Linux is a free and open-source operating system based on the Linux kernel, which was created by Linus Torvalds in 1991. It is widely used on servers, desktops, and embedded devices. Major Linux distributions combine the Linux kernel with tools and libraries from the GNU operating system and various application software into a format that is easy to install and use. Linux has gained popularity for its security, reliability, and low cost as well as avoiding vendor lock-in.
The document provides an overview of how to build a graphical user interface (GUI) in Java. It discusses the key classes used to create GUI components like JFrame, JPanel, and JButton. It explains how to set layout managers, add components, set frame size and visibility. It also includes sample code to create a simple calculator GUI with a border layout and grid layout. The document is an introduction to developing GUIs in Java using the Swing toolkit.
This document provides an overview of Linux history and features. It discusses that Unix was developed in 1969 at Bell Labs and led to various variants. Linux was developed in 1991 by Linus Torvalds as an open source clone of Unix. It discusses some popular Linux distributions like Red Hat, Ubuntu, Debian etc. It then covers basic Linux commands, text editors like Vi and Emacs, available software packages, user management and how to setup a basic web server. It encourages computer engineers to learn Linux as most professional applications and tools are available on Linux platforms.
The document discusses the structure of file systems. It explains that a file system provides mechanisms for storing and accessing files and data. It uses a layered approach, with each layer responsible for specific tasks related to file management. The logical file system contains metadata and verifies permissions and paths. It maps logical file blocks to physical disk blocks using a file organization module, which also manages free space. The basic file system then issues I/O commands to access those physical blocks via device drivers, with I/O controls handling interrupts.
This document provides an overview of threads in Java, including:
- Threads allow for multitasking by executing multiple processes simultaneously. They are lightweight processes that exist within a process and share system resources.
- Threads can be created by extending the Thread class or implementing the Runnable interface. The run() method defines the code executed by the thread.
- Threads transition between states like new, runnable, running, blocked, and dead during their lifecycle. Methods like start(), sleep(), join(), etc. impact the thread states.
- Synchronization is used to control access to shared resources when multiple threads access methods and data outside their run() methods. This prevents issues like inconsistent data.
Getting started with setting up embedded platform requires audience to understand some of the key aspects of Linux. This presentation deals with basics of Linux as an OS, Linux commands, vi editor, Shell features like redirection, pipes and shell scripting
Linux is a free and open-source operating system based on the Linux kernel, which was created by Linus Torvalds in 1991. It is widely used on servers, desktops, and embedded devices. Major Linux distributions combine the Linux kernel with tools and libraries from the GNU operating system and various application software into a format that is easy to install and use. Linux has gained popularity for its security, reliability, and low cost as well as avoiding vendor lock-in.
The document provides an overview of how to build a graphical user interface (GUI) in Java. It discusses the key classes used to create GUI components like JFrame, JPanel, and JButton. It explains how to set layout managers, add components, set frame size and visibility. It also includes sample code to create a simple calculator GUI with a border layout and grid layout. The document is an introduction to developing GUIs in Java using the Swing toolkit.
This document provides an overview of Linux history and features. It discusses that Unix was developed in 1969 at Bell Labs and led to various variants. Linux was developed in 1991 by Linus Torvalds as an open source clone of Unix. It discusses some popular Linux distributions like Red Hat, Ubuntu, Debian etc. It then covers basic Linux commands, text editors like Vi and Emacs, available software packages, user management and how to setup a basic web server. It encourages computer engineers to learn Linux as most professional applications and tools are available on Linux platforms.
The document discusses the structure of file systems. It explains that a file system provides mechanisms for storing and accessing files and data. It uses a layered approach, with each layer responsible for specific tasks related to file management. The logical file system contains metadata and verifies permissions and paths. It maps logical file blocks to physical disk blocks using a file organization module, which also manages free space. The basic file system then issues I/O commands to access those physical blocks via device drivers, with I/O controls handling interrupts.
This document provides an overview of threads in Java, including:
- Threads allow for multitasking by executing multiple processes simultaneously. They are lightweight processes that exist within a process and share system resources.
- Threads can be created by extending the Thread class or implementing the Runnable interface. The run() method defines the code executed by the thread.
- Threads transition between states like new, runnable, running, blocked, and dead during their lifecycle. Methods like start(), sleep(), join(), etc. impact the thread states.
- Synchronization is used to control access to shared resources when multiple threads access methods and data outside their run() methods. This prevents issues like inconsistent data.
Getting started with setting up embedded platform requires audience to understand some of the key aspects of Linux. This presentation deals with basics of Linux as an OS, Linux commands, vi editor, Shell features like redirection, pipes and shell scripting
The document discusses the seven-layer Open Systems Interconnection (OSI) model for data communication between networked systems. It describes each layer of the OSI model including: the physical layer which deals with transmission and signaling of raw bit streams over a communication channel; the data link layer which transforms the physical layer into a reliable link; the network layer which is responsible for logical addressing and routing of packets across multiple networks; the transport layer which ensures complete and error-free delivery of message segments; the session layer which establishes and synchronizes interactions between systems; the presentation layer which formats data for transmission; and the application layer which provides user interfaces and services. Each layer uses the services of lower layers and provides services to higher layers.
The OSI model divides network communication into 7 layers, with each layer building on the ones below it. The physical layer is responsible for physical interface and transmission, while the data link layer handles addressing and error checking. The network layer uses logical addressing to determine the best path for packet delivery. Higher layers include the transport layer, which segments data and ensures reliable delivery, as well as the session, presentation and application layers which handle user interactions. The OSI model provides a framework for designing networking hardware and software by standardizing the functions of each layer.
The document discusses the Linux operating system, including its history, design principles, kernel modules, process management, scheduling, memory management, input/output management, file systems, and inter-process communication. It also briefly covers the architectures and frameworks of two popular mobile operating systems, iOS and Android. The document provides details on Linux kernel versions and distributions, and explains concepts like kernel synchronization, interrupt handling, and the Completely Fair Scheduler algorithm used in Linux.
Networks connect two or more computers using various mediums like cables or wireless signals. They allow for sharing of files, data, and applications between systems without needing to physically transfer anything. Networks can be configured in a client-server model where some computers act as servers providing resources and other computers act as clients accessing those resources. Alternatively, networks can use a peer-to-peer model where each computer both acts as a client and server, allowing all systems to share directly. Networks can operate within a single location or span multiple geographic areas. Hardware like network interface cards and cables form the physical infrastructure while networking software manages communication and resource sharing.
Linux uses a unified, hierarchical file system to organize and store data on disk partitions. It places all partitions under the root directory by mounting them at specific points. The file system is case sensitive. The Linux kernel manages hardware resources and the file system, while users interact through commands interpreted by the shell. Journaling file systems like ext3 and ReiserFS were developed to improve robustness over ext2 by logging file system changes to reduce the need for integrity checks after crashes. Ext4 further improved on this with features like larger maximum file sizes and delayed allocation.
The document discusses key concepts related to virtual memory in Windows operating systems, including:
1) Windows uses demand paging and clustering to handle page faults, bringing in surrounding pages along with the faulting page.
2) Virtual memory allows programs to access more space than physical RAM by paging parts of programs and data to a page file on disk as needed.
3) A page fault occurs when a program tries to access a virtual page that is not currently mapped to physical memory, triggering the page to be loaded from the page file.
