1. This study examined relationships between collaborative learning, social presence, and student satisfaction in blended courses at a community college.
2. Descriptive statistics on student demographics and questionnaire responses were analyzed. Normality tests found the data to be normally distributed.
3. Correlational analysis found moderate to strong positive correlations between all variables: satisfaction and collaboration (r=.750), satisfaction and social presence (r=.541), and collaboration and social presence (r=.586). This suggests collaborative learning and social presence are related to student satisfaction in blended courses.
India is the second largest manufacturer of biscuits globally after the US, with the organized sector producing around 57% of branded biscuits in volume. The biscuit industry in India has seen annual growth of 15% in recent years and is estimated to be worth Rs. 68.6 billion, dominated by large players like Parle, Britannia, and Sunfeast. Per capita biscuit consumption in India is lower than other countries at around 2.1kg but is growing steadily due to rising urbanization and income levels.
This document discusses classroom assessment techniques (CATs), which are simple, non-graded activities used to provide instructors feedback on student learning. It provides examples of CATs like the Muddiest Point and Minute Paper. The document emphasizes that CATs help instructors improve their teaching by gaining insights into student understanding. It also notes that CATs benefit students by encouraging self-assessment and engagement. Overall, the document promotes the use of CATs to enhance the teaching and learning process through frequent formative assessment.
This document provides tips and strategies for promoting engaged learning in the classroom. It discusses the importance of student motivation and active learning techniques. Challenges to student engagement are outlined, such as a lack of intrinsic motivation from grades alone. Effective strategies include role playing, debates, response systems, and authentic assessments. The document emphasizes creating a learning-centered environment where students take an active role in constructing knowledge.
Emerging Trends in Foreign Language Teaching with ICTssorden
The document discusses emerging trends in foreign language teaching with information and communication technologies, including changing learner expectations towards more personalized and interactive learning, and the potential of mobile apps, blended learning, and crowdsourcing to transform language instruction over the near and long term. New technologies like visual-syntactic text formatting also aim to improve reading comprehension and learning outcomes.
Trends and Issues in the use of ICT in Language Teachingssorden
Dr. Stephen D. Sorden presented on trends in educational technology for language teaching. He discussed several key trends, including a focus on personalized learning through adaptive technologies and data, the growth of blended learning models, and increasing availability of open educational resources. Other trends involved using mobile technologies, augmented and virtual reality, and shifting student roles from consumers to creators. The talk highlighted how technology is being used to improve language instruction and make learning more efficient, personalized, and available anywhere.
Building a Game for a Assessment Nursing GameBrock Dubbels
In this presentation, issues of planning game design for transfer and assessment are discussed. A review of the role of play is provided in relation to game design. Play can be part of a problem because of the lack of certainty in learning transfer. Serious games are developed to deliver learning outcomes. When there are specific learning outcomes, the game must make sure that learning that happens in games, does not stay in games. This is described here as the Vegas Effect. A simple methodological recommendation with examples is provided for improving validity and reliability in the independent variable (game interventions). This is known as inter rater reliability.
Research Methods for Identifying and Analysing Virtual Learning CommunitiesRichard Schwier
Presentation at the University of Otago in Dunedin New Zealand on research methods we have employed at the Virtual Learning Communities Research Laboratory at the University of Saskatchewan.
The document discusses research conducted on measuring "grit" and its impact on student success. Key findings include:
1) Scores on a 124-item online assessment called SmarterMeasure that measures attributes like motivation and time management correlated with higher GPAs and course completion rates.
2) Implementation of the assessment helped one community college reduce failure rates in online courses by up to 10% by identifying student strengths and weaknesses.
3) Statistical analysis found significant relationships between readiness scores and academic achievement, engagement, retention, and satisfaction - allowing accurate prediction of these student outcomes.
India is the second largest manufacturer of biscuits globally after the US, with the organized sector producing around 57% of branded biscuits in volume. The biscuit industry in India has seen annual growth of 15% in recent years and is estimated to be worth Rs. 68.6 billion, dominated by large players like Parle, Britannia, and Sunfeast. Per capita biscuit consumption in India is lower than other countries at around 2.1kg but is growing steadily due to rising urbanization and income levels.
This document discusses classroom assessment techniques (CATs), which are simple, non-graded activities used to provide instructors feedback on student learning. It provides examples of CATs like the Muddiest Point and Minute Paper. The document emphasizes that CATs help instructors improve their teaching by gaining insights into student understanding. It also notes that CATs benefit students by encouraging self-assessment and engagement. Overall, the document promotes the use of CATs to enhance the teaching and learning process through frequent formative assessment.
This document provides tips and strategies for promoting engaged learning in the classroom. It discusses the importance of student motivation and active learning techniques. Challenges to student engagement are outlined, such as a lack of intrinsic motivation from grades alone. Effective strategies include role playing, debates, response systems, and authentic assessments. The document emphasizes creating a learning-centered environment where students take an active role in constructing knowledge.
Emerging Trends in Foreign Language Teaching with ICTssorden
The document discusses emerging trends in foreign language teaching with information and communication technologies, including changing learner expectations towards more personalized and interactive learning, and the potential of mobile apps, blended learning, and crowdsourcing to transform language instruction over the near and long term. New technologies like visual-syntactic text formatting also aim to improve reading comprehension and learning outcomes.
Trends and Issues in the use of ICT in Language Teachingssorden
Dr. Stephen D. Sorden presented on trends in educational technology for language teaching. He discussed several key trends, including a focus on personalized learning through adaptive technologies and data, the growth of blended learning models, and increasing availability of open educational resources. Other trends involved using mobile technologies, augmented and virtual reality, and shifting student roles from consumers to creators. The talk highlighted how technology is being used to improve language instruction and make learning more efficient, personalized, and available anywhere.
Building a Game for a Assessment Nursing GameBrock Dubbels
In this presentation, issues of planning game design for transfer and assessment are discussed. A review of the role of play is provided in relation to game design. Play can be part of a problem because of the lack of certainty in learning transfer. Serious games are developed to deliver learning outcomes. When there are specific learning outcomes, the game must make sure that learning that happens in games, does not stay in games. This is described here as the Vegas Effect. A simple methodological recommendation with examples is provided for improving validity and reliability in the independent variable (game interventions). This is known as inter rater reliability.
Research Methods for Identifying and Analysing Virtual Learning CommunitiesRichard Schwier
Presentation at the University of Otago in Dunedin New Zealand on research methods we have employed at the Virtual Learning Communities Research Laboratory at the University of Saskatchewan.
The document discusses research conducted on measuring "grit" and its impact on student success. Key findings include:
1) Scores on a 124-item online assessment called SmarterMeasure that measures attributes like motivation and time management correlated with higher GPAs and course completion rates.
2) Implementation of the assessment helped one community college reduce failure rates in online courses by up to 10% by identifying student strengths and weaknesses.
3) Statistical analysis found significant relationships between readiness scores and academic achievement, engagement, retention, and satisfaction - allowing accurate prediction of these student outcomes.
The prototype combines 3 big ideas to address low student achievement:
1) Smaller learning communities to personalize learning and connections.
2) A super-charged school-community partnership to address non-academic factors.
3) Aligning schools and community along a continuum to improve transitions.
The prototype is built on 5 structural elements: electrical system (leadership), roof (community partnerships), framing (organizational design), foundation (school culture), and plumbing (teaching and learning). Teaching and learning focuses on rigorous, relevant, aligned, authentic, place-based and project-based learning to build future leaders through personalized, individualized instruction that motivates all students.
Here are the key points about informed consent:
- It is a process, not just a form. Researchers must ensure participants understand what participation involves through clear verbal and written explanations.
- Consent forms should be written in plain, easy-to-understand language appropriate for the population.
- Participants must be able to refuse or withdraw from the study without penalty.
- Risks and limitations of confidentiality should be clearly explained.
- Participants should have the opportunity to ask questions to fully comprehend what they are consenting to.
- Informed consent is an ongoing process, not a single event, with the option for participants to withdraw later.
The goal is to respect participants' autonomy by
This document provides an overview of qualitative analysis methods for coding interview and document data. It begins with an agenda for covering two main qualitative approaches, coding exercises, slides on qualitative analysis, and potential brainstorming and affinity diagramming exercises if time allows. It then discusses common features of qualitative analytic methods including affixing codes, noting reflections, sorting materials to identify patterns, and gradually developing generalizations. Finally, it provides details on coding and categorization procedures, the iterative nature of qualitative analysis, and ensuring the credibility and rigor of qualitative findings.
Medical and emergency response teams are required to quickly comprehend a complex array of factors including time, information for situational awareness, coordination of team/individual actions, as well as manage physiological stress, any of which can impair performance in high stakes situations.
