzer and syntax analyzer • Good data structures needed to minimize searching time • The data structure may be flat or hierarchical
  • 14. Syntax Analysis A Syntax Analyzer creates the syntactic structure (generally a parse tree) of the given program. A syntax analyzer is also called as a parser. A parse tree describes a syntactic structure •In a parse tree, all terminals are at leaves. • All inner nodes are non-terminals in a context free grammar
  • 15. Phasesof Compiler-SyntaxAnalysis • This is the second phase, it is also called as parsing • It takes the token produced by lexical analysis as input and generates a parse tree (or syntax tree). • In this phase, token arrangements are checked against the source code grammar, i.e. the parser checks if the expression made by the tokens is syntactically correct.
  • 16. Syntax Analyzer versus Lexical Analyzer • Which constructs of a program should be recognized by the lexical analyzer, and which ones by the syntax analyzer? • Both of them do similar things; But the lexical analyzer deals with simple non- recursive constructs of the language. • The syntax analyzer deals with recursive constructs of the language. • The lexical analyzer simplifies the job of the syntax analyzer. • The lexical analyzer recognizes the smallest meaningful units (tokens) in a source program. • The syntax analyzer works on the smallest meaningful units (tokens) in a source program to recognize meaningful structures in our programming language. Jeya R 16
  • 18. Phasesof Compiler-SemanticAnalysis • Semantic analysis checks whether the parse tree constructed follows the rules of language. • The semantic analyzer uses the syntax tree and the information in the symbol table to check the source program for semantic consistency with the language definition. • It also gathers type information and saves it in either the syntax tree or the symbol table, for subsequent use during intermediate-code generation. • An important part of semantic analysis is type checking
  • 19. Phasesof Compiler-SemanticAnalysis • Suppose that position, initial, and rate have been declared to be floating-point numbers and that the lexeme 60 by itself forms an integer. • The type checker in the semantic analyzer discovers that the operator * is applied to a floating-point number rate and an integer 60. • In this case, the integer may be converted into a floating-point number.
  • 21. Phasesof Compiler-IntermediateCode Generation • After semantic analysis the compiler generates an intermediate code of the source code for the target machine. • It represents a program for some abstract machine. • It is in between the high-level language and the machine language. • This intermediate code should be generated in such a way that it makes it easier to be translated into the target machine code. • A compiler may produce an explicit intermediate codes representing the source program. • These intermediate codes are generally machine (architecture independent). But the level of intermediate codes is close to the level of machine codes
  • 22. Phasesof Compiler-IntermediateCode Generation • An intermediate form called three-address code were used • It consists of a sequence of assembly-like instructions with three operands per instruction. Each operand can act like a register.
  • 24. Phasesof Compiler-CodeOptimization • The next phase does code optimization of the intermediate code. • Optimization can be assumed as something that removes unnecessary code lines, and arranges the sequence of statements in order to speed up the program execution without wasting resources (CPU, memory).
  • 26. Phasesof Compiler-CodeGeneration • In this phase, the code generator takes the optimized representation of the intermediate code and maps it to the target machine language. • If the target language is machine code, registers or memory locations are selected for each of the variables used by the program. • Then, the intermediate instructions are translated into sequences of machine instructions that perform the same task. • Produces the target language in a specific architecture. • The target program is normally is a relocatable object file containing the machine codes
  • 27. Phasesof Compiler-CodeGeneration • For example, using registers R1 and R2, the intermediate code might get translated into the machine code • The first operand of each instruction specifies a destination. The F in each instruction tells us that it deals with floating-point numbers.
