Socio-technical system: Essential characteristics of socio technical systems,
Emergent System Properties, Systems Engineering, Components of system such 9
as organization, people and computers.
Critical system: Types of critical system, A simple safety critical system, Availability and Reliability, Safety and Security of Software systems.
Requirements Engineering Processes: Feasibility study, Requirements elicitation and analysis, Requirements Validations.
System Models: Models and its types, Context Models, Behavioural Models,
Data Models, Object Models, Structured Methods.
This document summarizes key topics from a lecture on security engineering:
1. It discusses security engineering and management, risk assessment, and designing systems for security. Application security focuses on design while infrastructure security is a management problem.
2. It outlines guidelines for secure system design including basing decisions on security policies, avoiding single points of failure, balancing security and usability, validating all inputs, and designing for deployment and recoverability.
3. It also covers risk management, assessing threats, and designing architectures with layered protection and distributed assets to minimize the effects of attacks.
Ian Sommerville, Software Engineering, 9th Edition Ch 4Mohammed Romi
The document discusses requirements engineering and summarizes key topics covered in Chapter 4, including:
- The importance of specifying both functional and non-functional requirements. Non-functional requirements place constraints on system functions and development process.
- The software requirements specification document defines what the system must do and includes both user and system requirements. It should not describe how the system will be implemented.
- Requirements engineering involves eliciting, analyzing, validating and managing requirements throughout the development lifecycle. Precise, complete and consistent requirements are important for development.
This document provides an overview of key topics in distributed software engineering. It discusses distributed systems issues, architectural patterns for distributed systems like client-server and peer-to-peer, and software as a service. Some important considerations for designing distributed systems include transparency, openness, scalability, security, and failure management. Middleware helps manage communication and interoperability between diverse components in a distributed system.
The document provides an introduction to requirements engineering and system requirements. It discusses the importance of requirements engineering in the broader systems engineering process. Requirements engineering involves developing requirements documents that define what a system must do and its constraints. Key challenges include ensuring requirements accurately reflect customer needs and avoiding inconsistencies or misunderstandings.
The document discusses the design and implementation process in software engineering. It covers topics like using the Unified Modeling Language (UML) for object-oriented design, design patterns, and implementation issues. It then discusses the design process, including identifying system contexts and interactions, architectural design, identifying object classes, and creating design models like subsystem, sequence, and state diagrams. The example of designing a weather station system is used to illustrate these design concepts and activities.
Static analysis, reliability testing, and security testing are techniques for validating critical systems. Additional validation processes are required for critical systems due to the high costs and consequences of failure. Validation costs for critical systems are significantly higher than for non-critical systems, typically taking up more than 50% of total development costs. The outcome of the validation process is evidence that demonstrates the system's level of dependability.
This document discusses sociotechnical systems and systems engineering. It defines sociotechnical systems as systems that include both technical systems (e.g. hardware and software) as well as operational processes and people. Sociotechnical systems have emergent properties that depend on the interactions between system components. They are also non-deterministic since human behavior introduces unpredictability. Developing sociotechnical systems requires an interdisciplinary approach involving areas like software engineering, organizational design, and human factors.
This document summarizes key topics from a lecture on security engineering:
1. It discusses security engineering and management, risk assessment, and designing systems for security. Application security focuses on design while infrastructure security is a management problem.
2. It outlines guidelines for secure system design including basing decisions on security policies, avoiding single points of failure, balancing security and usability, validating all inputs, and designing for deployment and recoverability.
3. It also covers risk management, assessing threats, and designing architectures with layered protection and distributed assets to minimize the effects of attacks.
Ian Sommerville, Software Engineering, 9th Edition Ch 4Mohammed Romi
The document discusses requirements engineering and summarizes key topics covered in Chapter 4, including:
- The importance of specifying both functional and non-functional requirements. Non-functional requirements place constraints on system functions and development process.
- The software requirements specification document defines what the system must do and includes both user and system requirements. It should not describe how the system will be implemented.
- Requirements engineering involves eliciting, analyzing, validating and managing requirements throughout the development lifecycle. Precise, complete and consistent requirements are important for development.
This document provides an overview of key topics in distributed software engineering. It discusses distributed systems issues, architectural patterns for distributed systems like client-server and peer-to-peer, and software as a service. Some important considerations for designing distributed systems include transparency, openness, scalability, security, and failure management. Middleware helps manage communication and interoperability between diverse components in a distributed system.
The document provides an introduction to requirements engineering and system requirements. It discusses the importance of requirements engineering in the broader systems engineering process. Requirements engineering involves developing requirements documents that define what a system must do and its constraints. Key challenges include ensuring requirements accurately reflect customer needs and avoiding inconsistencies or misunderstandings.
The document discusses the design and implementation process in software engineering. It covers topics like using the Unified Modeling Language (UML) for object-oriented design, design patterns, and implementation issues. It then discusses the design process, including identifying system contexts and interactions, architectural design, identifying object classes, and creating design models like subsystem, sequence, and state diagrams. The example of designing a weather station system is used to illustrate these design concepts and activities.
Static analysis, reliability testing, and security testing are techniques for validating critical systems. Additional validation processes are required for critical systems due to the high costs and consequences of failure. Validation costs for critical systems are significantly higher than for non-critical systems, typically taking up more than 50% of total development costs. The outcome of the validation process is evidence that demonstrates the system's level of dependability.
This document discusses sociotechnical systems and systems engineering. It defines sociotechnical systems as systems that include both technical systems (e.g. hardware and software) as well as operational processes and people. Sociotechnical systems have emergent properties that depend on the interactions between system components. They are also non-deterministic since human behavior introduces unpredictability. Developing sociotechnical systems requires an interdisciplinary approach involving areas like software engineering, organizational design, and human factors.
The document discusses various aspects of program security including types of flaws, malicious code, and controls against threats. It describes different types of flaws such as buffer overflows, incomplete mediation, and time-of-check to time-of-use errors. Malicious code like viruses, trojan horses, and worms are also explained. Controls during software development include following principles of modularity, encapsulation, and information hiding. Techniques like code reviews and testing aim to identify and fix flaws to enhance program security.
The document discusses software processes and activities. It describes common process models like waterfall, incremental development, and configuration management. The key activities involved in most processes are specification, development, validation, and evolution. Specification defines system requirements while development includes design, implementation, and debugging. Validation ensures the system meets requirements through testing. Processes also evolve to adapt to changing needs.
The document discusses socio-technical systems and their key differences from technical computer systems. Socio-technical systems include technical, organizational and human elements. Emergent properties like reliability depend on complex interactions between system components and are difficult to predict. Systems engineering aims to design socio-technical systems to meet requirements while accounting for organizational factors. Legacy systems also present challenges due to their critical role and difficulty evolving over time.
Unit 2-software development process notes arvind pandey
Critical systems must be dependable to avoid catastrophic failures. Dependability encompasses availability, reliability, safety, and security. Availability refers to a system's ability to deliver services when requested, while reliability means delivering services correctly. Safety ensures excessive errors do not occur, as even one failure could endanger life. Development methods for critical systems aim to formally prove correctness due to high failure costs. An insulin pump example demonstrated how software controls a medical device, requiring stringent dependability to safely regulate insulin doses.
The document provides an overview of software engineering, discussing what it is, why it is important, and key concepts like the software development lifecycle, processes, and models. It introduces software engineering as a way to build software in a controlled, predictable manner by giving control over functionality, quality, and resources. It also summarizes several software development process models like waterfall, evolutionary development, and spiral.