Open source software refers to software with source code that is made freely available and may be redistributed and modified. Key points:
- Open source software source code is openly shared so it can be collaboratively developed and improved by a community.
- Popular open source programs include the Linux operating system, Apache web server, MySQL database, PHP, WordPress, VLC media player, Notepad++, Ubuntu, Android, GIMP, LaTeX and Arduino.
- Open source software is often free to use but may also be used commercially. It promotes sharing, collaboration and continual improvements to software.
Linux is an open-source operating system developed by Linus Torvalds in 1991. It has a reputation for being efficient and fast-performing. The document then lists and describes 50 common Linux commands, including their syntax and usage. Examples include commands for changing directories, copying files, displaying the date/time, searching files with grep, and more.
This document provides an overview of Cisco Packet Tracer, a networking simulation software. It describes Packet Tracer as a comprehensive teaching and learning tool that offers realistic network simulation, visualization, assessment authoring and multi-user collaboration capabilities. The document outlines key features of Packet Tracer including its simulation environment, activity wizard for creating assessments, and multi-user functionality. It also summarizes new features introduced in version 5.3 and the benefits of Packet Tracer for both instructors and students in teaching and learning networking concepts.
The document provides an overview of operating system concepts, describing what operating systems do and how they are viewed from both the user and system perspectives. It defines key components of a computer system including hardware, operating systems, application programs, and users. The operating system acts as an intermediary that controls hardware resources and coordinates their use among applications and users. It also describes the basic organization and operation of computer systems, how storage is structured in a storage hierarchy with caching, and how input/output devices are controlled.
The document outlines a technical seminar on Linux administration presented by Yogesh K S. It discusses key topics like installing Linux, user and group management, security features like firewalls and SELinux, managing services, backups, and package management. The seminar covered essential admin tasks, tools, and commands for system installation, configuration, maintenance and security.
The document provides an introduction to Linux operating system and how it differs from MS-DOS in allowing multiple users to use the system simultaneously. It then describes the process of installing Ubuntu Linux, including inserting the installation CD, selecting language and location, configuring the keyboard, and installing and completing the process. Finally, it lists and describes over 80 common Linux commands.
Memory management is the act of managing computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single process might be underway at any time
Shells are programs that interpret commands from the user and translate them into a language computers understand. The main types of shells in Linux are the Bourne shell, C shell, Korn shell, and Bourne Again shell (bash). Bash has become the default shell in most Linux distributions as it incorporates features from other shells while maintaining compatibility with the Bourne shell syntax used for scripts.
The document discusses Linux file systems. It describes that Linux uses a hierarchical tree structure with everything treated as a file. It explains the basic components of a file system including the boot block, super block, inode list, and block list. It then covers different types of file systems for Linux like ext2, ext3, ext4, FAT32, NTFS, and network file systems like NFS and SMB. It also discusses absolute vs relative paths and mounting and unmounting filesystems using the mount and umount commands.
This document discusses inheritance in object-oriented programming. It defines inheritance as establishing a link between classes that allows sharing and accessing properties. There are three types of inheritance: single, multilevel, and hierarchical. Single inheritance involves one parent and one child class, multilevel inheritance adds intermediate classes, and hierarchical inheritance has one parent and multiple child classes. The document provides examples of inheritance code in Java and demonstrates a program using inheritance with interfaces. It notes some limitations of inheritance in Java.
PHP is a server-side scripting language used for web development. It allows developers to add dynamic content and functionality to websites. Some key points about PHP from the document:
- PHP code is embedded into HTML and executed on the server to create dynamic web page content. It can be used to connect to databases, process forms, and more.
- PHP has many data types including strings, integers, floats, booleans, arrays, objects, null values and resources. Variables, operators, and conditional statements allow for control flow and data manipulation.
- Common PHP structures include if/else statements for conditional logic, loops like for/while/foreach for iteration, and functions for reusability. Ar
The document discusses vulnerabilities in the Linux operating system and countermeasures to protect Linux systems from remote attacks. It describes how attackers can use tools like Nessus to discover vulnerabilities, deploy trojan programs, and create buffer overflows. It also provides recommendations for system administrators, including keeping systems updated with the latest patches, using rootkit detectors, and training users to avoid social engineering attacks.
A brief study on Storage Area Network (SAN), SAN architecture & its importance. It focuses on the techniques and the technologies that have evolved around SAN & its Security.
Object oriented programming (OOP) provides more secure programs by hiding data. This document contains a 50-question multiple choice quiz on OOP concepts for a class. It tests knowledge of OOP principles like encapsulation, inheritance, polymorphism, abstraction. It also covers Java topics like classes, objects, methods, packages. The questions range from basic syntax and terminology to analyzing code snippets and designing programs based on scenarios.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the seven-layer Open Systems Interconnection (OSI) model for data communication between networked systems. It describes each layer of the OSI model including: the physical layer which deals with transmission and signaling of raw bit streams over a communication channel; the data link layer which transforms the physical layer into a reliable link; the network layer which is responsible for logical addressing and routing of packets across multiple networks; the transport layer which ensures complete and error-free delivery of message segments; the session layer which establishes and synchronizes interactions between systems; the presentation layer which formats data for transmission; and the application layer which provides user interfaces and services. Each layer uses the services of lower layers and provides services to higher layers.
The OSI model divides network communication into 7 layers, with each layer building on the ones below it. The physical layer is responsible for physical interface and transmission, while the data link layer handles addressing and error checking. The network layer uses logical addressing to determine the best path for packet delivery. Higher layers include the transport layer, which segments data and ensures reliable delivery, as well as the session, presentation and application layers which handle user interactions. The OSI model provides a framework for designing networking hardware and software by standardizing the functions of each layer.
The document discusses the Linux operating system, including its history, design principles, kernel modules, process management, scheduling, memory management, input/output management, file systems, and inter-process communication. It also briefly covers the architectures and frameworks of two popular mobile operating systems, iOS and Android. The document provides details on Linux kernel versions and distributions, and explains concepts like kernel synchronization, interrupt handling, and the Completely Fair Scheduler algorithm used in Linux.
Networks connect two or more computers using various mediums like cables or wireless signals. They allow for sharing of files, data, and applications between systems without needing to physically transfer anything. Networks can be configured in a client-server model where some computers act as servers providing resources and other computers act as clients accessing those resources. Alternatively, networks can use a peer-to-peer model where each computer both acts as a client and server, allowing all systems to share directly. Networks can operate within a single location or span multiple geographic areas. Hardware like network interface cards and cables form the physical infrastructure while networking software manages communication and resource sharing.
Linux uses a unified, hierarchical file system to organize and store data on disk partitions. It places all partitions under the root directory by mounting them at specific points. The file system is case sensitive. The Linux kernel manages hardware resources and the file system, while users interact through commands interpreted by the shell. Journaling file systems like ext3 and ReiserFS were developed to improve robustness over ext2 by logging file system changes to reduce the need for integrity checks after crashes. Ext4 further improved on this with features like larger maximum file sizes and delayed allocation.
The document discusses key concepts related to virtual memory in Windows operating systems, including:
1) Windows uses demand paging and clustering to handle page faults, bringing in surrounding pages along with the faulting page.
2) Virtual memory allows programs to access more space than physical RAM by paging parts of programs and data to a page file on disk as needed.
3) A page fault occurs when a program tries to access a virtual page that is not currently mapped to physical memory, triggering the page to be loaded from the page file.
Open source software refers to software with source code that is made freely available and may be redistributed and modified. Key points:
- Open source software source code is openly shared so it can be collaboratively developed and improved by a community.
- Popular open source programs include the Linux operating system, Apache web server, MySQL database, PHP, WordPress, VLC media player, Notepad++, Ubuntu, Android, GIMP, LaTeX and Arduino.
- Open source software is often free to use but may also be used commercially. It promotes sharing, collaboration and continual improvements to software.
Linux is an open-source operating system developed by Linus Torvalds in 1991. It has a reputation for being efficient and fast-performing. The document then lists and describes 50 common Linux commands, including their syntax and usage. Examples include commands for changing directories, copying files, displaying the date/time, searching files with grep, and more.
This document provides an overview of Cisco Packet Tracer, a networking simulation software. It describes Packet Tracer as a comprehensive teaching and learning tool that offers realistic network simulation, visualization, assessment authoring and multi-user collaboration capabilities. The document outlines key features of Packet Tracer including its simulation environment, activity wizard for creating assessments, and multi-user functionality. It also summarizes new features introduced in version 5.3 and the benefits of Packet Tracer for both instructors and students in teaching and learning networking concepts.
The document provides an overview of operating system concepts, describing what operating systems do and how they are viewed from both the user and system perspectives. It defines key components of a computer system including hardware, operating systems, application programs, and users. The operating system acts as an intermediary that controls hardware resources and coordinates their use among applications and users. It also describes the basic organization and operation of computer systems, how storage is structured in a storage hierarchy with caching, and how input/output devices are controlled.
The document outlines a technical seminar on Linux administration presented by Yogesh K S. It discusses key topics like installing Linux, user and group management, security features like firewalls and SELinux, managing services, backups, and package management. The seminar covered essential admin tasks, tools, and commands for system installation, configuration, maintenance and security.
The document provides an introduction to Linux operating system and how it differs from MS-DOS in allowing multiple users to use the system simultaneously. It then describes the process of installing Ubuntu Linux, including inserting the installation CD, selecting language and location, configuring the keyboard, and installing and completing the process. Finally, it lists and describes over 80 common Linux commands.
Memory management is the act of managing computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single process might be underway at any time
Shells are programs that interpret commands from the user and translate them into a language computers understand. The main types of shells in Linux are the Bourne shell, C shell, Korn shell, and Bourne Again shell (bash). Bash has become the default shell in most Linux distributions as it incorporates features from other shells while maintaining compatibility with the Bourne shell syntax used for scripts.
The document discusses Linux file systems. It describes that Linux uses a hierarchical tree structure with everything treated as a file. It explains the basic components of a file system including the boot block, super block, inode list, and block list. It then covers different types of file systems for Linux like ext2, ext3, ext4, FAT32, NTFS, and network file systems like NFS and SMB. It also discusses absolute vs relative paths and mounting and unmounting filesystems using the mount and umount commands.
This document discusses inheritance in object-oriented programming. It defines inheritance as establishing a link between classes that allows sharing and accessing properties. There are three types of inheritance: single, multilevel, and hierarchical. Single inheritance involves one parent and one child class, multilevel inheritance adds intermediate classes, and hierarchical inheritance has one parent and multiple child classes. The document provides examples of inheritance code in Java and demonstrates a program using inheritance with interfaces. It notes some limitations of inheritance in Java.
PHP is a server-side scripting language used for web development. It allows developers to add dynamic content and functionality to websites. Some key points about PHP from the document:
- PHP code is embedded into HTML and executed on the server to create dynamic web page content. It can be used to connect to databases, process forms, and more.
- PHP has many data types including strings, integers, floats, booleans, arrays, objects, null values and resources. Variables, operators, and conditional statements allow for control flow and data manipulation.
- Common PHP structures include if/else statements for conditional logic, loops like for/while/foreach for iteration, and functions for reusability. Ar
The document discusses vulnerabilities in the Linux operating system and countermeasures to protect Linux systems from remote attacks. It describes how attackers can use tools like Nessus to discover vulnerabilities, deploy trojan programs, and create buffer overflows. It also provides recommendations for system administrators, including keeping systems updated with the latest patches, using rootkit detectors, and training users to avoid social engineering attacks.
A brief study on Storage Area Network (SAN), SAN architecture & its importance. It focuses on the techniques and the technologies that have evolved around SAN & its Security.
Object oriented programming (OOP) provides more secure programs by hiding data. This document contains a 50-question multiple choice quiz on OOP concepts for a class. It tests knowledge of OOP principles like encapsulation, inheritance, polymorphism, abstraction. It also covers Java topics like classes, objects, methods, packages. The questions range from basic syntax and terminology to analyzing code snippets and designing programs based on scenarios.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document contains an objective test on an open source operating system. It consists of 40 multiple choice questions testing knowledge of open standards principles, Linux installations methods, file systems, shells and commands. It also contains 2 structured questions testing understanding of open standards, Linux benefits and installations, file systems, and Linux permissions and commands. The objective is to test students' comprehension of key concepts in open source operating systems.
This document contains a 40 question objective exam on data structures. The exam covers topics like data structure definitions, arrays, structures, linked lists, stacks, queues, trees, searching and sorting algorithms. It provides code examples to analyze and diagrams to interpret. The questions test understanding of data structure concepts and their implementation through choices like defining appropriate structures, accessing elements, performing operations, and identifying algorithms.
This document contains a final examination paper for an Object Oriented Programming course consisting of two sections - Section A with 40 multiple choice questions and Section B with 2 structure questions. The paper provides instructions to answer all questions, covers various CLOs (course learning outcomes) related to OOP concepts like UML, classes, objects, inheritance, polymorphism and exceptions. It tests the students' understanding of Java programming fundamentals including variable scope, data types, control structures, exception handling and more.
OOP Chapter 3: Classes, Objects and MethodsAtit Patumvan
This document discusses object-oriented programming concepts like classes, objects, and methods. It provides an example class for representing fractions that defines instance variables to store the numerator and denominator. It demonstrates creating fraction objects, setting properties on objects by calling methods, and accessing instance variables. The class defines an interface with method signatures and an implementation that includes method definitions to print fractions, set property values, and return property values.
This document contains an examination paper for a Data Structures course consisting of two sections - an objective multiple choice section and a structured question section. The objective section contains 40 questions testing various concepts related to linear data structures, linked lists, stacks, queues, trees, and sorting algorithms. The structured section contains two questions, with subquestions on algorithm expression methods, differences between lists and linked lists, stack underflow, manipulating two character stacks, adding nodes to a linked list, and more. The paper tests students' understanding of fundamental data structures concepts.
OOP Chapter 4: Data Type and ExpressionsAtit Patumvan
This document discusses data types and expressions in Objective-C. It covers basic data types like int, float, char, and boolean. It also discusses arithmetic expressions using operators like addition, subtraction, multiplication, division, and modulus. Examples are provided to demonstrate how to use different data types and perform calculations in Objective-C.
