The document discusses time boxing and agile models. Time boxing involves fixing an iteration duration and dividing each iteration into stages of approximately equal duration, with each stage performing a clearly defined task. This allows iterations to be executed in a pipelined manner to improve delivery times. Agile models use iterative and incremental development with short iterations to focus on quickly delivering working software. Popular agile methods discussed include extreme programming (XP), which uses user stories, estimation, frequent small releases and acceptance testing.
Agile development focuses on effective communication, customer collaboration, and incremental delivery of working software. The key principles of agile development according to the Agile Alliance include satisfying customers, welcoming changing requirements, frequent delivery, collaboration between business and development teams, and self-organizing teams. Extreme Programming (XP) is an agile process model that emphasizes planning with user stories, simple design, pair programming, unit testing, and frequent integration and testing.
Learn about Agile Methodology of Software Engineering and study concepts like What is Agile, Why Agile is there, Agile Principles, Agile Manifesto with Pros & Cons of it.
Presentation also include Agile Testing Methodology like Scrum, Crystal Methodologies, DSDM, Feature Driven Development, Lean Software Development & Extreme Programming.
If you watch this one please rate it and do share this presentation to others so then can easily learn more about the Agile Methodology.
This document discusses different process models used in software development. It describes the key phases and characteristics of several common process models including waterfall, prototyping, V-model, incremental, iterative, spiral and agile development models. The waterfall model involves sequential phases from requirements to maintenance without iteration. Prototyping allows for user feedback earlier. The V-model adds verification and validation phases. Incremental and iterative models divide the work into smaller chunks to allow for iteration and user feedback throughout development.
The document discusses software quality and defines key aspects:
- It explains the importance of software quality for users and developers.
- Qualities like correctness, reliability, efficiency are defined.
- Methods for measuring qualities like ISO 9126 standard are presented.
- Quality is important throughout the software development process.
- Both product quality and process quality need to be managed.
This Presentation will describe you,
01. What is software project management
02. The Role of Software Project Manager
03. Risk Management
04. People Management
not only these point you will have with example.
The Spiral Model is an iterative software development process that is used for large, complex projects where requirements are not fully known. It consists of loops called phases that each have four quadrants - identification, design, construction, and evaluation. This allows for risk analysis, prototyping, customer evaluation and feedback at each phase of development. The Spiral Model supports risk handling, changing requirements, and customer involvement throughout the life cycle, making it well-suited for complex projects, though it is more complex and expensive than other models.
Agile development focuses on effective communication, customer collaboration, and incremental delivery of working software. The key principles of agile development according to the Agile Alliance include satisfying customers, welcoming changing requirements, frequent delivery, collaboration between business and development teams, and self-organizing teams. Extreme Programming (XP) is an agile process model that emphasizes planning with user stories, simple design, pair programming, unit testing, and frequent integration and testing.
Learn about Agile Methodology of Software Engineering and study concepts like What is Agile, Why Agile is there, Agile Principles, Agile Manifesto with Pros & Cons of it.
Presentation also include Agile Testing Methodology like Scrum, Crystal Methodologies, DSDM, Feature Driven Development, Lean Software Development & Extreme Programming.
If you watch this one please rate it and do share this presentation to others so then can easily learn more about the Agile Methodology.
This document discusses different process models used in software development. It describes the key phases and characteristics of several common process models including waterfall, prototyping, V-model, incremental, iterative, spiral and agile development models. The waterfall model involves sequential phases from requirements to maintenance without iteration. Prototyping allows for user feedback earlier. The V-model adds verification and validation phases. Incremental and iterative models divide the work into smaller chunks to allow for iteration and user feedback throughout development.
The document discusses software quality and defines key aspects:
- It explains the importance of software quality for users and developers.
- Qualities like correctness, reliability, efficiency are defined.
- Methods for measuring qualities like ISO 9126 standard are presented.
- Quality is important throughout the software development process.
- Both product quality and process quality need to be managed.
This Presentation will describe you,
01. What is software project management
02. The Role of Software Project Manager
03. Risk Management
04. People Management
not only these point you will have with example.
The Spiral Model is an iterative software development process that is used for large, complex projects where requirements are not fully known. It consists of loops called phases that each have four quadrants - identification, design, construction, and evaluation. This allows for risk analysis, prototyping, customer evaluation and feedback at each phase of development. The Spiral Model supports risk handling, changing requirements, and customer involvement throughout the life cycle, making it well-suited for complex projects, though it is more complex and expensive than other models.
This document provides an overview of advanced software engineering and software process improvement (SPI). It discusses SPI frameworks like the Capability Maturity Model (CMM) and defines what SPI entails. The document outlines the five activities in the SPI process: assessment and gap analysis, education and training, selection and justification, installation/migration, and evaluation. It also discusses SPI risks, success factors, maturity models, and returns on investment. Finally, it covers the People CMM and trends toward more agile SPI approaches.
The document provides an overview of the Capability Maturity Model Integration (CMMI) framework. CMMI is an industry standard for improving product quality and development processes. It consists of best practices for systems engineering, software engineering, integrated product and process development, and supplier sourcing. CMMI models an organization's processes at five maturity levels from initial to optimizing. Higher levels indicate more disciplined, defined, and quantitatively managed processes. The document outlines the CMMI components and structure, describes each maturity level and associated process areas, and discusses tips for successful CMMI implementation.
The document discusses component-based software engineering and defines a software component. A component is a modular building block defined by interfaces that can be independently deployed. Components are standardized, independent, composable, deployable, and documented. They communicate through interfaces and are designed to achieve reusability. The document outlines characteristics of components and discusses different views of components, including object-oriented, conventional, and process-related views. It also covers topics like component-level design principles, packaging, cohesion, and coupling.
