The document discusses design using the Unified Modeling Language (UML). It describes the basic building blocks of UML including things, relationships, and diagrams. It explains the different types of things like structural things (classes, objects, interfaces), behavioral things (interactions, state machines), and grouping and annotational things. It also discusses the common relationships in UML like dependency, association, generalization, and realization. Finally, it lists the nine most common UML diagrams used for modeling systems, including class diagrams, object diagrams, and use case diagrams.
This document provides an introduction to object-oriented programming concepts including classes, objects, relationships between classes and objects, and modeling with UML diagrams. It discusses key OOP concepts like encapsulation, inheritance, and polymorphism. It also explains the object-oriented development life cycle including analysis, design, and implementation phases. Specific examples of class diagrams are provided for a library management system to illustrate class relationships and modeling.
The document discusses class diagrams in UML. It describes what a class diagram is, its key components and relationships. A class diagram visually represents classes, attributes, operations and relationships in a system. It provides an overview of the structure and design of the system before coding. The key components are classes, attributes, operations and relationships like association, generalization and dependency.
The document discusses the differences between software analysis and design. It provides details on:
- Analysis focuses on clarifying requirements and exploring the problem domain to identify concepts and analysis classes.
- Design starts with exploring the solution domain to formulate the system design using tools like class and object diagrams.
- Key outcomes of analysis include requirement specifications while design outcomes include low-level system design documentation.
- Analysis involves system analysts and end users while design involves system architects and developers.
1) The document discusses Unified Modeling Language (UML) diagrams for modeling systems, including both structural and behavioral diagrams.
2) Structural diagrams like class, object, component, and deployment diagrams represent the static aspects of a system, while behavioral diagrams like use case, sequence, state chart, and activity diagrams represent the dynamic behavior.
3) The lecture provides details on each type of diagram, their purposes, key elements, and how they are used in object-oriented analysis and design.
1) The document discusses Unified Modeling Language (UML) diagrams for modeling systems, including both structural and behavioral diagrams.
2) Structural diagrams represent the static aspects of a system and include class, object, component, and deployment diagrams.
3) Behavioral diagrams model the dynamic aspects and include use case, sequence, collaboration, state chart, and activity diagrams.
The document discusses object-oriented design and analysis. It covers key aspects of the design phase including identifying classes, class responsibilities, and relationships between classes. The purposes of the design phase are to gather information for implementation, reduce implementation time and cost, and be the most time-consuming phase. Results of design include text descriptions and diagrams depicting relationships, usage scenarios, and state changes. The document also discusses translating analysis concepts into design, including understanding quality attributes, constraints, and requirements.
UML, visual modeling language, common divisions, a concept model of UML, structural things, the relationship in UML, Common Mechanisms in the UML, Fundamentals of Software Engineering
The document discusses design using the Unified Modeling Language (UML). It describes the basic building blocks of UML including things, relationships, and diagrams. It explains the different types of things like structural things (classes, objects, interfaces), behavioral things (interactions, state machines), and grouping and annotational things. It also discusses the common relationships in UML like dependency, association, generalization, and realization. Finally, it lists the nine most common UML diagrams used for modeling systems, including class diagrams, object diagrams, and use case diagrams.
This document provides an introduction to object-oriented programming concepts including classes, objects, relationships between classes and objects, and modeling with UML diagrams. It discusses key OOP concepts like encapsulation, inheritance, and polymorphism. It also explains the object-oriented development life cycle including analysis, design, and implementation phases. Specific examples of class diagrams are provided for a library management system to illustrate class relationships and modeling.
The document discusses class diagrams in UML. It describes what a class diagram is, its key components and relationships. A class diagram visually represents classes, attributes, operations and relationships in a system. It provides an overview of the structure and design of the system before coding. The key components are classes, attributes, operations and relationships like association, generalization and dependency.
The document discusses the differences between software analysis and design. It provides details on:
- Analysis focuses on clarifying requirements and exploring the problem domain to identify concepts and analysis classes.
- Design starts with exploring the solution domain to formulate the system design using tools like class and object diagrams.
- Key outcomes of analysis include requirement specifications while design outcomes include low-level system design documentation.
- Analysis involves system analysts and end users while design involves system architects and developers.
1) The document discusses Unified Modeling Language (UML) diagrams for modeling systems, including both structural and behavioral diagrams.
2) Structural diagrams like class, object, component, and deployment diagrams represent the static aspects of a system, while behavioral diagrams like use case, sequence, state chart, and activity diagrams represent the dynamic behavior.