Unit 1-overview of software engineering arvind pandey
This document discusses key concepts in software engineering. It begins with definitions of software and software engineering. It then covers differences between software engineering and computer science/system engineering. Software processes and models are explained. Costs, methods, CASE tools, attributes of good software and challenges in the field are summarized. The document also discusses professional and ethical responsibilities of software engineers, including issues like confidentiality, competence, intellectual property and computer misuse. Finally, it outlines the eight principles of the ACM/IEEE Code of Ethics for software engineers.
Covers security and privacy issues for software product developers including attacks and defenses, encryption, authentication, authorisation and data protection
SE2_Lec 23_Introduction to Cloud ComputingAmr E. Mohamed
Cloud computing provides on-demand access to shared computing resources like networks, servers, storage, applications and services that can be rapidly provisioned with minimal management effort. Key characteristics of cloud computing include rapid elasticity, broad network access, resource pooling, measured service and self-service provisioning. Cloud computing offers benefits like reduced costs, increased scalability and flexibility. There are different types of cloud services and deployment models that organizations can leverage for different needs. While cloud computing provides many opportunities, there are also challenges to consider from both the consumer and provider perspectives related to security, performance and standardization.
Ian Sommerville, Software Engineering, 9th Edition Ch1Mohammed Romi
The document provides an introduction to software engineering concepts. It discusses what software engineering is, the importance of ethics in software development, and introduces three case studies that will be used as examples throughout the book. Specifically:
[1] It defines software engineering as an engineering discipline concerned with all aspects of software production. Professional and ethical practices are important.
[2] It discusses software engineering ethics and introduces the ACM/IEEE code of ethics for software engineers.
[3] It provides an overview of three case studies that will be referenced in later chapters: an insulin pump system, a patient management system, and a weather station system.
This document discusses software processes and models. It covers the following key points:
1. Software processes involve activities like specification, design, implementation, validation and evolution to develop software systems. Common process models include waterfall, incremental development and reuse-oriented development.
2. Processes need to cope with inevitable changes. This can involve prototyping to avoid rework or using incremental development and delivery to more easily accommodate changes.
3. The Rational Unified Process is a modern process model with phases for inception, elaboration, construction and transition. It advocates iterative development and managing requirements and quality.
This document provides an overview of software reuse techniques discussed in Chapter 16, including:
1) Application frameworks which provide reusable skeleton designs through abstract and concrete classes;
2) Software product lines which allow generic applications to be adapted through configuration, component selection, and specialization for different requirements;
3) COTS (commercial off-the-shelf) product reuse where pre-existing software systems can be customized through deployment configuration without changing source code.
Ian Sommerville, Software Engineering, 9th Edition Ch2Mohammed Romi
This document summarizes key aspects of software processes and models. It discusses the basic activities involved in software development like specification, design, implementation, validation and evolution. It describes process models like waterfall, incremental development and reuse-oriented processes. The waterfall model involves sequential phases while incremental development interleaves activities. Validation includes testing stages from unit to system level. The document also covers designing for change and evolution.
- Traditionally, separate teams handled software development, release, and support, which caused delays. The DevOps approach combines these roles into a single multi-skilled team.
- Three factors drove DevOps adoption: Agile reduced development time but introduced bottlenecks; Amazon improved reliability with single teams; software could be released as a service.
- DevOps benefits include faster deployment, reduced risk, and faster repair through collaboration between development and operations teams.
This document provides an overview of embedded systems and real-time systems. It discusses topics such as embedded system design, architectural patterns, timing analysis, real-time operating systems, and reactive systems. Key aspects of embedded systems include their need to respond to external events in real-time, their use of cooperating processes controlled by a real-time executive, and constraints related to hardware interaction, safety, and reliability.
It's about software engineering diversity. To build a software at first we fixed our requirements and according to our requirements we have to choose perfect software design and implementation techniques. For different software we have to select different kinds of techniques.
The document discusses the process for selecting computer hardware, software, and vendors for a business system. It outlines several key steps: defining requirements, specifying the problem size, assessing in-house competence, developing a timeline, considering hardware and software as a package, forming a project team, performing requirement analysis, specifying the system, evaluating and validating options, and selecting a vendor. It also discusses criteria for evaluating software like reliability, functionality, capacity, flexibility, usability, security, performance, serviceability, ownership, and minimal costs. The selection process is viewed as a critical project to ensure suitable options are chosen.
The document summarizes topics related to real-time software engineering including embedded system design, architectural patterns for real-time software, timing analysis, and real-time operating systems. It discusses key characteristics of embedded systems like responsiveness, the need to respond to stimuli within specified time constraints, and how real-time systems are often modeled as cooperating processes controlled by a real-time executive. The document also outlines common architectural patterns for real-time systems including observe and react, environmental control, and process pipeline.
The document discusses techniques for achieving dependable software systems. It covers redundancy and diversity approaches including N-version programming where multiple versions of software are developed independently. Dependable system architectures like protection systems and self-monitoring architectures that use redundancy are described. The document emphasizes that a well-defined development process is important for minimizing faults and notes validation activities should include requirements reviews, testing, and change management.
A socio-technical system is a system that includes both technical components like hardware and software as well as human and organizational elements. Socio-technical systems exhibit emergent properties that depend on the relationships between components and how the system operates within an organizational context. The design and evolution of socio-technical systems involves multiple disciplines working together using systems engineering processes to define requirements, design system architecture, develop subsystems, integrate the overall system, and support ongoing operation and maintenance.
1. A socio-technical system includes technical components like hardware and software as well as people and organizational processes. It has emergent properties that depend on the relationships between components and cannot be understood by examining individual parts alone.
2. Systems engineering involves specifying, designing, developing, and testing socio-technical systems through processes like requirements definition, system design, sub-system development, and integration. It must account for human and organizational factors.
3. Legacy systems refer to existing socio-technical systems that are crucial but use outdated technology. They constrain business processes and are costly to maintain.
The document discusses various aspects of program security including types of flaws, malicious code, and controls against threats. It describes different types of flaws such as buffer overflows, incomplete mediation, and time-of-check to time-of-use errors. Malicious code like viruses, trojan horses, and worms are also explained. Controls during software development include following principles of modularity, encapsulation, and information hiding. Techniques like code reviews and testing aim to identify and fix flaws to enhance program security.
The document discusses software processes and activities. It describes common process models like waterfall, incremental development, and configuration management. The key activities involved in most processes are specification, development, validation, and evolution. Specification defines system requirements while development includes design, implementation, and debugging. Validation ensures the system meets requirements through testing. Processes also evolve to adapt to changing needs.
The document discusses socio-technical systems and their key differences from technical computer systems. Socio-technical systems include technical, organizational and human elements. Emergent properties like reliability depend on complex interactions between system components and are difficult to predict. Systems engineering aims to design socio-technical systems to meet requirements while accounting for organizational factors. Legacy systems also present challenges due to their critical role and difficulty evolving over time.
Unit 2-software development process notes arvind pandey
Critical systems must be dependable to avoid catastrophic failures. Dependability encompasses availability, reliability, safety, and security. Availability refers to a system's ability to deliver services when requested, while reliability means delivering services correctly. Safety ensures excessive errors do not occur, as even one failure could endanger life. Development methods for critical systems aim to formally prove correctness due to high failure costs. An insulin pump example demonstrated how software controls a medical device, requiring stringent dependability to safely regulate insulin doses.
The document provides an overview of software engineering, discussing what it is, why it is important, and key concepts like the software development lifecycle, processes, and models. It introduces software engineering as a way to build software in a controlled, predictable manner by giving control over functionality, quality, and resources. It also summarizes several software development process models like waterfall, evolutionary development, and spiral.
