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INTRODUCTION
HARDWARE COMPONENT IN VR SYSTEM?
WHAT IS VIRTUAL REALITY?
CONTENTS
TECHNICAL APPROACHES TO VR
TYPES OF VR
WORKING OF VR SYSTEM
APPLICATION
Virtual reality is a three dimensional , computer
generated environment which can be explored and
interacted with by a person.
Virtual reality is an artificial environment .
Created with computer H/W and S/W VRML (Virtual
Reality Modeling standard Language) .
INTRODUCTION
Virtual Reality (VR) is the illusion of a three–dimensional ,
interactive , computer - generated reality .
In VR sight , sound and sometime even touch are simulated to
create pictures , sounds and object that actually seem real.
VR artificially simulating our senses , our bodies become tricked
into accepting another version of reality.
WHAT IS VIRTUAL REALITY ?
VR refers to a high- end user interface that involves real- time
simulation and interaction through multiple sensorial channels.
 Use of computer modeling and simulation to enable a person to
interact with an artificial three-dimensional visual or other sensory
environment .
 The illusion of being in the created environment (telepresence) is
accomplished by motion sensors that pick up users movements.
WHAT IS VIRTUAL REALITY ?
HARDWARE COMPONENTS USED IN VR SYSTEM
 VR Data Gloves
 VR Goggles
 VR Head set
 VR Sensors
 VR Body wiring
VR DATA GLOVES
 A glove equipped with sensors that sense the movement of the
hand and interfaces those movement with a computer.
 Data gloves are commonly used in virtual reality environment
where the user sees an image of the data gloves and can
manipulate the movement of the virtual environment using the
gloves.
VR DATA GLOVES
VR GOGGALS
 VR goggles provide two depths of realism
 They provide a virtual 360 sphere environment so you can
look in all direction around you.
 It also provide 3D view .
 also provide side by side display .
 it has two lenses 50mm focal length and 40 mm diameter.
 it has a separate wall between eyes.
VR GOGGALS
HEAD SET
 A virtual reality headset provides immersive virtual reality for
the wearer.
 widely used with computer games , simulators , trainers .
 they comprise a stereoscopic head mounted display (separate
images for each eye) .
HEAD SET
 It is equipped with following-
 Head motion tracking sensors.
 Eye tracking sensors.
 Stereo headphones.
 LCD or CRT to display stereo image .
HEAD SET
HEAD SET
BODY WIRING
 It is the latest version of virtual reality.
 Body wiring can track your every step and move your
character.
 It offers analog motion.
 Body suit is equipped with various capacitance trackers .
BODY WIRING
TECHNICAL APPROACHES TO VR
 HMD (Head Mounted Display)
 CAVE (Cave Automatic Virtual Environment)
 CHAMELEON
HMD (Head Mounted Display)
 In HMD the user wears a stereo display much like a pair of
glasses that provides a view into the virtual world.
 Provide head mounted wide view stereo display.
 It is coupled with head tracking.
 they look like helmets.
HMD (Head Mounted Display)
Relationship among eyes hands and display in HMD
CAVE (Cave Automatic Virtual Environment)
 In CAVE based VR some or all of the walls of a room are
rear projection stereo display commonly flat panel display of high
resolution are used.
 the user wear glasses to enable viewing the stereo images and
there is head tracking mechanism to control what is projected
depending on where the user is located.
The computer rapidly generate a pair of images. One for each
eye based on the motion capture data.
CAVE (Cave Automatic Virtual Environment)
Relationship among eyes hands and display in CAVE
CHAMELEON
 Chameleon type VR involves a handheld or hand moved display
whose position and orientation are tracked in order to determine what
appears on it .
 It is also referred as chameleon palm held VR system.
 A monocular image is presented on a palm sized portable display.
The display has position and orientation tracking so what is display
is determined by the display position .
CHAMELEON
Relationship among eyes hands and display in CHAMELEON
TYPES OF VR
 WOW (windows on the world)
 TELEPRESENCE
 AUGMENTED VR
WOW(windows on the world)
 Also called desktop VR.
 Use a conventional computer monitor to display the 3D virtual
world.
It is cost effective as it does not required any expensive
hardware and software and relatively easy to develop.
 it also provide stereoscopic 3d view , on regular monitor
through the use of special software and 3d goggle.
WOW(windows on the world)
TELEPRESENCE
 A variation of visualizing complete computer generated worlds.
 It links remote sensors in the real world with the senses of a
human operator . The remote sensors might be located on a robot
useful for performing operations in dangerous environment.
AUGMENTED REALITY
 Augmented Reality is a technology enriching the real world
with digital information and media such as 3D models and video.
 augmented reality is the integration of digital information
with the user’s environment in real time.
 it uses the existing environment and overlays new information
on top of it.
AUGMENTED REALITY
WORKING OF VR SYSTEM
APPLICATION
 Education
Entertainment
Training
Medical
Business
Union budget 2017 will present at 1st February.
BRITAIN is separated out from E.U.
Railway budget 2017 will present with union budget.
CURRENT AFFAIRS
UAE Prince is the chief guest of the 68th Republic Day: who is
Mohammed bin Zayed AL Nahayan.
Dr. Urjit R. Patel is the 24th governor of RBI (5 September
2016 to present)
Woo= seek the favor , support , try to cultivate .
Pop stars are being wooed by film companies eager to sign them up.
Straw poll = is an ad-hoc or unofficial vote.
VOCABULARYU
Influx = an arrival or entry of large number of people or things.
A massive influx of tourists.
Oblivion = the state of being disregarded or forgotten.
THANKYOUFOR
LISTNING
ANY QUERIES ?

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Presentation1

  • 1.
  • 2. INTRODUCTION HARDWARE COMPONENT IN VR SYSTEM? WHAT IS VIRTUAL REALITY? CONTENTS TECHNICAL APPROACHES TO VR TYPES OF VR WORKING OF VR SYSTEM APPLICATION
  • 3. Virtual reality is a three dimensional , computer generated environment which can be explored and interacted with by a person. Virtual reality is an artificial environment . Created with computer H/W and S/W VRML (Virtual Reality Modeling standard Language) . INTRODUCTION
  • 4.
  • 5. Virtual Reality (VR) is the illusion of a three–dimensional , interactive , computer - generated reality . In VR sight , sound and sometime even touch are simulated to create pictures , sounds and object that actually seem real. VR artificially simulating our senses , our bodies become tricked into accepting another version of reality. WHAT IS VIRTUAL REALITY ?
  • 6. VR refers to a high- end user interface that involves real- time simulation and interaction through multiple sensorial channels.  Use of computer modeling and simulation to enable a person to interact with an artificial three-dimensional visual or other sensory environment .  The illusion of being in the created environment (telepresence) is accomplished by motion sensors that pick up users movements. WHAT IS VIRTUAL REALITY ?
  • 7.
  • 8. HARDWARE COMPONENTS USED IN VR SYSTEM  VR Data Gloves  VR Goggles  VR Head set  VR Sensors  VR Body wiring
  • 9. VR DATA GLOVES  A glove equipped with sensors that sense the movement of the hand and interfaces those movement with a computer.  Data gloves are commonly used in virtual reality environment where the user sees an image of the data gloves and can manipulate the movement of the virtual environment using the gloves.
  • 11. VR GOGGALS  VR goggles provide two depths of realism  They provide a virtual 360 sphere environment so you can look in all direction around you.  It also provide 3D view .  also provide side by side display .  it has two lenses 50mm focal length and 40 mm diameter.  it has a separate wall between eyes.
  • 13. HEAD SET  A virtual reality headset provides immersive virtual reality for the wearer.  widely used with computer games , simulators , trainers .  they comprise a stereoscopic head mounted display (separate images for each eye) .
  • 14. HEAD SET  It is equipped with following-  Head motion tracking sensors.  Eye tracking sensors.  Stereo headphones.  LCD or CRT to display stereo image .
  • 17. BODY WIRING  It is the latest version of virtual reality.  Body wiring can track your every step and move your character.  It offers analog motion.  Body suit is equipped with various capacitance trackers .
  • 19. TECHNICAL APPROACHES TO VR  HMD (Head Mounted Display)  CAVE (Cave Automatic Virtual Environment)  CHAMELEON
  • 20. HMD (Head Mounted Display)  In HMD the user wears a stereo display much like a pair of glasses that provides a view into the virtual world.  Provide head mounted wide view stereo display.  It is coupled with head tracking.  they look like helmets.
  • 21. HMD (Head Mounted Display)
  • 22. Relationship among eyes hands and display in HMD
  • 23. CAVE (Cave Automatic Virtual Environment)  In CAVE based VR some or all of the walls of a room are rear projection stereo display commonly flat panel display of high resolution are used.  the user wear glasses to enable viewing the stereo images and there is head tracking mechanism to control what is projected depending on where the user is located. The computer rapidly generate a pair of images. One for each eye based on the motion capture data.
  • 24. CAVE (Cave Automatic Virtual Environment)
  • 25. Relationship among eyes hands and display in CAVE
  • 26. CHAMELEON  Chameleon type VR involves a handheld or hand moved display whose position and orientation are tracked in order to determine what appears on it .  It is also referred as chameleon palm held VR system.  A monocular image is presented on a palm sized portable display. The display has position and orientation tracking so what is display is determined by the display position .
  • 28. Relationship among eyes hands and display in CHAMELEON
  • 29. TYPES OF VR  WOW (windows on the world)  TELEPRESENCE  AUGMENTED VR
  • 30. WOW(windows on the world)  Also called desktop VR.  Use a conventional computer monitor to display the 3D virtual world. It is cost effective as it does not required any expensive hardware and software and relatively easy to develop.  it also provide stereoscopic 3d view , on regular monitor through the use of special software and 3d goggle.
  • 32. TELEPRESENCE  A variation of visualizing complete computer generated worlds.  It links remote sensors in the real world with the senses of a human operator . The remote sensors might be located on a robot useful for performing operations in dangerous environment.
  • 33. AUGMENTED REALITY  Augmented Reality is a technology enriching the real world with digital information and media such as 3D models and video.  augmented reality is the integration of digital information with the user’s environment in real time.  it uses the existing environment and overlays new information on top of it.
  • 35. WORKING OF VR SYSTEM
  • 37. Union budget 2017 will present at 1st February. BRITAIN is separated out from E.U. Railway budget 2017 will present with union budget. CURRENT AFFAIRS UAE Prince is the chief guest of the 68th Republic Day: who is Mohammed bin Zayed AL Nahayan. Dr. Urjit R. Patel is the 24th governor of RBI (5 September 2016 to present)
  • 38. Woo= seek the favor , support , try to cultivate . Pop stars are being wooed by film companies eager to sign them up. Straw poll = is an ad-hoc or unofficial vote. VOCABULARYU Influx = an arrival or entry of large number of people or things. A massive influx of tourists. Oblivion = the state of being disregarded or forgotten.
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