Serious medical errors are more likely to occur, particularly at points of transitions between teams and team members
Simulations viewed as a strategy to support team-learning without harming patients
Simulations offer participants an opportunity to both practice and reflect together
Learning in team-based simulations is constrained to post-simulation reflection, thus limiting a more comprehensive understanding of team-performance and learning
Introduction to Social Network Influence and Contagionrapicastillo
This document discusses research on social influence and information diffusion within social networks. It summarizes studies on how intrinsic and social rewards impact behavior adoption thresholds. It also describes models of influence diffusion like linear threshold and independent cascades. The document outlines valid points about triadic closures, conformity pressure in clusters, and how weak ties introduce new information. It acknowledges potential biases and discusses recent studies on purchase susceptibility, quantifying trust, and maximizing information diffusion within networks. It overviews methods used and new problems along with promising research directions.
Implementation of Prototype Based Credal Classification approach For Enhanced...IRJET Journal
The document discusses a prototype-based credal classification approach for classifying patterns with incomplete data. It aims to provide accurate and efficient classification results for patterns with missing attribute values. The approach uses hierarchical clustering to identify class prototypes from the training data. It then applies an evidential reasoning technique called credal classification to determine the most likely class for each pattern after imputing missing values. Experimental results show the proposed approach performs better in terms of time and memory efficiency compared to other classification methods for incomplete patterns.
The document discusses different learning theories and how they relate to learning technologies. It describes Oliver's framework, which categorizes learning along five dimensions: individual, social, reflection, non-reflection, information, and experience. The document then provides examples of how different learning technologies align with these theories. Drill programs are analyzed in terms of their individual/social, reflective/non-reflective, and information/experiential aspects. Behavioral elements in computer games and their links to conditioning are also discussed. Various constructivist learning systems are presented, including concept mapping tools and collaborative environments. Possibilities for ubiquitous learning are outlined as well.
1. A study evaluated the impact of a multimedia learning tool called Viziswap on student attitudes and exam performance across 7 university departments.
2. Student surveys showed significantly more positive attitudes towards Viziswap than traditional textbooks, with no differences between departments.
3. Exam scores were higher for some courses using Viziswap compared to previous years, though results were inconsistent between semesters. Overall, multimedia improved learning.
Чираг Шах «Коллективный поиск, взаимодействие пользователей: подходы к изучен...Yandex
Dr. Chirag Shah presented on distributed and collaborative aspects of information seeking. He discussed how community question answering sites like Yahoo Answers leverage the wisdom of crowds to quickly provide relevant answers at low cost compared to expert-based question answering. However, expert-based sites may provide higher quality, customized responses. Shah proposed hybrid models that link expert and community question answering or facilitate collaboration between experts. He also discussed systems for mediating collaboration between users during information seeking tasks.
Regularized Weighted Ensemble of Deep Classifiers ijcsa
Ensemble of classifiers increases the performance of the classification since the decision of many experts
are fused together to generate the resultant decision for prediction making. Deep learning is a classification algorithm where along with the basic learning technique, fine tuning learning is done for improved precision of learning. Deep classifier ensemble learning is having a good scope of research.Feature subset selection is another for creating individual classifiers to be fused for ensemble learning. All these ensemble techniques faces ill posed problem of overfitting. Regularized weighted ensemble of deep support vector machine performs the prediction analysis on the three UCI repository problems IRIS,Ionosphere and Seed data set, thereby increasing the generalization of the boundary plot between the
classes of the data set. The singular value decomposition reduced norm 2 regularization with the two level
deep classifier ensemble gives the best result in our experiments.
Having the skills and strategies to read, learn from, and communicate with the Internet will play a central role in our students’ success in an information age. But how can we best measure these new literacies? This session explores some of the challenges associated with developing valid and reliable measures of the complex literacy strategies and dispositions required to search for, comprehend, and respond to information on the Internet. The presenter will first share task examples and student responses from several assessments developed to measure online reading comprehension and communication skills. Then, conversation will turn to a number of important issues to consider when developing online literacy assessments that are not only psychometrically sound, but also useful to both researchers and classroom teachers. Participants will have an opportunity to share their own thoughts about how we might rethink the ways in which we evaluate the skills, strategies, and dispositions associated with reading and learning online.
The document discusses a study on characterizing crowdwork tasks. It reviewed prior research on how task design impacts worker outcomes. A survey of 295 crowdworkers and 459 employees found crowdwork is often perceived as routine and repetitive, but also includes collaborative, high-agency, and expertise-based elements. A typology of 4 crowdwork clusters was developed: 1) high-agency collaborative work; 2) standardized rule-based work; 3) low-agency repetitive work; and 4) expert-based work. Further research is recommended to validate and expand on this initial typology.
Grounded theory is a systematic qualitative research methodology that focuses on generating theory from data. It involves iterative collection and analysis of data to develop conceptual categories. The researcher codes data to identify concepts and looks for relationships between concepts to develop a theoretical understanding grounded in the views of participants. Key aspects of grounded theory include constant comparison of data, memo writing to develop ideas about codes and relationships, and allowing theory to emerge from the data rather than testing a pre-existing hypothesis. The goal is to develop a theory that explains processes, actions or interactions for a particular topic.
The document discusses how skills for learning, life, and work (SfLLW) are incorporated into qualifications in the senior phase. It explains the SfLLW framework used by SQA, including literacy, numeracy, health and wellbeing, employability, enterprise and citizenship, and thinking skills. Examples are provided of how specific Units and Courses provide opportunities to develop various SfLLW, such as numeracy in biology through calculating measurements, and employability through research and presentation skills in engineering. The document aims to promote recognition of SfLLW as an integral part of learning.
The document discusses using data mining techniques to model and predict outcomes for freshmen students. It compares several data mining methods and finds that gradient boosting and classification and regression trees (CART) performed best in predicting GPA based on high school and college academic factors. Specifically, it selected the CART method to build a decision tree model. The model found high school GPA, scholarship aid, AP credits, and LMS course logins to be most important in predicting freshmen GPA.
This chapter discusses exploratory research and qualitative analysis. It defines exploratory research as research that is used to gain insights, screen alternatives, and discover new ideas with little prior knowledge. Qualitative research methods that are commonly used in exploratory research include surveys of experts, analysis of secondary data, pilot studies, and depth interviews/focus groups. The key advantages of exploratory research are that it provides a rich understanding of problems and motivations, while the main disadvantage is that results cannot be generalized.
An Initial Evaluation of Metacognitive Scaffolding for Experiential Training ...Adam Moore
Slides from my presentation at EC-TEL 2012 in Saarbrucken, Germany, 18th September
Abstract:
This paper elaborates on the evaluation of a Metacognitive Scaffolding Service (MSS), which has been integrated into an already existing and mature medical training simulator. The MSS is envisioned to facilitate self- regulated learning (SRL) through thinking prompts and appropriate learning hints enhancing the use of metacognitive strategies. The MSS is developed in the European ImREAL (Immersive Reflective Experience-based Adaptive Learning) project that aims to augment simulated learning environments throughout services that are decoupled from the simulation itself. Results comparing a baseline evaluation of the ‘pure’ simulator (N=131) and a first user trial including the MSS (N=143) are presented. The findings indicate a positive effect on learning motivation and perceived performance with consistently good usability. The MSS and simulator are perceived as an entity by medical students involved in the study. Further steps of development are discussed and outlined.
The key groups that used El Paso as a base before and during the Mexican Revolution included Francisco Madero, Pancho Villa, and Abraham Gonzales' revolutionary junta. Important landmarks from this period still standing in El Paso include several buildings designed by the Trost architectural firm, such as the Sheldon Hotel and Caples Building, where revolutionary leaders met. The Villa Stash House was used by Pancho Villa to store money and supplies, and the Shelton-Payne Arms Company armed forces on both sides of the conflict. Many figures from the revolution are buried in Evergreen Cemetery, including Victoriano Huerta.
Behaviors of Learning-Centered Organizationsssorden
This document discusses behaviors of learning-centered organizations. It outlines how leadership, faculty, and staff can contribute to a learning-centered college mission. Leadership should clearly communicate and model the vision. Faculty should participate in developing high standards for learning and believe in students' educability. They should focus on learning outcomes through well-planned, active learning lessons. Staff should prioritize learners' needs and provide efficient services so learners can focus on learning. The document calls on those at the community college to discuss how to make the vision of a learning-centered college their own through their behaviors and actions.
More Related Content
Similar to RELATIONSHIPS AMONG COLLABORATIVE LEARNING, SOCIAL PRESENCE AND STUDENT SATISFACTION IN A BLENDED LEARNING ENVIRONMENT
The prototype combines 3 big ideas to address low student achievement:
1) Smaller learning communities to personalize learning and connections.
2) A super-charged school-community partnership to address non-academic factors.
3) Aligning schools and community along a continuum to improve transitions.
The prototype is built on 5 structural elements: electrical system (leadership), roof (community partnerships), framing (organizational design), foundation (school culture), and plumbing (teaching and learning). Teaching and learning focuses on rigorous, relevant, aligned, authentic, place-based and project-based learning to build future leaders through personalized, individualized instruction that motivates all students.
Here are the key points about informed consent:
- It is a process, not just a form. Researchers must ensure participants understand what participation involves through clear verbal and written explanations.
- Consent forms should be written in plain, easy-to-understand language appropriate for the population.
- Participants must be able to refuse or withdraw from the study without penalty.
- Risks and limitations of confidentiality should be clearly explained.
- Participants should have the opportunity to ask questions to fully comprehend what they are consenting to.
- Informed consent is an ongoing process, not a single event, with the option for participants to withdraw later.
The goal is to respect participants' autonomy by
This document provides an overview of qualitative analysis methods for coding interview and document data. It begins with an agenda for covering two main qualitative approaches, coding exercises, slides on qualitative analysis, and potential brainstorming and affinity diagramming exercises if time allows. It then discusses common features of qualitative analytic methods including affixing codes, noting reflections, sorting materials to identify patterns, and gradually developing generalizations. Finally, it provides details on coding and categorization procedures, the iterative nature of qualitative analysis, and ensuring the credibility and rigor of qualitative findings.
Medical and emergency response teams are required to quickly comprehend a complex array of factors including time, information for situational awareness, coordination of team/individual actions, as well as manage physiological stress, any of which can impair performance in high stakes situations.
Serious medical errors are more likely to occur, particularly at points of transitions between teams and team members
Simulations viewed as a strategy to support team-learning without harming patients
Simulations offer participants an opportunity to both practice and reflect together
Learning in team-based simulations is constrained to post-simulation reflection, thus limiting a more comprehensive understanding of team-performance and learning
Introduction to Social Network Influence and Contagionrapicastillo
This document discusses research on social influence and information diffusion within social networks. It summarizes studies on how intrinsic and social rewards impact behavior adoption thresholds. It also describes models of influence diffusion like linear threshold and independent cascades. The document outlines valid points about triadic closures, conformity pressure in clusters, and how weak ties introduce new information. It acknowledges potential biases and discusses recent studies on purchase susceptibility, quantifying trust, and maximizing information diffusion within networks. It overviews methods used and new problems along with promising research directions.
Implementation of Prototype Based Credal Classification approach For Enhanced...IRJET Journal
The document discusses a prototype-based credal classification approach for classifying patterns with incomplete data. It aims to provide accurate and efficient classification results for patterns with missing attribute values. The approach uses hierarchical clustering to identify class prototypes from the training data. It then applies an evidential reasoning technique called credal classification to determine the most likely class for each pattern after imputing missing values. Experimental results show the proposed approach performs better in terms of time and memory efficiency compared to other classification methods for incomplete patterns.
The document discusses different learning theories and how they relate to learning technologies. It describes Oliver's framework, which categorizes learning along five dimensions: individual, social, reflection, non-reflection, information, and experience. The document then provides examples of how different learning technologies align with these theories. Drill programs are analyzed in terms of their individual/social, reflective/non-reflective, and information/experiential aspects. Behavioral elements in computer games and their links to conditioning are also discussed. Various constructivist learning systems are presented, including concept mapping tools and collaborative environments. Possibilities for ubiquitous learning are outlined as well.
1. A study evaluated the impact of a multimedia learning tool called Viziswap on student attitudes and exam performance across 7 university departments.
2. Student surveys showed significantly more positive attitudes towards Viziswap than traditional textbooks, with no differences between departments.
3. Exam scores were higher for some courses using Viziswap compared to previous years, though results were inconsistent between semesters. Overall, multimedia improved learning.
Чираг Шах «Коллективный поиск, взаимодействие пользователей: подходы к изучен...Yandex
Dr. Chirag Shah presented on distributed and collaborative aspects of information seeking. He discussed how community question answering sites like Yahoo Answers leverage the wisdom of crowds to quickly provide relevant answers at low cost compared to expert-based question answering. However, expert-based sites may provide higher quality, customized responses. Shah proposed hybrid models that link expert and community question answering or facilitate collaboration between experts. He also discussed systems for mediating collaboration between users during information seeking tasks.
Regularized Weighted Ensemble of Deep Classifiers ijcsa
Ensemble of classifiers increases the performance of the classification since the decision of many experts
are fused together to generate the resultant decision for prediction making. Deep learning is a classification algorithm where along with the basic learning technique, fine tuning learning is done for improved precision of learning. Deep classifier ensemble learning is having a good scope of research.Feature subset selection is another for creating individual classifiers to be fused for ensemble learning. All these ensemble techniques faces ill posed problem of overfitting. Regularized weighted ensemble of deep support vector machine performs the prediction analysis on the three UCI repository problems IRIS,Ionosphere and Seed data set, thereby increasing the generalization of the boundary plot between the
classes of the data set. The singular value decomposition reduced norm 2 regularization with the two level
deep classifier ensemble gives the best result in our experiments.
Having the skills and strategies to read, learn from, and communicate with the Internet will play a central role in our students’ success in an information age. But how can we best measure these new literacies? This session explores some of the challenges associated with developing valid and reliable measures of the complex literacy strategies and dispositions required to search for, comprehend, and respond to information on the Internet. The presenter will first share task examples and student responses from several assessments developed to measure online reading comprehension and communication skills. Then, conversation will turn to a number of important issues to consider when developing online literacy assessments that are not only psychometrically sound, but also useful to both researchers and classroom teachers. Participants will have an opportunity to share their own thoughts about how we might rethink the ways in which we evaluate the skills, strategies, and dispositions associated with reading and learning online.
The document discusses a study on characterizing crowdwork tasks. It reviewed prior research on how task design impacts worker outcomes. A survey of 295 crowdworkers and 459 employees found crowdwork is often perceived as routine and repetitive, but also includes collaborative, high-agency, and expertise-based elements. A typology of 4 crowdwork clusters was developed: 1) high-agency collaborative work; 2) standardized rule-based work; 3) low-agency repetitive work; and 4) expert-based work. Further research is recommended to validate and expand on this initial typology.
Grounded theory is a systematic qualitative research methodology that focuses on generating theory from data. It involves iterative collection and analysis of data to develop conceptual categories. The researcher codes data to identify concepts and looks for relationships between concepts to develop a theoretical understanding grounded in the views of participants. Key aspects of grounded theory include constant comparison of data, memo writing to develop ideas about codes and relationships, and allowing theory to emerge from the data rather than testing a pre-existing hypothesis. The goal is to develop a theory that explains processes, actions or interactions for a particular topic.
The document discusses how skills for learning, life, and work (SfLLW) are incorporated into qualifications in the senior phase. It explains the SfLLW framework used by SQA, including literacy, numeracy, health and wellbeing, employability, enterprise and citizenship, and thinking skills. Examples are provided of how specific Units and Courses provide opportunities to develop various SfLLW, such as numeracy in biology through calculating measurements, and employability through research and presentation skills in engineering. The document aims to promote recognition of SfLLW as an integral part of learning.
The document discusses using data mining techniques to model and predict outcomes for freshmen students. It compares several data mining methods and finds that gradient boosting and classification and regression trees (CART) performed best in predicting GPA based on high school and college academic factors. Specifically, it selected the CART method to build a decision tree model. The model found high school GPA, scholarship aid, AP credits, and LMS course logins to be most important in predicting freshmen GPA.
This chapter discusses exploratory research and qualitative analysis. It defines exploratory research as research that is used to gain insights, screen alternatives, and discover new ideas with little prior knowledge. Qualitative research methods that are commonly used in exploratory research include surveys of experts, analysis of secondary data, pilot studies, and depth interviews/focus groups. The key advantages of exploratory research are that it provides a rich understanding of problems and motivations, while the main disadvantage is that results cannot be generalized.
An Initial Evaluation of Metacognitive Scaffolding for Experiential Training ...Adam Moore
Slides from my presentation at EC-TEL 2012 in Saarbrucken, Germany, 18th September
Abstract:
This paper elaborates on the evaluation of a Metacognitive Scaffolding Service (MSS), which has been integrated into an already existing and mature medical training simulator. The MSS is envisioned to facilitate self- regulated learning (SRL) through thinking prompts and appropriate learning hints enhancing the use of metacognitive strategies. The MSS is developed in the European ImREAL (Immersive Reflective Experience-based Adaptive Learning) project that aims to augment simulated learning environments throughout services that are decoupled from the simulation itself. Results comparing a baseline evaluation of the ‘pure’ simulator (N=131) and a first user trial including the MSS (N=143) are presented. The findings indicate a positive effect on learning motivation and perceived performance with consistently good usability. The MSS and simulator are perceived as an entity by medical students involved in the study. Further steps of development are discussed and outlined.
Similar to RELATIONSHIPS AMONG COLLABORATIVE LEARNING, SOCIAL PRESENCE AND STUDENT SATISFACTION IN A BLENDED LEARNING ENVIRONMENT (20)
The key groups that used El Paso as a base before and during the Mexican Revolution included Francisco Madero, Pancho Villa, and Abraham Gonzales' revolutionary junta. Important landmarks from this period still standing in El Paso include several buildings designed by the Trost architectural firm, such as the Sheldon Hotel and Caples Building, where revolutionary leaders met. The Villa Stash House was used by Pancho Villa to store money and supplies, and the Shelton-Payne Arms Company armed forces on both sides of the conflict. Many figures from the revolution are buried in Evergreen Cemetery, including Victoriano Huerta.
Behaviors of Learning-Centered Organizationsssorden
This document discusses behaviors of learning-centered organizations. It outlines how leadership, faculty, and staff can contribute to a learning-centered college mission. Leadership should clearly communicate and model the vision. Faculty should participate in developing high standards for learning and believe in students' educability. They should focus on learning outcomes through well-planned, active learning lessons. Staff should prioritize learners' needs and provide efficient services so learners can focus on learning. The document calls on those at the community college to discuss how to make the vision of a learning-centered college their own through their behaviors and actions.
This document discusses creating a learning-centered college based on theories of progressive education, constructivism, and learning organizations. It explores defining roles based on student needs rather than instruction, focusing on learning outcomes, and utilizing technology and peer learning. The document suggests topics like individualizing instruction, active learning methods, professional learning communities, and authentic assessment. The overall goal is to improve learning and increase student success by making students partners in the learning process and responsible for their own choices and growth.
The document discusses active learning techniques that engage students in higher-order thinking. It defines active learning as involving students in activities like discussion, problem-solving, and group work that get them interacting with lecture material rather than passively listening. Active learning is based on the assumptions that learning is active and different people learn differently. Examples of active techniques provided include think-pair-share, debates, and analyzing case studies. The document recommends breaking up lectures with these activities to maintain attention and encourage deeper learning.
This document discusses blended learning models and theories that combine face-to-face and online learning. It defines blended learning as an approach that combines the best aspects of both methods to create an innovative learning experience. The document outlines several blended learning models including the supplemental model, replacement model, and emporium model. It also discusses emerging trends in personalized and mobile learning that will shape students' expectations in the near future.
The document summarizes a project to implement the Moodle learning management system at the University of Sonora in Mexico. Key aspects of the project included initial presentations and training workshops, followed by phases of implementation and evaluation as more faculty and students adopted Moodle. Over several years, the project grew from a few early adopter courses to over 200 students and 20 courses, with ongoing workshops and eventual full ownership and support by the University of Sonora. Factors like infrastructure, administrative support, and addressing concerns during adoption helped ensure the long-term success and sustainability of the project.
The document discusses recent trends in using information and communication technologies for foreign language teaching, including changing learner expectations around personalized, interactive learning; instructional theories like connectivism, blended learning, and cognitive theory of multimedia learning; and applications of ICT like digital textbooks, voice interaction, open online courses, augmented reality, and intelligent tutoring systems. The presentation argues that within 3-5 years, learning analytics, personalized learning environments, game-based learning, and augmented reality language learning will become more prominent in foreign language instruction.
This document provides an orientation for new instructors at Mohave Community College. It discusses the college website, syllabus development, policies and procedures, expectations of faculty, best practices for the first day of class, learning-centered instruction, classroom assessment techniques, teaching strategies, classroom management, and reporting disruptive student behavior. Contact information is also provided for instructional support staff.
This document summarizes a presentation about using personal learning networks (PLNs) and social media for professional development. It encourages attendees to explore various online tools like blogs, Twitter, and LinkedIn to build their PLN and engage in ongoing learning. Examples of activities include subscribing to education blogs, participating in a MOOC, following experts on Twitter, and connecting with colleagues on LinkedIn. The goal is to help educators individualize their own learning and encourage students to take ownership of their learning through connected learning networks.
The document discusses open source software for education. It defines open source software and freeware. It argues that community collaboration through open source can stretch education funding. It then lists several open source operating systems like Fedora, Mandrake, and Knoppix that are suitable for schools. It also lists several websites that provide open source educational resources and software. Finally, it notes that while there is lack of high quality desktop open source software for education currently, examples do exist like Tux Applications and Dcompris, and that open source is more established for business applications.
This document summarizes a presentation about using the open-source learning management system Moodle. It discusses why to use open-source software and Moodle specifically. It then describes a successful Moodle implementation project at the University of Sonora in Mexico, which the presenter administered from Northern Arizona University to support foreign language courses. The presentation concludes by providing resources for setting up and using Moodle.
The document presents three main theories of learning: behaviorism, cognitivism, and constructivism. Behaviorism focuses on observable changes in behavior through reinforcement and punishment. Cognitivism examines internal mental processes like memory, knowledge, and metacognition. Constructivism posits that learners actively construct knowledge through experience and social interaction rather than passively receiving information. Each theory is then discussed in more detail with examples of related concepts and applications.
This document proposes a summer project to create an online learning community at the University of Sonora. The goals are to develop an online course and train participants in online instruction technologies. Activities will take place both online and in workshops in Hermosillo, Mexico throughout the summer. The research study will examine the diffusion of educational innovations through technology and international cooperation, identifying factors that influence successful or unsuccessful outcomes.
The ISTT team at Northern Arizona University developed an in-house web-based registration and course management system called RegisCM to facilitate staff and faculty training. They created RegisCM because existing systems were too expensive, restrictive, or did not meet their needs. The team used open source tools like PHP, MySQL, and CVS to develop RegisCM over several months. Key features included centralized registration, a training schedule, attendance tracking, and reporting. The system was successfully launched in December 2004 and continues to be improved.
The document discusses electronic portfolios and open source software solutions for creating portfolios. It notes that past paper-based portfolios were bulky and time-consuming to manage, while electronic portfolios overcome storage and access limitations. Open source software for portfolios is free, customizable, and controlled by educators rather than commercial entities. The document specifically describes the Open Source Portfolio Initiative (OSPI), a collaboration to develop open source portfolio software that thousands have downloaded.
The document discusses how the Information Systems Technology Training (ISTT) team at Northern Arizona University creates interactive tutorials and simulations for rapid web-based training. ISTT uses a blended learning approach combining instructor-led training, open labs, tutorials created with programs like Captivate and PointeCast, and online courses. ISTT aims to develop and deliver an entire online course within three weeks using tools like Captivate, PointeCast, NeoSpeech, and Flash to quickly create engaging content that can be easily managed and analyzed.
This document summarizes an international collaboration between educators at the University of Sonora in Mexico and Northern Arizona University to implement the open-source learning management system Moodle. It describes the key participants in the collaboration, an introduction to Moodle features for course and learner management, how Moodle is being used at UniSon, the impacts and strengths and weaknesses observed, and recommendations and future plans.
This document provides an overview of free and open source software that can be used for online learning. It discusses tools for schools, instructors, and students including learning management systems like Moodle and Sakai. It also lists specific applications for tasks like content management, audio/video, development, and productivity. The document aims to showcase cost-effective alternatives to proprietary software for education.
This document discusses setting up an open source web server on Windows for classroom use. It explains that open source software is freely available with source code that can be modified. Popular open source software like Linux, Apache, MySQL and PHP are good for education as they allow collaboration. Setting up a free open source web server on Windows is easy for teachers and schools who are familiar with Windows, and it provides students a place to create web pages and learn server administration at low cost. The document provides examples of open source software that can run on Windows and lists learning management systems and content management systems that can be set up on the open source Windows server.
The document provides recommendations for creating online courses, including:
1) Consider student convenience, extending the classroom, and giving preservice teachers experience with educational technology as reasons for developing an online course.
2) Moodle is recommended as a free and effective learning management system that allows engaging students online.
3) Instructors should review other online courses, take some themselves, and outline their course goals before developing content.
8+8+8 Rule Of Time Management For Better ProductivityRuchiRathor2
This is a great way to be more productive but a few things to
Keep in mind:
- The 8+8+8 rule offers a general guideline. You may need to adjust the schedule depending on your individual needs and commitments.
- Some days may require more work or less sleep, demanding flexibility in your approach.
- The key is to be mindful of your time allocation and strive for a healthy balance across the three categories.
Post init hook in the odoo 17 ERP ModuleCeline George
In Odoo, hooks are functions that are presented as a string in the __init__ file of a module. They are the functions that can execute before and after the existing code.
The Science of Learning: implications for modern teachingDerek Wenmoth
Keynote presentation to the Educational Leaders hui Kōkiritia Marautanga held in Auckland on 26 June 2024. Provides a high level overview of the history and development of the science of learning, and implications for the design of learning in our modern schools and classrooms.
2. Goal and Purpose of the Study
Goal:
To contribute to the growing theoretical framework and empirical research
in the field of blended learning at the community college level.
Purpose:
• Establish a conceptual framework for learning-centered education using
blended learning approaches
• Promote characteristics which lead to student success in Blended
Learning.
• Contribute more to blended learning field, since little research has been
done on how collaborative learning and social presence affect student
satisfaction in a blended learning environment, especially at the
community college level.
3. Statement of the Problem
This study seeks to examine the relationships
between
collaborative learning and social presence
with
student satisfaction
in blended courses at one campus in a
community college system.
4. Four Hypotheses
1. No significant correlation between social presence & course
satisfaction
2. No significant correlation between collaborative learning &
course satisfaction
3. No significant correlation between social presence &
collaborative learning
4. No significant correlation between student demographic data
(gender, age, ethnicity, computer expertise & number of distance
courses previously taken) & constructs of social presence,
collaborative learning & satisfaction
5. Literature Review
Provides a theoretical basis for each of the
constructs studied. Contains the following
sections:
– Alternative blended learning theories and designs
– Proposed a new blended learning model called the Social
Cognitive Framework for Blended Learning (SCFBL)
– Social Presence
– Collaborative Learning
– Student Satisfaction in Blended Environments
6. Literature Review -
Blended Learning Models
• The Inverted Classroom (Flipped Classroom in K-12)
(Lage, Platt & Treglia, 2000)
• The Community of Inquiry Framework
(Garrison, Anderson & Archer, 2000; Garrison & Vaughan, 2008)
• Blended Learning Curriculum Design Model
(Huang, Ma, & Zhang, 2008; Huang & Zheng, 2009)
• Blending w/ Purpose: Multimodal Model
(Picciano, 2009)
7. Literature Review -
New Theoretical Framework
The Social Cognitive
Framework for
Blended Learning
• Social Cognitive Theory
• Cognitive Science
– Self-Regulated Learning
– Constructivism
• Networked Learning
Theory (Connectivism)
8. Literature Review -
Importance of Satisfaction
• An affective construct that is often considered to be a
predictor of learning outcomes (LaPoint & Gunawardena,
2004). It indicates the degree of learner reaction to their
learning experience in a particular course.
• Student satisfaction is important to the institution because it
has been shown to be an important factor in student retention
(Liu, Gomez, Khan and Yen, 2007; Liu, Gomez and Yen, 2009)
9. Literature Review –
Importance of Social Presence
• Social presence helps learners to project themselves online
and feel a sense of community.
• The ability of participants to identify with the community, communicate
purposefully in a trusting environment, and develop inter-personal
relationships by way of projecting their individual personalities
(Garrison, 2009)
• Social presence has been well documented as an important construct in
online learning environments.
(Gunawardena, 1995; Gunawardena & Zittle, 1997; Tu, 2002; Tu & McIssac, 2002;
Richardson & Swan, 2003; Liu, Gomez, Khan, & Yen, 2007).
10. Literature Review -
Importance of Collaboration
Collaborative learning occurs when learners interact to construct common
meaning and knowledge.
Learning communities play a significant role in academic success and
persistence in higher education (Shea, Sau Li, & Pickett, 2006)
The importance of learning through social interaction and collaboration has
been confirmed repeatedly.
(Bandura, 1986; Vygotsky, 1978; Roschelle, 1992; Tu and Corry, 2003; Wenger, 1998)
Tu (2004) argues that it is an essential component to creating online learning
communities.
11. Research Design
Quantitative Correlational Analysis
Design Causal relationship study rather than
prediction study.
All students in all blended courses
Sample at one campus in a multi-campus
community college
Collaborative Learning, Social
Instrumentation
Presence, and Satisfaction (CLSS)
Questionnaire
(So & Brush, 2008)
Data Collection
Visited each class to discuss study, then
administer and collect the CLSS
12. Limitations & Delimitations
• Small rural campus in economically depressed area of the Southwest.
• College is not a leader in technology integration.
• Study limits its focus to collaborative learning and social presence with
satisfaction in a blended course, so it is preliminary.
• The instrument used to measure the constructs may be dated.
• Because study focuses on correlation between variables, it will not prove
causality.
Delimitations:
• Non-randomized canvass/convenience sample on one small campus in
one rural community.
• Convenience sample size of approximately 100 participants
13. Data Analysis
Data Screening
Assessing Normality
Analyzing Descriptive Statistics
Correlational Analysis
14. Data Screening
• Original sample size was 108 participants from 11 blended courses.
• Six questionnaires (records 29, 37, 44, 53, 58 and 74) were discarded
because they were assessed to not be honest response patterns.
• Three more questionnaires (records 52, 81, and 86) were discarded for
not being complete and having excessive missing data.
• Mean was then calculated for each record in each section and saved as
satisfaction, collaboration and social presence. The z scores were
calculated on each of those means.
• After reviewing the z scores, one additional questionnaire, (record 72),
was eliminated for being a univariate outlier with an unacceptably low z
score (-3.57) in the social presence section
15. Assessing Normality – Descriptive Analysis
Table 4.1. - Descriptive Statistics of each Construct
Variables and Descriptives Statistics Table 4.2.
Satisfaction Skewness and Kurtosis of Variable Divided by Standard
Mean 3.9369 Errors to Determine The z Scores and Normality
Std. Deviation .74136 of the Histograms
Skewness -.781
Resulting z Score
Standard Error of .244
(+ or – 3.29 is the limit
Skewness
for Measures of Shape
Kurtosis .454
Standard Error of Kurtosis .483 Calculation Normality)
Satisfaction -3.201
Collaboration Skewness -.781/.244
Mean 3.5153 Satisfaction Kurtosis 0.940
Std. Deviation .76830
.454/.483
Skewness -.695
Collaboration -2.848
Standard Error of .244
Skewness -.695/.244
Skewness
Kurtosis .548 Collaboration 1.135
Standard Error of Kurtosis .483 Kurtosis .548/.483
Social Presence 0.500
Social Presence
Skewness .122/.244
Mean 3.5210
Std. Deviation .54714 Social Presence -0.812
Skewness .122 Kurtosis -.392/.483
Std. Error of Skewness .244
Kurtosis -.392
Standard Error of Kurtosis .483
17. Assessing Normality – Goodness of Fit Tests
Next the Kolmogorov-Smirnov goodness-of-fit test and
Shapiro-Wilk test for normality were run in SPSS. The
tests were run with the standard alpha of .05. The results
are shown in Table 4.3.
Table 4.3
Goodness-of- Fit Tests for Normality
Kolmogorov-Smirnov Shapiro-Wilk
Statistic df Sig. Statistic df Sig.
Satisfaction .095 98 .029 .949 98 .001
Collaboration .084 98 .086 .967 98 .014
Social .055 98 .200* .986 98 .381
Presence
a. Lilliefors Significance Correction
*. This is a lower bound of the true significance.
19. Analyzing Descriptive Statistics
Table 4.4 Gender Breakdown of Participants
Gender Frequency Percent Table 4.7 Self-Reported Experience with Computers
Female 61 62.2
Male 37 37.8 Experience Frequency Percent
Total 98 100 No Experience 1 1.0
Novice 18 18.4
Table 4.5 Age Range of Participants
Intermediate 63 64.3
Age Frequency Percent Expert 16 16.3
U18 4 4.1 Total 98 100.0
18-25 41 41.8
26-35 23 23.5
36-45 14 14.3
Table 4.8
45+ 16 16.3
Self-Reported Previous Number of Distance Education Courses Taken
Total 98 100
# of Classes Frequency Percent
Table 4.6 Self-Reported Ethnicity of Participants
0 44 44.9
Ethnicity Frequency Percent 1 15 15.3
Afr. Amer. 1 1.0 2 10 10.2
Asian/PI 4 4.1 3 6 6.1
Caucasian 71 72.4 4 13 13.3
Latino 14 14.3 5 2 2.0
Other 6 6.1 6 6 6.1
N/A 2 2.0 7 1 1.0
Total 98 100.0 10 or more 1 1.0
20. Analyzing Descriptive Statistics –
CLSS Mean Satisfaction
Table 4.9 (CLSS) Questionnaire Items from Satisfaction Section, Listed by Mean from Highest to Lowest
as they Were Rated by Study Participants
Item Description Mean SD
Overall, the instructor for this course met my learning expectations. (Satisfaction, #10) 4.50 .790
Overall, this course met my learning expectations. (Satisfaction, #11) 4.29 .885
This course was a useful learning experience. (Satisfaction, #5) 4.20 .952
Overall, the learning activities and assignments of this course met my learning expectations. 4.13 .991
(Satisfaction, #9)
My level of learning that took place in this course was of the highest quality. (Satisfaction, #8) 4.04 .930
As a result of my experience with this course, I would like to take another blended course in the future. 3.96 1.183
(Satisfaction, #4)
Discussions assisted me in understanding other points of view. (Satisfaction, #3) 3.96 1.015
The diversity of topics in this course prompted me to participate in the discussions. (Satisfaction, #6) 3.90 1.079
I was stimulated to do additional readings or research on topics discussed online. (Satisfaction, #2) 3.57 1.149
I was able to learn from online discussions. (Satisfaction, #1) 3.42 1.209
I put in a great deal of effort to learn the Computer mediated communication system to participate in 3.34 1.218
this course. (Satisfaction, #7)
21. Analyzing Descriptive Statistics –
CLSS Mean Collaboration
Table 4.10 (CLSS) Questionnaire Items from Collaboration Section, Listed by Mean from Highest to Lowest
as they Were Rated by Study Participants
Item Description Mean SD
Overall, I am satisfied with my collaborative learning experience in this course. 3.96 1.083
(Collaboration, #8)
Collaborative learning in my group was effective. (Collaborative, #6) 3.71 1.005
I actively exchanged my ideas with group members. (Collaborative, #3) 3.70 1.057
I was able to develop new skills and knowledge from other members in my 3.68 1.080
group. (Collaborative, #4)
I felt part of a learning community in my group. (Collaborative, #2) 3.67 1.063
I was able to develop problem solving skills through peer collaboration. 3.60 1.062
(Collaborative, #5)
Collaborative learning in my group was time consuming. (Collaborative, #7) 3.11 1.014
Collaborative learning experience in the computer mediated communication 2.67 1.138
environment is better than in a face-to-face learning environment.
(Collaborative, #1)
22. Analyzing Descriptive Statistics –
CLSS Mean Social Presence
Table 4.11 (CLSS) Questionnaire Items from Social Presence Section, Listed by Mean from Highest to Lowest
as they were Rated by Study Participants
Item Description Mean SD
CMC messages are social forms of communication. (Social Presence, #1) 3.97 .724
Where I access CMC (home, office, computer labs, public areas, etc.) does not affect my ability/desire to 3.85 .923
participate. (Social Presence, #14)
Using CMC is a pleasant way to communicate with others. (Social Presence, #5) 3.81 .938
I am comfortable participating, even though I am not familiar with the topics. (Social Presence, #9) 3.79 .933
The language used to express oneself in online communication is easily understood. (Social Presence, 3.79 .815
#8)
The large amounts of CMC messages (numbers of messages and length of messages) do not inhibit my 3.73 .794
ability to communicate. (Social Presence, #16)
It is easy to express what I want to communicate through CMC. (Social Presence, #7) 3.71 1.025
CMC allows relationships to be established based upon sharing and exchanging information. (Social 3.59 .929
Presence, #11)
CMC is technically reliable (e.g., free of system or software errors that might compromise the reliability of 3.50 .987
your online messages reaching ONLY the target destination). (Social Presence, #10)
The language people use to express themselves in online communication is stimulating. (Social Presence, 3.48 .876
#6)
It is unlikely that someone else might redirect your messages. (Social Presence, #17) 3.44 .953
CMC messages convey feeling and emotion. (Social Presence, #2) 3.28 .939
CMC is private/confidential. (Social Presence, #3) 3.26 1.039
CMC messages are impersonal. (Social Presence, #4) 3.21 .933
CMC permits the building of trust relationships. (Social Presence, #15) 3.21 .955
It is unlikely that someone might obtain personal information about you from the CMC messages. (Social 3.17 1.055
Presence, #13)
CMC allows me to build more caring social relationship with others. (Social Presence, #12) 3.07 .997
23. Correlational Analysis
Table 4.13
Correlational Matrix for Satisfaction, Collaboration and Social Presence
Measure Satisfaction Collaboration Social Presence
Students (n = 98)
Satisfaction Pearson
Correlation — .750** .541**
Sig. (2-tailed) .000 .000
Collaboration Pearson
Correlation .750** — .586**
Sig. (2-tailed) .000 .000
Social Presence Pearson
Correlation .541** .586** —
Sig. (2-tailed) .000 .000
24. Correlational Analysis—Null Hypothesis 1
Table 4.13 (Needs to be fixed in dissertation. Two tables named 4.13.)
Correlation between Perceived Social Presence and Reported Course Satisfaction
Measure Statistic
Pearson Correlation .541
Sig. (2-tailed) .000
R2 .293
N 98
Figure 4.7. Scatterplot for relationship between satisfaction and social presence.
25. Correlational Analysis—Null Hypothesis 2
Table 4.14 Correlation between Perceived Collaboration and Reported Course Satisfaction
Measure Statistic
Pearson Correlation .750**
Sig. (2-tailed) .000
R2 .563
N 98
Figure 4.8. Scatterplot for relationship between satisfaction and collaboration.
26. Correlational Analysis—Null Hypothesis 3
Table 4.15
Correlation between Perceived Collaborative Learning and Perceived Social Presence
Measure Statistic
Pearson Correlation .586
Sig. (2-tailed) .000
R2 .343
N 98
Figure 4.9. Scatterplot for relationship between collaboration and social presence.
27. Correlational Analysis—Null Hypothesis 4
Table 4.16
Relationships between Three Main Variables and Demographic Variables
Computer # of Distance
Expertise Courses
Variable Gender Age Taken
Satisfaction
Correlation -.120 .220* .013 .020
Sig. (2-tailed) .238 .030 .902 .842
R2 .014 .05 .0002 .0004
N 98 98 98 98
Collaboration
Correlation -.146 .235* -.055 .018
Sig. (2-tailed) .150 .020 .590 .858
R2 .021 .055 .003 .0003
N 98 98 98 98
Social Presence
Correlation .014 .080 .178 -.006
Sig. (2-tailed) .889 .431 .079 .956
R2 .0002 .006 .032 .00004
N 98 98 98 98
28. Differences by Ethnic Group
Table 4.18 Mann-Whitney U Test Ranks for
Table 4.17 Self-Identified Ethnicity of Participants Latino and Caucasian Participants for each Construct
Ethnicity Frequency Percent Variable N Mean Rank Sum of Ranks
African-American 1 1.0 Satisfaction
Caucasian 71 42.13 2991.50
Asian/PI 4 4.1
Latino 14 47.39 663.50
Caucasian 71 72.4 Collaboration
Latino 14 14.3 Caucasian 71 42.56 3022.00
Other 6 6.1 Latino 14 45.21 633.00
Not applicable 2 2.0 Social
Total 98 100.0 Presence
Caucasian 71 40.18 2852.50
Latino 14 57.32 802.50
Table 4.19 Test Statistics Grouped on the Latino Ethnicity Variable
Measure Satisfaction Collaboration Social Presence
Mann-Whitney U 435.500 466.000 296.500
Wilcoxon W 2991.500 3022.000 2852.500
z -.729 -.368 -2.378
Asymp. Sig. (2- .466 .713 .017
tailed)
29. Findings
Significant, high
Significant,
positive correlation
moderate positive
between the
correlation
construct of
between student
student
satisfaction and
satisfaction and
perceived social
perceived
presence
collaboration.
No significant
Significant,
correlation
moderate positive
between any of the
correlation
demographic
between perceived
variables & three
collaboration and
constructs with
perceived social
exception of SP &
presence.
Latinos
30. Implications
As a result of this study, there are several implications
for policy makers, blended learning practitioners,
administrators and blended learning instructional
designers:
• Blended Learning may be good format in community colleges.
• A need for more educational programs that feature collaborative
activities and social presence in blended learning.
• Focusing on promoting these constructs can help institutions to
create better programs and support services that may lead to more
effective learning environments.
31. Further Research
• Blended learning in general, especially from a perspective of combining self-reflective and
collaborative activities.
• Establish a research agenda on the effectiveness of the SCFBL framework
• Approaches that strengthen collaborative learning and social presence in a course.
• How online and face-to-face activities affect the amount of social presence in a blended course.
Does social presence result from the face-to-face meetings, or does it develop because of the
interactive online activities.
• Studies on student satisfaction itself and what impact it has on student completion and
performance in community colleges.
• Research that looks for additional variables that can predict greater student satisfaction.
• Research on whether interaction built on framework of object-oriented sociality improves the
reported perceived levels of the three constructs.
32. Further Research
• There is a lack of research on social presence for Hispanic students and this should be an
area that is explored to see how collaboration and social presence might improve learning
opportunities for this group.
• Research on whether blended learning improves the success rate of particular groups of
underserved students
• Look for other constructs that improve Blended Learning, which may not have been
identified yet.
• Determine if social presence and collaboration go beyond positive correlation with student
satisfaction in blended learning and can predict student satisfaction.
• Research to confirm that collaborative learning and social presence create positive learning
outcomes.
• Research using mixed methodology that goes beyond the quantitative data obtained in this
study would provide a richer and more complete understanding of the dynamics involved.
Significance of the Study: If we assume that blended learning is a desirable instructional approach, for policy makers it is worthwhile to investigate constructs that improve its effectiveness at the college level. If the findings of the study show that there is correlation between social presence or collaborative learning and student satisfaction in blended learning, it should help policy makers advocate for blended learning that features these elements and better meets student needs. Data from the study should also help institutions create better programs and support services that foster more effective learning environments.For practitioners, once these characteristics have been confirmed as having a positive correlation to student satisfaction, blended course designers and instructors can formulate strategies to help the development of social presence and collaborative learning in blended curriculum. Better understanding of the value of these constructs will allow them to design environments that help students develop the skills and aptitudes necessary to successfully complete a blended course. The results are expected to have many implications for the strategies that blended course designers can employ to improve student satisfaction and ultimately retention based on factors at the course level. It also would have implications for faculty development programs that teach principles of blended learning design.
Highlight perceived and self-reported
Does perceived social presence in a blended community college course correlate with reported student satisfaction?Does perceived collaborative learning in a blended community college course correlate with reported student satisfaction?Does perceived social presence in a blended community college course correlate with perceived collaborative learning?How do age, gender, ethnicity, computer expertise and number of distance courses previously taken correlate with perceived social presence, perceived collaborative learning, and reported course satisfaction in a blended community college course?H01: There will be no significant correlation between social presence and reported course satisfaction as measured by the Collaborative Learning, Social Presence, and Satisfaction (CLSS) Questionnaire in a blended course at one community college campus.H02:There will be no significant correlation between the constructs of perceived collaborative learning and reported course satisfaction as measured by the Collaborative Learning, Social Presence, and Satisfaction (CLSS) Questionnaire in a blended course at one community college campus.H03:There will be no significant correlation between the constructs of perceived social presence and perceived collaborative learning as measured by the Collaborative Learning, Social Presence, and Satisfaction (CLSS) Questionnaire in a blended course at one community college campus.H04:There will be no significant correlation between student demographic data (gender, age, ethnicity, computer expertise, and number of distance courses previously taken) and the constructs of perceived social presence, perceived collaborative learning, and reported course satisfaction as measured by the Collaborative Learning, Social Presence, and Satisfaction (CLSS) Questionnaire at one community college campus.
SCFBL aims to combine the strengths of social cognitive theory, cognitive science, and some aspects of constructivism and networked learning theory into a comprehensive framework for researching and applying effective principles to blended learning. It is a learner-centered model that focuses on a highly personalized approach to learning within a larger context of social learning. It draws from the advantages of blended learning in that it can be tailored to each user’s individual interests while providing a rich, affective learning environment consisting of collaboration, reflection and discourse.
SCFBL aims to combine the strengths of social cognitive theory, cognitive science, and some aspects of constructivism and networked learning theory into a comprehensive framework for researching and applying effective principles to blended learning. It is a learner-centered model that focuses on a highly personalized approach to learning within a larger context of social learning. It draws from the advantages of blended learning in that it can be tailored to each user’s individual interests while providing a rich, affective learning environment consisting of collaboration, reflection and discourse.
This opinion may reflect attitudes about the content of the course, learning activities, peer learners, or the instructor.Student satisfaction, therefore, is an important indicator of the factors that lead to motivation to achieve and complete a course, project, or process of learning. Without satisfaction, creating an environment that continues to motivate would be difficult to achieve. Therefore, student satisfaction is an important element to promote in learning as well as an important construct to research in order to identify factors and instructional approaches that lead to greater student satisfaction.
Gunawardena and Zittle (1997), Rourke et al. (2001), and Tu (2002) have been especially influential in this field.
According to Gall, Gall, & Borg (2006), correlational research designs are helpful in studying educational problems. The advantage of correlational research design over causal-comparative and experimental research designs is that relationships among a large number of variables can be analyzed in a single study. And the relationships between several variables can be analyzed singly or in combination to determine how they may affect emerging patterns of behavior. A second advantage of correlational design is that the strength of relationships between variables can be analyzed, which causal-comparative designs cannot do. Gall, Gall, and Borg also state that correlation research design is “used for two main purposes: (1) to explore causal relationships between variables and (2) to predict scores on one variable from research participants’ scores on other variables” (2006, p. 337). This study is a causal relationship study rather than a prediction study.
The limitations of the study are those characteristics of design or methodology that set parameters on the application or interpretation of the results of the study; that is, the constraints on generalizability and utility of findings that are the result of the devices of design or method that establish internal and external validity. The most obvious limitation would relate to the ability to draw descriptive or inferential conclusions from sample data about a larger group. For example, a study of alcohol consumption among native French, Italian, Russian and European Jewish males, based on data from a truly representative sample of these groups, would allow the researcher to make generalizations about the consumption behavior of all other native French, Italian, Russian and European Jewish males that were not included in the study, assuming the sample is large enough and randomly selected. If the study included a finding that differences in consumption across groups were strongly predicted by specific cultural values and beliefs, it might be legitimate for the researcher to speculate that similar findings would accrue from a study of other ethnic groups with similar cultural characteristics, such as Germans or Bulgarians, but such an inference would be purely speculative. The researcher, however, could not generalize the findings to next generation American Jews, French, Italians, or Russians of the male gender. Certainly, the researcher would be foolish to draw conclusions from the data about the drinking behavior of females of any nationality, or of native Japanese or Japanese-American males.This study was limited to a small rural campus located in an economically depressed section of the southwestern United States, so its findings may not be widely transferable to other communities whose members are more privileged with a variety of options for access to technology. Also, the campus is part of a college system that is not known for being a leader in technology integration or for providing the latest technology to its students. But the college does provide all of the essential elements required for a blended classroom.The study limits its focus to three constructs in the Social Cognitive Framework for Blended Learning (SCFBL): the two independent variables of perceived collaborative learning and social presence, and the dependent variable of self-reported student satisfaction with a blended course. It then examines the relationship between them. There is likely a much richer set of factors influencing student behavior and satisfaction, so this study is a preliminary, limited look at a very small set of constructs in a very dynamic learning situation. The instrument used to measure the constructs of collaborative learning; social presence and student satisfaction may also be somewhat dated in light of the evolving fields of collaboration theory, Community of Inquiry theory, and blended learning theory.Because the study focuses on correlation between variables, it will not prove causality. Similarly, finding a correlation between social presence or collaborative learning and student satisfaction will not allow us to state that these two variables predict student satisfaction.
The original sample size was 108 participants from 11 blended courses. The data was entered by each participant on paper forms and the author then transferred the responses from the paper forms into an Excel spreadsheet. After reviewing each questionnaire by hand, six questionnaires (records 29, 37, 44, 53, 58 and 74) were discarded because they were assessed to not be honest response patterns. An example of a non-honest response pattern of answers was demonstrated by circling a single number consistently and excessively in the Likert-type scales for a particular section. An example of this is when a participant circled a single number for one or more sections, or simply made one large circle around a single column of numbers. Another example was when a participant appeared to stop answering the questions, and started circling a single number for the rest of the questionnaire. Three more questionnaires (records 52, 81, and 86) were discarded for not being complete and having excessive missing data. Removing these nine questionnaires left a total of 99 questionnaires for analysis.The data was then exported from the Excel Spreadsheet into SPSS. Demographic variables that were imported from Excel as string variables were converted to numeric values with labels. The mean was then calculated for each section in each record and saved as satisfaction, collaboration and social presence. The z scores were calculated on each of those means. This was done to identify any additional questionnaires that were outliers and had a combined mean that was either too high or too low as reflected by having a z-score beyond plus or minus 3.29. After reviewing the z scores, one additional questionnaire, (record 72), was eliminated for being a univariate outlier with an unacceptably low z score (-3.57) in the social presence section and the appearance of non-honest answering in that section. A z score for any record in any section that was greater than plus or minus 3.29 was considered to be unacceptably high. This left a total of 98 questionnaires for the subsequent analysis of data.
two numerical measures of shape give a more precise evaluation: skewness tells you the amount and direction of skew (departure from horizontal symmetry), and kurtosis tells you how tall and sharp the central peak is, relative to a standard bell curve. Why do we care? One application is testing for normality: many statistics inferences require that a distribution be normal or nearly normal. A normal distribution has skewness and excess kurtosis of 0, so if your distribution is close to those values then it is probably close to normal.If skewness is positive, the data are positively skewed or skewed right, meaning that the right tail of the distribution is longer than the left. If skewness is negative, the data are negatively skewed or skewed left, meaning that the left tail is longer.If skewness = 0, the data are perfectly symmetrical. But a skewness of exactly zero is quite unlikely for real-world data, so how can you interpret the skewness number? Bulmer, M. G., Principles of Statistics (Dover, 1979) — a classic — suggests this rule of thumb:If skewness is less than −1 or greater than +1, the distribution is highly skewed.If skewness is between −1 and −½ or between +½ and +1, the distribution is moderately skewed.If skewness is between −½ and +½, the distribution is approximately symmetric.The reference standard is a normal distribution, which has a kurtosis of 3. In token of this, often the excess kurtosis is presented: excess kurtosis is simply kurtosis−3. For example, the “kurtosis” reported by Excel is actually the excess kurtosis.A normal distribution has kurtosis exactly 3 (excess kurtosis exactly 0). Any distribution with kurtosis ≈3 (excess ≈0) is called mesokurtic.A distribution with kurtosis <3 (excess kurtosis <0) is called platykurtic. Compared to a normal distribution, its central peak is lower and broader, and its tails are shorter and thinner.A distribution with kurtosis >3 (excess kurtosis >0) is called leptokurtic. Compared to a normal distribution, its central peak is higher and sharper, and its tails are longer and fatter.
A histogram is a useful device for exploring the shape of the distribution of the values of a variable. Histograms are used for screening of outliers, checking normality, or suggesting another parametric shape for the distribution. A histogram breaks the range of values of a variable into intervals of equal length. The histograms for each of the variables are presented in Figures 4.1 through 4.3. The histograms were used to visually inspect each of the three distributions for satisfaction, collaboration and social presence. A visual examination of the histogram for each of the variables clearly shows some skewness, confirming the previously reported statistics of skewness and kurtosis, as well as the z scores. However, the histograms also confirm the assessment that the distributions of the three variables show acceptably approximate normality,
There were two issues that appeared in the Shapiro-Wilk test shown in Table 4.3, however. The satisfaction variable was reported at a .001 level of significance and the collaboration variable was reported at a .014 level of significance. Both values are below the standard .05 level of significance, suggesting that the data does not come from a normally distributed population for those two variables. It was determined, however, that there was enough data in the previous calculations and the subsequent Q-Q plots to provide adequate evidence that the distributions approximated normality sufficiently to proceed with the correlational analysis.
A normal distribution is often a reasonable model for the data. Without inspecting the data, however, it is risky to assume a normal distribution. There are a number of graphs that can be used to check the deviations of the data from the normal distribution. A histogram is an example of a graph that can be used to check normality. Here, the histogram should reveal a bell shaped curve. The most useful tool for assessing normality is a quantilequantile or QQ plot. This is a scatterplot with the quantiles of the scores on the horizontal axis and the expected normal scores on the vertical axis. The steps in constructing a QQ plot are as follows: First, we sort the data from smallest to largest. A plot of these scores against the expected normal scores should reveal a straight line. The expected normal scores are calculated by taking the z-scores of (I - ½)/n where I is the rank in increasing order. Curvature of the points indicates departures of normality. This plot is also useful for detecting outliers. The outliers appear as points that are far away from the overall pattern of points Finally, the Q-Q plot graphs for each variable in Figures 4.4 through 4.6 were analyzed to determine whether the graphs indicated approximation to normality. The Q-Q plots for satisfaction and collaboration showed that the majority of points were on or near the line indicating approximation to normality, while the Q-Q plot for the social presence variable was exceptionally good.Thus, as has been demonstrated in the previous examples, the indicators for normality were analyzed and found acceptable in most cases in the following order:All univariate outliers were removed from the datasetDescriptive statistics for skewness and kurtosis were analyzed and determined to be acceptable.The z scores on skewness and kurtosis for each variable were acceptable and there were no outliers.Two problems on the Shapiro-Wilk test of normality, but it was determined that there was enough evidence in the other tests to assume approximation to normality for all three variables.The normal Q-Q plots for all three variables showed that the majority of points were on or near the line, indicating approximation to normality. The Q-Q plot for the social presence variable was exceptionally good.
a. Pearson Correlation - These numbers measure the strength and direction of the linear relationship between the two variables. The correlation coefficient can range from -1 to +1, with -1 indicating a perfect negative correlation, +1 indicating a perfect positive correlation, and 0 indicating no correlation at all. (A variable correlated with itself will always have a correlation coefficient of 1.) You can think of the correlation coefficient as telling you the extent to which you can guess the value of one variable given a value of the other variable. From the scatterplot of the variables read and write below, we can see that the points tend along a line going from the bottom left to the upper right, which is the same as saying that the correlation is positive. The .597 is the numerical description of how tightly around the imaginary line the points lie. If the correlation was higher, the points would tend to be closer to the line; if it was smaller, they would tend to be further away from the line. Also note that, by definition, any variable correlated with itself has a correlation of 1.b. Sig. (2-tailed) - This is the p-value associated with the correlation. The footnote under the correlation table explains what the single and double asterisks signify.
A scatterplot is useful for studying the association between two interval variables. It is a plot of the values of one variable against the other. They may suggest a relationship between the two variables, for instance a linear or quadratic relation, or may help to identify patterns or clusters in the data. Another reason to inspect these plots is to detect outliers.
A scatterplot is useful for studying the association between two interval variables. It is a plot of the values of one variable against the other. They may suggest a relationship between the two variables, for instance a linear or quadratic relation, or may help to identify patterns or clusters in the data. Another reason to inspect these plots is to detect outliers.
A scatterplot is useful for studying the association between two interval variables. It is a plot of the values of one variable against the other. They may suggest a relationship between the two variables, for instance a linear or quadratic relation, or may help to identify patterns or clusters in the data. Another reason to inspect these plots is to detect outliers.
The Mann Whitney U test is a non-parametric test that is useful for determining if the mean of two groups are different from each other. It requires that four conditions be met:The dependent variable must be as least ordinally scaled. The independent variable has only two levels. A between-subjects design is used. The subjects are not matched across conditions. The Mann Whitney U test is often used when the assumptions of the t-test have been violated. Thus it is useful if:The dependent variable is ordinally scaled instead of interval or ratio. The assumption of normality has been violated in a t-test (especially if the sample size is small.) The assumption of homogeneity of variance has been violated in a t-test Both the sign test and the Wilcoxon matched-pairs signed-rank tests are nonparametric statistic that can be used with ordinally (or above) scaled dependent variable when the independent variable has two levels and the participants have been matched or the samples are correlated. Thus, both are useful when a t-test cannot be employed because its assumptions have been violated. The sign test uses only directional information while the Wilcoxon test uses both direction and magnitude information. Thus the Wilcoxon test is more powerful statistically than the sign test. However, the Wilcoxon test assumes that the difference between pairs of scores is ordinally scaled, and this assumption is difficult to test.
The only exception to this was that a higher rate of perceived social presence was detected in the fourteen participants who identified themselves as Latino than was found for the much larger group of Caucasian participants.Conclusions:The major conclusion that can be drawn from this study is to confirm that there does indeed appear to be a strong link between the amount of social presence and collaborative activities that a student perceives in a blended course, and that student’s self-reported satisfaction in the course.The study confirmed that there also appears to be a link between rising levels of perceived collaboration and rising levels of perceived social presence.Study suggests a higher rate of perceived social presence for Latino students than Caucasian students. 14 Latino participants makes it difficult to draw hard conclusions.
While we cannot draw any implications based on causality in this study, we can say that it appears that blended learning may indeed be a suitable approach for community colleges based on the high levels of self-reported student satisfaction and that the use of blended learning should be encouraged by policy makers. It also appears that if student satisfaction is one goal of the institution or community college system, then policy makers should encourage educational programs that feature collaborative activities and social presence in blended learning. Data from this study can be used to suggest that blended learning featuring collaboration and social presence can help institutions to create better programs and support services that may lead to more effective learning environments.