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This document discusses multichannel user interfaces and model-driven software development approaches to user interface development. It introduces conceptual user interface patterns that capture the essence of user interfaces independently of technology. These patterns can then be used to generate user interfaces across multiple devices and platforms from a single model. Examples are provided of how a banking application's class model, navigational model, and user interfaces could be generated from a domain and UI model. Benefits discussed include faster time to market, improved quality and productivity compared to traditional UI development approaches.
This document discusses authentication methods and focuses on graphical passwords. It begins with an overview of common authentication methods like text passwords, tokens, and biometrics. It then discusses the drawbacks of text passwords and introduces graphical passwords as an alternative. The document surveys recall-based and recognition-based graphical password techniques and provides examples like Draw-A-Secret and Passfaces. It concludes by noting the advantages of graphical passwords in usability and security but also disadvantages like longer login times and storage requirements.
A talk presented at IEEE ComSoc workshop on Evolution of Data-centers in the context of 5G.
Discuss about what is edge computing and management issues in Edge Computing
This document provides a project report for a chat application. It includes sections on certificates, acknowledgements, table of contents, introduction, system analysis, system specification, software architecture, system design details, and testing. The project aims to develop a chat application that allows users connected over a network to communicate via text in both public and private chat modes, with security measures for private chats. It provides specifications for the hardware, software, modules, and testing objectives of the chat application.
The document discusses the 5 Pen PC technology developed by NEC Corporation. It consists of 5 pen-style components: a CPU pen, communication pen with cellular connectivity, virtual keyboard projector, LED projector, and digital camera. These pens connect wirelessly using Bluetooth and work together to provide computing and communication capabilities. The technology aims to enable ubiquitous computing through minimal and portable pen-sized devices. A conceptual prototype was developed in 2003, but the technology has yet to be commercialized for consumer use. The document provides details on each component and their working, along with the history and objectives of the 5 Pen PC concept.
Graphical passwords are an alternative authentication method that uses images instead of text. They are easier for users to remember but take longer to set up and log in. While more secure than text passwords, most schemes are vulnerable to shoulder surfing. However, techniques like movable frames could add security by countering observation. Overall, graphical passwords balance usability and security but require more development to address issues and achieve widespread adoption.
This document discusses different types of software requirements. It outlines functional requirements that specify system behaviors and non-functional requirements that specify qualities like usability, reliability, and performance. Domain requirements capture characteristics specific to the application area. Inverse requirements specify what a system should not do. Design and implementation constraints provide guidelines for system development. Metrics are important for quantifying non-functional requirements so they can be objectively tested. Requirements should be explored from different perspectives and categorized to best inform system design and development.
This document discusses multichannel user interfaces and model-driven software development approaches to user interface development. It introduces conceptual user interface patterns that capture the essence of user interfaces independently of technology. These patterns can then be used to generate user interfaces across multiple devices and platforms from a single model. Examples are provided of how a banking application's class model, navigational model, and user interfaces could be generated from a domain and UI model. Benefits discussed include faster time to market, improved quality and productivity compared to traditional UI development approaches.
This document discusses authentication methods and focuses on graphical passwords. It begins with an overview of common authentication methods like text passwords, tokens, and biometrics. It then discusses the drawbacks of text passwords and introduces graphical passwords as an alternative. The document surveys recall-based and recognition-based graphical password techniques and provides examples like Draw-A-Secret and Passfaces. It concludes by noting the advantages of graphical passwords in usability and security but also disadvantages like longer login times and storage requirements.
A talk presented at IEEE ComSoc workshop on Evolution of Data-centers in the context of 5G.
Discuss about what is edge computing and management issues in Edge Computing
This document provides a project report for a chat application. It includes sections on certificates, acknowledgements, table of contents, introduction, system analysis, system specification, software architecture, system design details, and testing. The project aims to develop a chat application that allows users connected over a network to communicate via text in both public and private chat modes, with security measures for private chats. It provides specifications for the hardware, software, modules, and testing objectives of the chat application.
The document discusses the 5 Pen PC technology developed by NEC Corporation. It consists of 5 pen-style components: a CPU pen, communication pen with cellular connectivity, virtual keyboard projector, LED projector, and digital camera. These pens connect wirelessly using Bluetooth and work together to provide computing and communication capabilities. The technology aims to enable ubiquitous computing through minimal and portable pen-sized devices. A conceptual prototype was developed in 2003, but the technology has yet to be commercialized for consumer use. The document provides details on each component and their working, along with the history and objectives of the 5 Pen PC concept.
Graphical passwords are an alternative authentication method that uses images instead of text. They are easier for users to remember but take longer to set up and log in. While more secure than text passwords, most schemes are vulnerable to shoulder surfing. However, techniques like movable frames could add security by countering observation. Overall, graphical passwords balance usability and security but require more development to address issues and achieve widespread adoption.
This document discusses different types of software requirements. It outlines functional requirements that specify system behaviors and non-functional requirements that specify qualities like usability, reliability, and performance. Domain requirements capture characteristics specific to the application area. Inverse requirements specify what a system should not do. Design and implementation constraints provide guidelines for system development. Metrics are important for quantifying non-functional requirements so they can be objectively tested. Requirements should be explored from different perspectives and categorized to best inform system design and development.
Software engineering a practitioners approach 8th edition pressman solutions ...Drusilla918
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software engineering pressman 9th edition pdf
software engineering a practitioner's approach 9th edition
software engineering a practitioner's approach 9th edition pdf
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roger s. pressman
Ubiquitous computing aims to enhance computer use by integrating many computers throughout the environment. It discusses the history and evolution of ubiquitous computing from constraints to prototyping. Key challenges include developing transparent interfaces, capturing context awareness, and facilitating automated capture of experiences. Issues involve toolkit design, software structuring, component integration, scalability, adaptability, privacy and security as more devices are connected. The vision for 2020 is that computers will be everywhere in daily objects and integrated into fabrics of life, facilitating an invisible intelligent network.