Unit 1-overview of software engineering arvind pandey
This document discusses key concepts in software engineering. It begins with definitions of software and software engineering. It then covers differences between software engineering and computer science/system engineering. Software processes and models are explained. Costs, methods, CASE tools, attributes of good software and challenges in the field are summarized. The document also discusses professional and ethical responsibilities of software engineers, including issues like confidentiality, competence, intellectual property and computer misuse. Finally, it outlines the eight principles of the ACM/IEEE Code of Ethics for software engineers.
Covers security and privacy issues for software product developers including attacks and defenses, encryption, authentication, authorisation and data protection
SE2_Lec 23_Introduction to Cloud ComputingAmr E. Mohamed
Cloud computing provides on-demand access to shared computing resources like networks, servers, storage, applications and services that can be rapidly provisioned with minimal management effort. Key characteristics of cloud computing include rapid elasticity, broad network access, resource pooling, measured service and self-service provisioning. Cloud computing offers benefits like reduced costs, increased scalability and flexibility. There are different types of cloud services and deployment models that organizations can leverage for different needs. While cloud computing provides many opportunities, there are also challenges to consider from both the consumer and provider perspectives related to security, performance and standardization.
Ian Sommerville, Software Engineering, 9th Edition Ch1Mohammed Romi
The document provides an introduction to software engineering concepts. It discusses what software engineering is, the importance of ethics in software development, and introduces three case studies that will be used as examples throughout the book. Specifically:
[1] It defines software engineering as an engineering discipline concerned with all aspects of software production. Professional and ethical practices are important.
[2] It discusses software engineering ethics and introduces the ACM/IEEE code of ethics for software engineers.
[3] It provides an overview of three case studies that will be referenced in later chapters: an insulin pump system, a patient management system, and a weather station system.
This document discusses software processes and models. It covers the following key points:
1. Software processes involve activities like specification, design, implementation, validation and evolution to develop software systems. Common process models include waterfall, incremental development and reuse-oriented development.
2. Processes need to cope with inevitable changes. This can involve prototyping to avoid rework or using incremental development and delivery to more easily accommodate changes.
3. The Rational Unified Process is a modern process model with phases for inception, elaboration, construction and transition. It advocates iterative development and managing requirements and quality.
This document provides an overview of software reuse techniques discussed in Chapter 16, including:
1) Application frameworks which provide reusable skeleton designs through abstract and concrete classes;
2) Software product lines which allow generic applications to be adapted through configuration, component selection, and specialization for different requirements;
3) COTS (commercial off-the-shelf) product reuse where pre-existing software systems can be customized through deployment configuration without changing source code.
Ian Sommerville, Software Engineering, 9th Edition Ch2Mohammed Romi
This document summarizes key aspects of software processes and models. It discusses the basic activities involved in software development like specification, design, implementation, validation and evolution. It describes process models like waterfall, incremental development and reuse-oriented processes. The waterfall model involves sequential phases while incremental development interleaves activities. Validation includes testing stages from unit to system level. The document also covers designing for change and evolution.
- Traditionally, separate teams handled software development, release, and support, which caused delays. The DevOps approach combines these roles into a single multi-skilled team.
- Three factors drove DevOps adoption: Agile reduced development time but introduced bottlenecks; Amazon improved reliability with single teams; software could be released as a service.
- DevOps benefits include faster deployment, reduced risk, and faster repair through collaboration between development and operations teams.
This document provides an overview of embedded systems and real-time systems. It discusses topics such as embedded system design, architectural patterns, timing analysis, real-time operating systems, and reactive systems. Key aspects of embedded systems include their need to respond to external events in real-time, their use of cooperating processes controlled by a real-time executive, and constraints related to hardware interaction, safety, and reliability.
It's about software engineering diversity. To build a software at first we fixed our requirements and according to our requirements we have to choose perfect software design and implementation techniques. For different software we have to select different kinds of techniques.
The document discusses the process for selecting computer hardware, software, and vendors for a business system. It outlines several key steps: defining requirements, specifying the problem size, assessing in-house competence, developing a timeline, considering hardware and software as a package, forming a project team, performing requirement analysis, specifying the system, evaluating and validating options, and selecting a vendor. It also discusses criteria for evaluating software like reliability, functionality, capacity, flexibility, usability, security, performance, serviceability, ownership, and minimal costs. The selection process is viewed as a critical project to ensure suitable options are chosen.
The document summarizes topics related to real-time software engineering including embedded system design, architectural patterns for real-time software, timing analysis, and real-time operating systems. It discusses key characteristics of embedded systems like responsiveness, the need to respond to stimuli within specified time constraints, and how real-time systems are often modeled as cooperating processes controlled by a real-time executive. The document also outlines common architectural patterns for real-time systems including observe and react, environmental control, and process pipeline.
The document discusses techniques for achieving dependable software systems. It covers redundancy and diversity approaches including N-version programming where multiple versions of software are developed independently. Dependable system architectures like protection systems and self-monitoring architectures that use redundancy are described. The document emphasizes that a well-defined development process is important for minimizing faults and notes validation activities should include requirements reviews, testing, and change management.
A socio-technical system is a system that includes both technical components like hardware and software as well as human and organizational elements. Socio-technical systems exhibit emergent properties that depend on the relationships between components and how the system operates within an organizational context. The design and evolution of socio-technical systems involves multiple disciplines working together using systems engineering processes to define requirements, design system architecture, develop subsystems, integrate the overall system, and support ongoing operation and maintenance.
1. A socio-technical system includes technical components like hardware and software as well as people and organizational processes. It has emergent properties that depend on the relationships between components and cannot be understood by examining individual parts alone.
2. Systems engineering involves specifying, designing, developing, and testing socio-technical systems through processes like requirements definition, system design, sub-system development, and integration. It must account for human and organizational factors.
3. Legacy systems refer to existing socio-technical systems that are crucial but use outdated technology. They constrain business processes and are costly to maintain.
This document provides an overview of sociotechnical systems. It discusses how software systems are part of broader systems that include human, social, and organizational aspects. It describes the layers in a sociotechnical systems stack from equipment to society. Emergent properties, non-determinism, and differing views of success from stakeholders are characteristics of these complex systems. Systems engineering is the process of procuring, developing, and maintaining sociotechnical systems over their lifecycle.
Socio-technical systems include technical components like hardware and software as well as human users and operational processes. They are purposefully designed to achieve organizational goals. Emergent properties are characteristics of the whole system that cannot be predicted from its parts alone, such as reliability, safety, and security. Legacy systems are old socio-technical systems still in use that rely on obsolete technologies and constrain modern business processes.
Introduction to Embedded System Architecture and Design.docx.pdfArshak28
Embedded system architecture and design refers to the process of developing hardware and software components that are specifically designed to perform dedicated functions within a larger system. The architecture of an embedded system includes the selection and integration of microprocessors, microcontrollers, memory, and various peripherals to meet specific requirements. Embedded system design involves the creation of software algorithms and coding methodologies that enable the system to perform its intended tasks efficiently and reliably. This field encompasses various disciplines, including electronics, computer architecture, and software engineering, and plays a vital role in the development of a wide range of devices, from smartphones and appliances to automotive systems and industrial equipment.
For more visit : https://iies.in/
What is Software or System ?
How to develop a good Software or System ?
What attributes of designing a good Software or System ?
Which methodology should be to design a good Software or System ?
What is SDLC ?
How many phases available in SDLC ?
The document discusses software engineering and provides definitions and classifications of software. It defines software as a set of programs and documentation that activate hardware to perform tasks. Software is classified as generic or customized and described in categories such as system software, business software, design software, embedded software, and artificial intelligence. The roles and skills of a system analyst/software engineer are also outlined, including technical skills like analysis, design, and project management as well as interpersonal skills. Finally, the document discusses the system development life cycle (SDLC) process.
This document provides an overview of systems analysis and design. It discusses key concepts including:
1. Systems analysis involves collecting and interpreting facts to identify problems and decompose a system into components. Design focuses on planning how to accomplish system objectives.
