Paper presented at the 6th International CALIBER 2008 International Conference on From Automation to Transformation. University of Allahabad, Allahabad, 28 to 29, February and 1 March, 2008
The document discusses the evolution of the World Wide Web from version 1.0 to the proposed version 3.0. Web 1.0 allowed only one-way consumption of information from static web pages. Web 2.0 enabled two-way interaction and user-generated content through technologies like blogs and social media. Proposed Web 3.0 would feature a semantic web with interconnected knowledge and intelligent systems that can understand language and context. It faces challenges of vastness, vagueness, uncertainty, inconsistency, and potential for deceit in user-generated information.
This document discusses the evolution of the World Wide Web from version 1.0 to the current version 2.0 and the future version 3.0. WEB 1.0 focused on providing information and was promoted by AOL, while WEB 2.0 emphasizes user interaction and participation through technologies like AJAX, web services, blogging and social media. WEB 3.0 is predicted to connect most everyday devices to the internet with around 4 billion mobile users and no traditional large computers. It will be a modification of current techniques focused on a more connected experience across all devices.
The document discusses the evolution of the World Wide Web from Web 1.0 to Web 2.0 to Web 3.0. It defines Web 2.0 as a stage where the web has become a platform for user-generated content and collaboration through technologies like blogs, wikis, social media, etc. It outlines some key characteristics and technologies of Web 2.0, provides examples of popular Web 2.0 sites, and discusses benefits and drawbacks. The document then introduces Web 3.0, also called the Semantic Web, as aiming to make web content understandable by machines through semantic markups to enable more intelligent applications and services.
The document discusses the evolution from Web 2.0 to Web 3.0 and how this relates to libraries and information professionals. Web 2.0 allowed for remixing and mashing up of content but had issues with fragmentation and silos of information. Web 3.0, also called the Semantic Web, aims to make information on the web more open, interoperable and under user control through technologies like ontologies, taxonomies and folksonomies. ThisSemantic Web approach could help libraries with tasks like indexing, classification and metadata. The document also briefly outlines some potential applications of Web 3.0 like social networking integration and mobile access to information.
Web 1.0 consisted of static websites with little interactivity where information flowed from a small number of authors to many users. Web 2.0 enabled collaboration and user participation through social media and user-generated content. Web 3.0 will take the best of Web 2.0 and mobile technologies to deliver personalized information to users based on preferences, location, and biofeedback through ubiquitous connectivity, open technologies, and an intelligent semantic web.
This document provides an overview of Web 1.0, Web 2.0, and Web 3.0 as well as how Google tools like Google Docs, Sites, Groups, and Earth can enhance engagement in courses. It discusses the benefits of collaboration using Google Apps and provides examples of how tools like Docs, Sites, and VoiceThread have been used. Real-world teaching examples and pros and cons of using Web 2.0 tools are also presented.
Web 3.0 refers to the next stage of the internet that brings together content and social aspects through semantics. It aims to create meaning from online data by understanding context through metadata and allowing software agents to perform tasks. Key aspects include real-time information sharing, understanding user intent through semantics rather than just keywords, open collaboration, and integrating location data from mobile devices. The documents discuss prototypes like Twine/Evri that organize online content by topic and allow sharing, as well as the vision of the Semantic Web to make online information more machine-readable and useful.
A website is a collection of related web pages hosted on a web server and accessible over the internet. A web page is written in HTML and may include text, images, videos and other digital assets. Web pages use HTTP to transport content and are rendered and displayed in a web browser. The world wide web was created in 1990 by Tim Berners-Lee and allowed free access to anyone in 1993. Websites can be static, with predefined pages stored on the server, or dynamic, changing automatically based on criteria. There are many different types of websites that serve various purposes such as e-commerce, blogs, news, schools, archives, awards, and photos.
The document discusses the evolution of the World Wide Web from version 1.0 to the proposed version 3.0. Web 1.0 allowed only one-way consumption of information from static web pages. Web 2.0 enabled two-way interaction and user-generated content through technologies like blogs and social media. Proposed Web 3.0 would feature a semantic web with interconnected knowledge and intelligent systems that can understand language and context. It faces challenges of vastness, vagueness, uncertainty, inconsistency, and potential for deceit in user-generated information.
This document discusses the evolution of the World Wide Web from version 1.0 to the current version 2.0 and the future version 3.0. WEB 1.0 focused on providing information and was promoted by AOL, while WEB 2.0 emphasizes user interaction and participation through technologies like AJAX, web services, blogging and social media. WEB 3.0 is predicted to connect most everyday devices to the internet with around 4 billion mobile users and no traditional large computers. It will be a modification of current techniques focused on a more connected experience across all devices.
The document discusses the evolution of the World Wide Web from Web 1.0 to Web 2.0 to Web 3.0. It defines Web 2.0 as a stage where the web has become a platform for user-generated content and collaboration through technologies like blogs, wikis, social media, etc. It outlines some key characteristics and technologies of Web 2.0, provides examples of popular Web 2.0 sites, and discusses benefits and drawbacks. The document then introduces Web 3.0, also called the Semantic Web, as aiming to make web content understandable by machines through semantic markups to enable more intelligent applications and services.
The document discusses the evolution from Web 2.0 to Web 3.0 and how this relates to libraries and information professionals. Web 2.0 allowed for remixing and mashing up of content but had issues with fragmentation and silos of information. Web 3.0, also called the Semantic Web, aims to make information on the web more open, interoperable and under user control through technologies like ontologies, taxonomies and folksonomies. ThisSemantic Web approach could help libraries with tasks like indexing, classification and metadata. The document also briefly outlines some potential applications of Web 3.0 like social networking integration and mobile access to information.
Web 1.0 consisted of static websites with little interactivity where information flowed from a small number of authors to many users. Web 2.0 enabled collaboration and user participation through social media and user-generated content. Web 3.0 will take the best of Web 2.0 and mobile technologies to deliver personalized information to users based on preferences, location, and biofeedback through ubiquitous connectivity, open technologies, and an intelligent semantic web.
This document provides an overview of Web 1.0, Web 2.0, and Web 3.0 as well as how Google tools like Google Docs, Sites, Groups, and Earth can enhance engagement in courses. It discusses the benefits of collaboration using Google Apps and provides examples of how tools like Docs, Sites, and VoiceThread have been used. Real-world teaching examples and pros and cons of using Web 2.0 tools are also presented.
Web 3.0 refers to the next stage of the internet that brings together content and social aspects through semantics. It aims to create meaning from online data by understanding context through metadata and allowing software agents to perform tasks. Key aspects include real-time information sharing, understanding user intent through semantics rather than just keywords, open collaboration, and integrating location data from mobile devices. The documents discuss prototypes like Twine/Evri that organize online content by topic and allow sharing, as well as the vision of the Semantic Web to make online information more machine-readable and useful.
A website is a collection of related web pages hosted on a web server and accessible over the internet. A web page is written in HTML and may include text, images, videos and other digital assets. Web pages use HTTP to transport content and are rendered and displayed in a web browser. The world wide web was created in 1990 by Tim Berners-Lee and allowed free access to anyone in 1993. Websites can be static, with predefined pages stored on the server, or dynamic, changing automatically based on criteria. There are many different types of websites that serve various purposes such as e-commerce, blogs, news, schools, archives, awards, and photos.
The document discusses the evolution of the World Wide Web from Web 1.0 to the current vision of Web 3.0. Web 1.0 referred to the initial commercialization of the web for shopping and e-commerce. Web 2.0 introduced social media and user-generated content through platforms like blogs, wikis, and social networks. Proposed characteristics of Web 3.0 include a semantic web that understands meaning through metadata, real-time information sharing, open communication, and integration of location-based data from mobile devices. Examples discussed include search engines like Evri that organize information by topic and Bottlenose's real-time analysis of social media trends. Overall, the document explores competing definitions of Web 3.0
The Semantic Web aims to have machines understand the meaning and context of web content by including semantic markup in web pages [per W3C standards]. Tim Berners-Lee coined the term and sees it as key to realizing his vision for Web 3.0, where machines can intelligently deliver personalized content by understanding user preferences. However, Web 3.0 faces challenges around compatibility with current browsers/HTML, security of user data, and limitations of machines to logically interpret vague language.
Web 3.0 refers to a semantic web where information is given understood meaning to enable better organization and search. It involves representing data using Resource Description Framework (RDF) and ontologies, defining relationships between concepts using Web Ontology Language (OWL), and formulating rules using Semantic Web Rule Language (SWRL) to enable reasoning about data. This moves the web towards being a web of data that can be processed by machines to better satisfy user needs.
Web 1.0 allowed users to only read information on the internet through search engines like Google. It was described as a "read-only" web. Web 2.0 introduced new ways for users to interact with information by commenting, posting, uploading, and sharing content on sites like Facebook, Wikipedia, YouTube, and eBay. It transformed the web into a "read-write" platform. Web 3.0, also called the Semantic Web, will allow machines to better understand web pages like humans by turning the web into a large, connected database through common standards and identifiers.
Web 1.0 allowed one-way communication where users could only consume information. Examples included encyclopedias that did not allow user contributions.
Web 2.0 enabled two-way interaction and user-generated content through technologies like dynamic languages and RSS. Users could now socialize, bookmark web pages, create blogs, and contribute to sites like Wikipedia.
Web 3.0, also called the Semantic Web, will associate data to automatically reconfigure mobile services. It could end Google's dominance by empowering volunteer-edited sites like Wikipedia that make all users count.
Web 2.0 refers to second-generation online services that emphasize user-generated content, interoperability, and collaboration on the World Wide Web. Key aspects of Web 2.0 include AJAX (Asynchronous JavaScript and XML), which allows web pages to be updated asynchronously without reloading, RSS feeds for sharing content, and social networking/sharing sites. Software as a Service (SaaS) delivers software applications over the internet, eliminating the need to install and run applications locally on computers.
Web 1.0 to Web 3.0 - Evolution of the Web and its Various ChallengesSubhash Basistha
The document discusses the evolution of the World Wide Web from Web 1.0 to Web 3.0. Web 1.0 allowed only read-only access to static web pages. Web 2.0 enabled user-generated content and interaction through features like blogs and social media. Web 3.0, also called the Semantic Web, will feature an intelligent web that can understand the meaning of information through standards like XML, RDF, and OWL that structure and define relationships in data. This intelligent web of linked and integrated databases will enable more advanced searches and interactions that go beyond just keywords.
The document discusses the evolution of the internet from Web 1.0 to Web 3.0. Web 1.0 consisted of traditional media companies pushing content to passive users, while Web 2.0 enabled user-generated content through platforms that allowed everyone to publish. However, very few people were able to earn a living from publishing on these platforms. Web 3.0 aims to enable user-generated business by providing everyone with professional publishing and business management tools to run their own media businesses and make a living from their creativity.
The document discusses the evolution of the World Wide Web from version 1.0 to the proposed version 3.0. Web 1.0 allowed only one-way consumption of information from static web pages. Web 2.0 enabled two-way interaction and user-generated content through technologies like blogs and social media. Proposed Web 3.0 would feature a semantic web with interconnected knowledge and intelligent systems that can process natural language. It would use technologies like semantic annotations, distributed databases, machine learning and autonomous agents. Several challenges for developing Web 3.0 are also outlined, such as the vastness of web content, vagueness of information, uncertainty and potential for deceit.
This document outlines the evolution of the World Wide Web from Web 1.0 to Web 3.0. Web 1.0 focused on static, one-way information sharing. Web 2.0 emphasized user-generated content and social interaction. Experts envision Web 3.0 as being driven by machine intelligence through technologies like the Semantic Web, which adds metadata to allow machines to understand web content. Other potential aspects of Web 3.0 include interactive video, 3D environments, and ubiquitous access through various devices. The document discusses how these technologies could lead to more personalized experiences and intelligent systems capable of complex tasks like planning vacations.
The document discusses semantic web technology, which aims to make information on the web better understood by machines by giving data well-defined meaning. It outlines the evolution of web technologies from the initial web to the semantic web. Key aspects of semantic web technology include ontologies to define common vocabularies, semantic annotations to associate meaning with data, and reasoning capabilities to enable complex queries and analyses. Languages, tools, and applications are needed to implement these semantic web standards and make the web of linked data usable.
Web 3.0 will allow machines to better understand content by using context. It will evolve from today's read-write Web 2.0 to a "Web of Context" where machines can identify answers effectively using contextual information. For example, a user may ask to see a funny movie and eat at a Chinese restaurant, and Web 3.0 technologies would be able to provide options by understanding the context and intent of the request. Web 3.0 will change how we view the web from its current state to one where machines can grasp meaning from content like humans.
meta search technology are search engine tools that pass quries on to many other search engines and then summerized all the resultsin one handy interface
The document discusses different types of websites, including personal websites, photo sharing websites, community building websites, mobile device websites, blogs, informational websites, online business brochures/catalogs, and e-commerce websites. It provides examples and descriptions of each type and their potential usefulness for small businesses. The last three types - informational websites, online business brochures/catalogs, and e-commerce websites - are identified as being essential for small businesses.
The document discusses the evolution of the World Wide Web from Web 1.0 to the current Web 2.0 to the future Web 3.0 or Semantic Web. Web 1.0 consisted of static pages and limited user interaction. Web 2.0 enabled user-generated content and more dynamic functionality through sites like Facebook. The Semantic Web, as envisioned by Tim Berners-Lee, aims to make web content machine-readable through technologies like URIs, XML, and ontologies to allow for more intelligent searching and connections between information. The document provides examples to illustrate the differences between each stage of the web's evolution.
Social networking allows individuals to construct public profiles, connect with others, and view connections within the system. It has evolved from early 20th century ideas to today's major sites like Facebook. Networks can be analyzed at the micro, meso, and macro levels. While social networking provides benefits like strengthening relationships, it also poses privacy and addiction risks. The growth of social networks is evidenced by increasing related patents over time.
The document discusses various ethical issues related to social media use and mobile access of social media. It provides statistics on growing mobile access and use of social networking apps. It raises questions about getting permission before posting photos of people online and discusses different ethical perspectives like utilitarianism, rights, fairness and virtue. It also mentions guidelines from organizations like AP on retweeting and potential social media pitfalls.
The document discusses the evolution of the World Wide Web from Web 1.0 to Web 3.0. Web 1.0 focused on static, read-only pages and basic hyperlinking. Web 2.0 enabled user-generated content and social networking. Web 3.0 aims to make the web more intelligent through semantic annotation and artificial intelligence to better understand user needs. It also discusses some key applications and limitations of each stage of the web's development.
Trends and advancement in www (web 1.0 and web2.0) assignment LekshmiSanal1
This document discusses the evolution of the World Wide Web from Web 1.0 to Web 2.0. Web 1.0 allowed users to search for and read information online through static websites. Web 2.0 enables user interactivity and contribution of content through technologies like blogs, wikis, social media, and user-generated content sites. Examples of popular Web 2.0 sites include Flickr, YouTube, Wikipedia and Facebook. Web 2.0 represents a shift to a more collaborative internet where information is shared in microcontent units across many domains.
The document discusses the evolution of the World Wide Web from Web 1.0 to the current vision of Web 3.0. Web 1.0 referred to the initial commercialization of the web for shopping and e-commerce. Web 2.0 introduced social media and user-generated content through platforms like blogs, wikis, and social networks. Proposed characteristics of Web 3.0 include a semantic web that understands meaning through metadata, real-time information sharing, open communication, and integration of location-based data from mobile devices. Examples discussed include search engines like Evri that organize information by topic and Bottlenose's real-time analysis of social media trends. Overall, the document explores competing definitions of Web 3.0
The Semantic Web aims to have machines understand the meaning and context of web content by including semantic markup in web pages [per W3C standards]. Tim Berners-Lee coined the term and sees it as key to realizing his vision for Web 3.0, where machines can intelligently deliver personalized content by understanding user preferences. However, Web 3.0 faces challenges around compatibility with current browsers/HTML, security of user data, and limitations of machines to logically interpret vague language.
Web 3.0 refers to a semantic web where information is given understood meaning to enable better organization and search. It involves representing data using Resource Description Framework (RDF) and ontologies, defining relationships between concepts using Web Ontology Language (OWL), and formulating rules using Semantic Web Rule Language (SWRL) to enable reasoning about data. This moves the web towards being a web of data that can be processed by machines to better satisfy user needs.
Web 1.0 allowed users to only read information on the internet through search engines like Google. It was described as a "read-only" web. Web 2.0 introduced new ways for users to interact with information by commenting, posting, uploading, and sharing content on sites like Facebook, Wikipedia, YouTube, and eBay. It transformed the web into a "read-write" platform. Web 3.0, also called the Semantic Web, will allow machines to better understand web pages like humans by turning the web into a large, connected database through common standards and identifiers.
Web 1.0 allowed one-way communication where users could only consume information. Examples included encyclopedias that did not allow user contributions.
Web 2.0 enabled two-way interaction and user-generated content through technologies like dynamic languages and RSS. Users could now socialize, bookmark web pages, create blogs, and contribute to sites like Wikipedia.
Web 3.0, also called the Semantic Web, will associate data to automatically reconfigure mobile services. It could end Google's dominance by empowering volunteer-edited sites like Wikipedia that make all users count.
Web 2.0 refers to second-generation online services that emphasize user-generated content, interoperability, and collaboration on the World Wide Web. Key aspects of Web 2.0 include AJAX (Asynchronous JavaScript and XML), which allows web pages to be updated asynchronously without reloading, RSS feeds for sharing content, and social networking/sharing sites. Software as a Service (SaaS) delivers software applications over the internet, eliminating the need to install and run applications locally on computers.
Web 1.0 to Web 3.0 - Evolution of the Web and its Various ChallengesSubhash Basistha
The document discusses the evolution of the World Wide Web from Web 1.0 to Web 3.0. Web 1.0 allowed only read-only access to static web pages. Web 2.0 enabled user-generated content and interaction through features like blogs and social media. Web 3.0, also called the Semantic Web, will feature an intelligent web that can understand the meaning of information through standards like XML, RDF, and OWL that structure and define relationships in data. This intelligent web of linked and integrated databases will enable more advanced searches and interactions that go beyond just keywords.
The document discusses the evolution of the internet from Web 1.0 to Web 3.0. Web 1.0 consisted of traditional media companies pushing content to passive users, while Web 2.0 enabled user-generated content through platforms that allowed everyone to publish. However, very few people were able to earn a living from publishing on these platforms. Web 3.0 aims to enable user-generated business by providing everyone with professional publishing and business management tools to run their own media businesses and make a living from their creativity.
The document discusses the evolution of the World Wide Web from version 1.0 to the proposed version 3.0. Web 1.0 allowed only one-way consumption of information from static web pages. Web 2.0 enabled two-way interaction and user-generated content through technologies like blogs and social media. Proposed Web 3.0 would feature a semantic web with interconnected knowledge and intelligent systems that can process natural language. It would use technologies like semantic annotations, distributed databases, machine learning and autonomous agents. Several challenges for developing Web 3.0 are also outlined, such as the vastness of web content, vagueness of information, uncertainty and potential for deceit.
This document outlines the evolution of the World Wide Web from Web 1.0 to Web 3.0. Web 1.0 focused on static, one-way information sharing. Web 2.0 emphasized user-generated content and social interaction. Experts envision Web 3.0 as being driven by machine intelligence through technologies like the Semantic Web, which adds metadata to allow machines to understand web content. Other potential aspects of Web 3.0 include interactive video, 3D environments, and ubiquitous access through various devices. The document discusses how these technologies could lead to more personalized experiences and intelligent systems capable of complex tasks like planning vacations.
The document discusses semantic web technology, which aims to make information on the web better understood by machines by giving data well-defined meaning. It outlines the evolution of web technologies from the initial web to the semantic web. Key aspects of semantic web technology include ontologies to define common vocabularies, semantic annotations to associate meaning with data, and reasoning capabilities to enable complex queries and analyses. Languages, tools, and applications are needed to implement these semantic web standards and make the web of linked data usable.
Web 3.0 will allow machines to better understand content by using context. It will evolve from today's read-write Web 2.0 to a "Web of Context" where machines can identify answers effectively using contextual information. For example, a user may ask to see a funny movie and eat at a Chinese restaurant, and Web 3.0 technologies would be able to provide options by understanding the context and intent of the request. Web 3.0 will change how we view the web from its current state to one where machines can grasp meaning from content like humans.
meta search technology are search engine tools that pass quries on to many other search engines and then summerized all the resultsin one handy interface
The document discusses different types of websites, including personal websites, photo sharing websites, community building websites, mobile device websites, blogs, informational websites, online business brochures/catalogs, and e-commerce websites. It provides examples and descriptions of each type and their potential usefulness for small businesses. The last three types - informational websites, online business brochures/catalogs, and e-commerce websites - are identified as being essential for small businesses.
The document discusses the evolution of the World Wide Web from Web 1.0 to the current Web 2.0 to the future Web 3.0 or Semantic Web. Web 1.0 consisted of static pages and limited user interaction. Web 2.0 enabled user-generated content and more dynamic functionality through sites like Facebook. The Semantic Web, as envisioned by Tim Berners-Lee, aims to make web content machine-readable through technologies like URIs, XML, and ontologies to allow for more intelligent searching and connections between information. The document provides examples to illustrate the differences between each stage of the web's evolution.
Social networking allows individuals to construct public profiles, connect with others, and view connections within the system. It has evolved from early 20th century ideas to today's major sites like Facebook. Networks can be analyzed at the micro, meso, and macro levels. While social networking provides benefits like strengthening relationships, it also poses privacy and addiction risks. The growth of social networks is evidenced by increasing related patents over time.
The document discusses various ethical issues related to social media use and mobile access of social media. It provides statistics on growing mobile access and use of social networking apps. It raises questions about getting permission before posting photos of people online and discusses different ethical perspectives like utilitarianism, rights, fairness and virtue. It also mentions guidelines from organizations like AP on retweeting and potential social media pitfalls.
The document discusses the evolution of the World Wide Web from Web 1.0 to Web 3.0. Web 1.0 focused on static, read-only pages and basic hyperlinking. Web 2.0 enabled user-generated content and social networking. Web 3.0 aims to make the web more intelligent through semantic annotation and artificial intelligence to better understand user needs. It also discusses some key applications and limitations of each stage of the web's development.
Trends and advancement in www (web 1.0 and web2.0) assignment LekshmiSanal1
This document discusses the evolution of the World Wide Web from Web 1.0 to Web 2.0. Web 1.0 allowed users to search for and read information online through static websites. Web 2.0 enables user interactivity and contribution of content through technologies like blogs, wikis, social media, and user-generated content sites. Examples of popular Web 2.0 sites include Flickr, YouTube, Wikipedia and Facebook. Web 2.0 represents a shift to a more collaborative internet where information is shared in microcontent units across many domains.
Web 2.0 refers to next-generation Internet services that facilitate sharing and collaboration on the World Wide Web. It is characterized by user-generated and user-edited content, as well as shared data and participatory experiences. Key technologies include wikis, blogs, photo and video sharing, mashups, and folksonomies. While Web 1.0 focused on static websites with information created by developers, Web 2.0 emphasizes user participation through social media and interactive applications.
Web 2.0: characteristics and tools (2010 eng)Carlo Vaccari
The document provides an overview and program for a course on Web 2.0 technologies including blogs, wikis, tags, and social networks. It discusses what these tools are, how to use them, and their importance. It also covers related concepts like folksonomies, user-generated content, content aggregation, and microblogging. Examples and characteristics of Web 2.0 are provided to explain the shift from a read-only Web 1.0 to a more interactive Web 2.0.
Journey of world wide web across its various phases and how we could achieve the web that we have at present. Also an insight into the current and future trends in world wide web and Internet.
The document discusses several emerging technologies including del.icio.us, wikis, blogs, podcasts, and the evolution of the World Wide Web from Web 1.0 to Web 2.0 to Web 3.0 (proposed Web 3.0). Del.icio.us is described as a social bookmarking service that allows flexible organization of bookmarks using tags. Wikis are defined as collaborative websites that allow users to edit pages. Blogs, podcasts, and their key features are also summarized. The differences between Web 1.0, 2.0, and the vision for Web 3.0 are outlined at a high level.
The document discusses the key aspects and evolution of Web 2.0. It defines Web 2.0 as allowing users to collaborate, share information online through second generation services, and creating and sharing content. The document outlines some of the main categories and tools of Web 2.0, including social networking, wikis, blogs, photo sharing, online office suites, and more. It also briefly discusses the differences between Web 1.0, Web 2.0 and the vision for Web 3.0.
Web 2.0 is characterized by user participation through social media and user-generated content. Key aspects include users adding value by tagging and reviewing content, which improves services as more people use them. It also emphasizes publishing data in open formats and developing software as a service rather than products, allowing users to mix and match data in new applications. Overall, Web 2.0 focuses on harnessing collective intelligence by treating users as co-developers.
This document summarizes key topics from a lecture on intranets, extranets, cloud computing, Web 2.0, and social networks. It defines intranets and extranets, describes some principles of cloud computing including software as a service, and explains how Web 2.0 enables user-generated content and user interaction through applications like blogs, wikis, social media, and content sharing sites. It also discusses some social aspects of Web 2.0 like value and cooperation through user participation.
ADLUG 2008 Web 2.0 - Library 2.0 presentation@CULT Srl
The document discusses the concepts of Web 2.0 and social software in libraries. It describes several types of social software like blogs, wikis, instant messaging, social bookmarking, RSS feeds, mashups, social networking, media sharing, and folksonomies. It also provides examples of how libraries can implement these technologies and become more interactive by adopting Library 2.0 principles to better engage users and remain relevant.
Web 2.0 refers to newer generation web services that allow users to collaborate and share information online. Some key aspects of Web 2.0 include user-generated content, harnessing collective intelligence through user contributions, and treating the web as a platform. Libraries have embraced many Web 2.0 technologies like blogs, wikis, RSS feeds, social bookmarking, mobile services and more to become more participatory and accessible to users.
This document discusses the history and evolution of Web 2.0 technologies and how they are used. It defines Web 2.0 as a second generation of web services that allow for more collaboration and sharing of information online. Examples of Web 2.0 technologies covered include blogs, wikis, social networking sites, photo and video sharing sites, and how these have applications for learning, research, and libraries. The document also discusses how concepts from Web 2.0 can be applied to libraries to create a Library 2.0 model with more user-centered services and participation.
Online: the rise and rise. How Web 2.0 is changing construction PR and marketingpwcom.co.uk Ltd
Slides used at Be2camp Brum (12 August 2009). Opening presentation gave an overview of the range of social media tools available for use in corporate PR and marketing (not solely for construction organisations - but that was the main focus of the event)
Web 1.0 focused on static websites and read-only content, Web 2.0 enabled user-generated content and the read-write web, and Web 3.0 will focus on semantic web technologies, personalized experiences based on individual user data, and machine learning.
The document summarizes the evolution of the World Wide Web through three generations:
- Web 1.0 allowed one-way broadcasting of information from businesses to users through static HTML pages and was read-only.
- Web 2.0 enabled two-way interaction and user-generated content through technologies like blogs, social media, and wikis, making it read-write.
- Web 3.0, also called the Semantic Web, aims to allow machines to understand the meaning of information on the web through technologies like metadata, ontologies, and logic in order to generate personalized content for users.
The document discusses the key aspects of Web 2.0 including how it facilitates interactive and user-centered design, allowing users to interact and collaborate by generating and sharing content. Examples mentioned include social media sites, blogs, wikis, video sharing, and applications that make use of folksonomies, AJAX, RSS, and APIs. Web 2.0 represents a shift to more dynamic content that is read and written by users, rather than just viewed as static pages.
Web 1.0, 2.0, 3.0, 4.0 and 5.0 represent different stages in the evolution of the World Wide Web. Web 1.0 was a read-only static web focused on shopping carts. Web 2.0 introduced a read-write dynamic web with user-generated content on sites like Wikipedia and Facebook. Web 3.0 added machine learning to deliver personalized intelligent experiences. Web 4.0 focused on mobile connectivity. Web 5.0 aims to develop an emotional web that can interpret human emotions.
This document discusses various technologies that can be used for instruction, including SMART Notebook software for interactive content creation and sharing, LiveText for assessment, and RubiStar for developing rubrics. It also outlines features of the Wimba virtual classroom platform and describes concepts related to Web 2.0 like Ajax, mashups, RSS, blogs, wikis, and social networking. Key Web 2.0 technologies and applications highlighted include Google Maps, YouTube, Prezi, Dropbox, WordPress, and open educational resources from the OpenCourseWare Consortium. The document concludes with an overview of the Semantic Web and the potential for Web 3.0 to enable more intelligent searching and automated task completion.
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(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 3)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
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- students will be able to identify and name various types of ornamental plants commonly used in landscaping and decoration, classifying them based on their characteristics such as foliage, flowering, and growth habits. They will understand the ecological, aesthetic, and economic benefits of ornamental plants, including their roles in improving air quality, providing habitats for wildlife, and enhancing the visual appeal of environments. Additionally, students will demonstrate knowledge of the basic requirements for growing ornamental plants, ensuring they can effectively cultivate and maintain these plants in various settings.
The Science of Learning: implications for modern teachingDerek Wenmoth
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Slides from a Capitol Technology University webinar held June 20, 2024. The webinar featured Dr. Donovan Wright, presenting on the Department of Defense Digital Transformation.
Get Success with the Latest UiPath UIPATH-ADPV1 Exam Dumps (V11.02) 2024yarusun
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Artificial Intelligence (AI) has revolutionized the creation of images and videos, enabling the generation of highly realistic and imaginative visual content. Utilizing advanced techniques like Generative Adversarial Networks (GANs) and neural style transfer, AI can transform simple sketches into detailed artwork or blend various styles into unique visual masterpieces. GANs, in particular, function by pitting two neural networks against each other, resulting in the production of remarkably lifelike images. AI's ability to analyze and learn from vast datasets allows it to create visuals that not only mimic human creativity but also push the boundaries of artistic expression, making it a powerful tool in digital media and entertainment industries.
Information and Communication Technology in EducationMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 2)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐈𝐂𝐓 𝐢𝐧 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧:
Students will be able to explain the role and impact of Information and Communication Technology (ICT) in education. They will understand how ICT tools, such as computers, the internet, and educational software, enhance learning and teaching processes. By exploring various ICT applications, students will recognize how these technologies facilitate access to information, improve communication, support collaboration, and enable personalized learning experiences.
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞 𝐬𝐨𝐮𝐫𝐜𝐞𝐬 𝐨𝐧 𝐭𝐡𝐞 𝐢𝐧𝐭𝐞𝐫𝐧𝐞𝐭:
-Students will be able to discuss what constitutes reliable sources on the internet. They will learn to identify key characteristics of trustworthy information, such as credibility, accuracy, and authority. By examining different types of online sources, students will develop skills to evaluate the reliability of websites and content, ensuring they can distinguish between reputable information and misinformation.
8+8+8 Rule Of Time Management For Better ProductivityRuchiRathor2
This is a great way to be more productive but a few things to
Keep in mind:
- The 8+8+8 rule offers a general guideline. You may need to adjust the schedule depending on your individual needs and commitments.
- Some days may require more work or less sleep, demanding flexibility in your approach.
- The key is to be mindful of your time allocation and strive for a healthy balance across the three categories.
Decolonizing Universal Design for LearningFrederic Fovet
UDL has gained in popularity over the last decade both in the K-12 and the post-secondary sectors. The usefulness of UDL to create inclusive learning experiences for the full array of diverse learners has been well documented in the literature, and there is now increasing scholarship examining the process of integrating UDL strategically across organisations. One concern, however, remains under-reported and under-researched. Much of the scholarship on UDL ironically remains while and Eurocentric. Even if UDL, as a discourse, considers the decolonization of the curriculum, it is abundantly clear that the research and advocacy related to UDL originates almost exclusively from the Global North and from a Euro-Caucasian authorship. It is argued that it is high time for the way UDL has been monopolized by Global North scholars and practitioners to be challenged. Voices discussing and framing UDL, from the Global South and Indigenous communities, must be amplified and showcased in order to rectify this glaring imbalance and contradiction.
This session represents an opportunity for the author to reflect on a volume he has just finished editing entitled Decolonizing UDL and to highlight and share insights into the key innovations, promising practices, and calls for change, originating from the Global South and Indigenous Communities, that have woven the canvas of this book. The session seeks to create a space for critical dialogue, for the challenging of existing power dynamics within the UDL scholarship, and for the emergence of transformative voices from underrepresented communities. The workshop will use the UDL principles scrupulously to engage participants in diverse ways (challenging single story approaches to the narrative that surrounds UDL implementation) , as well as offer multiple means of action and expression for them to gain ownership over the key themes and concerns of the session (by encouraging a broad range of interventions, contributions, and stances).
1. Comparative Study of Web 1.0,
Web 2.0 and Web 3.0
by
UMESHA NAIK
Lecturer
Department of Library and Information Science
Mangalore University
Mangalagangothri 574 199
umeshai@yahoo.com
and
D. SHIVALINGAIAH
Professor
Department of Library and Information Science
Mangalore University
Mangalagangothri 574 199
d_shivaling@yahoo.com
2. Introduction
Application Programming Interface
User views web pages
1989 - Sir Tim Berners-Lee,
Web 1.0 - Netscape
Web 2.0 – It is not the software that
enables the web
Web 3.0 - more intelligent and
microcontent
3. Web 1.0
First implementation of the web
Small number of writers and large
number of User / readers
Hypertext documents accessed via the
Internet.
Berners-Lee - read-only web
4. Web 2.0
Read-write
Berners-Lee's method
Technologies such as weblogs (blogs),
social book marking, wikis, podcasts, RSS
feeds. social software, web APIs, and online
web services- eBay and Gmail.
Tim O’Reilly popularized web 2.0
web 2.0 services are expected to replace
desktop computing applications for many
purposes
5. Web 2.0 Website Types Audio
BlogPod
Blogging
Book marking
Calendars
Chats
Collaboration
Communication
Community
CRM (Customer Relationship Management)
E-commerce
E-learning
E-mail
Filesharing
Forums
Games
Images
Knowledge Base
Lists
Mapping
Mashups
Multi-media
Portals
RSS (Rich Site Summary)
Wiki
6. Web 3.0
Read-write-execute
Web into a database
High quality content & services produced
Multiple non-browser applications
Artificial intelligence technologies
The Semantic web, the Geospatial Web, or
the 3D web
Tim Berners-Lee coined Giant Global
Graph (GGG) as another facet of Web 3.0
7. Web 2.0 based websites
Flickr
Orkut
YouTube
Blogs
Google AD sense
Wikipedia
Scribd
9. Web 1.0 Web 2.0 Web 3.0
1996 2006 2016
The Web The Social Web The Semantic Web
Tim Berners
Lee
Tim O'Reilly Sir Tim Berners Lee
Read only web Read and write
web
Read, write and
execute web
Information
sharing
Interaction Immersion.
10. Million of users Billion of users Trillion of users
Ecosystem Participation Understanding
itself
Connect
information
Connect people Connect
knowledge
Brain and Eyes
(= Information)
Brain, Eyes, Ears,
Voice and Heart
(= Passion)
Brain, Eyes, Ears,
Voice, Heart,
Arms and Legs
(= Freedom
The
Hypertext/CGI
Web. (the
basics)
The Community
Web (for people:
apps/sites
connecting them).
The Semantic
Web (for
machines).
11. Companies
publish
content
that people
consume
(e.g. CNN)
People publish
content that other
people can
consume,
companies build
platforms that let
people publish
content for other
people (e.g. Flickr,
YouTube, Adsense,
Wikipedia,
Blogger, MySpace,
RSS, Digg)
People build
applications that
other people can
interact with,
companies build
platforms that let
people publish
services by
leveraging the
associations between
people or special
content (e.g.
FaceBook, Google
Maps, My Yahoo!)
12. Pushed web,
text/graphics
based flash
Two way web
pages, Wikis,
video, pod casts,
shading,
Personal
publishing, 2D
portals
3D portals, avtar
representation,
Interoperable profits,
multi-user virtual
environment
(MUVEs), Integrated
games, education and
business, all media
flows in and out of
virtualWeb worlds
13. Companies
publish
content that
people
consume (e.g.
CNN)
People publish
content that other
people can
consume,
companies build
platforms that let
people publish
content for other
people (e.g. Flickr,
YouTube, Adsense,
Wikipedia, Blogger,
MySpace, RSS,
Digg)
People build
applications that
other people can
interact with,
companies build
platforms that let
people publish
services (e.g.
FaceBook,
Google Maps,
My Yahoo!)
14. SE retrieve macro
contents. Search
is very fast but
many times
results are
inaccurate or
more than users
can chew.
SE retrieve tags
with micro
contents. Tags
everything:
pictures, links,
events, news,
Blogs, audio,
video, and so on.
Google Base
even retrieves
micro content
texts.
SE will
hopefully
retrieve micro
content texts
which were
tagged
automatically.
Billions of
Web 1.0 macro
contents into
micro contents.
15. Web 1.0 was all
about static
content, one
way publishing
of content
without any real
interaction
between readers
or publishers or
each other.
Web 2.0 is more
about 2 way
communication
through social
networking,
blogging, wikis,
tagging, user
generated content
and video.
Web 3.0 is
curiusly
undefined. AI and
the web learning
what you want
and delivering
you a
personalized web
experience.
16. The web in the
beginning when
it was first
developing web
1.0
New advances
that allow a much
more
sophisticated user
interaction with
web pages –
citizen
journalism, social
networks and
Wikis are all
products of Web
2.0
Thought to be the
future - where the
web is more
interactive with
users, leading to a
kind of artificial
intelligence web
3.0
17. Personal web
sites
Blogs Semantic Blogs:
SemiBlog, Haystack,
Semblog, Structured
Blogging
Content
Management
system
Wikis,
Wikipedia
Semantic Wikis:
Semantic MediaWiki,
SemperWiki, Platypus,
dbpedia, Rhizome
AltaVista,
Google
Google
personalized,
DumpFind,
Hakia
Semantic Search:
SWSE, Swoogle,
Intellidimension
(Search Engine for SemanticWeb)
18. Citeseer,
Project
Gutenberg
Google
scholar, Book
search
Semantic Digital
Libraries: JeromDl,
BRICKS, Longwell
(Building Resources for Integrated
Cultural Knowledge Services)
Message
boards
Community
portals
Semantic Forums and
community portals:
SIOC, OpenLink
DataSpaces
(Semantically-Interlinked Online
Communities)
Buddy Lists,
Address book
Online social
networks
Semantic Social
Networks: FOAF,
(Friend of a friend)
People Aggregator
19. Conclusion
Web offers so many opportunities
Semantic Web (Web 3.0) promises to
“organize the world’s information”
Web 2.0 are far-reaching- socially, culturally,
and even politically.
Designers and developers
Different forms of language