This document provides an overview of the Android operating system, including its history, architecture, versions, features, advantages, and disadvantages. Android was founded in 2003 and was later acquired by Google in 2005. It uses an open source Linux kernel and is developed by the Open Handset Alliance. The architecture consists of four layers - the Linux kernel, native libraries, the Android runtime (Dalvik virtual machine), and applications. Key features include multi-tasking, a rich application ecosystem, and integration with Google services. Advantages are customization and openness, while disadvantages include inconsistent designs between apps and battery drain issues on some devices.
This document discusses cloud computing and security issues. It defines cloud computing as relying on shared computing resources over networks rather than local servers. Cloud security aims to provide information security across public, private and hybrid cloud models. Some key security issues include data security, protecting hardware and data from threats, and network security, protecting the network from attacks. Multi-tenancy can also create security problems when applications from different customers are combined on shared infrastructure.
Cloud computing allows users to access virtual hardware, software, platforms, and services on an as-needed basis without large upfront costs or commitments. This transforms computing into a utility that can be easily provisioned and composed. The long-term vision is for an open global marketplace where IT services are freely traded like utilities, lowering barriers and allowing flexible access to resources and software for all users.
This document discusses cloud computing, including definitions of cloud computing, the different types of cloud computing services (SaaS, PaaS, IaaS), examples of cloud platforms like Google Cloud, and advantages like reduced costs, scalability, and environmental benefits compared to traditional computing. It also notes some disadvantages like reliance on internet connectivity and lack of access offline.
The document discusses J2EE packaging and deployment. It describes the different types of J2EE modules like EJB modules, web modules, application client modules, and resource adapter modules. It explains how these modules are packaged in JAR, WAR, RAR and EAR files and the containment hierarchy. It also covers exporting and sharing projects between workspaces.
The document discusses light-based Wi-Fi (Li-Fi) which uses visible light communication and LED lamps to transmit data wirelessly. It notes that Li-Fi has significantly higher capacity than radio-based Wi-Fi as the light spectrum is much larger. It also describes how Li-Fi has advantages over Wi-Fi such as better security since light cannot pass through walls to intercept signals. The document outlines some of the key components used in a Li-Fi system like LED lamps that can transmit data by varying in intensity and a photodetector that receives the signals.
This document summarizes a presentation on detecting digital image forgery using salient keypoints. It introduces common types of image forgery and clues that reveal forgery. A framework is proposed that selects salient keypoints using distinctiveness, detectability, and repeatability to reduce keypoints and detect copy-move forgery. The approach uses SIFT and KAZE features and achieves promising results on standard datasets, outperforming other methods with lower false positive rates and higher precision and F1 scores. Future work could detect other forgery types and develop more robust detection algorithms.
This document discusses techniques for detecting digital image forgeries. It begins by defining different types of forgeries such as image retouching, splicing, and cloning. It then discusses mechanisms for forgery detection, distinguishing between active methods that embed hidden information in images and passive methods that analyze image traces. A key technique presented is using rotation angle estimation to detect cloned regions, with details on calculating variance to determine the rotation angle. The document concludes by presenting an algorithm for region duplication detection using hybrid wavelet transforms like DCT, Walsh, and Hadamard transforms.
This document discusses 3D passwords as a new authentication technique that combines existing methods like text passwords, graphical passwords, and biometrics into a single 3D virtual environment. The user interacts with various objects in the virtual world to create their unique 3D password. When logging in, they must recreate the same sequence of interactions. This makes 3D passwords more secure by increasing the number of possible passwords and making them difficult for attackers to guess. The document outlines how a 3D password system would work, including designing the virtual environment, recording the user's interactions as their password, and guidelines for the virtual world design like real-life similarity, unique distinguishable objects, and appropriate size.
This document outlines how web servers can be used for internet of things (IoT) devices and gadgets. It discusses using HTTP and HTML to create web interfaces that can be accessed from tablets and browsers. It also covers setting up a web server on an IoT board to serve static files and templates, as well as using web services and web sockets to asynchronously refresh data without reloading pages. Templates are used to dynamically fill pages with variable data from sensors or payloads. The document provides an introduction to these concepts and technologies for building web interfaces and servers for IoT gadgets and devices.
The document describes a student result management system that will manage information about users, subjects offered each semester, and marks obtained by students. It will generate reports. The system requirements include maintaining data on students, subjects, marks and user accounts with validation checks. The system will have security, maintainability and portability. Key modules include login, subject info maintenance, marks entry and maintenance of user accounts.
This document is a laboratory manual for a Database Management System course provided by the Maharashtra State Board of Technical Education in Mumbai, India. It provides guidance and exercises for students to learn how to design, create, and manage databases using database management software. The manual instructs students on building database structures, entering and modifying data, running queries, generating reports, and more.
IRJET - Hand Gestures Recognition using Deep LearningIRJET Journal
This document discusses a proposed system to allow deaf or mute individuals to use voice-controlled digital assistants through hand gesture recognition. The system would use deep learning models to recognize hand gestures in real-time and convert them to text to query an assistant, and then convert the assistant's audio response to text for the user to read. This approach aims to provide an accessible alternative to audio-based assistants for those unable to use voice commands. The proposed system is designed to accurately recognize a series of gestures in real-time without requiring the user to wear any hardware.
This document describes a six-week industrial training report submitted by Gaurav Gopal Gupta at the Indian Institute of Science. The report focuses on implementing a system for the real-time graphical representation of data from IoT devices. The data is transmitted wirelessly and stored on a server, where it is processed and used to continuously update line graphs. Users can access a website to monitor their data, compare it to historical records, and better understand the information captured by their devices. The system was created using technologies like XAMPP, MySQL, PHP, FusionCharts, and frameworks like MVC and Bootstrap. Devices like Raspberry Pi and Arduino were also used to capture and transmit sensor data.
Software engineering a practitioners approach 8th edition pressman solutions ...Drusilla918
Full clear download( no error formatting) at: https://goo.gl/XmRyGP
software engineering a practitioner's approach 8th edition pdf free download
software engineering a practitioner's approach 8th edition ppt
software engineering a practitioner's approach 6th edition pdf
software engineering pressman 9th edition pdf
software engineering a practitioner's approach 9th edition
software engineering a practitioner's approach 9th edition pdf
software engineering a practitioner's approach 7th edition solution manual pdf
roger s. pressman
Ubiquitous computing aims to enhance computer use by integrating many computers throughout the environment. It discusses the history and evolution of ubiquitous computing from constraints to prototyping. Key challenges include developing transparent interfaces, capturing context awareness, and facilitating automated capture of experiences. Issues involve toolkit design, software structuring, component integration, scalability, adaptability, privacy and security as more devices are connected. The vision for 2020 is that computers will be everywhere in daily objects and integrated into fabrics of life, facilitating an invisible intelligent network.