2. A system has components, interrelated components, a boundary, purpose, environment, interfaces, constraints, inputs, and outputs. Characteristics are discussed.
3. Models used in analysis include schematic, flow, static, and dynamic models. Important concepts are decomposition, modularity, coupling, and cohesion. Open and closed systems are also covered.
This document contains a chapter from a course manual on Object Oriented Analysis and Design. The chapter discusses the inherent complexity of software systems. It identifies four main reasons for this complexity: 1) the complexity of the problem domain and changing requirements, 2) the difficulty of managing large software development teams, 3) the flexibility enabled by software which can lead to more demanding requirements, and 4) the challenges of characterizing the behavior of discrete systems. Software systems can range from simple to highly complex, depending on factors like purpose, lifespan, number of users, and role in research.
Socio-technical systems include both technical and human elements. They are made up of interconnected layers from equipment and software to business processes and societal rules. Properties emerge from the interactions between these layers, including reliability, security, and usability. Whether a socio-technical system is considered a success or failure depends on perspective, as stakeholders have differing views and system behavior is non-deterministic due to human factors. Failures are also inevitable given the complexity of relationships in socio-technical systems.
Samara University is developing an automated asset management system to replace their existing manual system. The new system will manage all university assets, including computers, buildings, and other equipment. It will track asset locations and details, generate reports, and allow for easy searching, updating, and classification of asset records. The objectives are to more efficiently control, assess, organize, and secure the university's assets using a computerized system. This will address problems with the manual system like slow operation, data loss, and high resource usage. The new system will require resources like computers, storage, and software to develop interactive interfaces and a secure database. It is expected to improve asset management at the university.
This document discusses security elements and goals in IT systems, including integrity, confidentiality, availability, non-repudiation, and authentication. It also covers threats to IT systems and technical controls like vulnerability management. Operating system security is then discussed, including changing threats, why OS's are hard to secure, trust models, threat models, and key security features like access control and network protection. Application security topics like malware protection, application verification, sandboxing, and execution are also summarized.
CS 5032 L1 critical socio-technical systems 2013Ian Sommerville
This document outlines the aims and topics of a course on critical systems engineering. The course aims to help students understand critical systems, which are technical systems that are profoundly affected by organizational and human factors. Key topics covered include system dependability, security engineering, and human/organizational factors. The course will examine critical infrastructure systems through topics like resilience engineering and cybersecurity. Assessment includes an exam and a coursework assignment involving requirements specification.
This seminar discusses autonomic computing technology. Autonomic computing allows IT systems to self-manage by configuring, healing, optimizing and protecting themselves with minimal human intervention similar to the autonomic nervous system. The goal is to increase productivity while reducing complexity. Key aspects discussed include self-configuration, self-optimization, self-healing and self-protection. Challenges include defining system identity and boundaries, interface design, translating business policies to IT, and creating a federated system of autonomic components.
The document discusses software engineering and various related topics. It begins by defining software and engineering, and describing the software development process. It then covers essential software attributes, application domains, and how software engineering is a layered technology. The document also discusses professional software development, the software engineering practice, ethics and principles. It provides three case studies on different types of software systems. Finally, it examines software processes and process models like waterfall, iterative, evolutionary and Rational Unified Process.
This document discusses sociotechnical systems and introduces their key concepts. It defines a system as a purposeful collection of interrelated components working towards a common goal. Sociotechnical systems specifically include both technical systems (e.g. software, hardware) as well as the operational processes and people interacting with the technical systems. These systems have a layered "stack" structure with different levels including equipment, operating systems, applications, business processes, organizations, and broader society. Changes at one level can ripple through other levels due to interdependencies between layers. Achieving dependability requires containing failures within layers and understanding how adjacent layers may be affected.
The document provides an overview of systems, including definitions and common types. It discusses systems as having components, boundaries, inputs, outputs and purposes. Natural systems include physical and living systems, while man-made systems include social, organizational and information systems. The roles in systems development projects are outlined, including users at different levels and with varying experience who have different needs. The systems analyst must understand the perspectives of operational, supervisory and executive level users.
Requirements Engineering - "Ch2 an introduction to requirements"Ra'Fat Al-Msie'deen
System requirements, Types of requirements, Requirements problems, FAQS about requirements, Systems engineering, Emergent properties, System engineering activities, Requirements document, Users of requirements documents, Adapting the standard, Writing requirements, Writing guidelines, Writing essentials, etc.
Basic of R Programming Language,
Introduction, How to run R, R Sessions and Functions, Basic Math, Variables, Data Types, Vectors, Conclusion, Advanced Data Structures, Data Frames, Lists, Matrices, Arrays, Classes
Basic of R Programming Language
R is a programming language and environment commonly used in statistical computing, data analytics and scientific research.
Number System, Conversion, Decimal to Binary, Decimal to Octal, Decimal to Binary, Decimal to HexaDecimal, Binary to Decimal, Octal to Decimal, Hexadecimal to Decimal, Binary to Octal, Binary to Hexadecimal, Octal to Hexadecimal, BCD, Binary Addition
HARDWARE ARCHITECTURE OF PARALLEL COMPUTING, THE CLOUD COMPUTING REFERENCE MODEL, BUILDING CLOUD COMPUTING ENVIRONMENT, INFRASTRUCTURE AND SYSTEM DEVELOPMENT, HARDWARE ARCHITECTURES FOR PARALLEL PROCESSING APPROACHES TO
PARALLEL PROGRAMMING,
1. Single-Instruction, Single-Data (SISD) Systems
2. Single-Instruction, Multiple-Data (SIMD) Systems
3. Multiple-Instruction, Single-Data (MISD) Systems
4. Multiple-Instruction, Multiple-Data (MIMD) Systems
Data Link layer design issues, Error Detection and Correction, Elementary Data Link protocols: Unrestricted simplex protocol, Simplex stop-and-wait protocol, Simplex protocol for a noisy channel; Sliding Window protocols: One-bit sliding window protocol, Protocol using Go back N, Example.
Data link protocol: Higher Level Data Link Control, Data link layer in the internet. Internetworking and Advanced Internetworking Switching and Bridging, Basic Internetworking (IP), Routing, The Global Internet, Routing among Mobile Devices
Sensors in Different Application Area Topics Covered: Occupancy and Motion Detectors; Position, Displacement, and Level; Velocity and Acceleration; Force, Strain, and Tactile Sensors; Pressure Sensors, Temperature Sensors
Topics: Interface Electronic Circuits, Input Characteristics of Interface Circuits, Amplifiers, Excitation Circuits, Analog to Digital Converters, Direct Digitization and Processing, Bridge Circuits, Data Transmission, Batteries for Low Power Sensors
Sensors fundamentals and characteristics, physical principle of sensingSweta Kumari Barnwal
Sensors, Signals and Systems; Sensor Classification; Units of Measurements; Sensor Characteristics; Electric Charges, Fields and Potentials Capacitance; Magnetism Induction, Resistance; Piezoelectric Effect, Hall Effect, Temperature and Thermal Properties of Material, Heat Transfer, Light, Dynamic Models of Sensor Elements
Logic gates are the basic building blocks of digital systems. The main logic gates are AND, OR, NOT, NAND, and NOR gates. Each gate has 1 or more inputs and 1 output, with the output determined by the inputs based on the gate's logic. NAND and NOR gates are called universal gates because combinations of them can be used to perform the logic of all the basic gates.