3) The lecture provides details on each type of diagram, their purposes, key elements, and how they are used in object-oriented analysis and design.
1) The document discusses Unified Modeling Language (UML) diagrams for modeling systems, including both structural and behavioral diagrams.
2) Structural diagrams represent the static aspects of a system and include class, object, component, and deployment diagrams.
3) Behavioral diagrams model the dynamic aspects and include use case, sequence, collaboration, state chart, and activity diagrams.
The document discusses object-oriented design and analysis. It covers key aspects of the design phase including identifying classes, class responsibilities, and relationships between classes. The purposes of the design phase are to gather information for implementation, reduce implementation time and cost, and be the most time-consuming phase. Results of design include text descriptions and diagrams depicting relationships, usage scenarios, and state changes. The document also discusses translating analysis concepts into design, including understanding quality attributes, constraints, and requirements.
UML, visual modeling language, common divisions, a concept model of UML, structural things, the relationship in UML, Common Mechanisms in the UML, Fundamentals of Software Engineering
The document describes an admission process management system that aims to automate and computerize the student admission process. It discusses how the current manual system is costly, time-consuming, and difficult to use, while the proposed automated system would be more feasible in terms of cost, time, and effort. The system would use modern technologies like ASP.NET and SQL Server and require only a single operator, reducing costs. It also provides an attractive user interface to make the system easy for operators and users to work with, with fast response times.
This document outlines the components required for a case tools laboratory project. The project must include 9 components: developing a problem statement, use cases, a domain model with class diagram, sequence diagrams, state charts and activity diagrams, an architecture diagram, and testing each layer of the system. It also provides 15 suggested domains for mini-projects and lists recommended modeling tools.
Class and object diagrams are commonly used in UML to model the static design view of a system. A class diagram shows the classes, interfaces, and relationships in a system, while an object diagram shows the instances of classes at a specific point in time. Class diagrams are important for visualizing, specifying, documenting, and constructing systems through forward and reverse engineering. Object diagrams can model snapshots of object structures in a running system and are useful for modeling complex data structures. Both diagrams indicate which elements know about others and what type of relationships exist between them.
Introduction to Software Design ppt.pptxkrthkkholi
Well-defined problems have clear solutions, ill-defined problems require interpretation, and wicked problems have complex, ambiguous solutions judged as good or bad rather than right or wrong. Software design includes architecture design to organize the system, detailed design of components and interfaces, and construction design of code and frameworks. Roles include systems engineers, software architects, component designers, and user interface designers, with differing responsibilities.
The document provides information on Unified Modeling Language (UML) and its various diagrams used for modeling software systems. It discusses the background and benefits of object-oriented modeling. It then describes UML as a modeling language comprising various diagram types to capture different views of a system, including structural, behavioral, implementation and user views. Specific diagram types covered include use case diagrams, class diagrams, sequence diagrams, and object diagrams. Examples are provided for each diagram type to illustrate their elements and notation.
The document discusses UML package diagrams and their basic notations. It explains that package diagrams are used to represent the logical architecture of a system by illustrating layers, subsystems, and packages. Packages can contain classes, other packages, use cases, and other elements. Packages can also be nested within one another. Dependency lines show dependent packages.
UML (Unified Modeling Language) is a standardized modeling language that is used to visualize, specify, construct, and document software systems. UML uses graphical notation to express the design of software projects. It is not a programming language itself but can be used to generate code for various languages. UML consists of different types of diagrams that can be used at different stages of the software development lifecycle. The document then discusses some key UML concepts like classes, objects, relationships, interactions, and state machines. It also explains different types of UML diagrams like class diagrams, object diagrams, component diagrams, and deployment diagrams.
8.Unified Process Modelling.ppt of software enggSukhmanSingh91
The Unified Process (UP) is a framework for software development that uses iterative development. It breaks projects into short iterations of 2-6 weeks to develop executable subsets of the system. Each iteration includes requirements analysis, design, implementation, and testing. This allows for early feedback and risk mitigation. The UP also structures work into four phases - Inception focuses on feasibility, Elaboration builds the core architecture, Construction implements remaining elements, and Transition handles deployment. Iterations are time-boxed to keep projects on schedule.
This document provides an overview of the Unified Modeling Language (UML) including its history, purpose, key diagrams, and popular modeling tools. UML was developed to provide a standard modeling language for visualizing, specifying, constructing, and documenting software systems. It includes nine commonly used diagram types for different views of a system. The diagrams can be categorized as static, dynamic, or implementation based on whether they describe a system's structure, behavior, or deployment. Popular UML modeling tools help generate code from diagrams and reverse engineer diagrams from code.