This document provides an overview of the Android operating system, including its history, architecture, versions, features, advantages, and disadvantages. Android was founded in 2003 and was later acquired by Google in 2005. It uses an open source Linux kernel and is developed by the Open Handset Alliance. The architecture consists of four layers - the Linux kernel, native libraries, the Android runtime (Dalvik virtual machine), and applications. Key features include multi-tasking, a rich application ecosystem, and integration with Google services. Advantages are customization and openness, while disadvantages include inconsistent designs between apps and battery drain issues on some devices.
This document discusses cloud computing and security issues. It defines cloud computing as relying on shared computing resources over networks rather than local servers. Cloud security aims to provide information security across public, private and hybrid cloud models. Some key security issues include data security, protecting hardware and data from threats, and network security, protecting the network from attacks. Multi-tenancy can also create security problems when applications from different customers are combined on shared infrastructure.
Cloud computing allows users to access virtual hardware, software, platforms, and services on an as-needed basis without large upfront costs or commitments. This transforms computing into a utility that can be easily provisioned and composed. The long-term vision is for an open global marketplace where IT services are freely traded like utilities, lowering barriers and allowing flexible access to resources and software for all users.
This document discusses cloud computing, including definitions of cloud computing, the different types of cloud computing services (SaaS, PaaS, IaaS), examples of cloud platforms like Google Cloud, and advantages like reduced costs, scalability, and environmental benefits compared to traditional computing. It also notes some disadvantages like reliance on internet connectivity and lack of access offline.
The document discusses J2EE packaging and deployment. It describes the different types of J2EE modules like EJB modules, web modules, application client modules, and resource adapter modules. It explains how these modules are packaged in JAR, WAR, RAR and EAR files and the containment hierarchy. It also covers exporting and sharing projects between workspaces.
The document discusses light-based Wi-Fi (Li-Fi) which uses visible light communication and LED lamps to transmit data wirelessly. It notes that Li-Fi has significantly higher capacity than radio-based Wi-Fi as the light spectrum is much larger. It also describes how Li-Fi has advantages over Wi-Fi such as better security since light cannot pass through walls to intercept signals. The document outlines some of the key components used in a Li-Fi system like LED lamps that can transmit data by varying in intensity and a photodetector that receives the signals.
This document summarizes a presentation on detecting digital image forgery using salient keypoints. It introduces common types of image forgery and clues that reveal forgery. A framework is proposed that selects salient keypoints using distinctiveness, detectability, and repeatability to reduce keypoints and detect copy-move forgery. The approach uses SIFT and KAZE features and achieves promising results on standard datasets, outperforming other methods with lower false positive rates and higher precision and F1 scores. Future work could detect other forgery types and develop more robust detection algorithms.
This document discusses techniques for detecting digital image forgeries. It begins by defining different types of forgeries such as image retouching, splicing, and cloning. It then discusses mechanisms for forgery detection, distinguishing between active methods that embed hidden information in images and passive methods that analyze image traces. A key technique presented is using rotation angle estimation to detect cloned regions, with details on calculating variance to determine the rotation angle. The document concludes by presenting an algorithm for region duplication detection using hybrid wavelet transforms like DCT, Walsh, and Hadamard transforms.
This document discusses 3D passwords as a new authentication technique that combines existing methods like text passwords, graphical passwords, and biometrics into a single 3D virtual environment. The user interacts with various objects in the virtual world to create their unique 3D password. When logging in, they must recreate the same sequence of interactions. This makes 3D passwords more secure by increasing the number of possible passwords and making them difficult for attackers to guess. The document outlines how a 3D password system would work, including designing the virtual environment, recording the user's interactions as their password, and guidelines for the virtual world design like real-life similarity, unique distinguishable objects, and appropriate size.
This document outlines how web servers can be used for internet of things (IoT) devices and gadgets. It discusses using HTTP and HTML to create web interfaces that can be accessed from tablets and browsers. It also covers setting up a web server on an IoT board to serve static files and templates, as well as using web services and web sockets to asynchronously refresh data without reloading pages. Templates are used to dynamically fill pages with variable data from sensors or payloads. The document provides an introduction to these concepts and technologies for building web interfaces and servers for IoT gadgets and devices.
The document describes a student result management system that will manage information about users, subjects offered each semester, and marks obtained by students. It will generate reports. The system requirements include maintaining data on students, subjects, marks and user accounts with validation checks. The system will have security, maintainability and portability. Key modules include login, subject info maintenance, marks entry and maintenance of user accounts.
This document is a laboratory manual for a Database Management System course provided by the Maharashtra State Board of Technical Education in Mumbai, India. It provides guidance and exercises for students to learn how to design, create, and manage databases using database management software. The manual instructs students on building database structures, entering and modifying data, running queries, generating reports, and more.
IRJET - Hand Gestures Recognition using Deep LearningIRJET Journal
This document discusses a proposed system to allow deaf or mute individuals to use voice-controlled digital assistants through hand gesture recognition. The system would use deep learning models to recognize hand gestures in real-time and convert them to text to query an assistant, and then convert the assistant's audio response to text for the user to read. This approach aims to provide an accessible alternative to audio-based assistants for those unable to use voice commands. The proposed system is designed to accurately recognize a series of gestures in real-time without requiring the user to wear any hardware.
This document describes a six-week industrial training report submitted by Gaurav Gopal Gupta at the Indian Institute of Science. The report focuses on implementing a system for the real-time graphical representation of data from IoT devices. The data is transmitted wirelessly and stored on a server, where it is processed and used to continuously update line graphs. Users can access a website to monitor their data, compare it to historical records, and better understand the information captured by their devices. The system was created using technologies like XAMPP, MySQL, PHP, FusionCharts, and frameworks like MVC and Bootstrap. Devices like Raspberry Pi and Arduino were also used to capture and transmit sensor data.
HANDWRITTEN DIGIT RECOGNITION USING MACHINE LEARNINGIRJET Journal
1) The document discusses a study on handwritten digit recognition using machine learning. It reviews various digit recognition methods and analyzes an integrated system that achieved a minimum error rate of 0.32%.
2) The study uses a neural network model to recognize handwritten digits. It trains the model on over 60,000 images from MNIST and custom datasets.
3) Testing involves capturing images using a webcam in real-time, then preprocessing the images and running them through the trained neural network model to predict the digit. The model achieved high accuracy after training on large datasets.
HANDWRITTEN DIGIT RECOGNITION USING MACHINE LEARNINGIRJET Journal
This document summarizes a research paper on handwritten digit recognition using machine learning. The researchers trained a neural network model on over 60,000 images to recognize handwritten digits. The model was trained using two databases - the MNIST database and a self-collected database. It was tested on real-time images captured by a webcam. After training and testing, the integrated system achieved a minimum error rate of 0.32% in recognizing handwritten digits. The document also discusses the image processing techniques used in training and testing the model as well as the neural network architecture.
Online Learning Management System and Analytics using Deep LearningDr. Amarjeet Singh
The document describes a proposed online learning management system and analytics platform that utilizes various machine learning and deep learning techniques. Specifically, it discusses implementing gamification elements and augmented reality content to increase student engagement. It also explores using business intelligence and data mining of student data to perform learning analytics, such as predicting student performance and factors affecting achievement, in order to help educators optimize their teaching methods. A variety of classification algorithms like decision trees, random forests, support vector machines, and logistic regression are evaluated for their ability to model student grades based on demographic and academic attributes.
The document describes a project submitted by Love Kothari and Mirza Aamir Beag to fulfill the requirements for a Bachelor of Engineering degree in Information Technology at Rajiv Gandhi Prodhyogiki Vishwavidhyalalya, Bhopal, India. The project is titled "NextStep Solution" and was conducted under the guidance of Mr. Deepak Tiwari and Ms. Monika Rawat during the 2016-2017 academic year. The document includes sections on planning, design, implementation, testing and evaluation of the "NextStep Solution" project.
This document outlines the requirements for an IET-DAVV Study Material website. The website will provide study notes, previous exam papers, syllabi, e-books and other course materials to students of IET. It will allow students to access existing materials and upload new content to help other students. The website will have a simple user interface and support access from various devices. It aims to help new students by providing easy access to study materials.
This document is a project report submitted for the Bachelor's degree in Information Technology. It discusses the development of a graphical password system. The report includes an introduction to graphical passwords and their advantages over text-based passwords. It also provides an overview of different authentication methods such as knowledge-based, token-based, and biometric-based authentication. The report describes the design of the graphical password system using diagrams like data flow diagrams, sequence diagrams, and ER diagrams. It discusses testing strategies and provides code snippets and screenshots. The conclusion states that a graphical password system can provide better security than text-based passwords.
IRJET- Plug-In based System for Data VisualizationIRJET Journal
This document describes a plug-in based system for data visualization. The system allows users to upload different file types like Excel, HTML, CSV and visualize the data through interactive visualizations. The system uses a plug-in architecture that allows new plug-ins to be added to support additional file formats. Each plug-in implements a reader interface to extract data from its file type and output it as JSON. The system then hosts the JSON and provides various visualization patterns for users to analyze and report on the data. The plug-in based design makes the system flexible and adaptable to future changes and additions of new plug-in types.
The document discusses the key steps in an AI project cycle:
1) Problem scoping involves understanding the problem, stakeholders, location, and reasons for solving it.
2) Data acquisition collects accurate and reliable structured or unstructured data from various sources.
3) Data exploration arranges and visualizes the data to understand trends and patterns using tools like charts and graphs.
4) Modelling creates algorithms and models by training them on large datasets to perform tasks intelligently.
5) Evaluation tests the project by comparing outputs to actual answers to identify areas for improvement.
A Social network and Learning Centre is designed to help users to meet new friends, maintain existing relationships and at the same time enhance their concepts related to Java. The main goal of our website is to make your social life more active and stimulating. This project helps you to connect People, share your ideas and enhance your Programming Concepts related to Java, Android & Windows .
In this project a new class of resource available where you can Read, Write, Compile and Run Java Program with webface Online Compiler. Lecture Notes Available With Example. Your Personal Image, Music & Video Gallery, That makes Complete Platform For Everyone.
• Language Used : JSP & Servlet.
• Designing : Html, CSS, JavaScript
• IDE : NetBeans 8.0.2
• Database : MySQL 5.1.
# Complete project report Made By abhishek Kumar
This document discusses the development of a mobile application called PCE Connect for students at Priyadarshini College of Engineering (PCE). PCE Connect aims to be a companion app for students that contains several useful modules. It also aims to support emerging developers at PCE by providing them with a user-friendly interface and environment to develop applications. The app features an attractive interface and is designed to be intuitive and seamless for users. It includes modules like the college website, question papers, notes, aptitude tests, and more. Developing the app provides students access to important information and resources in one place through their mobile devices.
The document describes a proposed web application for automating project management tasks at an engineering institute. The application would allow students to form groups, get project approvals, submit work, and receive feedback and evaluations. It consists of two modules - one for online project work and another to evaluate student and project progress. The goal is to streamline project activities and provide a centralized platform for communication between students and guides.
This document describes an algorithm visualizer application that was created to help students learn algorithms. The application visually demonstrates the steps and processes of various pathfinding and sorting algorithms. It uses interactive graphics and animations to illustrate how the algorithms work in an engaging way. The developers used React.js for the framework and JavaScript as the primary language. Research shows that visualization helps most students learn algorithms better than traditional teaching methods. The application is intended to make algorithm learning less burdensome and more enjoyable through an interactive visual approach.
The document describes an Android application project for facilitating warehouse operations at Flipkart. Key features of the application include barcode scanning, sorting shipments to designated processing areas, bagging shipments in designated bins, and visualizing the warehouse layout in a hierarchical view. The project implements a login mechanism with MD5 encryption to securely store user credentials in a backend database. Functions like sorting, bagging, and viewing the warehouse layout help workers efficiently process shipments within the warehouse.
This document provides an industrial training report on a "Quiz System" project completed at Webtek Labs Pvt. Ltd. It includes sections on the organization profile, introduction of the project, problem specification, objectives, system analysis including feasibility study and hardware/software requirements. The development environment utilized Oracle database for backend and NetBeans IDE 8.1 for frontend development. The report describes testing and implementation of the quiz system including screenshots. It provides an overview of using a computerized quiz system to overcome limitations of manual systems and enable students to take quizzes, view results, and assess learning.
This document presents a proposed automated attendance management system using face recognition. The system would use machine learning algorithms and deep learning approaches to recognize students' faces from images and track attendance. It discusses how face recognition works, including face detection, alignment, feature extraction, and recognition. It reviews similar existing systems and their limitations. The document tests several machine learning algorithms on their dataset and finds that an SVM classifier achieves the highest accuracy of 99.3%. Results are presented showing the system labeling and recognizing faces to mark attendance. The system aims to automate the attendance process to ease the burden on teachers, especially in online learning settings.
BitLocker is drive encryption software included with Windows that encrypts the entire contents of the drive to protect against unauthorized access to data even if the drive is removed from the device. It stores the encryption key in the computer's Trusted Platform Module (TPM) chip or on an external USB drive for added security. BitLocker requires a Trusted Platform Module version 1.2 or higher, or the ability to store the recovery key on an external drive in order to encrypt the system drive.
This document describes a seminar presentation for an E-Library Management System project created using .NET technology. The project was developed by Veena Baghmar for her final year practical training and submitted in partial fulfillment of a Bachelor of Technology degree. The presentation covers the significance of the training, company profile where the training took place, technology used including C# and ASP.NET, overview of the project including features and architecture, demonstration of the project, and conclusions.
the project is aimed to develop a crime file for maintain a computerized record of all the F.I.R against
crime .The system is desktop application that can be access throughout the police department. This system can be used
as an application for the crime file of the police department to manage the records of different activity of related to
first information report .In such desktop Crime file system we will manage all such activities (like registration of the
complaint updating information, search of particular viewing of the respective reports of crimes) that will save time,
manpower. This software is for police station which provides facility for reporting crimes, complaints, FIR, charge
sheet, prisoner records, and show most wanted criminal’s details.
This system will provide better prospective for the enhancement of organization regarding to quality and transparency
Similar to Minor Project Synopsis on Data Structure Visualizer (20)
Better Builder Magazine brings together premium product manufactures and leading builders to create better differentiated homes and buildings that use less energy, save water and reduce our impact on the environment. The magazine is published four times a year.
This is an overview of my current metallic design and engineering knowledge base built up over my professional career and two MSc degrees : - MSc in Advanced Manufacturing Technology University of Portsmouth graduated 1st May 1998, and MSc in Aircraft Engineering Cranfield University graduated 8th June 2007.
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Particle Swarm Optimization–Long Short-Term Memory based Channel Estimation w...IJCNCJournal
Paper Title
Particle Swarm Optimization–Long Short-Term Memory based Channel Estimation with Hybrid Beam Forming Power Transfer in WSN-IoT Applications
Authors
Reginald Jude Sixtus J and Tamilarasi Muthu, Puducherry Technological University, India
Abstract
Non-Orthogonal Multiple Access (NOMA) helps to overcome various difficulties in future technology wireless communications. NOMA, when utilized with millimeter wave multiple-input multiple-output (MIMO) systems, channel estimation becomes extremely difficult. For reaping the benefits of the NOMA and mm-Wave combination, effective channel estimation is required. In this paper, we propose an enhanced particle swarm optimization based long short-term memory estimator network (PSOLSTMEstNet), which is a neural network model that can be employed to forecast the bandwidth required in the mm-Wave MIMO network. The prime advantage of the LSTM is that it has the capability of dynamically adapting to the functioning pattern of fluctuating channel state. The LSTM stage with adaptive coding and modulation enhances the BER.PSO algorithm is employed to optimize input weights of LSTM network. The modified algorithm splits the power by channel condition of every single user. Participants will be first sorted into distinct groups depending upon respective channel conditions, using a hybrid beamforming approach. The network characteristics are fine-estimated using PSO-LSTMEstNet after a rough approximation of channels parameters derived from the received data.
Keywords
Signal to Noise Ratio (SNR), Bit Error Rate (BER), mm-Wave, MIMO, NOMA, deep learning, optimization.
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Minor Project Synopsis on Data Structure Visualizer
1. Minor Project Report
on
DATA STRUCTURE VISUALIZER
In partial fulfillment of requirements for thedegree
of
BACHELOR OF
TECHNOLOGY IN
INFORMATION TECHNOLOGY
Submitted by:
RONIT SHRIVASTAVA [1710DMBIT01552]
UMANG SAXENA [1710DMBIT01566]
SAKSHI SHARMA [1710DMBIT01554]
Under the guidance of
PROF. MANOJ DHAWAN
PROF. GAURAV VINCHURKAR
PROF. SUJIT BADODIA
DEPARTMENT OF INFORMATION
TECHNOLOGY
SHRI VAISHNAV VIDYAPEETH VISHWAVIDYALAYA
INDORE, JAN-JUNE 2020
2. SHRI VAISHNAV VIDYAPEETH VISHWAVIDYALAYA
INDORE, JAN-JUNE 2020
CERTIFICATE
This is to certify that Mr. Ronit Shrivastava(1710DMBIT01552), Mr. Umang
Saxena(1710DMBIT01566) and Ms. Sakshi Sharma(1710DMBIT01554) students of
Bachelor of Technology at Shri Vaishnav Vidyapeeth Vishwavidyalaya, Indore have
undertaken a research project entitled “Data Structure Visualizer” under my guidance and
supervision for the fulfillment of the requirement of the degree of Bachelor of Technology.
The work has been carried out to my satisfaction and they have given exhaustive information
regarding project work. The true guider of this project is.
Prof. Manoj Dhawan Date:
Sign………………….
Prof. Sujit Badodia
Sign………………….
Prof. Gaurav Vinchurkar
Sign………………….
SVVV, Indore Place: Indore
________________ _________________
Internal Signature External Signature
I
3. ACKNOWLEDGEMENT
I express my deep gratitude to Prof. Manoj Dhawan, Prof. Sujit Badodia and Prof. Gaurav
Vinchurkar, for his constant guidance, help and cooperation in this project. We are also
grateful to all the known and unknown persons, specially our classmates and friends who
provided proper views and feedbacks during the project. We are also thankful to all the teachers
till date and for the extreme care and guidance which made us capable of writing this project.
SUBMITTED BY:
Name: Ronit Shrivastava
Enrollment no.: 1710DMBIT01552
Class: Bachelor of Technology (IT), SEM 6 ,3rd year
Sign. ……………………..……………
Name: Umang Saxena
Enrollment no.:1710DMBIT01565
Class: Bachelor of Technology (IT), SEM VI, 3rd year
Sign……………………………….........
Name: Sakshi Sharma
Enrollment no.: 1710DMBIT01554
Class: Bachelor of Technology (IT), SEM VI,3rd year
Sign………………………………….
II
4. TABLE OF CONTENT
Sr no. Title Page
1 INTRODUCTION 1
2 LITERATURE SURVEY 1
3 PROBLEM IDENTIFIED 2
4 SOLUTION PROPOSED 2
5 METHODOLOGY USED 3
6 HARDWARE AND SOFTWARE REQUIREMENT 3
7 TOOLS AND TECHNOLOGY USED 4
8 UML DIAGRAMS 4-12
9 RESULT 12
10 CONCLUSION 13
11 SCREENSHOTS OF OUR PROJECT 13-19
12 REFERENCE 20
III
5. TABLE OF FIGURES
Sr no. Title of the figure Page No.
1 Use Case Diagram 5
2 Class Diagram 6
3 Sequence Diagram 7
4 Collaboration Diagram 8
5 State Chart Diagram 9
6 ActivityDiagram 10
7 Component Diagram 11
8 Deployment Diagram 12
9 Interface of Queue 14
10 Enqueue of 1st
in Queue 14
11 Enqueue of 2nd
in Queue 15
12 Dequeue in Queue 15
13 Home page of DSV 16
14 Interface of Binary Search Tree 17
15 Insertion of root node 17
16 Insertion of 2nd
element 18
17 Insertion of 3rd
element 18
18 Deletion of element 19
19 Complete Binary Tree 19
IV
6. 1
1. ABSTRACT
In this Application, a software application that features the visualization of commonly used
data structures and their associated insertion and deletion operation is introduced. This project
is intended to create an exploration environment, in which student can learn through
experimentation.
2. INTRODUCTION
Data Structures and Algorithms is a fundamental course in Computer Science. However, many
students find it difficult because it requires abstract thinking. The best way to understand
complex data structures is to see them in action.
It would be very helpful if there was a visualization tool of data structures such as arrays,
queues, stacks, trees and graphs for students to experiment with. This project is intended to
create such an exploration environment, in which students can learn through experimentation.
We've developed interactive animations for a variety of data structures and algorithms.
This tool provides complete animation of common operations associated with the data
structures, such as inserting an element into and deleting an element from stack and queue. It
includes the animation of insertion, deletion and finding operation in binary search
tree. Ultimate gain of this project is that this tool can be used as an effective supplement to the
traditional classroom education and textbooks for Data Structures and Algorithms courses.
3. LITRATURE SURVEY
In the area of computer science education, Algorithm visualization is the most popular tool
used, while teaching data structure to undergraduate students. Using this tool student can easily
understand concept of data structure and see visually how various operations performed on
these data structure. Various technologies used to develop it, their benefits in learning data
structure, limitations, year of publication and their authors.
We have come with the idea when we ourselves were trying to understand the algorithms and
data structure and found the solution could be a tool that let the user understand the concept
with ease and not only with the animation but also user interactive environment.
So, we explored many online sites and tools like
visualgo.net
algorithm-visualizer.org
animejs.com
onlinetutorialsweb.com
and perform study about their features and what the tool and sites were providing, their
effectiveness and we found some flaws. In some we encountered that although the animation
was good but there was lack of accuracy. Some took the input in the form of string instead of
integer value so if user enters 5 it shows 0005 which is a string.
In one tool we encountered that after entering certain levels of the binary tree shape of the tree
got distorted.
7. 2
Some used animations and techniques which were good for someone who is already good in
this subject but the main focus of any such tool should be to keep in mind that it is for someone
who is new or weak in this subject. So, all these points encouraged us to take the task and try
to improve or correct what we found in the existing sites and tools.
Since our software is intended to the aid first year Computer Science students learning Data
Structures and Algorithms, ease of use becomes our main consideration. The only effort the
user needs to make is to instantiate the data structures he/she wants to observe using the
observable data types provided by the software.
4. PROBLEM IDENTIFIED
The problems that the tool focuses on are lack of understanding of data structures and their
working, complexity being involved in implementation of data structures and their direct
application in the real world.
As it is one of the most fundamental subjects that every computer science student should
have a good grasp on. It is generally found that they are unable to think about its concepts
just because of lack of visualization.
5. SOLUTION PROPOSED
This tool solves the basic problem which nearly every Computer Science student face, that is,
lack of understanding and visualization regarding data structures and algorithms. This tool
provides a platform where a data structure and all the operations associated with it are presented
in visual motion with the interactive animations that in a lucid manner show each and every
step involved in the complex problem of designing, implementing and working of data
structures. This tool uses JavaScript and JQuery for animation purpose and to provide a smooth
experience and interactivity to the user. Ultimate gain of this project is that this tool can be
used as an effective supplement to the traditional classroom education and textbooks for Data
Structures and Algorithms courses.
6. METHODOLOGY USED
Software Model Used
This project is based on Incremental Process Model. Incremental process model is also
known as Successive version model.
First, a simple working system implementing only a few basic features is built and then that is
delivered to the customer. Then thereafter many successive iterations/ versions are
implemented and delivered to the customer until the desired system is released.
Requirements of Software are first broken down into several modules that can be incrementally
constructed and delivered. At any time, the plan is made just for the next increment and not for
any kind of long-term plans. Therefore, it is easier to modify the version as per the need of the
customer. Development Team first undertakes to develop core features (these do not need
services from other features) of the system.
8. 3
Once the core features are fully developed, then these are refined to increase levels of
capabilities by adding new functions in Successive versions. Each incremental version is
usually developed using an iterative waterfall model of development.
As each successive version of the software is constructed and delivered, now the feedback of
the Customer is to be taken and these were then incorporated in the next version. Each version
of the software has more additional features over the previous ones.
This project is intended to create an exploration environment, in which students can learn
through experimentation. We've developed interactive animations for a variety of data
structures and algorithms.
Because of the time limitation, only the most commonly used data structures are implemented
in this version of the software package, which include queues and binary search tree.
In future, we will include some another data structures in this project so that students can learn
through experimentation.
7. HARDWARE & SOFTWARE REQUIREMENTS
Hardware Specification: -
The minimum hardware specification for this web application is:
Processor : Pentium IV or higher, (PIV-300GHz recommended)
RAM : 256 MB RAM
Hard disk : 1GB hard free drive space
Software Specification: -
The minimum Software specification for this web application is:
Operating System : Window XP/Window vista /Window 7 ultimate or newer /
AC 8.0 or Newer / Linux distribution i.e.; Ubuntu / Fedora /
Linux Mint /Debian or more / Android
Front-End Language : HTML, CSS, Java Script
Back-End Language : Java Script, JQuery.
Web Browser : Microsoft Internet Explorer, Mozilla, Google Chrome or
later, Bing, Yahoo and more
Keyboard type : PS2,USB
9. 4
8. TOOL AND TECHNOLOGY USED
For this web application the tools and technologies which we are using for building this app
more interesting and visually appealing is:
Sublime (Text Editor tool used for both backend and frontend)
Java script (contains Main algorithm of the following data structure)
HTML (For front end development and Visualization of data structure)
CSS (For front end development and Visualization of data structure)
JQuery (For Visualization and Interactive User interface)
This web application will be run on any environment and totally platform independent
It means it will run on any platform such as Windows OS, Mac OS, etc. Because we are
using efficient and Optimize algorithm the rendering process of this web application is very
quick in any browser.
9. UML DIAGRAMS
Unified Modelling Language:
The Unified Modelling Language allows the software engineer to express an analysis model
using the modelling notation that is governed by a set of syntactic-semantic and pragmatic
rules.
A UML system is represented using five different views that describe the system from a
distinctly different perspective. Each view is defined by a set of diagrams, which is as follows:
User Model View
This view represents the system from the user’s perspective. The analysis representation
describes a usage scenario from the end-user’s perspective.
Structural model view
In this model the data and functionality are arrived from inside the system. This model views
models the static structures.
Behavioral Model View
It represents the dynamic of behavior as parts of the system, depicting the interactions of
collection between various structural elements described in the user model and structural
model view.
Implementation Model View
In this the structural and behavioral part of the system are represented as they are to be built.
Environmental Model View
In this the structural and behavioral aspect of the environment in which the system is to be
10. 5
implemented are represented.
9.1. Behavioral Diagrams:
UML Behavioral Diagrams depict the elements of a system that are dependent on time and that
convey the dynamic concepts of the system and how they relate to each other. The elements in
these diagrams resemble the verbs in a natural language and the relationships that connect them
typically convey the passage of time. For example, a behavioral diagram of a vehicle
reservation system might contain elements such as Make a Reservation, rent a Car, and Provide
Credit Card Details. Experienced modelers will show the relationship to structural elements on
these diagrams.
9.1.1. Use Case Diagram
To model a system, the most important aspect is to capture the dynamic behaviour. Dynamic
behavior means the behaviour of the system when it is running/operating.
Only static behavior is not sufficient to model a system rather dynamic behavior is more
important than static behavior.
Purpose of Use Case Diagrams
The purpose of use case diagram is to capture the dynamic aspect of a system. Use case
diagrams are used to gather the requirements of a system including internal and external
influences. These requirements are mostly design requirements. Hence, when a system is
analysed to gather its functionalities, use cases are prepared and actors are identified.
Below is the Use case diagram of Data Structure Visualizer tool. This Use case Diagram is a
graphic depiction of the interactions among the elements of Data Structure Visualizer tool. It
represents the methodology used in system analysis to identify, clarify and organise system
requirements of Data Structure Visualizer tool.
Figure – 9.1.1
11. 6
9.2. Structure Diagrams
A structure diagram is a development tool used in modelling the different parts of a system,
from the overview on how the individual parts interact to create the whole, to modelling the
details of the smallest parts themselves such as the different objects and classes being used in
programming the system.
A structure diagram visualizes how a system works from the initial input, to processing and,
finally, to the desired output. It is especially useful in determining all of the interfaces involved
between the different parts and helps developers agree on how each part should be connected
based on the models being shown on the structure diagram.
9.2.1. Class Diagram
A class diagram in the Unified Modelling Language (UML) is a type of static structure
diagram that describes the structure of a system by showing the system's classes, their
attributes, operations (or methods), and the relationships among objects.
Below is the class diagram of Data Structure Visualization system. A class diagram can show
the relationships between each object in a Data structure visualization system. The diagram
below provides a useful overview of the Data structure visualization system.
Figure – 9.2.1
12. 7
9.1.2. Sequence Diagram
Sequence diagrams describe interactions among classes in terms of an exchange of messages
over time. They're also called event diagrams. A sequence diagram is a good way to visualize
and validate various runtime scenarios. These can help to predict how a system will behave
and to discover responsibilities a class may need to have in the process of modelling a new
system.
Figure – 9.1.2
9.1.3. Collaboration Diagram
A collaboration diagram, also known as a communication diagram, is an illustration of the
relationships and interactions among software objects in the Unified Modelling Language
(UML). These diagrams can be used to portray the dynamic behavior of a particular use
case and define the role of each object.
Collaboration diagrams are created by first identifying the structural elements required to carry
out the functionality of an interaction. A model is then built using the relationships between
those elements. Several vendors offer software for creating and editing collaboration diagrams.
13. 8
Figure – 9.1.3
9.1.4. State Chart Diagram
A state diagram is used to represent the condition of the system or part of the system at finite
instances of time. It’s a behavioral diagram and it represents the behavior using finite state
transitions. State diagrams are also referred to as State machines and State-chart Diagrams.
These terms are often used interchangeably. So simply, a state diagram is used to model the
dynamic behavior of a class in response to time and changing external stimuli. We can say that
each and every class has a state but we don’t model every class using State diagrams. We prefer
to model the states with three or more states.
Uses of state chart diagram –
We use it to state the events responsible for change in state (we do not show what
processes cause those events).
We use it to model the dynamic behavior of the system.
To understand the reaction of objects/classes to internal or external stimuli.
14. 9
Figure – 9.1.4
9.1.5. Activity Diagram
Activity diagram is another important diagram in UML to describe the dynamic aspects of the
system. Activity diagram is basically a flowchart to represent the flow from one activity to
another activity. The activity can be described as an operation of the system. The control flow
is drawn from one operation to another. This flow can be sequential, branched, or concurrent.
Activity diagrams deal with all type of flow control by using different elements such as fork,
join, etc
Purpose of Activity Diagram
The basic purposes of activity diagrams are similar as it captures the dynamic behavior of the
system. Other four diagrams are used to show the message flow from one object to another
but activity diagram is used to show message flow from one activity to another.
Activity is a particular operation of the system. Activity diagrams are not only used for
visualizing the dynamic nature of a system, but they are also used to construct the executable
system by using forward and reverse engineering techniques. The only missing thing in the
activity diagram is the message part.
15. 10
Figure – 9.1.5
9.2.2. Component Diagram
Component diagrams are different in terms of nature and behavior. Component diagrams are
used to model the physical aspects of a system. Physical aspects are the elements such as
executables, libraries, files, documents, etc. which reside in a node.
Component diagrams are used to visualize the organization and relationships among
components in a system. These diagrams are also used to make executable systems.
Purpose of Component Diagrams
Component diagram is a special kind of diagram in UML. The purpose is also different from
all other diagrams discussed so far. It does not describe the functionality of the system but it
describes the components used to make those functionalities.
Thus, from that point of view, component diagrams are used to visualize the physical
components in a system. These components are libraries, packages, files, etc.
Component diagrams can also be described as a static implementation view of a system. Static
implementation represents the organization of the components at a particular moment.
16. 11
Figure – 9.2.2
9.2.3. Deployment Diagram
Deployment diagrams are used to visualize the topology of the physical components of a
system, where the software components are deployed.
Deployment diagrams are used to describe the static deployment view of a system.
Deployment diagrams consist of nodes and their relationships.
Purpose of Deployment Diagrams
The term Deployment itself describes the purpose of the diagram. Deployment diagrams are
used for describing the hardware components, where software components are deployed.
Component diagrams and deployment diagrams are closely related.
Component diagrams are used to describe the components and deployment diagrams shows
how they are deployed in hardware.
UML is mainly designed to focus on the software artifacts of a system. However, these two
diagrams are special diagrams used to focus on software and hardware components.
Most of the UML diagrams are used to handle logical components but deployment diagrams
are made to focus on the hardware topology of a system.
17. 12
Figure – 9.2.3
10. RESULTS
In Result, both the data structures which is Queue and Binary search Tree are successfully
implemented for the visualization of user so that the user can fully visualize what they want.
So, this are the outcomes of our project.
Queue
In Queue, the user will able to perform the following operations: -
Enqueue : In which user can insert the particular digit in the queue from the front end.
Dequeue : In which user can remove the particular digit in the queue from the rear end.
Empty : In which user can empty the whole queue if they want new queue to insert.
Binary Search Tree
In BST the user will able to perform the following operations: -
Insert : In which user can insert the new element in the tree.
Delete : In which user can delete the particular element from the tree.
Search : In which user can search the particular element from the tree.
Inorder : In which user can find the Inorder of the tree.
Preorder : In which user can find the Preorder of the tree.
Postorder : In which user can find the Postorder of the tree.
18. 13
11. CONCLUSION
In this synopsis, we present a Data Structure Visualizing Tool which helpful for those who
does not understand the concept of data structure easily. By the help of this web tool the
students who faces problem toward solving the data structure now can easily develop thinking
towards data structures in a more interesting and efficient way .
Due to their full visual and Graphical interface it will really helpful for those students who
really want to learn data structure in a fully different way .Since, Its really hard and boring to
grasp the particular thing in a textual form ,So by the help of this platform the user will get the
full Visual view of the data structure which is more appealing and easy to understand so that
anyone can understand and learn the basic concept of data structure in fun way.
Because of the time limitation only the most commonly used data structures are implemented
in this version of software tool which include Queue, Binary Search tree. In future, we add
more data structure if we can extend this project in the major Submission.
12. SCREENSHOTS OF OUR PROJECT
The screenshots on the following pages should give an idea of how the software runs.
Data Structure Visualization
The observable data structures currently available in this software packages include: queue and
binary search tree.
12.1. QUEUE
A queue is a data structure that restricts the access to the least recently inserted item. It is based
on the principle of FIFO (First in First Out). The basic operations supported by queues are
enqueue and dequeue, representing insertion to the rear (back) and removal of the item at the
(front). Figures 1-5 demonstrate the array-based queue structure and associated operations.
21. 16
12.2. BINARY SEARCH TREE
Binary Search Tree is a node-based binary tree data structure which has the following
properties:
The left subtree of a node contains only nodes with keys lesser than the node’s key.
The right subtree of a node contains only nodes with keys greater than the node’s key.
The left and right subtree each must also be a binary search tree.
Basic Operations
Following are the basic operations of a tree −
Search − Searches an element in a tree.
Insert − Inserts an element in a tree.
Delete – Delete an element from a tree.
Pre-order Traversal − Traverses a tree in a pre-order manner.
In-order Traversal − Traverses a tree in an in-order manner.
Post-order Traversal − Traverses a tree in a post-order manner.
Figures 1-7 demonstrate the binary tree data structure and associated operations.
Figure :12.2.1