Central Processing Unit (CPU) Memory, Communication between Various Units of a Computer System, The Instruction Format, Instruction Set, Processor Speed, Multiprocessor Systems, Multicomputer System
This document provides descriptions of key features and tools in the Windows operating system, including the Control Panel, Desktop, Device Manager, Disk Cleanup, Event Viewer, File Explorer, Internet browsers, Microsoft Paint, Notepad, Notification Area, Power User Tasks Menu, Registry Editor, Settings, Start menu, System Information, Taskbar, Task Manager, Windows search box, and Cortana. It explains what each feature is used for and how to access it in Windows.
OPERATING SYSTEM AND SERVICES
TOPICS
1 Dos – History, Files and Directories
2 Internal and External Commands
3 Batch Files
4 Types of O.S.
Assignment:
• Draw the block diagram for computers and explain the various the components in few words, viz. Input, Storage, Processing, Output and Control
TOPICS
1 Introduction, Characteristics of Computers, Block Diagram of Computer
2 Types of Computers and Features
3 Types of Programming Languages
4 Data Organization, Types of Memory (Primary and Secondary)
5 I/O Devices, Number System
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Socio technical system
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SWETA KUMARI BARNWAL 1
SOFTWARE ENGINEERING
UNIT: 2
SOCIO-TECHNICAL SYSTEM
SYSTEM:
• A system is a purposeful collection of inter-related components working together to
achieve some common objective.
• A system may include software, mechanical, electrical and electronic hardware and be
operated by people.
• System components are dependent on other system components
• The properties and behavior of system components are inextricably (can’t escape)
intermingle
System Classifications:
• Technical computer-based systems
– Systems that include hardware and software but where the operators and operational
processes are not normally considered to be part of the system. The system is not self-aware.
E.g.: TV, Mobile phone
• Socio-technical systems
– Systems that include technical systems but also operational processes and people who use
and interact with the technical system. Socio-technical systems are governed by
organisational policies and rules. E.g.: Book publication
Socio-Technical System:
Software and hardware are interdependent. Without the hardware, a software is an
abstraction. When you put hardware and software togather, you create a system. This system
will be able to carry out multiple complex computations and return the result to its
environment.
This illustrates one of the fundamental characteristics of the system. Socio-technical system
is basically a study of how any technology is used and produced. This help us to identify the
ethical errors in technical and social aspects of the systems. Socio-technical system is a
mixture of people and technology. It consists of many items. These items are difficult to
distinguish from each other because they all have close inter-relationships. Some of the items
are shown in figure:
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Socio-technical systems include:
• People: People can be individuals or in groups. We also need to consider their roles
and agencies. An organization employs the people, who build and make use of
hardware and software, operate within law and regulations, and share and maintain
the data.
• Hardware: The classical meaning if the technology is hardware. It involves
mainframe, workstations, peripheral, connecting devices. There is no way for a socio-
technical system to be without any kind of hardware component.
• Softwares: Software is nothing but an executable code. Softwares include operating
system, utilities, application programs. Software is an integral part of the socio-
technical system. Software often incorporates social rules and procedures as a part of
the design, i.e. optimize these parameters, store the data in these format, ask for these
data, etc.
• Law and regulations: There might be laws about the protection of privacy, or
regulations of chips testing in military use, etc. Laws and regulations set by
organization and government need to be followed. They carry special societal
sanctions if the violators are caught.
• Data: The design of the socio-technical systems design involve what data are
collected, to whom the data should be available and in which formats the data should
be stored.
These Systems have properties that are perceptible when all the components are integrated
and operate together.
Example: Let’s say, Software engineers in Silicon Valley may build software with all sorts of
bells and whistles expecting everyone to be tech savy and without even considering the basic
configuration of system requirement. If a large scale of people are in fact elderly and
unaccustomed to the interface and have traditional systems operating on old technology then
again the whole system will significantly reduce.
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That’s the reason we are interested not only in technical dimension but also domain of Socio-
technical systems. The system include non-technical elements such as people, processes,
regulations, goals, culture, etc., as well as technical components such as computers, software,
infrastructure, etc.
To understand socio-technical systems as a whole, you have to know the various layers, as
shown in figure.
These systems can be impossible to understand. So, we refer to these 7 layers. These layers
make up the Socio-technical systems stack.
1. The equipment layer:
It contains set of hardware devices some of which may be computer, laptops, phones,
etc. Most of the devices include embedded system of some kind.
2. The operating system layer:
This layer provides a set of common facilities for higher software layers in the system.
This layer acts as an bridge to the hardware as it allows interaction between software
and hardware.
3. The communications and data management layer:
This layer extends the operating system facilities and provides an interface that allows
interaction with more extensive functionality, such as access to remote systems, access
to a system database, etc. This is sometimes called middleware, as it is in between the
application and the operating system.
4. The application layer:
This layer provides more specific functionality to meet some organization requirements.
There may be many different application programs in this layer.
5. The business process layer:
This layer consists a set of processes involving people and computer systems that
support the activities of the business. The use of software system, are defined and
enacted.
6. The organizational layer:
At this level, the business rules, regulations, policies along with high-level strategic
processes are defined and are to be followed when using the system.
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7. The social layer:
Laws, regulations and culture that govern the operation of te system are defined.
Socio-technical system characteristics
• Emergent properties: Properties of the system of a whole that depend on the
system components and their relationships.
• Non-deterministic: They do not always produce the same output when
presented with the same input because the system’s behaviour is partially
dependent on human operators.
• Complex relationships with organisational objectives: The extent to which the
system supports organisational objectives does not just depend on the system
itself.
Emergent Property
• Properties of the system as a whole rather than properties that can be derived from the
properties of components of a system
• Emergent properties are a consequence of the relationships between system
components
• They can therefore only be assessed and measured once the components have been
integrated into a system
Property Description
Volume The volume of a system (the total space occupied) varies depending on how the
component assemblies are arranged and connected.
Reliability System reliability depends on component reliability but unexpected interactions
can cause new types of failure and therefore affect the reliability of the system.
Security
The security of the system (its ability to resist attack) is a complex property that cannot be
easily measured. Attacks may be devised that were not anticipated by
the system designers and so may defeat built-in safeguards.
Repairability This property reflects how easy it is to fix a problem with the system once it has
been discovered. It depends on being able to diagnose the problem, access the components
that are faulty and modify or replace these components.
Usability This property reflects how easy it is to use the system. It depends on the technical
system components, its operators and its operating environment.
Types of Emergent Property:
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• Functional emergent properties: These appear when all the parts of a system work
together to achieve some objective. For example, a bicycle has the functional property of
being a transportation device once it has been assembled from its components.
• Non-functional emergent properties: These relate to the behavior of the system in its
operational environment. Examples are reliability, performance, safety, and security. They
are often critical for computer-based systems as failure to achieve some minimal defined
level in these properties may make the system unusable.
Systems Engineering
• It is a activity of specifying, designing, implementing, validating, deploying and
maintaining socio-technical systems.
• Concerned with the services provided by the system, constraints on its construction
and operation and the ways in which it is used.
System objective
• Should also define overall organizational objectives for the system.
• Should define why a system is being procured for a particular
environment.
• Functional objectives: To provide a fire and intruder alarm system for the building
which will provide internal and external warning of fire or unauthorized intrusion.
• Organisational objectives: To ensure that the normal functioning of work carried out
in the building is not seriously disrupted by events such as fire and unauthorized intrusion.
Critical Systems
If the system failure results in significant economic losses, physical damages or threats to
human life than the system is called critical systems.
(Objectives)
• To explain what is meant by a critical system where system failure can have severe
human or economic consequence.
• To explain four dimensions of dependability - availability, reliability, safety and
security.
• To explain that, to achieve dependability, you need to avoid mistakes, detect and
remove errors and limit damage caused by failure.