The document discusses various software project size estimation metrics. It describes the limitations of lines of code (LOC) counting, such as variability due to coding style and not accounting for non-coding effort. Function point analysis and feature point analysis are presented as alternatives that overcome some LOC limitations by basing size on software features rather than lines. The key steps of function point analysis involve counting types of inputs, outputs, inquiries and other parameters to calculate unadjusted function points which are then adjusted based on technical complexity factors. While more accurate than LOC, function point analysis is still subjective based on how parameters are defined and counted.
Capability maturity model cmm lecture 8Abdul Basit
The document discusses the Capability Maturity Model (CMM) which focuses on an organization's ability to consistently produce high-quality software products. It defines key terms like software process, maturity, and institutionalization. The CMM has five maturity levels from Initial to Optimizing. Each level focuses on key process areas and achieving process capability goals through defined implementation and infrastructure activities. The key process areas indicate what an organization must address to improve at each level.
The document contains slides from a lecture on software engineering. It discusses definitions of software and software engineering, different types of software applications, characteristics of web applications, and general principles of software engineering practice. The slides are copyrighted and intended for educational use as supplementary material for a textbook on software engineering.
This ppt covers the following
A strategic approach to testing
Test strategies for conventional software
Test strategies for object-oriented software
Validation testing
System testing
The art of debugging
Introduction to Software Project ManagementReetesh Gupta
This document provides an introduction to software project management. It defines what a project and software project management are, and discusses the key characteristics and phases of projects. Software project management aims to deliver software on time, within budget and meeting requirements. It also discusses challenges that can occur in software projects related to people, processes, products and technology. Effective project management focuses on planning, organizing, monitoring and controlling the project work.
Evolutionary models are iterative and incremental software development approaches that combine iterative and incremental processes. There are two main types: prototyping and spiral models. The prototyping model develops prototypes that are tested and refined based on customer feedback until requirements are met, while the spiral model proceeds through multiple loops or phases of planning, risk analysis, engineering, and evaluation. Both approaches allow requirements to evolve through development and support risk handling.
Project control and process instrumentationKuppusamy P
The document discusses project control and process instrumentation for software development projects. It describes 7 core metrics that can be used to measure: 1) management indicators like work progress, budget, and staffing, and 2) quality indicators like change activity, breakage, rework, and defects over time. These metrics provide objective assessments of progress, quality, and estimates. The document also discusses automating metric collection and displaying metrics through a software project control panel to provide visibility into the project.
Software metrics can be used to measure various attributes of software products and processes. There are direct metrics that immediately measure attributes like lines of code and defects, and indirect metrics that measure less tangible aspects like functionality and reliability. Metrics are classified as product metrics, which measure attributes of the software product, and process metrics, which measure the software development process. Project metrics are used tactically within a project to track status, risks, and quality, while process metrics are used strategically for long-term process improvement. Common software quality attributes that can be measured include correctness, maintainability, integrity, and usability.
This document discusses software process models. It defines a software process as a framework for activities required to build high-quality software. A process model describes the phases in a product's lifetime from initial idea to final use. The document then describes a generic process model with five framework activities - communication, planning, modeling, construction, and deployment. It provides an example of identifying task sets for different sized projects. Finally, it discusses the waterfall process model as the first published model, outlining its sequential phases and problems with being rarely linear and requiring all requirements up front.
The document discusses several key challenges in software engineering (SE). It notes that SE approaches must address issues of scale, productivity, and quality. Regarding scale, it states that SE methods must be scalable for problems of different sizes, from small to very large, requiring both engineering and project management techniques to be formalized for large problems. Productivity is important to control costs and schedule, and SE aims to deliver high productivity. Quality is also a major goal, involving attributes like functionality, reliability, usability, efficiency and maintainability. Reliability is often seen as the main quality criterion and is approximated by measuring defects. Addressing these challenges of scale, productivity and quality drives the selection of SE approaches.
The document provides an overview of the Software Engineering course for the second semester of the second year (B.Tech IT/II Sem-II). It includes details about the term, text books, unit syllabus, index of topics, and slides covering introductions to software engineering, the changing nature of software, software myths, generic views of process, the Capability Maturity Model Integration and personal and team software processes.
The document discusses software process models and characteristics. It describes the waterfall model as one of the first process development models, consisting of linear sequential phases from requirements to deployment with no feedback. The V-model is presented as a variation that uses unit and integration testing to verify design and acceptance testing to validate requirements. Key advantages of the waterfall model include its structure and management control, while disadvantages are the upfront requirements and lack of iterations. Prototyping is also briefly mentioned.
UNIT IV
PROJECT MANAGEMENT AND CONTROL
Framework for Management and control – Collection of data Project termination – Visualizing progress – Cost monitoring – Earned Value Analysis- Project tracking – Change control- Software Configuration Management – Managing contracts – Contract Management.
Software engineering a practitioners approach 8th edition pressman solutions ...Drusilla918
Full clear download( no error formatting) at: https://goo.gl/XmRyGP
software engineering a practitioner's approach 8th edition pdf free download
software engineering a practitioner's approach 8th edition ppt
software engineering a practitioner's approach 6th edition pdf
software engineering pressman 9th edition pdf
software engineering a practitioner's approach 9th edition
software engineering a practitioner's approach 9th edition pdf
software engineering a practitioner's approach 7th edition solution manual pdf
roger s. pressman
This document provides an overview of process models and agile development approaches. It discusses the Unified Process (UP) and its phases including inception, elaboration, and more. Agile methods like Scrum and Extreme Programming (XP) are also summarized. Scrum uses sprints, daily stand-ups, sprint reviews and retrospectives. XP practices pair programming, test-driven development, and frequent small releases. The document emphasizes that agile prioritizes individuals, working software, customer collaboration and responding to change over processes and tools.
Crystal Clear is an agile software development methodology created by Alistair Cockburn. It focuses on 7 properties: frequent delivery, reflective improvement, osmotic communication, personal safety, focus, easy access to expert users, and an automated testing environment. The development process in Crystal Clear involves several cycles including the project cycle, delivery cycle, iteration cycle, daily cycle, integration cycle, and development episode. It emphasizes frequent delivery to users, reflection and improvement, collaboration through open communication, and an environment that allows developers to focus on their work.
This document provides an overview of advanced software engineering and software process improvement (SPI). It discusses SPI frameworks like the Capability Maturity Model (CMM) and defines what SPI entails. The document outlines the five activities in the SPI process: assessment and gap analysis, education and training, selection and justification, installation/migration, and evaluation. It also discusses SPI risks, success factors, maturity models, and returns on investment. Finally, it covers the People CMM and trends toward more agile SPI approaches.
The document provides an overview of the Capability Maturity Model Integration (CMMI) framework. CMMI is an industry standard for improving product quality and development processes. It consists of best practices for systems engineering, software engineering, integrated product and process development, and supplier sourcing. CMMI models an organization's processes at five maturity levels from initial to optimizing. Higher levels indicate more disciplined, defined, and quantitatively managed processes. The document outlines the CMMI components and structure, describes each maturity level and associated process areas, and discusses tips for successful CMMI implementation.
The document discusses component-based software engineering and defines a software component. A component is a modular building block defined by interfaces that can be independently deployed. Components are standardized, independent, composable, deployable, and documented. They communicate through interfaces and are designed to achieve reusability. The document outlines characteristics of components and discusses different views of components, including object-oriented, conventional, and process-related views. It also covers topics like component-level design principles, packaging, cohesion, and coupling.
The document discusses various software project size estimation metrics. It describes the limitations of lines of code (LOC) counting, such as variability due to coding style and not accounting for non-coding effort. Function point analysis and feature point analysis are presented as alternatives that overcome some LOC limitations by basing size on software features rather than lines. The key steps of function point analysis involve counting types of inputs, outputs, inquiries and other parameters to calculate unadjusted function points which are then adjusted based on technical complexity factors. While more accurate than LOC, function point analysis is still subjective based on how parameters are defined and counted.
Capability maturity model cmm lecture 8Abdul Basit
The document discusses the Capability Maturity Model (CMM) which focuses on an organization's ability to consistently produce high-quality software products. It defines key terms like software process, maturity, and institutionalization. The CMM has five maturity levels from Initial to Optimizing. Each level focuses on key process areas and achieving process capability goals through defined implementation and infrastructure activities. The key process areas indicate what an organization must address to improve at each level.
The document contains slides from a lecture on software engineering. It discusses definitions of software and software engineering, different types of software applications, characteristics of web applications, and general principles of software engineering practice. The slides are copyrighted and intended for educational use as supplementary material for a textbook on software engineering.
This ppt covers the following
A strategic approach to testing
Test strategies for conventional software
Test strategies for object-oriented software
Validation testing
System testing
The art of debugging
Introduction to Software Project ManagementReetesh Gupta
This document provides an introduction to software project management. It defines what a project and software project management are, and discusses the key characteristics and phases of projects. Software project management aims to deliver software on time, within budget and meeting requirements. It also discusses challenges that can occur in software projects related to people, processes, products and technology. Effective project management focuses on planning, organizing, monitoring and controlling the project work.
Evolutionary models are iterative and incremental software development approaches that combine iterative and incremental processes. There are two main types: prototyping and spiral models. The prototyping model develops prototypes that are tested and refined based on customer feedback until requirements are met, while the spiral model proceeds through multiple loops or phases of planning, risk analysis, engineering, and evaluation. Both approaches allow requirements to evolve through development and support risk handling.
Project control and process instrumentationKuppusamy P
The document discusses project control and process instrumentation for software development projects. It describes 7 core metrics that can be used to measure: 1) management indicators like work progress, budget, and staffing, and 2) quality indicators like change activity, breakage, rework, and defects over time. These metrics provide objective assessments of progress, quality, and estimates. The document also discusses automating metric collection and displaying metrics through a software project control panel to provide visibility into the project.
Software metrics can be used to measure various attributes of software products and processes. There are direct metrics that immediately measure attributes like lines of code and defects, and indirect metrics that measure less tangible aspects like functionality and reliability. Metrics are classified as product metrics, which measure attributes of the software product, and process metrics, which measure the software development process. Project metrics are used tactically within a project to track status, risks, and quality, while process metrics are used strategically for long-term process improvement. Common software quality attributes that can be measured include correctness, maintainability, integrity, and usability.
This document discusses software process models. It defines a software process as a framework for activities required to build high-quality software. A process model describes the phases in a product's lifetime from initial idea to final use. The document then describes a generic process model with five framework activities - communication, planning, modeling, construction, and deployment. It provides an example of identifying task sets for different sized projects. Finally, it discusses the waterfall process model as the first published model, outlining its sequential phases and problems with being rarely linear and requiring all requirements up front.