The document discusses UML (Unified Modeling Language) and object-oriented software development. It describes the software development life cycle and various modeling techniques used in UML, including use case diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It explains key UML concepts such as classes, objects, attributes, operations, actors, and relationships. The benefits of visual modeling and UML are also summarized.
The document provides an overview of the Unified Modeling Language (UML) including:
1) UML consists of 9 diagrams used at different stages of software development for requirements analysis, design, and deployment.
2) UML diagrams can be classified as static, dynamic, or implementation based on whether they depict the structural, behavioral, or deployment aspects of a system.
3) Popular UML tools should support features like generating code from diagrams, reverse engineering code into diagrams, and integrating with IDEs. Rational Rose is a widely used UML modeling tool.
If you're new to UML, our UML tutorial can get you on the right path. Learn more about what The Unified Modeling Language is, what it does, and why it's important.
The document discusses software architecture, including definitions, principles, patterns, and modeling techniques. It defines architecture as the structure of a system comprising software elements and relationships. Some key principles discussed are single responsibility, open/closed, and dependency inversion. Common patterns like MVC, layered, and multitier architectures are explained. The document also introduces Unified Modeling Language (UML) for modeling systems using diagrams like class, component, and package diagrams.
Detailed description and introduction to UML(Unified Modeling Language).Structural and behavioral modeling.Class Diagram, Object Diagram.Notation for building all kinds of UML diagrams.
The document provides information about UML (Unified Modeling Language), including its goals, why it is used, and common diagram types. UML is a standard language for specifying, constructing, and documenting software systems and business processes. It uses mainly graphical notations to express the design of software projects. Common UML diagram types include use case diagrams, class diagrams, interaction diagrams, state diagrams, activity diagrams, component diagrams, and deployment diagrams. Each diagram type shows different aspects of a system and allows developers and customers to view it from different perspectives.
The document provides information about UML (Unified Modeling Language), including its goals, why it is used, and common diagram types. UML is a standard language for specifying, visualizing, and documenting software systems and other non-software systems. It uses mostly graphical notations to express the design of software projects. Common UML diagram types include use case diagrams, class diagrams, interaction diagrams, state diagrams, activity diagrams, component diagrams, and deployment diagrams. Each diagram type displays different aspects of a system and can be used at various stages of development.
System modeling involves developing abstract models of a system from different perspectives using graphical notations like UML. Models are used during requirements, design, and documentation of a system. There are four main types of system modeling: context modeling defines system boundaries; interaction modeling captures user and component interactions through use cases and sequence diagrams; structural modeling shows system design and architecture using class and generalization diagrams; and behavioral modeling depicts system behavior over time.
Software Engineering Tools and Practices.pdfMeagGhn
This document discusses software engineering practices and tools, including the software crisis and issues like increasing complexity, poor quality, high costs and delays. It introduces Unified Modeling Language (UML) as a standard way to visually model software systems using diagrams. It describes different types of UML models including structural, behavioral and architectural modeling. It also discusses concepts like the software development life cycle, configuration management, revision control systems and how to create UML diagrams like use case diagrams and sequence diagrams.
Sri Guru Hargobind Ji - Bandi Chor Guru.pdfBalvir Singh
Sri Guru Hargobind Ji (19 June 1595 - 3 March 1644) is revered as the Sixth Nanak.
• On 25 May 1606 Guru Arjan nominated his son Sri Hargobind Ji as his successor. Shortly
afterwards, Guru Arjan was arrested, tortured and killed by order of the Mogul Emperor
Jahangir.
• Guru Hargobind's succession ceremony took place on 24 June 1606. He was barely
eleven years old when he became 6th Guru.
• As ordered by Guru Arjan Dev Ji, he put on two swords, one indicated his spiritual
authority (PIRI) and the other, his temporal authority (MIRI). He thus for the first time
initiated military tradition in the Sikh faith to resist religious persecution, protect
people’s freedom and independence to practice religion by choice. He transformed
Sikhs to be Saints and Soldier.
• He had a long tenure as Guru, lasting 37 years, 9 months and 3 days
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Particle Swarm Optimization–Long Short-Term Memory based Channel Estimation w...IJCNCJournal
Paper Title
Particle Swarm Optimization–Long Short-Term Memory based Channel Estimation with Hybrid Beam Forming Power Transfer in WSN-IoT Applications
Authors
Reginald Jude Sixtus J and Tamilarasi Muthu, Puducherry Technological University, India
Abstract
Non-Orthogonal Multiple Access (NOMA) helps to overcome various difficulties in future technology wireless communications. NOMA, when utilized with millimeter wave multiple-input multiple-output (MIMO) systems, channel estimation becomes extremely difficult. For reaping the benefits of the NOMA and mm-Wave combination, effective channel estimation is required. In this paper, we propose an enhanced particle swarm optimization based long short-term memory estimator network (PSOLSTMEstNet), which is a neural network model that can be employed to forecast the bandwidth required in the mm-Wave MIMO network. The prime advantage of the LSTM is that it has the capability of dynamically adapting to the functioning pattern of fluctuating channel state. The LSTM stage with adaptive coding and modulation enhances the BER.PSO algorithm is employed to optimize input weights of LSTM network. The modified algorithm splits the power by channel condition of every single user. Participants will be first sorted into distinct groups depending upon respective channel conditions, using a hybrid beamforming approach. The network characteristics are fine-estimated using PSO-LSTMEstNet after a rough approximation of channels parameters derived from the received data.
Keywords
Signal to Noise Ratio (SNR), Bit Error Rate (BER), mm-Wave, MIMO, NOMA, deep learning, optimization.
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Here's where you can reach us : ijcnc@airccse.org or ijcnc@aircconline.com
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2. Architectural Design in Software Engineering
• Requirements of the software should be transformed into an
architecture that describes the software's top-level structure and
identifies its components. This is accomplished through architectural
design (also called system design), which acts as a preliminary
'blueprint' from which software can be developed
• The architecture of a system describes its major components, their
relationships (structures), and how they interact with each other.
• The architectural design is normally expressed as a block diagram
presenting an overview of the system structure
The architecture of a system describes its major components, their relationships (structures), and how they interact with each other.
3. Cont’
• IEEE defines architectural design as 'the process of
defining a collection of hardware and software
components and their interfaces to establish the
framework for the development of
a computer system.' This framework is established by
examining the software requirements document and
designing a model for providing implementation
details.
4. Cont’
• These details are used to specify the components of the
system along with their inputs, outputs, functions, and the
interaction between them. An architectural design performs
the following functions:
5. Cont’
• 1. It defines an abstraction level at which the designers can specify
the functional and performance behaviour of the system.
• 2. It acts as a guideline for enhancing the system (when ever
required) by describing those features of the system that can be
modified easily without affecting the system integrity.
• 3. It evaluates all top-level designs.
6. Cont’
• 4. It develops and documents top-level design for the
external and internal interfaces.
• 5. It develops preliminary versions of user documentation.
• 6. It defines and documents preliminary test requirements
and the schedule for software integration.
7. Cont’
• Architectural design is of crucial importance in software
engineering during which the essential requirements like
reliability, cost, and performance are dealt with.
• This task is cumbersome as the software engineering paradigm
is shifting from monolithic, stand-alone, built-from-scratch
systems to componentized, evolvable, standards-based, and
product line-oriented systems. Also, a key challenge for
designers is to know precisely how to proceed from
requirements to architectural design.
8. Cont’
• Though the architectural design is the responsibility of
developers, some other people like user representatives,
systems engineers, hardware engineers, and operations
personnel are also involved. All these stakeholders must also
be consulted while reviewing the architectural design in
order to minimize the risks and errors.
9. Architectural Design Representation
• Architectural design can be represented using the following models.
• Structural model: Illustrates architecture as an ordered collection of
program components
• Dynamic model: Specifies the behavioral aspect of the software
architecture and indicates how the structure or system configuration
changes as the function changes due to change in the external
environment
• Process model: Focuses on the design of the business or technical
process, which must be implemented in the system
10. Cont’
• Functional model: Represents the functional hierarchy of a system
• Framework model: Attempts to identify repeatable architectural
design patterns encountered in similar types of application. This leads
to an increase in the level of abstraction.
11. Object-oriented Architecture
• In object-oriented architectural style, components of a
system encapsulate data and operations, which are applied
to manipulate the data. In this style, components are
represented as objects and they interact with each other
through methods (connectors). This architectural style has
two important characteristics, which are listed below.
12. Cont’
• Objects maintain the integrity of the system.
• An object is not aware of the representation of other objects.
• Some of the advantages associated with the object-oriented
architecture are listed below.
• It allows designers to decompose a problem into a collection of
independent objects.
• The implementation detail of objects is hidden from each other
and hence, they can be changed without affecting other
objects.
13. UML Class Diagram
• UML (Unified Modeling Language) is a standard language for
specifying, visualizing, constructing, and documenting the artifacts of
software systems. UML was created by the Object Management
Group (OMG) and UML 1.0 specification draft was proposed to the
OMG in January 1997. It was initially started to capture the behavior
of complex software and non-software system and now it has become
an OMG standard. This tutorial gives a complete understanding on
UML
14. What is Class?
• A Class is a blueprint that is used to create Object. The
Class defines what object can do.
• A class is an entity that determines how an object will behave and
what the object will contain.
• A class is a blueprint that defines the variables and the methods
common to all objects of a certain kind.
15. What is Class Diagram?
• Class Diagram gives the static view of an application. A class diagram
describes the types of objects in the system and the different types of
relationships that exist among them. This modeling method can run with
almost all Object-Oriented Methods.
• UML Class Diagram gives an overview of a software system by displaying
classes, attributes, operations, and their relationships. This Diagram
includes the class name, attributes, and operation in separate designated
compartments.
16. Benefits
• Class Diagram Illustrates data models for even very complex information
systems
• It provides an overview of how the application is structured before
studying the actual code. This can easily reduce the maintenance time
• It helps for better understanding of general schematics of an application.
• Allows drawing detailed charts which highlights code required to be
programmed
• Helpful for developers and other stakeholders.
17. Essential elements of A UML class diagram
• Essential elements of UML class diagram are:
• Class Name
• Attributes
• Operations
18. Class Name
• The name of the class is only needed in the graphical
representation of the class. It appears in the topmost
compartment. A class is the blueprint of an object which can
share the same relationships, attributes, operations, &
semantics. The class is rendered as a rectangle, including its
name, attributes, and operations in sperate compartments.
19.
20. Class Notation
• UML class is represented by the following figure. The diagram is
divided into four parts.
• The top section is used to name the class.
• The second one is used to show the attributes of the class.
• The third section is used to describe the operations performed
by the class.
• The fourth section is optional to show any additional
components.
21.
22. Object Notation
• The object is represented in the same way as the class. The
only difference is the name which is underlined as shown in
the following figure.
• As the object is an actual implementation of a class, which is
known as the instance of a class. Hence, it has the same
usage as the class.
23.
24. Attributes:
• An attribute is named property of a class which
describes the object being modeled. In the class
diagram, this component is placed just below the
name-compartment.
28. Relationships
• There are mainly three kinds of relationships in UML:
• Dependencies
• Generalizations
• Associations
29. Dependency
• A dependency means the relation between two or more
classes in which a change in one may force changes in the
other. However, it will always create a weaker relationship.
Dependency indicates that one class depends on another.
• In the following example, Student has a dependency on
College
31. Generalization:
• A generalization helps to connect a subclass to its superclass. A sub-
class is inherited from its superclass. Generalization relationship can't
be used to model interface implementation. Class diagram allows
inheriting from multiple superclasses.
• In this example, the class Student is generalized from Person Class.
33. Association:
• This kind of relationship represents static relationships
between classes A and B. For example; an employee works for
an organization.
• Here are some rules for Association:
• Association is mostly verb or a verb phrase or noun or noun
phrase.
• It should be named to indicate the role played by the class
attached at the end of the association path.
• Mandatory for reflexive associations
35. Multiplicity
• A multiplicity specifies whether the association is mandatory
or not. It has some lower bound and upper bound.
• Let's say that that there are 100 students in one college. The
college can have multiple students.
37. Aggregation
• Aggregation is a special type of association that models
a whole- part relationship between aggregate and its
parts.
• For example, the class college is made up of one or
more student. In aggregation, the contained classes are
never totally dependent on the lifecycle of the
container. Here, the college class will remain even if the
student is not available.
39. Composition:
• The composition is a special type of aggregation which denotes strong
ownership between two classes when one class is a part of another
class.
• For example, if college is composed of classes student. The college
could contain many students, while each student belongs to only one
college. So, if college is not functioning all the students also removed.
41. Aggregation vs. Composition
Aggregation Composition
Aggregation indicates a relationship where the child
can exist separately from their parent class. Example:
Automobile (Parent) and Car (Child). So, If you delete
the Automobile, the child Car still exist.
Composition display relationship where the child will
never exist independent of the parent. Example: House
(parent) and Room (child). Rooms will never separate
into a Ho