There are 3 types of CS:
• Safety-critical systems
– Failure results in loss of life, injury or damage to the environment;
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– Chemical plant protection system;
• Mission-critical systems
– Failure results in failure of some goal-directed activity;
– Spacecraft navigation system;
• Business-critical systems
– Failure results in high economic losses;
– Customer accounting system in a bank;
System of Dependability in CS
• The most important emergent property of a critical system is its dependability. It
covers the related system attributes of availability, reliability, safety & security.
• Importance of dependability
– Systems that are unreliable, unsafe or insecure are often rejected by their
users(refuse to the product from the same company).
– System failure costs may be very high.(reactor / aircraft navigation)
– Untrustworthy systems may cause information loss with a high
consequent recovery cost.
Development methods for CS
• Trusted methods and technique must be used.
• These methods are not cost-effective for other types of system.
• The older methods strengths & weaknesses are understood
• Formal methods reduce the amount of testing required. Example :
– Formal mathematical method
Socio-technical critical systems Failures
• Hardware failure
– Hardware fails because of design and manufacturing errors or because components
have reached the end of their natural life.
• Software failure
– Software fails due to errors in its specification, design or implementation.
• Human Operator failure
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– Fail to operate correctly.
– Now perhaps the largest single cause of system failures.
A Simple safety Critical System
• Example of software-controlled insulin pump.
• Used by diabetics to simulate the function of insulin, an essential hormone that
metabolises blood glucose.
• Measures blood glucose (sugar) using a micro- sensor and computes the insulin dose
required to metabolise the glucose.
Availability & Reliability
• Availability: The probability that a system, at a point in time, will be operational and
able to deliver the requested services
• Reliability: The probability of failure-free system operation over a specified time in a
given environment for a specific purpose
#Note: Both of these attributes can be expressed quantitatively
• It is sometimes possible to include system availability under system reliability
– Obviously if a system is unavailable it is not delivering the specified system services
• However, it is possible to have systems with low reliability that must be available. So
long as system failures can be repaired quickly and do not damage data, low reliability may
not be a problem
• Availability takes repair time into account
Reliability Terminology
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Term Description
System failure
An event that occurs at some point in time when the system does not deliver
a service as expected by its users
System error
An erroneous system state that can lead to system behavior that is
unexpected by system users.
System fault
A characteristic of a software system that can lead to a system error. For
example, failure to initialize a variable could lead to that variable having
the wrong value when it is used.
Human error or
mistake
Human behavior that results in the introduction of faults into a system.
Safety in CS
• Safety is a property of a system that reflects the system should never damage people
or the system’s environment
• For example control & monitoring systems in aircraft
• It is increasingly important to consider software safety as more and more devices
incorporate software-based control systems
• Safety requirements are exclusive requirements i.e. they exclude undesirable
situations rather than specify required system services
Safety critical software are 2 types
• Primary safety-critical systems: Embedded software systems whose failure can cause
hardware malfunction which results inhuman injury or environmental damage.
• Secondary safety-critical systems: Systems whose failure indirectly results in injury.
Eg. Medical Database holding details of drugs
Safety & Reliability
• Safety and reliability are related but distinct
– In general, reliability and availability are necessary but not sufficient conditions for
system safety
• Reliability is concerned with conformance to a given specification and delivery of
service
• Safety is concerned with ensuring system cannot cause damage irrespective of
whether or not it conforms to its specification.
Safety Terminology
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How to achieve Safety
• Hazard avoidance
– The system is designed so that hazard simply cannot arise.
– Eg. Press 2 buttons at the same time in a cutting machine to start
• Hazard detection and removal
– The system is designed so that hazards are detected and removed before they result in
an accident.
– Eg. Open relief valve on detection over pressure in chemical plant.
• Damage limitation
– The system includes protection features that minimise the damage that may result
from an accident
– Automatic fire safety system in aircraft.
Security
• Security is a system property that reflects the ability to protect itself from accidental
or deliberate external attack.
• Security is becoming increasingly important as systems are networked so that external
access to the system through the Internet is possible
Term Definition
Accident (or mishap)
An unplanned event or sequence of events which results in human death or injury,
damage to property or to the environment. A computer-controlled machine injuring its
operator is an example of an accident.
Hazard
A condition with the potential for causing or contributing to an accident. A failure of the
sensor that detects an obstacle in front of a machine is an example of a hazard.
Damage
A measure of the loss resulting from a mishap. Damage can range from many people
killed as a result of an accident to minor injury or propertydamage.
Hazard severity
An assessment of the worst possible damage that could result from a particular hazard.
Hazard severity can range from catastrophic where many people are killed to minor
where only minor damage results.
Hazard
probability
The probability of the events occurring which create a hazard. Probability values tend to
be arbitrary but range from probable (say 1/100 chance of a hazard occurring) to
implausible (no conceivable situations are likely where the hazard couldoccur).
Risk
This is a measure of the probability that the system will cause an accident. The risk is
assessed by considering the hazard probability, the hazard severity and the probability
that a hazard will result in an accident.
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• Security is an essential pre-requisite for availability, reliability and safety
• Example : Viruses, unauthorised use of service/data modification
Security Terminology
Term Definition
Exposure
Possible loss or harm in a computing system. This can be loss or damage to data or
can be a loss of time and effort if recovery is necessary after a security breach.
Vulnerability
A weakness in a computer-based system that may be exploited to cause loss or harm.
Attack
An exploitation of a system vulnerability. Generally, this is from outside the system
and is a deliberate attempt to cause some damage.
Threats
Circumstances that have potential to cause loss or harm. You can think of these as a
system vulnerability that is subjected to an attack.
Control
A protective measure that reduces a system vulnerability. Encryption would be an
example of a control that reduced a vulnerability of a weak access control system.
The software requirements are description of features and functionalities of the target
system. Requirements convey the expectations of users from the software product. The
requirements can be obvious or hidden, known or unknown, expected or unexpected from
client’s point of view.
Requirement Engineering
The process to gather the software requirements from client, analyze and document them is
known as requirement engineering.
The goal of requirement engineering is to develop and maintain sophisticated and
descriptive ‘System Requirements Specification’ document.
Requirement Engineering Process
It is a four step process, which includes –
• Feasibility Study
• Requirement Gathering
• Software Requirement Specification
• Software Requirement Validation
Let us see the process briefly -
Feasibility study
When the client approaches the organization for getting the desired product developed, it
comes up with rough idea about what all functions the software must perform and which all
features are expected from the software.
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Referencing to this information, the analysts does a detailed study about whether the desired
system and its functionality are feasible to develop.
This feasibility study is focused towards goal of the organization. This study analyzes
whether the software product can be practically materialized in terms of implementation,
contribution of project to organization, cost constraints and as per values and objectives of
the organization. It explores technical aspects of the project and product such as usability,
maintainability, productivity and integration ability.
The output of this phase should be a feasibility study report that should contain adequate
comments and recommendations for management about whether or not the project should be
undertaken.
Requirement Gathering
If the feasibility report is positive towards undertaking the project, next phase starts with
gathering requirements from the user. Analysts and engineers communicate with the client
and end-users to know their ideas on what the software should provide and which features
they want the software to include.
Software Requirement Specification
SRS is a document created by system analyst after the requirements are collected from
various stakeholders.
SRS defines how the intended software will interact with hardware, external interfaces,
speed of operation, response time of system, portability of software across various
platforms, maintainability, speed of recovery after crashing, Security, Quality, Limitations
etc.
The requirements received from client are written in natural language. It is the responsibility
of system analyst to document the requirements in technical language so that they can be
comprehended and useful by the software development team.
SRS should come up with following features:
• User Requirements are expressed in natural language.
• Technical requirements are expressed in structured language, which is used inside the
organization.
• Design description should be written in Pseudo code.
• Format of Forms and GUI screen prints.
• Conditional and mathematical notations for DFDs etc.