This document contains an objective section for an Object Oriented Programming exam with 40 multiple choice questions covering key OOP concepts like encapsulation, inheritance, polymorphism, and abstraction. The questions test understanding of access specifiers, class diagrams, constructors, destructors, overloading, templates, and inheritance hierarchies.
1. Classes are the most important feature of object-oriented programming in Java. A class defines the data and behaviors of an object.
2. This chapter discusses how to define classes by specifying their data fields and methods. It also covers how to create objects from a class using the new operator.
3. Methods can return values or perform actions without returning values. Parameters allow methods to receive data. Local variables declared in methods are only accessible within the method.
This document contains a 40 question objective exam on computer networks. The exam covers topics like network operating systems, wireless networking standards, networking components, protocols, network attacks and security. It tests the student's understanding of fundamental networking concepts as well as practical scenarios involving networking tasks and troubleshooting problems.
The document describes a scenario where a systems analyst has been hired to design a new ICT system for Dar Es Salaam High School after several smaller schools merged. The current systems need to be analyzed and a new system designed that can produce hundreds of reports quickly and find individual records efficiently. As part of the design process, the analyst will need to include key items and factors that influence their choice. Technical and program documentation will also need to be created to support the new system design.
The document provides 29 sample questions on data structures and algorithms along with their answers. Some of the key questions covered include:
1. What is a data structure and examples of areas where they are applied extensively such as compiler design, operating systems, etc.
2. Major data structures used in relational databases, network and hierarchical data models.
3. Data structures used to perform recursion and evaluate arithmetic expressions.
4. Sorting algorithms like quicksort illustrated through an example.
5. Properties of different trees including the number of possible trees with a given number of nodes and number of null branches in a binary tree.
The summary hits the main topics covered in the document such as common
The 1Malaysia Real Estate Company is moving to a new office and needs assistance planning their technology infrastructure. They currently have limited and outdated technology. You will:
1. Recommend purchasing 8 computers with Windows operating systems and standard office software.
2. Design a local area network with wired connections to each workstation, wireless access points, and network devices like a router and switch.
3. Provide internet access through a business-grade broadband connection and secure the network with a firewall to address security concerns.
This document contains a data structures question paper from Anna University. It has two parts:
Part A contains 10 short answer questions covering topics like ADT, linked stacks, graph theory, algorithm analysis, binary search trees, and more.
Part B contains 5 long answer questions each worth 16 marks. Topics include algorithms for binary search, linear search, recursion, sorting, trees, graphs, files, and more. Students are required to write algorithms, analyze time complexity, and provide examples for each question.
The document contains a confidential database system exam with two sections - objective questions and structured questions. The objective questions section contains 40 multiple choice questions testing various database concepts like the three schema architecture, entity-relationship modeling, relational algebra, SQL, normalization, and transactions. The structured questions section contains two essay questions, with the first asking about database architecture, properties, relationships and creating tables from given schemas. The second asks about database transaction properties, data definition language statements, normalization forms, and generating output from SQL statements on a sample table.
This document provides an overview of Java fundamentals including:
- A brief history of Java's development from 1991-1995.
- An explanation of how Java code is compiled to bytecode and run on any machine by a Java Virtual Machine (JVM), making Java platform independent.
- Descriptions of Java applications and applets, the Java Development Kit (JDK), Java Runtime Environment (JRE), and object-oriented programming principles in Java like inheritance and polymorphism.
- Details of Java's features like being compiled and interpreted, platform independent, object-oriented, robust, secure, distributed, and multi-threaded.
- An example of the "Hello World" first Java program.
MODULE_1_The History and Evolution of Java.pptxVeerannaKotagi1
1). Java was created in 1991 by James Gosling and others at Sun Microsystems to be a portable, platform-independent language for the internet. It took 18 months to develop the first working version.
2). Java applets allowed small programs to be downloaded and run securely in web browsers, while servlets extended server functionality dynamically. Bytecode enabled portability across platforms.
3). Object-oriented programming is central to Java. Key principles include encapsulation, inheritance, and polymorphism. Classes define structure and behavior for objects.
Introduction to Java: History, Versioning, The Java Virtual Machine, Byte code, Writing simple
java program, Language Components: Primitive Data Types, Comments, Keywords, literals, The
break Statement, The continue Statement, Operators – Casts and Conversions, Arrays. Introduction
to classes and methods, constructors, Passing Objects to Methods, Method Overloading, Static and
final, The this Reference, finalize, inner and nested classes. Inheriting class, extends, member
access and inheritance, super keyword, Object class. Dynamic method dispatch, method overriding,
abstract class, interface, packages, import statement
A Java compiler is a compiler for the development terminology Java. The most frequent way of outcome from a Java compiler is Java category data files containing platform-neutral Java bytecode,
This document provides an introduction to the Java programming language. It discusses that Java was created at Sun Microsystems in 1991 to provide a platform-independent language. Java code is compiled to bytecode that can run on any Java Virtual Machine. The document outlines key Java concepts like object-oriented programming, platform independence, bytecode, the Java Virtual Machine, and garbage collection. It also provides examples of Hello World programs in Java and discusses compiling and running Java code.
- Java was created at Sun Microsystems in 1991 to provide a platform-independent programming language. It is an object-oriented language similar to C++ but simpler and more robust.
- Java code is compiled into bytecode that can run on any Java Virtual Machine (JVM), allowing "write once, run anywhere" capability. The JVM handles running the bytecode.
- Java supports object-oriented programming features like abstraction, encapsulation, inheritance, and polymorphism. It also supports features like being distributed, multithreaded, secure, and using automatic memory management.
This document discusses the evolution of Java programming language. It begins with an introduction to Java, describing it as an object-oriented language suited for internet programming. The document then covers Java's history, key features, environment including development tools and runtime components. It describes Java's portability, security, object-oriented nature and use in a variety of platforms from mobile to servers.
Java can be used two types of programs: applications & applets.An application is a program that runs on your computer, under the operating system of that computer.
An applets is an application designed to be transmitted over the Internet and executed by a java-compatible Web Browser. An applet is an executable program that runs inside a browser, such as Netscape or Internet Explorer.
Java is a general-purpose; object oriented programming language developed by Sun Microsystems of USA in 1991. This language was initially called “Oak” by James Gosling, but was renamed “Java” in 1995. Java (with a capital J) is a high-level, third generation programming language, like C, Fortran, Smalltalk, Perl, and many others.Java was initially designed to solve on a small scale could also be applied to the Internet on a large scale. This realization caused the focus of Java to switch from consumer electronic to Internet Programming.Java was designed for the development of software for consumer electronic devices like TVs, VCRs, Toasters, Microwaves ovens and such other electronics devices.Java is a first programming language that is not tied to any particular hardware or operating system. Programs developed in Java can be executed anywhere on any system.
Java was initially developed by Sun Microsystems in 1991 under the name Oak by James Gosling. It was renamed to Java in 1995 due to legal issues. Java is an object-oriented programming language that is platform independent, meaning Java programs can run on any system with a Java virtual machine. Key features of Java include being simple, secure, robust, portable, and having automatic memory management. Java is commonly used to build mobile and web applications.
This document provides an overview of the Programming in Java (CSE4308) course. The course modules cover Java programming fundamentals, data types, control statements, classes and methods, inheritance, packages, interfaces, exception handling, multithreading, input/output, and GUI programming with JavaFX. The course objectives are to understand object-oriented programming concepts in Java like classes, objects, abstraction, encapsulation, inheritance, and polymorphism, and to create packages and GUI applications. The textbook for the course is also listed.
TechSearhWeb is a tutorial site for different technologies to make quality education. We want to spread good education worldwide. The aim is to understand the language very easily and get through any problem to understand the basics and advance of any language.
This website has been developed for every people to get more knowledge for every person, share their knowledge, and be ready to get a job.
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This document provides an overview of variables and their scope in Java. It discusses the three types of variables in Java: local variables, instance variables, and class (static) variables.
Local variables are declared within methods, constructors, or blocks and can only be accessed within their declaration scope. Instance variables are declared within a class but outside of methods and can be accessed using an object reference. Class variables are declared with the static keyword, belong to the class itself rather than any object, and are accessed via the class name. The document provides examples and discusses default variable initialization.
This document provides an overview of the Java programming language and platform. It discusses Java's origins, characteristics, editions, and components like the JDK, JRE, and JVM. Java is introduced as a simple, secure, robust, and platform-independent language well-suited for client-server web applications and small devices. The document outlines Java's history and evolution from 1995 to present. Key aspects of Java like object-orientation, portability, and multi-threading are summarized.
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OBJECT ORIENTED ROGRAMMING With Question And Answer Full
1. UNIT 1
OBJECT ORIENTED ROGRAMMING
UNIT STRUCTURE
Basics overview of programming paradigms
Features of OOPS
Classes
Encapsulation
Polymorphism
Inheritance
LEARNING OBJECTIVES
After going through this unit, you should be able to:
find the importance of OO approach;
define the basic concepts of OO approach;
differentiate between object and procedure-oriented approaches;
know about various OO languages;
describe the applications of OOP, and
Understand the benefits of OO approach.
1. Object oriented programming
Java's origins go back to 1991, when Sun Microsystems began looking for ways to create
platform-independent code to support consumer electronic products. After some initial
efforts with C++, the Sun project team abandoned it and created its own language initially
called Oak, later renamed Java. Oak first was used to create software for a personal, handheld remote control device, but when the project team lost a bid to develop a television settop box for Time-Warner, attention switched to the Web. The Sun project team then built a
Web browser, originally called WebRunner and then renamed HotJava, in the Java
programming language. The rest, as they say, is history: Sun formally announced Java and
HotJava at the SunWorld '95 conference in San Francisco on May 23, 1995.
2. Object-oriented programming (OOP) is a programming language model organized around
objects rather than "actions" and data rather than logic. Historically, a program has been viewed
as a logical procedure that takes input data, processes it, and produces output data. The
programming challenge was seen as how to write the logic, not how to define the data. Objectoriented programming takes the view that what we really care about are the objects we want to
manipulate rather than the logic required to manipulate them. Examples of objects range from
human beings (described by name, address, and so forth) to buildings and floors (whose
properties can be described and managed) down to the little widgets on a computer desktop (such
as buttons and scroll bars).
Real world objects
The first step in OOP is to identify all the objects the programmer wants to manipulate and how
they relate to each other, an exercise often known as data modeling. Once an object has been
identified, it is generalized as a class of objects (think of Plato's concept of the "ideal" chair that
stands for all chairs) which defines the kind of data it contains and any logic sequences that can
manipulate it. Each distinct logic sequence is known as a method. Objects communicate with
well-defined interfaces called messages.
3. The concepts and rules used in object-oriented programming provide these important
benefits:
a)
The concept of a data class makes it possible to define subclasses of data objects that
share some or all of the main class characteristics. Called inheritance, this property of
OOP forces a more thorough data analysis, reduces development time, and ensures more
accurate coding.
b)
Since a class defines only the data it needs to be concerned with, when an instance of that
class (an object) is run, the code will not be able to accidentally access other program
data. This characteristic of data hiding provides greater system security and avoids
unintended data corruption.
c)
The definition of a class is reuseable not only by the program for which it is initially
created but also by other object-oriented programs (and, for this reason, can be more
easily distributed for use in networks).
d)
The concept of data classes allows a programmer to create any new data type that is not
already defined in the language itself.
EVOLUTION OF OO METHODOLOGY
Simula was the first object-oriented programming language. Java, Python, C++, Visual Basic
.NET and Ruby are the most popular OOP languages today. The Java programming language is
designed especially for use in distributed applications on corporate networks and the Internet.
Ruby is used in many Web applications. Curl, Smalltalk, Delphi and Eiffel are also examples of
object-oriented programming languages.
Java is an object-oriented programming language based on C++ that allows small programs -- or
"applets" -- to be embedded within an HTML document. When the user clicks on the appropriate
part of the HTML page to retrieve it from a Web server, the applet is downloaded into the client
workstation environment, where it begins executing. [Editor's note: Since this text was written,
the definition of Java has expanded beyond Web-based applets; Sun expects the language to be
used for all sorts of applications, and promises a Java operating system, Java microprocessors,
and more -- and now refers to Java as a platform.
4. The relationship among Java programs (or "applets"), the Java-enabled browser, and the Web is
illustrated in Figure. Users access a Web page and pull it down to their client. In this case,
though, the Web page contains an additional HTML tag called "APP," which refers to a Java
applet, and that applet can be located anywhere on the Web. If the user's Web browser is Javaenabled (for example, Sun's HotJava browser or Netscape's Navigator 2.0), then the applet is
pulled down into the user's client computer and executed within the browser environment.
Java is often described as a "cross-platform" programming language; it's also common to refer to Java
programs as "architecture-neutral byte codes." It has to be this way, of course, because the Web server
that delivers the Java applet to the Web client doesn't know what kind of hardware/software environment
it's running on. And the developer who creates the Java applet doesn't want to worry about whether it will
work correctly on OS/2, Windows, Unix, and MacOS.
1) The Java compiler, javac, which translates human-readable Java source code to
architecture-neutral bytecodes.
2) The Java interpreter, which executes Java programs on the user's PC or workstation.
3) The C header and source file generator, javah and java_g. These are used to generate
header files for C, as well as source files for making "methods" (roughly equivalent to
procedures or subroutines in other languages) within Java.
4) The Java disassembler, javap, which prints out information about a class file (a file
containing a Java applet).
5) The document generator, javadoc, which is capable of generating an HTML file from a
Java source-code file.
6) The profiling tool, javaprof, which formats the performance data created if the
programmer uses the -prof option in the Java interpreter to obtain statistics on run time
and performance.
Security and robust behavior
Security and robustness are obviously important in the distributed environment represented by
the Internet; if you download a Java applet from a Web server, for example, you really don't
want it to run amok on your computer and delete all the files on your hard disk. This is not as farfetched as it might sound, because the incorporation of Java applets into Web pages means that
you may be invoking computer programs written by people anywhere in the world, located
anywhere on the Web. Indeed, once you begin using a Java-enabled browser, you're
automatically at risk since you don't know at the moment you decide to retrieve a Web page (say,
5. by clicking on a hyperlink within an existing page being displayed on your computer) whether it
will contain embedded Java applets.
Sun has addressed this concern by imposing severe constraints on the Java programming
language, as well as extensive run-time checking in the interpreter located inside the Javaenabled browser. The Java language, for example, forbids the use of address pointers and pointer
arithmetic found in C and C++; this eliminates a large class of innocent errors that might
otherwise plague the user of Java applets. In addition, the following steps have been taken to
increase the level of security and robust behavior:
1) The Java run-time interpreter verifies that bytecodes (the compiled architecture-neutral
form of Java applet that gets downloaded from the Web server into the user's machine)
don't violate any language constructs -- which could happen if an altered Java compiler
was used by a hacker. The verification logic checks to make sure that the Java applet
doesn't access restricted memory, forge memory pointers, or access objects in a manner
inconsistent with its definition. It also ensures that method (subroutine) calls include the
correct number of arguments of the right type, and that there are no stack overflows.
2) During loading of the Java applet, the run-time interpreter verifies class names (a "class"
is an entire Java applet) and access restrictions.
3) If a Java applet attempts to access a file for which it has no permission, a dialog box will
pop up to allow the user to continue or stop the execution of the applet.
4) Future releases of Java are planned to have facilities for using public key encryption to
verify the source and origin of the Java source code and its integrity after traveling
through the network to reach the user's machine.
5) At run time, information about the origin of the Java applet can be used to decide what
the applet is allowed to do. For example, a security mechanism can be used to determine
whether the compiled Java byte codes originated from within an organization's security
firewall or not. This makes it possible to set a security policy that restricts the use and
execution of Java code that an organization doesn't know or trust.
6. This last point is crucial, for there are likely to be a number of attempts -- both innocent and
malicious -- to circumvent the security mechanisms that Sun has built into the language. In its
white paper on the Java language, Sun expresses the following optimistic statement about Java
security: Java is designed to operate in distributed environments, which means that security is of
paramount importance. With security features designed into the language and run-time system,
Java lets you construct applications that can't be invaded from outside. In the networked
environment, applications written in Java are secure from intrusion by unauthorized code
attempting to get behind the scenes and create viruses or invade file systems. For the securityconscious organizations, though, the firewall protection mentioned above will be crucial -- at
least in the short term.
Basics overview of programming paradigms,
The term paradigm describes a set of techniques, methods, theories and standards that together represent
a way of thinking for problem solving. According to [Wegner, 1988], paradigms are “patterns of
thought for problem solving”. Language paradigms were associated with classes of languages. First the
paradigms are defined. Thereafter, programming languages according to the different paradigms are
classified. The language paradigms are divided into two parts, imperative and declarative paradigms as
shown in the Figure 1. Imperative languages can be further classified into procedural and object
oriented approach. Declarative languages can be classified into functional languages and logical
languages. In Figure1 the examples of languages in each category are also given.
7. Language Paradigms
Computer programmers have evolved from the early days of the bit processing first generation
languages into sophisticated logical designers of complex software applications. A programming
paradigm is the logical approach used in software engineering that describes how a programming
language is implemented. Programming paradigms are unique to each language within the
computer programming domain, and many programming languages utilize multiple paradigms.
The term paradigm is best described as a "pattern or model." Therefore, a programming
paradigm can be defined as a pattern or model used within a software programming language to
create software applications.
Programming languages are extremely logical and follow standard rules of mathematics. Each
language has a unique method for applying these rules, especially around the areas of functions,
variables, methods, and objects. There are many programming paradigms; examples include
object oriented, procedural, and structured programming. Each paradigm has unique
requirements on the usage and abstractions of processes within the programming language.
Features of OOPS
Object oriented methods are favored because many experts agree that Object Oriented techniques
are more disciplined than conventional structured techniques. (Martin and Odell 1992)
The main components of Object Oriented technology are „objects and classes‟, „data
abstraction and encapsulation‟, „inheritance‟ and „polymorphism‟. It is very important for
you to understand these concepts. Further, in this unit you can find the details of these concepts.
a) Object oriented programming (OOP) is a programming model where Programs are
organized around object and data rather than action and logic. OOP allow decomposition
of a problem into a number of entities called Object and then builds data and function
around these objects.
b) The Program is divided into number of small units called Object. The data and function
are build around these objects.
c) The data of the objects can be accessed only by the functions associated with that object.
d) The functions of one object can access the functions of other object.
8. OOP has the following important features.
Class:
A class is the core of any modern Object Oriented Programming language.
In OOP languages it is must to create a class for representing data. Class is a
blueprint of an object that contains variables for storing data and functions to
performing operations on these data. Class will not occupy any memory space and
hence it is only logical representation of data.
To create a class, you simply use the keyword "class" followed by the class name:
class Employee
{
}
Object:
Objects are the basic run-time entities in an object oriented system.They may represent a
person,a
place
"Object
is
or
a
any
Software
item
bundle
that
of
the
related
program
variable
has
to
and
handle.
methods."
“Object is an instance of a class”
Class will not occupy any memory space. Hence to work with the data represented
by the class you must create a variable for the class, which is called as an object.
When an object is created by using the keyword new, then memory will be allocated
for the class in heap memory area, which is called as an instance and its starting
address will be stored in the object in stack memory area.
9. When an object is created without the keyword new, then memory will not be
allocated in heap I.e. instance will not be created and object in the stack contains
the value null.
When an object contains null, then it is not possible to access the members of the
class using that object.
class Employee
{
}
Syntax to create an object of class Employee:Employee objEmp = new Employee();
Similarly, the following can be treated as objects in different programming problems:
Employees in a payroll system
Customers and accounts in a banking system
Salesman, products, customers in a sales tracking system
Data structures like linked lists, stacks, etc.
Hardware devices like magnetic tape drive, keyboard, printer etc.
GUI elements like windows, menus, events, etc. in any window-based application.
10. All the programming languages supporting object oriented Programming will be
supporting these three main concepts:
1. Encapsulation
2. Inheritance
3. Polymorphism
Abstraction:
Abstraction is "To represent the essential feature without representing the back
ground details."
Abstraction lets you focus on what the object does instead of how it does it.
Abstraction provides you a generalized view of your classes or object by providing
relevant information.
Abstraction is the process of hiding the working style of an object, and showing the
information of an object in understandable manner.
Real world Example of Abstraction: Suppose you have an object Mobile Phone.
Suppose you have 3 mobile phones as following:Nokia 1400 (Features:- Calling, SMS)
Nokia 2700 (Features:- Calling, SMS, FM Radio, MP3, Camera)
Black Berry (Features:-Calling, SMS, FM Radio, MP3, Camera, Video Recording,
Reading E-mails)
Abstract information (Necessary and Common Information) for the object "Mobile
Phone" is make a call to any number and can send SMS."
so that, for mobile phone object you will have abstract class like following:abstract class MobilePhone
{
public void Calling();
public void SendSMS();
}
public class Nokia1400 : MobilePhone
{
}
public class Nokia2700 : MobilePhone
{
11. public void FMRadio();
public void MP3();
public void Camera();
}
public class BlackBerry : MobilePhone
{
public void FMRadio();
public void MP3();
public void Camera();
public void Recording();
public void ReadAndSendEmails();
}
Abstraction means putting all the variables and methods in a class which are
necessary.
For example: - Abstract class and abstract method.
Abstraction is the common thing.
example:
If somebody in your collage tell you to fill application form, you will fill your
details like name, address, data of birth, which semester, percentage you have got
etc.
If some doctor gives you an application to fill the details, you will fill the details
like name, address, date of birth, blood group, height and weight.
See in the above example what is the common thing?
Age, name, address so you can create the class which consist of common thing that
is called abstract class.
That class is not complete and it can inherit by other class.
Encapsulation:
Wrapping up data member and method together into a single unit (i.e. Class) is
called Encapsulation.
Encapsulation is like enclosing in a capsule. That is enclosing the related operations
and data related to an object into that object.
Encapsulation is like your bag in which you can keep your pen, book etc. It means
this is the property of encapsulating members and functions.
class Bag
{
book;
pen;
ReadBook();
}
12. Encapsulation means hiding the internal details of an object, i.e. how an object does
something.
Encapsulation prevents clients from seeing its inside view, where the behaviour of
the abstraction is implemented.
Encapsulation is a technique used to protect the information in an object from the
other object.
Hide the data for security such as making the variables as private, and expose the
property to access the private data which would be public.
So, when you access the property you can validate the data and set it.
Example:
class Demo
{
private int _mark;
public int Mark
{
get { return _mark; }
set { if (_mark > 0) _mark = value; else _mark = 0; }
}
}
Real world Example of Encapsulation:Let's take example of Mobile Phone and Mobile Phone Manufacturer
Suppose you are a Mobile Phone Manufacturer and you designed and developed a
Mobile Phone design(class), now by using machinery you are manufacturing a
Mobile Phone(object) for selling, when you sell your Mobile Phone the user only
learn how to use the Mobile Phone but not that how this Mobile Phone works.
This means that you are creating the class with function and by making object
(capsule) of it you are making availability of the functionality of you class by that
object and without the interference in the original class.
Example-2:
TV operation
It is encapsulated with cover and we can operate with remote and no need to open
TV and change the channel.
Here everything is in private except remote so that anyone can access not to operate
and change the things in TV.
13. Inheritance: Inheritance is the process by which objects of one class acquire the properties of
objects of another class in the hierarchy. For example, the scooter is a type of the class twowheelers, which is again a type of (or kind of) the class motor vehicles. As shown in the Figure 5
the principle behind it is that the derived class shares common characteristics with the class from
which it is derived.New classes can be built from the existing classes. It means that we can add
additional features to an existing class without modifying it. The new class is referred as derived
class or sub class and the original class is known as base class or super class. Therefore, the
concept of inheritance provides the idea of reusability. This inheritance mechanism allows the
programmer to reuse a class that is made almost, but not exactly, similar to the required one by
adding a few more features to it. As shown in Figure 5, three classes have been derived from one
base class. Feature A and Feature B of the base class are inherited in all the three derived classes.
Also, each derived class has added its own features according to the requirement.
Therefore, new classes use the concept of reusability and extend their functionality.
When a class acquire the property of another class is known as inheritance.
Inheritance is process of object reusability.
For example, A Child acquires property of Parents.
public class ParentClass
{
public ParentClass()
{
Console.WriteLine("Parent Constructor.");
}
public void print()
{
Console.WriteLine("I'm a Parent Class.");
}
}
public class ChildClass : ParentClass
{
public ChildClass()
{
Console.WriteLine("Child Constructor.");
}
public static void Main()
{
ChildClass child = new ChildClass();
15. Output:
Parent Constructor.
Child Constructor.
I'm a Parent Class.
Polymorphism:
Polymorphism means one name many forms.
One function behaves different forms.
In other words, "Many forms of a single object is called Polymorphism."
Real World Example of Polymorphism:
Example-1:
A Teacher behaves to student.
A Teacher behaves to his/her seniors.
Here teacher is an object but attitude is different in different situation.
Example-2:
Person behaves SON in house at the same time that person behaves EMPLOYEE in
office.
Example-3:
Your mobile phone, one name but many forms
As
As
As
As
phone
camera
mp3 player
radio
16. Difference between Abstraction and Encapsulation:Abstraction
Encapsulation
1. Abstraction solves the problem in the
1. Encapsulation solves the problem in the
design level.
implementation level.
2. Abstraction is used for hiding the
2. Encapsulation means hiding the code and
unwanted data and giving relevant data.
data into a single unit to protect the data from
outside world.
3. Abstraction lets you focus on what the
3. Encapsulation means hiding the internal
object does instead of how it does it
details or mechanics of how an object does
something.
4. Abstraction- Outer layout, used in terms
4. Encapsulation- Inner layout, used in
of design.
terms of implementation.
For Example:-
For Example:- Inner Implementation detail of
Outer Look of a Mobile Phone, like it has a
a Mobile Phone, how keypad button and
display screen and keypad buttons to dial a
Display Screen are connect with each other
number.
using circuits.
The easier way to understand Abstraction and encapsulation is as follows:Real World Example:Take an example of Mobile Phone:You have a Mobile Phone; you can dial a number using keypad buttons. Even you don't know
how these are working internally. This is called Abstraction. You have the only information that
is needed to dial a number. But not its internal working of mobile.
But how the Mobile Phone internally working?, how keypad buttons are connected with internal
circuit? is called Encapsulation.
17. BENEFITS OF OOPS
OOP offers several benefits to both the program developer and the user. The new technology provides
greater programmer productivity, better quality of software and lesser maintenance cost. The major
benefits are:
o
Ease in division of job: Since it is possible to map objects of the problem domain to
those objects in the program, the work can be easily partitioned based on objects.
o
Reduce complexity: Software complexity can be easily managed.
o
Provide extensibility: Object oriented systems can be easily upgraded from small to
large system.
o
Eliminate redundancy: Through inheritance we can eliminate redundant code and
extend the use of existing classes.
o
Saves development time and increases productivity: Instead of writing code from
scratch, solutions can be built by using standard working modules.
o
Allows building secure programs: Data hiding principle helps programmer to build
secure programs that cannot be accessed by code in other parts of the program.
o
Allows designing simpler interfaces: Message passing techniques between objects
allows making simpler interface descriptions with external systems.
Object Oriented Approach
18. The salient features of Object oriented programming are:
More emphasis is on data rather than procedure.
Programs are modularized into entities called objects.
Data structures methods characterize the objects of the problem.
Since the data is not global, there is no question of any operations other than those
defined within the object, accessing the data. Therefore, there is no scope of accidental
modification of data.
It is easier to maintain programs. The manner in which an object implements its
operations is internal to it. Therefore, any change within the object would not affect
external objects. Therefore, systems built using objects are resilient to change.
Object reusability, which can save many human hours of effort, is possible. An
application developer can use objects like „array‟, „list‟, „windows‟, „menus‟, „event‟ and
many other components, which were developed by other programmers, in her program
and thus reduce program development time.
It employs bottom-up approach in program design.
SUMMARY
OOP is a new way of organizing and developing programs. It eliminates many pitfalls of the
conventional programming approach. OOP programs are organized around objects, which
contain data and functions that operate on that data. A class is a template for a number of objects.
The object is an instance of a class. The major features of OOP are data abstraction, data
encapsulation, inheritance and polymorphism.
"Encapsulation is accomplished by using Class. - Keeping data and methods that accesses
that data into a single unit"
"Abstraction is accomplished by using Interface. - Just giving the abstract information
about what it can do without specifying the back ground details"
"Information/Data hiding is accomplished by using Modifiers - By keeping the instance
variables private or protected."
This new methodology increases programmer productivity, delivers better quality of software
and lessens maintenance cost. Languages that support several OOP concepts include C++,
Smalltalk, Object Pascal and Java.
19. �Check Your Progress 1
1) What do you understand by structured programming?
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2) What is the basic idea of Object Oriented approach?
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3) Differentiate between Data abstraction and data hiding.
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4) Differentiate between Inheritance and polymorphism.
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�Check Your Progress 2
1) State True or False.
a) In the procedure-oriented approach, all data are shared by all functions.
b) One of the major characteristics of OOP is the division of programs into objects that represent realworld entities.
c) Object Oriented programming language permit reusability of the existing code.
d) Data is given a second-class status in procedural programming approach.
20. e) OOP languages permit functional as well as data abstraction
2) Does procedure oriented language support the concept of class?
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3) Give the reason of accessing data of a class through its functions only.
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�Check Your Progress 3
1) State True or False
a) Protecting data from access by unauthorized functions is called data hiding.
b) Wrapping up of data of different types and functions into a unit is known as encapsulation.
c) Polymorphism can be used in implementing inheritance.
d) A Class permits us to build user-defined data types.
e) Object Oriented approach cannot be used to create databases.
2) Explain the advantage of dynamic binding.
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3) Differentiate between object based and object oriented programming languages
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�SOLUTIONS/ANSWERS
Check Your Progress 1
21. 1) In structured programming, a program is divided into functions or modules and each module has a
clearly defined purpose and a defined interface to the other functions in the program. Dividing a program
into functions and modules is one of the major characteristics of structured programming. Here we are
least bothered about the data of the problem provided. Our main objective is to achieve control of the
execution of program correctly.
2) In Object Oriented programming (OOP), the program is organized around the data being operated
upon rather than the operations performed. The basic idea behind OOP is to combine both, data and its
functions that operate on the data into a single unit called object.
3) In data abstraction, data structures are used without having to be concerned about the exact details of
implementation. This insulation of the data from direct access by the other elements of the program is
known as data hiding. It is achieved through classes in OOPs.
4) Inheritance is the process by which objects of one class acquire the properties of objects of another
class in the hierarchy. By using inheritance, new classes can be built from the existing old classes. It
means that we can add additional features to an existing class without modifying it. This inheritance
mechanism allows the programmer to reuse a class that is almost, but not exactly, similar to the required
one by adding a few more features to it. Polymorphism means the ability to take more than one form with
the same name.
Using polymorphism we can have more than one function with the same name but with different
functionalities.
Check Your Progress 2
1) False. b) True. c) True. d) True. e) True.
2) Yes procedural languages also support the concept of class, for example, type (data type of the
language) is a class and is supported by procedural languages.You know C language support several data
types. But procedural languages don‟t support the user-defined class that has data and functions together.
3) Accessing data of a class through its functions is in basic philosophy of object orientation. If data is not
having restrictive access and open to all the principle of data hiding is violated and emphasis on data get
reduced.
Check Your Progress 3
22. 1) True. b) True. c) True. d) True. e) False.
2) It gives option of run-time selection of methods on the basis of current input during execution of
program. Dynamic binding allows new objects and code to be interfaced with or added to a system
without affecting existing code.
3) Object based languages support the notion of objects. Object oriented languages support the concept of
class and permit inheritance between classes.
�Multiple choice/objective type questions
1) Which language is not a true object-oriented programming language?
a.) VB.NET
b.) VB 6
c.) C++
d.) C#
e.) Java
Answer: b
2) A GUI:
a.) uses buttons, menus, and icons.
b.) should be easy for a user to manipulate.
c.) stands for Graphic Use Interaction.
d.) Both a and b.
e.) All of the above.
Answer: d
3) An object is composed of:
a.) properties.
b.) methods.
c.) events.
d.) Both a and b.
23. e.) All of the above.
Answer: e
4) Which statement about objects is true?
a.) One object is used to create one class.
b.) One class is used to create one object.
c.) One object can create many classes.
d.) One class can create many objects.
e.) There is no relationship between objects and classes.
Answer: d
5) Which is a numeric data type?
a.) Floating point
b.) Integer
c.) Boolean
d.) Both a and b.
e.) All of the above.
Answer: d
� Exercise
Questions and Answers
1.
What is the most important feature of Java?
Ans. Java is a platform independent language.
2. What do you mean by platform independence?
Ans. Platform independence means that we can write and compile the java code in one platform
(eg Windows) and can execute the class in any other supported platform eg (Linux,Solaris,etc).
3. What is a JVM?
24. Ans. JVM is Java Virtual Machine which is a run time environment for the compiled java class
files.
4. Are JVM's platform independent?
Ans. JVM's are not platform independent. JVM's are platform specific run time implementation
provided by the vendor.
5. What is the difference between a JDK and a JVM?
Ans. JDK is Java Development Kit which is for development purpose and it includes execution
environment also. But JVM is purely a run time environment and hence you will not be able to
compile your source files using a JVM.
6. What is a pointer and does Java support pointers?
Ans. Pointer is a reference handle to a memory location. Improper handling of pointers leads to
memory leaks and reliability issues hence Java doesn't support the usage of pointers.
Answer the following questions.
(Questions for short notes)
1. Can a private method of a super class be declared within a subclass?
2. Why Java does not support multiple inheritance?
3. In System.out.println (), what is System,out and println,pls explain?
4. What is meant by "Abstract Interface "?
5. Why Java does not support pointers?
6. What is the main difference between Java platform and other platforms?
(Questions for short Answer)
1. What is the base class of all classes?
2. Does Java support multiple inheritance?
3. Is Java a pure object oriented language?
4. Are arrays primitive data types?
5. What is difference between Path and Classpath?
6. What are local variables?
25. Reference
1. Gosling, James, A brief history of the Green project.[dead
link]
Java.net, no date
[ca.Q1/1998]. Retrieved April 29, 2007.
2. Gosling, James, A brief history of the Green project. anonymous-insider.net, no date [ca.
Q1/1998]. Retrieved September 4, 2013.
3. Gosling, James; Joy, Bill; Steele, Guy L., Jr.; Bracha, Gilad (2005). The Java Language
Specification (3rd ed.). Addison-Wesley. ISBN 0-321-24678-0.
4. Lindholm, Tim; Yelling, Frank (1999). The Java Virtual Machine Specification (2nd ed.).
Addison-Wesley. ISBN 0-201-43294-3.
5. "The History of Java Technology". Retrieved October 6, 2012.
6. Java 5.0 added several new language features C# language Gosling, James; and
McGilton, Henry (May 1996). "The Java Language Environment".
7. Gosling, James; Joy, Bill; Steele, Guy; and Bracha, Gilad. "The Java Language
Specification, 2nd Edition".
8. "The A-Z of Programming Languages: Modula-3". Computerworld.com.au. Retrieved
2010-06-09.
9. Tech Metrix Research (1999). "History of Java". Java Application Servers Report.
“Byous, Jon (ca. 1998)."Java technology: The early years". Sun Developer Network. Sun
Microsystems.
10. Object-oriented programming "The History of Java Technology". Sun Developer
Network. ca. 1995. Retrieved 2010-04-30.
11. "Java Community Process website". Jcp.org. 2010-05-24. Retrieved 2010-06-09.
12. "Learn About Java Technology". Oracle. Retrieved 21 November 2011.