The document discusses several key challenges in software engineering (SE). It notes that SE approaches must address issues of scale, productivity, and quality. Regarding scale, it states that SE methods must be scalable for problems of different sizes, from small to very large, requiring both engineering and project management techniques to be formalized for large problems. Productivity is important to control costs and schedule, and SE aims to deliver high productivity. Quality is also a major goal, involving attributes like functionality, reliability, usability, efficiency and maintainability. Reliability is often seen as the main quality criterion and is approximated by measuring defects. Addressing these challenges of scale, productivity and quality drives the selection of SE approaches.
The document provides an overview of the Software Engineering course for the second semester of the second year (B.Tech IT/II Sem-II). It includes details about the term, text books, unit syllabus, index of topics, and slides covering introductions to software engineering, the changing nature of software, software myths, generic views of process, the Capability Maturity Model Integration and personal and team software processes.
The document discusses software process models and characteristics. It describes the waterfall model as one of the first process development models, consisting of linear sequential phases from requirements to deployment with no feedback. The V-model is presented as a variation that uses unit and integration testing to verify design and acceptance testing to validate requirements. Key advantages of the waterfall model include its structure and management control, while disadvantages are the upfront requirements and lack of iterations. Prototyping is also briefly mentioned.
UNIT IV
PROJECT MANAGEMENT AND CONTROL
Framework for Management and control – Collection of data Project termination – Visualizing progress – Cost monitoring – Earned Value Analysis- Project tracking – Change control- Software Configuration Management – Managing contracts – Contract Management.
Software engineering a practitioners approach 8th edition pressman solutions ...Drusilla918
Full clear download( no error formatting) at: https://goo.gl/XmRyGP
software engineering a practitioner's approach 8th edition pdf free download
software engineering a practitioner's approach 8th edition ppt
software engineering a practitioner's approach 6th edition pdf
software engineering pressman 9th edition pdf
software engineering a practitioner's approach 9th edition
software engineering a practitioner's approach 9th edition pdf
software engineering a practitioner's approach 7th edition solution manual pdf
roger s. pressman
This document provides an overview of process models and agile development approaches. It discusses the Unified Process (UP) and its phases including inception, elaboration, and more. Agile methods like Scrum and Extreme Programming (XP) are also summarized. Scrum uses sprints, daily stand-ups, sprint reviews and retrospectives. XP practices pair programming, test-driven development, and frequent small releases. The document emphasizes that agile prioritizes individuals, working software, customer collaboration and responding to change over processes and tools.
Crystal Clear is an agile software development methodology created by Alistair Cockburn. It focuses on 7 properties: frequent delivery, reflective improvement, osmotic communication, personal safety, focus, easy access to expert users, and an automated testing environment. The development process in Crystal Clear involves several cycles including the project cycle, delivery cycle, iteration cycle, daily cycle, integration cycle, and development episode. It emphasizes frequent delivery to users, reflection and improvement, collaboration through open communication, and an environment that allows developers to focus on their work.
The document provides an overview of different categories of development methods including code and fix, serial, iterative, and agile approaches. It then discusses why an agile methodology would be suitable for the team described, which includes small teams without full-time roles like designers or testers. The document outlines several popular agile methodologies like Scrum, Extreme Programming (XP), Crystal, Dynamic Systems Development Method (DSDM), Lean, and Feature-Driven Development (FDD). It compares the characteristics, processes, artifacts, and ceremonies of Scrum and XP in more detail. Finally, it discusses how to implement Scrum for a specific project called Mercury Rod, including establishing roles, building a backlog, planning sprints,
This document provides an overview of agile methodology and several agile frameworks. It begins with a brief history of the traditional waterfall model and its limitations. It then introduces the agile manifesto and some core agile principles. Several agile frameworks are described at a high level, including scrum, kanban, extreme programming, and others. Key practices of scrum and extreme programming like iterations, user stories, stand-up meetings, and test-driven development are defined. The document aims to give the reader a broad understanding of agile concepts and some of the most commonly used agile frameworks and practices.
Agile software development focuses on iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams. It advocates adaptive planning, evolutionary development, early delivery, continuous improvement, and encourages rapid and flexible response to change. Key aspects include iterative delivery in short cycles, active user involvement, minimal documentation, pair programming, test-driven development, and continuous refactoring to improve design. Popular agile methods include extreme programming (XP), which emphasizes feedback and refactoring, and Scrum, which utilizes sprints for iterative delivery and emphasizes daily stand-ups and product backlogs.
The document provides an overview of the waterfall model and agile methodologies for software development projects. It discusses:
- The linear sequential phases of the waterfall model and when it is suitable.
- Issues with the waterfall model like inability to handle changes and lack of testing throughout.
- Benefits of agile like ability to adapt to changes, early delivery of working software, and improved success rates.
- Key aspects of the Scrum agile framework like sprints, daily stand-ups, and product backlogs.
- Differences in how development costs are treated as capital expenditures or operating expenses between waterfall, agile, and cloud-based models.
The document discusses key concepts in Agile and Scrum project management frameworks. It outlines some common misconceptions about Agile, describes Scrum roles and ceremonies like sprint planning and review meetings, and emphasizes that adopting Scrum requires changes to team dynamics, skills, and work habits.
Prototyping involves an iterative approach where initial prototypes are developed to help identify requirements, with feedback used to refine subsequent prototypes. Issues can arise if customers want to stop development after seeing a prototype or if implementation compromises are made to develop prototypes quickly. The spiral model similarly takes an iterative approach but incorporates risk assessment at each stage to determine if the project should continue. Agile methods like extreme programming (XP) emphasize customer involvement, frequent iterations, pair programming, and test-first development where automated tests are created and run regularly.
This document provides an overview of several agile software development methodologies:
- Extreme Programming (XP) focuses on incremental planning, small releases, simple design, test-first development, refactoring, pair programming, collective ownership, continuous integration, and sustainable pace.
- Adaptive Software Development is cyclical like evolutionary models and involves speculation, collaboration, and learning phases with short iterations.
- Lean development aims to maximize customer value while minimizing waste through practices like eliminating waste, amplifying learning, and continuous improvement.
software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.
The Many approaches and methodologies are available in the development of software with error free to its end user by fulfilling the values of stake-holders. Among the available methodologies Agile is a popular methodology which is introduced in 2001. Agile consists of various development processes such as Scrum, XP, Kanban, Lean and others. Among them Lean is one of the methodology in development of software domain which is adapted from Toyota Production System. This paper concentrates on how Lean sustains in the business stagnation because there exists some problems such as missing deadline, over development and ineffective management. Lean is having its own advantages and pitfalls. To overcome the pitfalls of Lean an adaptive approach is needed which may fit with existing industry standards.
This document discusses agile software development methods. It covers topics like extreme programming (XP), which takes an iterative approach with new versions built daily or weekly. XP emphasizes customer involvement, pair programming, collective code ownership, and test-driven development. The document also discusses Scrum, an agile project management framework that uses short "sprints" to iteratively develop software in increments. Each sprint involves selecting stories, implementing the code as a team, and then reviewing the completed increment with customers.
This document discusses agile software development methods. It covers topics like extreme programming (XP), which takes an iterative approach with new versions built daily or weekly. XP emphasizes customer involvement, pair programming, collective code ownership, and test-driven development. The document also discusses Scrum, an agile project management framework that uses short "sprints" to iteratively develop software in increments with daily stand-up meetings and sprint reviews. Both XP and Scrum value rapid feedback, collaboration, and responding quickly to changes over rigidly following a plan.
This document discusses agile software development methods. It covers topics like extreme programming (XP), which takes an iterative approach with new versions built daily or weekly. XP emphasizes customer involvement, pair programming, collective code ownership, and test-driven development. The document also discusses Scrum, an agile project management framework that uses short "sprints" to iteratively develop software in increments. At the end of each sprint, teams conduct a review and retrospect to improve their process. The key difference between plan-driven and agile methods is that the latter favors adaptive planning and rapid feedback over extensive pre-planning.
This document discusses agile software development methods. It covers topics like extreme programming (XP), which takes an iterative approach with new versions built daily or weekly. XP emphasizes customer involvement, pair programming, collective code ownership, and test-driven development. The document also discusses Scrum, an agile project management framework that uses short "sprints" to iteratively develop software in increments with daily stand-up meetings and sprint reviews. Both XP and Scrum value rapid feedback, collaboration, and responding quickly to changes over rigidly following a plan.
This document discusses agile software development methods. It covers topics like extreme programming (XP), which takes an iterative approach with new versions built daily or weekly. XP emphasizes customer involvement, pair programming, collective code ownership, and test-driven development. The document also discusses Scrum, an agile project management framework that uses short "sprints" to iteratively develop software in increments. At the end of each sprint, teams conduct a review and retrospect to improve their process. The key difference between plan-driven and agile methods is that the latter favors adaptive planning and rapid feedback over extensive pre-planning.
This document discusses agile software development methods. It covers topics like extreme programming (XP), which takes an iterative approach with new versions built daily or weekly. XP emphasizes customer involvement, pair programming, collective code ownership, and test-driven development. The document also discusses Scrum, an agile project management framework that uses short "sprints" to iteratively develop software in increments with daily stand-up meetings and sprint reviews. Both XP and Scrum value rapid feedback, collaboration, and responding quickly to changes over rigidly following a plan.
This document provides an overview and summary of Steve Forte's half-day Agile seminar presented by SSW. The seminar covers topics including an introduction to Agile and Scrum, Agile estimation, Agile and offshore teams, and Agile tools. Attendees can ask questions throughout the interactive seminar.
A Pattern-Language-for-software-DevelopmentShiraz316
The document discusses the Scrum framework for agile software development. It notes that traditional defined process approaches make incorrect assumptions that requirements, solutions, developers, and environments can be fully defined and repeated. Scrum addresses this by dividing projects into short "Sprints" of fixed time periods, usually 1 month or less. Each Sprint pulls tasks from a prioritized backlog and aims to deliver working software. Daily Scrum meetings help teams self-organize and resolve issues. At the end of each Sprint, teams demonstrate progress to customers and prioritize new tasks for the next Sprint. By continually adapting requirements and quickly delivering working software, Scrum allows for the uncertainties of software development.
The document provides an introduction to agile software development processes. It discusses the waterfall model and iterative and incremental model. It then defines agile as a collection of iterative development methodologies that are lightweight and value individuals, interactions, working software, and responding to change. The document outlines agile principles and practices like user stories, story points, test-driven development, pair programming, daily stand-up meetings, story boards, burn down charts, continuous integration, and retrospectives. It concludes with feedback from an agile team noting benefits like earlier defect detection but also challenges in applying new techniques and lack of product management involvement.
Similar to Chapter 2 Time boxing & agile models (20)
The Science of Learning: implications for modern teachingDerek Wenmoth
Keynote presentation to the Educational Leaders hui Kōkiritia Marautanga held in Auckland on 26 June 2024. Provides a high level overview of the history and development of the science of learning, and implications for the design of learning in our modern schools and classrooms.
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 3)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
Lesson Outcomes:
- students will be able to identify and name various types of ornamental plants commonly used in landscaping and decoration, classifying them based on their characteristics such as foliage, flowering, and growth habits. They will understand the ecological, aesthetic, and economic benefits of ornamental plants, including their roles in improving air quality, providing habitats for wildlife, and enhancing the visual appeal of environments. Additionally, students will demonstrate knowledge of the basic requirements for growing ornamental plants, ensuring they can effectively cultivate and maintain these plants in various settings.
Get Success with the Latest UiPath UIPATH-ADPV1 Exam Dumps (V11.02) 2024yarusun
Are you worried about your preparation for the UiPath Power Platform Functional Consultant Certification Exam? You can come to DumpsBase to download the latest UiPath UIPATH-ADPV1 exam dumps (V11.02) to evaluate your preparation for the UIPATH-ADPV1 exam with the PDF format and testing engine software. The latest UiPath UIPATH-ADPV1 exam questions and answers go over every subject on the exam so you can easily understand them. You won't need to worry about passing the UIPATH-ADPV1 exam if you master all of these UiPath UIPATH-ADPV1 dumps (V11.02) of DumpsBase. #UIPATH-ADPV1 Dumps #UIPATH-ADPV1 #UIPATH-ADPV1 Exam Dumps
Artificial Intelligence (AI) has revolutionized the creation of images and videos, enabling the generation of highly realistic and imaginative visual content. Utilizing advanced techniques like Generative Adversarial Networks (GANs) and neural style transfer, AI can transform simple sketches into detailed artwork or blend various styles into unique visual masterpieces. GANs, in particular, function by pitting two neural networks against each other, resulting in the production of remarkably lifelike images. AI's ability to analyze and learn from vast datasets allows it to create visuals that not only mimic human creativity but also push the boundaries of artistic expression, making it a powerful tool in digital media and entertainment industries.
How to Create a Stage or a Pipeline in Odoo 17 CRMCeline George
Using CRM module, we can manage and keep track of all new leads and opportunities in one location. It helps to manage your sales pipeline with customizable stages. In this slide let’s discuss how to create a stage or pipeline inside the CRM module in odoo 17.
How to Create User Notification in Odoo 17Celine George
This slide will represent how to create user notification in Odoo 17. Odoo allows us to create and send custom notifications on some events or actions. We have different types of notification such as sticky notification, rainbow man effect, alert and raise exception warning or validation.
Cross-Cultural Leadership and CommunicationMattVassar1
Business is done in many different ways across the world. How you connect with colleagues and communicate feedback constructively differs tremendously depending on where a person comes from. Drawing on the culture map from the cultural anthropologist, Erin Meyer, this class discusses how best to manage effectively across the invisible lines of culture.
2. Sofware Process 2
Time boxing
Time boxing – fix an iteration duration, determine
specs. acc.
Development is done iteratively in fixed duration
time boxes
Each time box divided in fixed stages
Each stage approximately equal in duration
Each stage performs a clearly defined task that can
be done independently
Use pipelining concepts to execute iterations in
3. Sofware Process 3
Time Boxed Iterations
General iterative
development – fix the
functionality for each
iteration, then plan and
execute it
In time boxed
iterations – fix the
duration of iteration
and adjust the
functionality to fit in
◦ Completion time is fixed,
the functionality to be
delivered is flexible
4. Sofware Process 4
Example
An iteration with three stages – Analyis,
Build, Deploy
◦ These stages are appx. equal in many situations
◦ Can adjust durations by determining the
boundaries
◦ Can adjust duration by adjusting the team size
for each stage
There is a dedicated team for each stage
(A, B, and D)
When one stage team finishes, it hands
over the project to the next team -
Pipelining
6. Sofware Process 6
Pipelined Execution
AT starts executing it-1
AT finishes, hands over it-1 to BT,
starts executing it-2
AT finishes it-2, hands over to BT; BT
finishes it-1, hands over to DT; AT
starts it-3, BT starts it-2 (and DT, it-1)
…
7. Sofware Process 7
Time boxed Iteration usage
This itself very useful in many situations
Has predictable delivery times
Overall product release and marketing can be
better planned
Makes time a non-negotiable parameter and
helps focus attention on schedule
Prevents requirements bloating
Overall dev. time is still unchanged
8. Sofware Process 8
Timeboxing execution
First iteration finishes at time T
Second finishes at T+T/3; third at T+2 T/3,
and so on
In steady state, delivery every T/3 time
If T is 3 weeks, first delivery after 3 wks, 2nd
after 4 wks, 3rd after 5 wks,…
In linear execution, delivery times will be 3
wks, 6 wks, 9 wks,…
9. Sofware Process 9
Timeboxing execution
Duration of each iteration still the same
Total work done in a time box is also the same
Productivity of a time box is same
Yet, average cycle time or delivery time has
reduced to a third
10. Sofware Process 10
Team Size
In linear execution of iterations, the same
team performs all stages
If each stage has a team of S, in linear
execution the team size is S
In pipelined execution, the team size is
three times (one for each stage)
I.e. the total team size in time boxing is
larger; and this reduces cycle time
11. Sofware Process 11
Work Allocation of Teams
Requirements
Team
Requirements
Analysis for TB1
Requirements
Analysis for TB3
Requirements
Analysis for TB2
Requirements
Analysis for TB4
Build Team
Deployment
Team
Build for TB1 Build for TB2 Build for TB3
Deployment for TB1Deployment for TB2
Build for TB4
Deployment for TB3
Requirements
Team
Requirements
Analysis for TB1
Requirements
Analysis for TB3
Requirements
Analysis for TB2
Requirements
Analysis for TB4
Build Team
Deployment
Team
Build for TB1 Build for TB2 Build for TB3
Deployment for TB1Deployment for TB2
Build for TB4
Deployment for TB3
12. Sofware Process 12
Team Size
Merely by increasing the team size we
cannot reduce cycle time - Brook’s law
Time boxing allows structured way to add
manpower to reduce cycle time
Note that we cannot change the time of an
iteration – Brook’s law still holds
Work allocation different to allow larger
team to function properly
13. Sofware Process 13
Timeboxing
Advantages: Shortened delivery times,
iterative, distributed execution
Disadvantages: Larger teams, proj. mgmt
is harder, high synchronization needed, CM
is harder
Applicability: When short delivery times v.
imp.; architecture is stable; flexibility in
feature grouping
14. Agile Models
Iterative + incremental process
Focus -> flexibility in producing software quickly and
capably
Agile:
◦ break the product into small incremental builds.
◦ these builds are provided in iterations.
◦ each iteration typically lasts from about one to three
weeks
◦ At the end of the iteration, a working product is
displayed to the customer and important
stakeholders
15.
16. Following are the Agile manifesto principles:
◦ Value individuals and interactions over process
and tools
◦ Prefer to invest time in producing working
software rather than in producing comprehensive
documentation
◦ Focus on continuous customer collaboration to
get proper product requirements.
◦ Responding to change rather than on creating a
plan and then following it
17. Agility Principles
1) Highest priority is to satisfy the customer through early
and continuous delivery of valuable software.
2) Welcome changing requirements, even late in
development.
3) Deliver working software frequently, from a couple of
weeks to months
4) Business people and developers must work together
daily throughout the project.
5) Build projects around motivated individuals. Give them
the environment and support they need, and trust
them to get the job done.
6) The most efficient and effective method of conveying
information to and within a development team is face-
to-face conversation.
18. 7) Working software is the primary measure of
progress.
8) Agile processes promote sustainable development.
The sponsors, developers, and users should be
able to maintain a constant pace indefinitely.
9) Continuous attention to technical excellence and
good design enhances agility
10) Simplicity–the art of maximizing the amount of
work not done–is essential.
11) The best architectures, requirements, and designs
emerge from self-organizing teams
12) At regular intervals, the team reflects on how to
become more effective, then tunes and adjusts its
behavior accordingly.
19. THE POLITICS OF AGILE DEVELOPMENT
Jim Highsmith states “Traditional methodologists
are a bunch of stick-in-the-muds who’d rather
produce flawless documentation than a working
system that meets business needs”.
As a counterpart he states “Light-weight, ‘agile’
methodologists are a bunch of glorified hackers
who are going to be in for a heck of a surprise
when they try to scale up their toys into enterprise-
wide software”
Customer Interaction (backbone), Open
communication with minimum documentation -
Agile methodology
20. Agile Vs Traditional SDLC
Models
Agile is based on the adaptive software development
methods
Traditional SDLC models like the waterfall model is based on
a predictive approach.
Predictive methods depend on the requirement analysis
and planning done in the beginning of cycle with strict
change management
In Adaptive approach, feature driven development and the
team adapts to the changing product requirements
dynamically.
21. Human Factors
Some of fundamental characteristics and skills that will facilitate the
implementation of agile practices at its core.
1) Competency: The staff should be competent in knowing
software and the technologies
2) Collaboration:
◦ Ability to work in a team
◦ Cooperate among themselves involved in project
3) Focus:
◦ Common goal:
“Deliver customer an increment of working software in
agreed time”
◦ Continuous adaptations, always improving the process as
needed.
22. 4) Decision making:
◦ Development team should have freedom, in technical
matters and project.
◦ Company can suggest good practice, but in the end is
the staff (self-organizing) which will adopt the methods or
processes that you think best.
◦ Development team must learn to deal with conflicting
situations, ambiguity and frequent changes, which will
facilitate the continual improvement process.
23. 4) Trust and respect:
◦ Team must be consistent
◦ Team demonstrate trust and respect needed to make a
strong team.
◦ Main Objective: Make the team strong enough that the
whole is greater than the sum of its parts.
5) Self organization:
◦ Self organized Team to perform the work.
◦ Continuous evaluation for process improvement
◦ Self organization has technical benefits : Team selects
how much work believed to be capable of performing the
iteration and commits.
24. There Is Nothing Noble In Being Superior
To Your Fellow Man; True Nobility Is Being
Superior To Your Former Self.
25. Some Agile Methods
Rapid Application Development (RAD)
Extreme Programming (XP)
Rational Unify Process (RUP)
Adaptive Software Development (ASD)
Feature Driven Development (FDD)
Crystal Clear
Incremental SDLC
Scrum
Dynamic Software Development Method (DSDM)
26. Sofware Process 26
EXTREME PROGRAMMING (XP)
eXtreme Programming (XP) is one of the most popular
An XP project starts with user stories, which are short description
of user needs
◦ Details are not included
◦ User stories written on a separate card
Team estimates time to implement a user story – Rough Estimates
Release planning is done
◦ Defines which stories are to be built in which release, & release
dates
◦ Encourages Frequent and small releases
◦ Acceptance tests built from user stories; used to test before
release
◦ Bugs found in AT are fixed in next release
28. Sofware Process 28
Overall Process
Development done in iterations of a few
weeks each
◦ Iteration starts with planning, in which stories to
be implemented are selected – high risk high
value are chosen first
◦ Details of stories obtained during the
development are implemented
◦ Failed AT of previous iteration are also fixed
29. Sofware Process 29
XP - Summary
Well suited for situations where volume and
pace of requirements is high
Customer is willing to engage heavily with
the team
The team is collocated and is not too large
(less than 20 or so)
Requires strong capability in team
members
30. Prototyping + Iterative development with no specific
planning
Focus:
◦ Gather customer requirements
◦ Early testing of the prototypes by the customer using iterative
concept
◦ Reuse of the existing prototypes (components)
◦ Continuous integration and rapid delivery
No detailed preplanning - easier to incorporate the changes
Team comprises of developers, domain experts, customer
representatives and other IT resources
Rapid Application Model (RAD)
31.
32. RAD Phases
Requirements planning phase
◦ Structured discussion of business problems
◦ Does System planning and analysis
◦ Users, managers, and IT staff members discuss and
agree on business needs, project scope, constraints,
and system requirements.
◦ It ends when the team agrees on the key issues and
obtains management authorization to continue
33. User description phase
◦ automated tools capture information from users
◦ Users interact with systems analysts and develop models
and prototypes that represent all system processes,
inputs, and outputs.
◦ Use tools & techniques to translate user needs into
working models.
◦ Continuous interactive process to understand, modify,
and eventually approve a working model.
34. Construction phase
◦ Uses productivity tools, such as code generators,
screen generators, etc. inside a time-box. (“Do
until done”)
◦ Users continue to participate and suggest
changes or improvements
◦ Tasks are programming and application
development, coding, unit-integration, and
system testing.
35. Cutover phase
◦ System installation, user acceptance testing and
user training
◦ Resembles the final tasks
◦ New system is built, delivered, and placed in
operation
◦ Tasks are data conversion, full-scale testing,
system changeover, user training.
36. RAD Strengths
Changing requirements can be accommodated.
Progress can be measured.
Iteration time can be short with use of powerful
RAD tools.
Productivity with fewer people in a short time.
Reduced development time.
Increases reusability of components.
Quick initial reviews occur.
Encourages customer feedback.
Integration from very beginning solves a lot of
integration issues.
37. RAD Weaknesses
Dependency on technically strong team members for
identifying business requirements.
Only system that can be modularized can be built using RAD.
Requires highly skilled developers/designers.
High dependency on modeling skills.
Inapplicable to cheaper projects as cost of modeling and
automated code generation is very high.
Management complexity is more.
Suitable for systems that are component based and scalable.
Requires user involvement throughout the life cycle.
Suitable for project requiring shorter development times.
38. When to use RAD
Reasonably well-known requirements
User involved throughout the life cycle
Project can be time-boxed
Functionality delivered in increments
High performance not required
Low technical risks
System can be modularized
39. Sofware Process 39
Rational Unified
Process(RUP)
Iterative model
Software development is divided into cycles, each
cycle delivering a fully working system
Each cycle executed as separate project
Execution of a cycle is broken into four consecutive
phases, each phase ending with a milestone
achievement
40. Sofware Process 40
Phases in a Project
◦ Inception phase: ends with Lifecycle Objectives
milestone; vision and high level capability of
system defined
◦ Elaboration phase: Lifecycle architecture
milestone; most requirements defined and
architecture designed
◦ Construction phase: Initial operational
capability milestone
◦ Transition phase: Product release; transition
product from development to production
42. Sofware Process 42
Execution of phases
Each phase itself can be done in multiple
iterations, each iteration having an
external/internal customer
Generally construction has multiple
iterations; elaboration can also be
meaningfully done in multiple iterations
43. Advantages of Agile Model
Realistic approach
Promotes teamwork and cross training
Flexibility to developers
Functionality can be developed rapidly and
demonstrated
Resource requirements are minimum.
Suitable for fixed or changing requirements
Delivers early partial working solutions
Good model for environments that change steadily
Minimal rules, documentation easily employed
Enables concurrent development and delivery within an
overall planned context.
Little or no planning required
Easy to manage
44. Disadvantages of Agile Model
Not suitable for handling complex dependencies.
More risk of sustainability, maintainability and extensibility.
Strict delivery management
Depends heavily on customer interaction, so if customer is
not clear, team can be driven in the wrong direction.
High individual dependency, since there is minimum
documentation generated.
Transfer of technology to new team members may be quite
challenging due to lack of documentation.
45. Sofware Process 45
Summary
Process is a means to achieve project objectives of high
QP
Process models define generic process, which can form
basis of project process
Process typically has stages, each stage focusing on an
identifiable task
Many models for development process have been
proposed
Model should be selected based on the nature of the
problem
Editor's Notes
imeboxing is a planning technique common in planning projects (typically for software development), where the schedule is divided into a number of separate time periods (timeboxes, normally two to six weeks long), with each part having its own deliverables, deadline and budget. Timeboxing is a core aspect of rapid application development (RAD) software development processes such as dynamic systems development method (DSDM) and agile software development.
Timeboxes are used as a form of risk management, especially for tasks that may easily extend past their deadlines. The end date (deadline) is one of the primary drivers in the planning and should not be changed as it is usually linked to a delivery date of the product. If the team exceeds the deadline, the team failed in proper planning and / or effective execution of the plan. This can be the result of: the wrong people on the wrong job (lack of communication between teams, lack of experience, lack of commitment / drive / motivation, lack of speed) or underestimation of the (complexity of the) requirements.
When the team exceeds the deadline, the following actions might be taken after conferring with the Client:
Dropping requirements of lower impact (the ones that will not be directly missed by the user)
Working overtime to compensate for the time lost
Moving the deadline