Software Requirement Validation
After requirement specifications are developed, the requirements mentioned in this
document are validated. User might ask for illegal, impractical solution or experts may
interpret the requirements incorrectly. This results in huge increase in cost if not nipped in
the bud. Requirements can be checked against following conditions -
• If they can be practically implemented
• If they are valid and as per functionality and domain of software
• If there are any ambiguities
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• If they are complete
• If they can be demonstrated
Requirement Elicitation Process
Requirement elicitation process can be depicted using the folloiwng diagram:
• Requirements gathering - The developers discuss with the client and end users and
know their expectations from the software.
• Organizing Requirements - The developers prioritize and arrange the requirements
in order of importance, urgency and convenience.
• Negotiation & discussion - If requirements are ambiguous or there are some
conflicts in requirements of various stakeholders, if they are, it is then negotiated and
discussed with stakeholders. Requirements may then be prioritized and reasonably
compromised.
The requirements come from various stakeholders. To remove the ambiguity and
conflicts, they are discussed for clarity and correctness. Unrealistic requirements are
compromised reasonably.
• Documentation - All formal & informal, functional and non-functional requirements
are documented and made available for next phase processing.
Requirement Elicitation Techniques
Requirements Elicitation is the process to find out the requirements for an intended software
system by communicating with client, end users, system users and others who have a stake
in the software system development.
There are various ways to discover requirements
Interviews
Interviews are strong medium to collect requirements. Organization may conduct several
types of interviews such as:
• Structured (closed) interviews, where every single information to gather is decided in
advance, they follow pattern and matter of discussion firmly.
• Non-structured (open) interviews, where information to gather is not decided in
advance, more flexible and less biased.
• Oral interviews
• Written interviews
• One-to-one interviews which are held between two persons across the table.
• Group interviews which are held between groups of participants. They help to
uncover any missing requirement as numerous people are involved.
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Surveys
Organization may conduct surveys among various stakeholders by querying about their
expectation and requirements from the upcoming system.
Questionnaires
A document with pre-defined set of objective questions and respective options is handed
over to all stakeholders to answer, which are collected and compiled.
A shortcoming of this technique is, if an option for some issue is not mentioned in the
questionnaire, the issue might be left unattended.
Task analysis
Team of engineers and developers may analyze the operation for which the new system is
required. If the client already has some software to perform certain operation, it is studied
and requirements of proposed system are collected.
Domain Analysis
Every software falls into some domain category. The expert people in the domain can be a
great help to analyze general and specific requirements.
Brainstorming
An informal debate is held among various stakeholders and all their inputs are recorded for
further requirements analysis.
Prototyping
Prototyping is building user interface without adding detail functionality for user to interpret
the features of intended software product. It helps giving better idea of requirements. If there
is no software installed at client’s end for developer’s reference and the client is not aware of
its own requirements, the developer creates a prototype based on initially mentioned
requirements. The prototype is shown to the client and the feedback is noted. The client
feedback serves as an input for requirement gathering.
Observation
Team of experts visit the client’s organization or workplace. They observe the actual
working of the existing installed systems. They observe the workflow at client’s end and
how execution problems are dealt. The team itself draws some conclusions which aid to
form requirements expected from the software.
Software Requirements Characteristics
Gathering software requirements is the foundation of the entire software development
project. Hence they must be clear, correct and well-defined.
A complete Software Requirement Specifications must be:
• Clear
• Correct
• Consistent
• Coherent
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• Comprehensible
• Modifiable
• Verifiable
• Prioritized
• Unambiguous
• Traceable
• Credible source
Software Requirements
We should try to understand what sort of requirements may arise in the requirement
elicitation phase and what kinds of requirements are expected from the software system.
Broadly software requirements should be categorized in two categories:
Functional Requirements
Requirements, which are related to functional aspect of software fall into this category.
They define functions and functionality within and from the software system.
Examples -
• Search option given to user to search from various invoices.
• User should be able to mail any report to management.
• Users can be divided into groups and groups can be given separate rights.
• Should comply business rules and administrative functions.
• Software is developed keeping downward compatibility intact.
Non-Functional Requirements
Requirements, which are not related to functional aspect of software, fall into this category.
They are implicit or expected characteristics of software, which users make assumption of.
Non-functional requirements include -
• Security
• Logging
• Storage
• Configuration
• Performance
• Cost
• Interoperability
• Flexibility
• Disaster recovery
• Accessibility
Requirements are categorized logically as
• Must Have : Software cannot be said operational without them.
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• Should have : Enhancing the functionality of software.
• Could have : Software can still properly function with these requirements.
• Wish list : These requirements do not map to any objectives of software.
While developing software, ‘Must have’ must be implemented, ‘Should have’ is a matter of
debate with stakeholders and negation, whereas ‘could have’ and ‘wish list’ can be kept for
software updates.
User Interface requirements
UI is an important part of any software or hardware or hybrid system. A software is widely
accepted if it is -
• easy to operate
• quick in response
• effectively handling operational errors
• providing simple yet consistent user interface
User acceptance majorly depends upon how user can use the software. UI is the only way
for users to perceive the system. A well performing software system must also be equipped
with attractive, clear, consistent and responsive user interface. Otherwise the functionalities
of software system cannot be used in convenient way. A system is said be good if it provides
means to use it efficiently. User interface requirements are briefly mentioned below -
• Content presentation
• Easy Navigation
• Simple interface
• Responsive
• Consistent UI elements
• Feedback mechanism
• Default settings
• Purposeful layout
• Strategical use of color and texture.
• Provide help information
• User centric approach
• Group based view settings.
Software System Analyst
System analyst in an IT organization is a person, who analyzes the requirement of proposed
system and ensures that requirements are conceived and documented properly & correctly.
Role of an analyst starts during Software Analysis Phase of SDLC. It is the responsibility of
analyst to make sure that the developed software meets the requirements of the client.
System Analysts have the following responsibilities:
• Analysing and understanding requirements of intended software
• Understanding how the project will contribute in the organization objectives
• Identify sources of requirement
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• Validation of requirement
• Develop and implement requirement management plan
• Documentation of business, technical, process and product requirements
• Coordination with clients to prioritize requirements and remove and ambiguity
• Finalizing acceptance criteria with client and other stakeholders
Software Metrics and Measures
Software Measures can be understood as a process of quantifying and symbolizing various
attributes and aspects of software.
Software Metrics provide measures for various aspects of software process and software
product.
Software measures are fundamental requirement of software engineering. They not only
help to control the software development process but also aid to keep quality of ultimate
product excellent.
According to Tom DeMarco, a (Software Engineer), “You cannot control what you cannot
measure.” By his saying, it is very clear how important software measures are.
Let us see some software metrics:
• Size Metrics - LOC (Lines of Code), mostly calculated in thousands of delivered
source code lines, denoted as KLOC.
Function Point Count is measure of the functionality provided by the software.
Function Point count defines the size of functional aspect of software.
• Complexity Metrics - McCabe’s Cyclomatic complexity quantifies the upper bound
of the number of independent paths in a program, which is perceived as complexity of
the program or its modules. It is represented in terms of graph theory concepts by
using control flow graph.
• Quality Metrics - Defects, their types and causes, consequence, intensity of severity
and their implications define the quality of product.
The number of defects found in development process and number of defects reported
by the client after the product is installed or delivered at client-end, define quality of
product.
• Process Metrics - In various phases of SDLC, the methods and tools used, the
company standards and the performance of development are software process metrics.
• Resource Metrics - Effort, time and various resources used, represents metrics for
resource measurement.
System Modelling
is the process of developing abstract models of a system with model presenting a different view or
perspective of that system.
or
A System Model represent aspects of a system and its environment.