  • 31. Role of a Lexical Analyzer • Role of lexical analyzer • Specification of tokens • Recognition of tokens • Lexical analyzer generator • Finite automata • Design of lexical analyzer generator Jeya R 31
  • 32. Why to separateLexicalanalysisand parsing 1. Simplicity of design 2. Improving compiler efficiency 3. Enhancing compiler portability By Nagadevi
  • 33. The role of lexical analyzer Lexical Analyzer Parser Source program token getNextToken Symbol table To semantic analysis By Nagadevi
  • 34. CS416 Compiler Design 34 Lexical Analyzer • Lexical Analyzer reads the source program character by character to produce tokens. • Normally a lexical analyzer doesn’t return a list of tokens at one shot, it returns a token when the parser asks a token from it. Lexical Analyze r Parser source program token get next token
  • 35. Lexical errors • Some errors are out of power of lexical analyzer to recognize: • fi (a == f(x)) … • However it may be able to recognize errors like: • d = 2r • Such errors are recognized when no pattern for tokens matches a character sequence By Nagadevi
  • 36. Error recovery • Panic mode: successive characters are ignored until we reach to a well formed token • Delete one character from the remaining input • Insert a missing character into the remaining input • Replace a character by another character • Transpose two adjacent characters By Nagadevi
  • 37. CS416 Compiler Design 37 Token • Token represents a set of strings described by a pattern. • Identifier represents a set of strings which start with a letter continues with letters and digits • The actual string (newval) is called as lexeme. • Tokens: identifier, number, addop, delimeter, … • Since a token can represent more than one lexeme, additional information should be held for that specific lexeme. This additional information is called as the attribute of the token. • For simplicity, a token may have a single attribute which holds the required information for that token. • For identifiers, this attribute a pointer to the symbol table, and the symbol table holds the actual attributes for that token.
  • 38. Token • Some attributes: • <id,attr> where attr is pointer to the symbol table • <assgop,_> no attribute is needed (if there is only one assignment operator) • <num,val> where val is the actual value of the number. • Token type and its attribute uniquely identifies a lexeme. • Regular expressions are widely used to specify patterns. Jeya R 38
  • 39. Tokens, Patterns and Lexemes • A token is a pair a token name and an optional token value • A pattern is a description of the form that the lexemes of a token may take • A lexeme is a sequence of characters in the source program that matches the pattern for a token By Nagadevi
  • 40. Example Token Informal description Sample lexemes if else comparison id number literal Characters i, f Characters e, l, s, e < or > or <= or >= or == or != Letter followed by letter and digits Any numeric constant Anything but “ sorrounded by “ if else <=, != pi, score, D2 3.14159, 0, 6.02e23 “core dumped” printf(“total = %dn”, score); By Nagadevi
  • 41. CS416 Compiler Design 41 Terminology of Languages • Alphabet : a finite set of symbols (ASCII characters) • String : • Finite sequence of symbols on an alphabet • Sentence and word are also used in terms of string •  is the empty string • |s| is the length of string s. • Language: sets of strings over some fixed alphabet •  the empty set is a language. • {} the set containing empty string is a language • The set of well-formed C programs is a language • The set of all possible identifiers is a language.
  • 42. Terminology of Languages • Operators on Strings: • Concatenation: xy represents the concatenation of strings x and y. s  = s  s = s • sn = s s s .. s ( n times) s0 =  Jeya R 42
  • 43. Input buffering • Sometimes lexical analyzer needs to look ahead some symbols to decide about the token to return • In C language: we need to look after -, = or < to decide what token to return • In Fortran: DO 5 I = 1.25 • We need to introduce a two buffer scheme to handle large look-aheads safely E = M * C * * 2 eof 43
  • 47. Sentinels Switch (*forward++) { case eof: if (forward is at end of first buffer) { reload second buffer; forward = beginning of second buffer; } else if {forward is at end of second buffer) { reload first buffer; forward = beginning of first buffer; } else /* eof within a buffer marks the end of input */ terminate lexical analysis; E = M eof * C * * 2 eof eof 47
  • 48. Specification of tokens • In theory of compilation regular expressions are used to formalize the specification of tokens • Regular expressions are means for specifying regular languages • Example: • Letter_(letter_ | digit)* • Each regular expression is a pattern specifying the form of strings 48
  • 49. Regular expressions • Ɛ is a regular expression, L(Ɛ) = {Ɛ} • If a is a symbol in ∑then a is a regular expression, L(a) = {a} • (r) | (s) is a regular expression denoting the language L(r) ∪ L(s) • (r)(s) is a regular expression denoting the language L(r)L(s) • (r)* is a regular expression denoting (L(r))* • (r) is a regular expression denting L(r) 49
  • 50. Regular definitions d1 -> r1 d2 -> r2 … dn -> rn • Example: letter_ -> A | B | … | Z | a | b | … | Z | _ digit -> 0 | 1 | … | 9 id -> letter_ (letter_ | digit)* 50
  • 51. Extensions • One or more instances: (r)+ • Zero or one instances: r? • Character classes: [abc] • Example: • letter_ -> [A-Za-z_] • digit -> [0-9] • id -> letter_(letter|digit)* 51
  • 52. Recognition of tokens • Starting point is the language grammar to understand the tokens: stmt -> if expr then stmt | if expr then stmt else stmt | Ɛ expr -> term relop term | term term -> id | number 52
  • 53. Recognition of tokens (cont.) • The next step is to formalize the patterns: digit -> [0-9] Digits -> digit+ number -> digit(.digits)? (E[+-]? Digit)? letter -> [A-Za-z_] id -> letter (letter|digit)* If -> if Then -> then Else -> else Relop -> < | > | <= | >= | = | <> • We also need to handle whitespaces: ws -> (blank | tab | newline)+ 53
  • 54. CS416 Compiler Design 54 Operations on Languages • Concatenation: • L1L2 = { s1s2 | s1  L1 and s2  L2 } • Union • L1 L2 = { s| s  L1 or s L2 } • Exponentiation: • L0 = {} L1 = L L2 = LL • Kleene Closure • L* = • Positive Closure • L+ =   0 i i L   1 i i L
  • 55. CS416 Compiler Design 55 Example • L1 = {a,b,c,d} L2 = {1,2} • L1L2 = {a1,a2,b1,b2,c1,c2,d1,d2} • L1  L2 = {a,b,c,d,1,2} • L1 3 = all strings with length three (using a,b,c,d} • L1 * = all strings using letters a,b,c,d and empty string
  • 56. CS416 Compiler Design 56 Regular Definitions • To write regular expression for some languages can be difficult, because their regular expressions can be quite complex. In those cases, we may use regular definitions. • We can give names to regular expressions, and we can use these names as symbols to define other regular expressions. • A regular definition is a sequence of the definitions of the form: d1  r1 where di is a distinct name and d2  r2 ri is a regular expression over symbols in . {d1,d2,...,di-1} dn  rn basic symbols previously defined names
  • 57. CS416 Compiler Design 57 Regular Definitions (cont.) • Ex: Identifiers in Pascal letter  A | B | ... | Z | a | b | ... | z digit  0 | 1 | ... | 9 id  letter (letter | digit ) * • If we try to write the regular expression representing identifiers without using regular definitions, that regular expression will be complex. (A|...|Z|a|...|z) ( (A|...|Z|a|...|z) | (0|...|9) ) * • Ex: Unsigned numbers in Pascal digit  0 | 1 | ... | 9 digits  digit + opt-fraction  ( . digits ) ? opt-exponent  ( E (+|-)? digits ) ? unsigned-num  digits opt-fraction opt-exponent
  • 58. Regular expressions • Ɛ is a regular expression, L(Ɛ) = {Ɛ} • If a is a symbol in ∑then a is a regular expression, L(a) = {a} • (r) | (s) is a regular expression denoting the language L(r) ∪ L(s) • (r)(s) is a regular expression denoting the language L(r)L(s) • (r)* is a regular expression denoting (L(r))* • (r) is a regular expression denting L(r) By Nagadevi
  • 59. Regular definitions d1 -> r1 d2 -> r2 … dn -> rn • Example: letter_ -> A | B | … | Z | a | b | … | Z | _ digit -> 0 | 1 | … | 9 id -> letter_ (letter_ | digit)* By Nagadevi
  • 60. Extensions • One or more instances: (r)+ • Zero or one instances: r? • Character classes: [abc] • Example: • letter_ -> [A-Za-z_] • digit -> [0-9] • id -> letter_(letter|digit)* By Nagadevi
  • 61. Recognition of tokens • Starting point is the language grammar to understand the tokens: stmt -> if expr then stmt | if expr then stmt else stmt | Ɛ expr -> term relop term | term term -> id | number By Nagadevi
  • 62. Recognition of tokens (cont.) • The next step is to formalize the patterns: digit -> [0-9] Digits -> digit+ number -> digit(.digits)? (E[+-]? Digit)? letter -> [A-Za-z_] id -> letter (letter|digit)* If -> if Then -> then Else -> else Relop -> < | > | <= | >= | = | <> • We also need to handle whitespaces: ws -> (blank | tab | newline)+ By Nagadevi
  • 63. Design of a Lexical Analyzer (LEX) 6 3
  • 64. Design of a Lexical Analyzer 6 4 • LEX is a software tool that automatically construct a lexical analyzer from a program • The Lexical analyzer will be of the form P1 {action 1} P2 {action 2} -- -- • Each pattern pi is a regular expression and action i is a program fragment that is to be executed whenever a lexeme matched by pi is found in the input • If two or more patterns that match the longest lexeme, the first listed matching pattern is chosen
  • 65. Design of a Lexical Analyzer 6 5 • Here the Lex compiler constructs a transition table for a finite automaton from the regular expression pattern in the Lex specification • The lexical analyzer itself consists of a finite automaton simulator that uses this transition table to look for the regular expression patterns in the input buffer
  • 66. General format 6 6 • The declarations section includes declarations of variables, manifest constants (identifiers declared to stand for a constant, e.g., the name of a token) • The translation rules each have the form Pattern { Action ) • Each pattern is a regular expression, which may use the regular definitions of the declaration section. • The actions are fragments of code, typically written in C, although many variants of Lex using other languages have been created. • The third section holds whatever additional functions are used in the actions.
  • 67. Lexical Analyzer Generator - Lex 67 Lexical Compiler Lex Source program lex.l lex.yy.c C compiler lex.yy.c a.out a.out Input stream Sequenc e of tokens
  • 68. Finite Automata • Regular expressions = specification • Finite automata = implementation • Recognizer ---A recognizer for a language is a program that takes as input a string x answers ‘yes’ if x is a sentence of the language and ‘no’ otherwise. • A better way to convert a regular expression to a recognizer is to construct a generalized transition diagram from the expression. This diagram is called a finite automaton. • Finite Automaton can be • Deterministic • Non-deterministic 68
  • 69. Finite Automata • A finite automaton consists of • An input alphabet  • A set of states S • A start state n • A set of accepting states F  S • A set of transitions state input state 6 9
  • 70. Finite Automata • Transition s1 a s2 • Is read In state s1 on input “a” go to state s2 • If end of input • If in accepting state => accept, otherwise => reject • If no transition possible => reject 70
  • 71. Finite Automata State Graphs • A state 71 • The start state • An accepting state • A transition a
  • 72. CS416 Compiler Design 72 FiniteAutomata • A recognizer for a language is a program that takes a string x, and answers “yes” if x is a sentence of that language, and “no” otherwise. • We call the recognizer of the tokens as a finite automaton. • A finite automaton can be: deterministic(DFA) or non-deterministic (NFA) • This means that we may use a deterministic or non-deterministic automaton as a lexical analyzer. • Both deterministic and non-deterministic finite automaton recognize regular sets. • Which one? • deterministic – faster recognizer, but it may take more space • non-deterministic – slower, but it may take less space • Deterministic automatons are widely used lexical analyzers. • First, we define regular expressions for tokens; Then we convert them into a DFA to get a lexical analyzer for our tokens. • Algorithm1: Regular Expression  NFA  DFA (two steps: first to NFA, then to DFA) • Algorithm2: Regular Expression  DFA (directly convert a regular expression into a DFA)
  • 73. Non-Deterministic Finite Automaton (NFA) • A non-deterministic finite automaton (NFA) is a mathematical model that consists of: • S - a set of states •  - a set of input symbols (alphabet) • move – a transition function move to map state-symbol pairs to sets of states. • s0 - a start (initial) state • F – a set of accepting states (final states) • - transitions are allowed in NFAs. In other words, we can move from one state to another one without consuming any symbol. • A NFA accepts a string x, if and only if there is a path from the starting state to one of accepting states such that edge labels along this path spell out x. 73
  • 74. Deterministicand NondeterministicAutomata • Deterministic Finite Automata (DFA) • One transition per input per state • No -moves • Nondeterministic Finite Automata (NFA) • Can have multiple transitions for one input in a given state • Can have -moves • Finite automata have finite memory • Need only to encode the current state 74
  • 75. A Simple Example • A finite automaton that accepts only “1” • A finite automaton accepts a string if we can follow transitions labeled with the characters in the string from the start to some accepting state 75 1
  • 76. Another Simple Example • A finite automaton accepting any number of 1’s followed by a single 0 • Alphabet: {0,1} • Check that “1110” is accepted. 76 0 1
  • 80. CS416 Compiler Design 80 ConvertingA Regular Expressioninto A NFA (Thomson’sConstruction) • This is one way to convert a regular expression into a NFA. • There can be other ways (much efficient) for the conversion. • Thomson’s Construction is simple and systematic method. It guarantees that the resulting NFA will have exactly one final state, and one start state. • Construction starts from simplest parts (alphabet symbols). • To create a NFA for a complex regular expression, NFAs of its sub-expressions are combined to create its NFA,
  • 81. CS416 Compiler Design 81 • To recognize an empty string  • To recognize a symbol a in the alphabet  • If N(r1) and N(r2) are NFAs for regular expressions r1 and r2 • For regular expression r1 | r2 a f i f i  N(r2) N(r1) f i NFA for r1 | r2 Thomson’s Construction (cont.)    
  • 82. CS416 Compiler Design 82 Thomson’s Construction (cont.) • For regular expression r1 r2 i f N(r2) N(r1) NFA for r1 r2 Final state of N(r2) become final state of N(r1r2) • For regular expression r* N(r) i f NFA for r*    
  • 83. CS416 Compiler Design 83 Thomson’sConstruction(Example- (a|b) * a ) a: a b b: (a | b) a b     b     a    (a|b) *   b     a    a (a|b) * a
  • 84. 84
  • 85. CS416 Compiler Design 85 Convertinga NFAinto a DFA (subset construction) put -closure({s0}) as an unmarked state into the set of DFA (DS) while (there is one unmarked S1 in DS) do begin mark S1 for each input symbol a do begin S2  -closure(move(S1,a)) if (S2 is not in DS) then add S2 into DS as an unmarked state transfunc[S1,a]  S2 end end • a state S in DS is an accepting state of DFA if a state in S is an accepting state of NFA • the start state of DFA is -closure({s0}) set of states to which there is a transition on a from a state s in S1 -closure({s0}) is the set of all states can b accessible from s0 by -transition.
  • 86. CS416 Compiler Design 86 Converting a NFA into a DFA (Example) b     a    a 0 1 3 4 5 2 7 8 6 S0 = -closure({0}) = {0,1,2,4,7} S0 into DS as an unmarked state  mark S0 -closure(move(S0,a)) = -closure({3,8}) = {1,2,3,4,6,7,8} = S1 S1 into DS -closure(move(S0,b)) = -closure({5}) = {1,2,4,5,6,7} = S2 S2 into DS transfunc[S0,a]  S1 transfunc[S0,b]  S2  mark S1 -closure(move(S1,a)) = -closure({3,8}) = {1,2,3,4,6,7,8} = S1 -closure(move(S1,b)) = -closure({5}) = {1,2,4,5,6,7} = S2 transfunc[S1,a]  S1 transfunc[S1,b]  S2  mark S2 -closure(move(S2,a)) = -closure({3,8}) = {1,2,3,4,6,7,8} = S1 -closure(move(S2,b)) = -closure({5}) = {1,2,4,5,6,7} = S2 transfunc[S2,a]  S1 transfunc[S2,b]  S2
  • 87. CS416 Compiler Design 87 Convertinga NFAinto a DFA (Example – cont.) S0 is the start state of DFA since 0 is a member of S0={0,1,2,4,7} S1 is an accepting state of DFA since 8 is a member of S1 = {1,2,3,4,6,7,8} b a a b b a S1 S2 S0
  • 88. 88
  • 89. 89
  • 90. 90
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