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or
System Modelling is a mean of representing a world view a detailed view of the system using same
kind of Graphical Notation.
FeaturesofaSystemModel:
• define the processes that serve the needs of the view under consideration.
• represent the behaviour of the processes and the assumptions on which the behaviour is based.
• explicitly define both a exogenous and endogenous input to the model.
• represent all linkages(input/output) that will enable engineer to better understand the view.
To construct a model, the engineers should consider a number of restraining factors-
assumptions- simplifications - limitations - constraints - preferences
• Assumptions:
It enables a model to reflect the problem in a reasonable manner by reducing the number of
possible permutations and variations.
Example: Representation of 3D human forms
In this input domain maybe that the system engineer makes certain assumptions about the range of
allowable human movements. (leg cannot be wrapped around torso) so that range of Input and
processing can be Limited.
• Simplifications:
That enables the model to be created in a timely manner. Example: A System Engineer is
modelling the needs of the service organisational and is working to understand the flow of information
that spawns a service order. Although a service order can be derived from many origins, the
engineer categorises only two sources.
Internal Demand and External Request
This enables a simplified partitioning of input that is required to generate the service order.
• Limitations: That help to bound the system.
Example: An aircraft avionics system is being modelled for future aircraft. Is the aircraft will be a two-
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engine design, the monitoring domain for propulsion will be modelled to accommodate a maximum of
two engines and associative redundant system.
• Constraints: That will guide the manner in which the model is created and the approach taken when
the model is implemented.
Example: Suppose a system for the 3D-rendering describes previously is a singleG4 based processor
so computational complexity of problems must be constrained to fit within processing bounds imposed
by the processor.
• Preferences: It indicates the preferred architecture for all data, functions and technology.
System modeling is the process of developing abstract models of a system, with each model presenting a different
view or perspective of that system. It is about representing a system using some kind of graphical notation, which is
now almost always based on notations in the Unified Modeling Language (UML). Models help the analyst to
understand the functionality of the system; they are used to communicate with customers.
Models can explain the system from different perspectives:
• An external perspective, where you model the context or environment of the system.
• An interaction perspective, where you model the interactions between a system and its environment, or
between the components of a system.
• A structural perspective, where you model the organization of a system or the structure of the data that
is processed by the system.
• A behavioral perspective, where you model the dynamic behavior of the system and how it responds to
events.
Five types of UML diagrams that are the most useful for system modeling:
• Activity diagrams, which show the activities involved in a process or in data processing.
• Use case diagrams, which show the interactions between a system and its environment.
• Sequence diagrams, which show interactions between actors and the system and between system
components.
• Class diagrams, which show the object classes in the system and the associations between these classes.
• State diagrams, which show how the system reacts to internal and external events.
Models of both new and existing system are used during requirements engineering. Models of the existing
systems help clarify what the existing system does and can be used as a basis for discussing its strengths and
weaknesses. These then lead to requirements for the new system. Models of the new system are used during
requirements engineering to help explain the proposed requirements to other system stakeholders. Engineers use these
models to discuss design proposals and to document the system for implementation.
Context & Process Model
Context models are used to illustrate the operational context of a system - they show what lies outside the system
boundaries. Social and organizational concerns may affect the decision on where to position system boundaries.
Architectural models show the system and its relationship with other systems.
System boundaries are established to define what is inside and what is outside the system. They show other systems
that are used or depend on the system being developed. The position of the system boundary has a profound effect on
the system requirements. Defining a system boundary is a political judgment since there may be pressures to develop
system boundaries that increase/decrease the influence or workload of different parts of an organization.
Context models simply show the other systems in the environment, not how the system being developed is used in that
environment. Process models reveal how the system being developed is used in broader business processes. UML
activity diagrams may be used to define business process models.
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The example below shows a UML activity diagram describing the process of involuntary detention and the role of
MHC-PMS (mental healthcare patient management system) in it.
Interaction models
Types of interactions that can be represented in a model:
• Modeling user interaction is important as it helps to identify user requirements.
• Modeling system-to-system interaction highlights the communication problems that may arise.
• Modeling component interaction helps us understand if a proposed system structure is likely to deliver
the required system performance and dependability.
Use cases were developed originally to support requirements elicitation and now incorporated into the UML. Each use
case represents a discrete task that involves external interaction with a system. Actors in a use case may be people or
other systems. Use cases can be represented using a UML use case diagram and in a more detailed textual/tabular
format.
Simple use case diagram:
Use case description in a tabular format:
Use case title Transfer data
Description
A receptionist may transfer data from the MHC-PMS to a general patient record database that is
maintained by a health authority. The information transferred may either be updated personal
information (address, phone number, etc.) or a summary of the patient's diagnosis and treatment.
Actor(s) Medical receptionist, patient records system (PRS)
Preconditions
Patient data has been collected (personal information, treatment summary);
The receptionist must have appropriate security permissions to access the patient information and
the PRS.
Postconditions PRS has been updated
Main success
scenario
1. Receptionist selects the "Transfer data" option from the menu.
2. PRS verifies the security credentials of the receptionist.
3. Data is transferred.
4. PRS has been updated.
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Extensions
2a. The receptionist does not have the necessary security credentials.
2a.1. An error message is displayed.
2a.2. The receptionist backs out of the use case.
UML sequence diagrams are used to model the interactions between the actors and the objects within a system. A
sequence diagram shows the sequence of interactions that take place during a particular use case or use case instance.
The objects and actors involved are listed along the top of the diagram, with a dotted line drawn vertically from these.
Interactions between objects are indicated by annotated arrows.
Structural models
Structural models of software display the organization of a system in terms of the components that make up that
system and their relationships. Structural models may be static models, which show the structure of the system
design, or dynamic models, which show the organization of the system when it is executing. You create structural
models of a system when you are discussing and designing the system architecture.
UML class diagrams are used when developing an object-oriented system model to show the classes in a system and
the associations between these classes. An object class can be thought of as a general definition of one kind of system
object. An association is a link between classes that indicates that there is some relationship between these classes.
When you are developing models during the early stages of the software engineering process, objects represent
something in the real world, such as a patient, a prescription, doctor, etc.
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Generalization is an everyday technique that we use to manage complexity. In modeling systems, it is often useful to
examine the classes in a system to see if there is scope for generalization. In object-oriented languages, such as Java,
generalization is implemented using the class inheritance mechanisms built into the language. In a generalization, the
attributes and operations associated with higher-level classes are also associated with the lower-level classes. The
lower-level classes are subclasses inherit the attributes and operations from their superclasses. These lower-level
classes then add more specific attributes and operations.
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An aggregation model shows how classes that are collections are composed of other classes. Aggregation models are
similar to the part-of relationship in semantic data models.
Behavioral models
Behavioral models are models of the dynamic behavior of a system as it is executing. They show what happens or
what is supposed to happen when a system responds to a stimulus from its environment. Two types of stimuli:
• Some data arrives that has to be processed by the system.
• Some event happens that triggers system processing. Events may have associated data, although this is
not always the case.
Many business systems are data-processing systems that are primarily driven by data. They are controlled by the data
input to the system, with relatively little external event processing. Data-driven models show the sequence of actions
involved in processing input data and generating an associated output. They are particularly useful during the analysis
of requirements as they can be used to show end-to-end processing in a system. Data-driven models can be created
using UML activity diagrams:
Data-driven models can also be created using UML sequence diagrams:
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Real-time systems are often event-driven, with minimal data processing. For example, a landline phone switching
system responds to events such as 'receiver off hook' by generating a dial tone. Event-driven models shows how a
system responds to external and internal events. It is based on the assumption that a system has a finite number of
states and that events (stimuli) may cause a transition from one state to another. Event-driven models can be created
using UML state diagrams: