Mobile application uses and development is a rapidly growing sector. Nowadays mobile devices
are more powerful and portable with plenty of useful tools for assisting people handle daily life.
The main objective of this paper is to develop a mobile application that solves the problems
facing bus drivers and parents when parents do not show up, and when kids wait for a long
time. The application also produces the current drivers map to be used for bus fleet
management purposes. The application makes use of the location service on Android to specify
the current location of the driver, and the Google’s cloud to device messaging to push
approaching notifications to parents. The application is developed using an Extreme
Programming (XP) based methodology that performs the analysis, design, implementation, and
testing iteratively.
MOBILE APPLICATION DEVELOPMENT METHODOLOGIES ADOPTED IN OMANI MARKET: A COMPA...mathsjournal
Popularity of mobile phones and huge growing for mobile applications make developers in need for flexible
software process, which can deal with many challenges facing the mobile app development process. These
challenges include: volatility of requirements, strong user involvement, development time tightness, process
simplicity, and production of valuable software in low cost. This research study investigates the current
mobile app development approaches adopted in Omani market and provides a comparison between
existing methods. The results reveal that Agile approach is the most popular model for mobile software
engineering in Omani, as it naturally fits most of the applications required in this market. The study also
discusses various agile process models such as Scrum, XP, Lean, DSDM, and others. It is concluded that
XP model is the most preferable model used by Omani developers due to its dynamic and adaptive nature
for different mobile app processes. The study provides also a series of recommendations for mobile app
developers which should help in selecting the most appropriate method that suits the targeted market
sector.
Mobile Application Development Methodologies Adopted in Omani Market: A Compa...ijseajournal
Popularity of mobile phones and huge growing for mobile applications make developers in need for flexible software process, which can deal with many challenges facing the mobile app development process. These challenges include: volatility of requirements, strong user involvement, development time tightness, process simplicity, and production of valuable software in low cost. This research study investigates the current mobile app development approaches adopted in Omani market and provides a comparison between existing methods. The results reveal that Agile approach is the most popular model for mobile software engineering in Omani, as it naturally fits most of the applications required in this market. The study also discusses various agile process models such as Scrum, XP, Lean, DSDM, and others. It is concluded that XP model is the most preferable model used by Omani developers due to its dynamic and adaptive nature for different mobile app processes. The study provides also a series of recommendations for mobile app developers which should help in selecting the most appropriate method that suits the targeted market sector.
This document describes a mobile learning application developed for the Android platform using Java programming language. The application aims to provide an interactive learning environment for students in computer courses by incorporating multimedia animations and command language. It allows students to learn at their own pace anywhere and anytime. The application was designed to complement traditional classroom and e-learning systems. The architecture involves an admin interface to manage course content, tests, and student data stored in a cloud database. Students can access study materials, tests and track their progress through the mobile application. The implementation demonstrates screenshots of the admin dashboard for managing courses and tests, and student interface for login, dashboard and accessing content.
Test Cases and Testing Strategies for Mobile Apps –A SurveyIRJET Journal
This document discusses testing strategies and test cases for mobile applications. It begins by introducing the types of mobile applications (native, hybrid, and web apps) and mobile operating systems. It then discusses how software engineering principles apply to developing mobile apps. The document outlines that testing mobile apps involves both hardware and software testing. It emphasizes the importance of a comprehensive mobile testing strategy that incorporates device and network testing, selection of target devices, and both manual and automated testing tools to test functionality and performance. The remainder of the document focuses on test cases for mobile apps and automation testing tools.
IRJET- Approaching Highlights and Security issues in Software Engineering...IRJET Journal
This document discusses software engineering approaches for mobile application development. It begins with an introduction to the growth of mobile applications and discusses current research trends across the software development lifecycle including requirements, design, development, testing and maintenance. It focuses on resource usage and security as important non-functional requirements. For each phase of the lifecycle, it examines recent advances and current challenges as well as opportunities for future advances in mobile application software engineering.
The document discusses an integrated analytical framework for enhancing software methodologies for developing social networking apps using Agile principles. It proposes a model that incorporates features of Extreme Programming within an Agile methodology to address challenges in designing social networking apps. The model was evaluated through case studies of developing multiple social networking apps on different platforms. Results showed the model provided effective visualization of the development process to guide teams, especially for small and medium enterprises.
The document describes the development of a mobile application called Medical Guide for the Android platform. It was developed to provide patients in Kurdistan Region/Iraq with health information in Kurdish. The application works offline through an internal SQLite database, and can connect online for extra info. It allows users to view text and map locations of doctors, hospitals and more. The data is classified into groups for easy searching. The application and a corresponding website were implemented and tested with feedback features.
Collins Aerospace is a subsidiary of United Technologies that designs, manufactures, and supplies aerospace and defense components. It has partnered with Delhi International Airport to create solutions that improve passenger experience and optimize airport operations. The document describes a proposed application called "Inter Management" that Collins Aerospace would use to manage its interns more efficiently. The application would have separate portals for administrators, students, and mentors. It aims to automate intern management tasks like assigning mentors, submitting progress reports, and generating certificates in order to reduce workload and improve accuracy compared to the existing manual Excel-based system. The scope of the application includes recruitment centers and remote access from any location.
MOBILE APPLICATION DEVELOPMENT METHODOLOGIES ADOPTED IN OMANI MARKET: A COMPA...mathsjournal
Popularity of mobile phones and huge growing for mobile applications make developers in need for flexible
software process, which can deal with many challenges facing the mobile app development process. These
challenges include: volatility of requirements, strong user involvement, development time tightness, process
simplicity, and production of valuable software in low cost. This research study investigates the current
mobile app development approaches adopted in Omani market and provides a comparison between
existing methods. The results reveal that Agile approach is the most popular model for mobile software
engineering in Omani, as it naturally fits most of the applications required in this market. The study also
discusses various agile process models such as Scrum, XP, Lean, DSDM, and others. It is concluded that
XP model is the most preferable model used by Omani developers due to its dynamic and adaptive nature
for different mobile app processes. The study provides also a series of recommendations for mobile app
developers which should help in selecting the most appropriate method that suits the targeted market
sector.
Mobile Application Development Methodologies Adopted in Omani Market: A Compa...ijseajournal
Popularity of mobile phones and huge growing for mobile applications make developers in need for flexible software process, which can deal with many challenges facing the mobile app development process. These challenges include: volatility of requirements, strong user involvement, development time tightness, process simplicity, and production of valuable software in low cost. This research study investigates the current mobile app development approaches adopted in Omani market and provides a comparison between existing methods. The results reveal that Agile approach is the most popular model for mobile software engineering in Omani, as it naturally fits most of the applications required in this market. The study also discusses various agile process models such as Scrum, XP, Lean, DSDM, and others. It is concluded that XP model is the most preferable model used by Omani developers due to its dynamic and adaptive nature for different mobile app processes. The study provides also a series of recommendations for mobile app developers which should help in selecting the most appropriate method that suits the targeted market sector.
This document describes a mobile learning application developed for the Android platform using Java programming language. The application aims to provide an interactive learning environment for students in computer courses by incorporating multimedia animations and command language. It allows students to learn at their own pace anywhere and anytime. The application was designed to complement traditional classroom and e-learning systems. The architecture involves an admin interface to manage course content, tests, and student data stored in a cloud database. Students can access study materials, tests and track their progress through the mobile application. The implementation demonstrates screenshots of the admin dashboard for managing courses and tests, and student interface for login, dashboard and accessing content.
Test Cases and Testing Strategies for Mobile Apps –A SurveyIRJET Journal
This document discusses testing strategies and test cases for mobile applications. It begins by introducing the types of mobile applications (native, hybrid, and web apps) and mobile operating systems. It then discusses how software engineering principles apply to developing mobile apps. The document outlines that testing mobile apps involves both hardware and software testing. It emphasizes the importance of a comprehensive mobile testing strategy that incorporates device and network testing, selection of target devices, and both manual and automated testing tools to test functionality and performance. The remainder of the document focuses on test cases for mobile apps and automation testing tools.
IRJET- Approaching Highlights and Security issues in Software Engineering...IRJET Journal
This document discusses software engineering approaches for mobile application development. It begins with an introduction to the growth of mobile applications and discusses current research trends across the software development lifecycle including requirements, design, development, testing and maintenance. It focuses on resource usage and security as important non-functional requirements. For each phase of the lifecycle, it examines recent advances and current challenges as well as opportunities for future advances in mobile application software engineering.
The document discusses an integrated analytical framework for enhancing software methodologies for developing social networking apps using Agile principles. It proposes a model that incorporates features of Extreme Programming within an Agile methodology to address challenges in designing social networking apps. The model was evaluated through case studies of developing multiple social networking apps on different platforms. Results showed the model provided effective visualization of the development process to guide teams, especially for small and medium enterprises.
The document describes the development of a mobile application called Medical Guide for the Android platform. It was developed to provide patients in Kurdistan Region/Iraq with health information in Kurdish. The application works offline through an internal SQLite database, and can connect online for extra info. It allows users to view text and map locations of doctors, hospitals and more. The data is classified into groups for easy searching. The application and a corresponding website were implemented and tested with feedback features.
Collins Aerospace is a subsidiary of United Technologies that designs, manufactures, and supplies aerospace and defense components. It has partnered with Delhi International Airport to create solutions that improve passenger experience and optimize airport operations. The document describes a proposed application called "Inter Management" that Collins Aerospace would use to manage its interns more efficiently. The application would have separate portals for administrators, students, and mentors. It aims to automate intern management tasks like assigning mentors, submitting progress reports, and generating certificates in order to reduce workload and improve accuracy compared to the existing manual Excel-based system. The scope of the application includes recruitment centers and remote access from any location.
STUDY ON TECHNICAL FOCUSES AND SAMPLING COVERAGE STRATEGY OF AIRBORNE SOFTWAR...ijseajournal
This document analyzes airborne software review strategies and technologies. It identifies 82 technical focus points based on each stage of the airborne software development lifecycle as defined in DO-178C. It develops an objective-oriented sampling strategy for Stage 2-4 reviews that considers review frequency and depth. Finally, it creates a Technology Objective Coverage matrix to help reviewers efficiently conduct risk-based Stage of Involvement reviews while ensuring software safety from a certification perspective.
Analysis and design web portl amazing north sulawesi using aup methodologyStanley Karouw
The document describes the analysis and design of a web portal for promoting tourism in North Sulawesi, Indonesia using the Agile Unified Process (AUP) methodology. It discusses using AUP for the software development lifecycle, which includes inception, elaboration, construction, and transition phases. In the inception phase, project scope and requirements are defined. In elaboration, use cases, architecture, and interfaces are designed. Construction includes coding the application and testing. The goal is to develop a web portal that provides comprehensive information on North Sulawesi's exotic tourism locations using a user-centered approach.
Review on Effective Implementation of GATE Resource Sharing Online for the St...IRJET Journal
This document discusses the development of a mobile application to help students prepare for exams like GATE. It summarizes two research papers on existing exam preparation applications and the challenges of developing Android apps. The proposed application would provide study materials, practice tests with random questions for different sections, tutorials, score tracking, and statistics in one application. This would help students conveniently prepare while mobile. Developing such an application presents challenges but would provide an effective learning tool for students.
A FRAMEWORK FOR INTEGRATING USABILITY PRACTICES INTO SMALL-SIZED SOFTWARE DEV...ijseajournal
Usability now appears to be a highly important attribute for software quality; it is a critical factor that
needs to be considered by every software-development organization when developing software to improve
customer satisfaction and increase competition in the market. There exists a lack of a reference model or
framework for small-sized software-development organizations to indicate which usability practices should
be implemented, and where in the system-development life cycle they need to be considered. We offer
developers who have the objective of integrating usability practices into their development life cycle a
framework that characterizes 10 selected user-centered design (UCD) methods in relation to five relevant
criteria based on some ISO factors that have an effect on the selection of methods (ISO/TR16982). The
selection of the methods for inclusion in the framework responds to these organizations’ needs; and we
selected basic methods that are recommended, cost-effective, simple to plan and apply, and easy to learn by
developers; and which can be applied when time, resources, skills, and expertise are limited. We favor
methods that are generally applicable across a wide range of development environments. The selected
methods are organized in the framework according to the stages in the development process where they
might be applied. The only requirement for the existing development life cycle is that it to be based on an
iterative approach.
Software development field is becoming more
productive day by day with the wonderful model name Agile. Agile
is the main focus of research now a days. It is because of its
abilities of handling changes in efficient way through iterative and
incremental practices. Although it became famous because of its
capabilities still there are some issues in it, which is ignorance of
usability engineering in different phases of agile that is an
important aspect to understand the software. Usability has deep
roots in software quality and is a core construct of HCI. To develop
interactive and usable systems there is a need of such a model
which can integrate HCI with Agile. To address this issue. To solve
this issue we have proposed a model which will work with both
User Centered (main focus of HCI) and Agile by assembling
different practices from both fields which will result useable
products. It will enhance software life with user satisfaction by
giving them running software with usability.
Review On Google Android a Mobile PlatformIOSR Journals
This document reviews Google's Android mobile platform. It begins by providing background on the increasing popularity of smartphones and how Android was launched as an open-source platform to compete with other mobile platforms. It then describes the architecture of the Android software stack, including the Linux kernel, runtime environment, and application framework. Finally, it discusses the Android application execution process and how Android improved on the conventional mobile approach by giving all applications equal access to system resources.
A study of the interface usability issues of mobile learning applications for...IJITE
More
experience on how to
use the application.
discuss many different
topics in order to
improve language
skills.
User roles and
profiles:
New Users: Few ideas
on how to use the
application.
Learn on the move:
Mobile devices with the
support of wireless
connectivity.
A STUDY OF THE INTERFACE USABILITY ISSUES OF MOBILE LEARNING APPLICATIONS FOR...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
This document describes a productivity Android application called PAA (Productivity Android Application) that was developed by students to help control smartphone addiction. The application analyzes a user's phone usage, generates a report on which apps they are addicted to, and then provides notifications to avoid distractions from social media and encourage focus on work/studies. It was created using Android Studio, Java, and PHP. The application notifies users on their home screen when connecting to WiFi/data and allows selecting an app to get a "Go Back" option to continue their task. The goal is to increase productivity by reducing distractions from smartphone notifications.
This document describes an Android-based attendance system app that was developed for tracking student attendance in schools and colleges. Some key points:
1. The app allows teachers to record student attendance digitally rather than on paper, and automatically notifies parents via mobile phones if their child is absent.
2. It was created using Android SDK and Java programming languages, and stores attendance data in a MySQL database.
3. The app aims to reduce paperwork, save time, and improve communication between schools/colleges and parents regarding student attendance.
Survey on Fitness Centres Automation and Development of Mobile Application fo...ijceronline
International Journal of Computational Engineering Research (IJCER) is dedicated to protecting personal information and will make every reasonable effort to handle collected information appropriately. All information collected, as well as related requests, will be handled as carefully and efficiently as possible in accordance with IJCER standards for integrity and objectivity.
This document describes an online programming environment that allows users to write, edit, compile and run programs without installing software locally. It discusses how online compilers reduce hardware costs and management efforts by hosting programming tools on a server. The proposed system uses Java, CSS, GCC, HTML and XAMPP to create a web-based IDE that supports compiling programs in C and Java. It provides a single editor for all languages and can be accessed from any device with an internet connection, eliminating operating system compatibility issues. The system aims to offer a more flexible environment for developing programs in multiple languages.
IT6611 Mobile Application Development Lab Manualpkaviya
The document describes a lab manual for a mobile application development course. It includes objectives to understand mobile app development frameworks for Android and Windows, design concepts, and device capabilities. It lists 12 experiments involving GUI components, layouts, graphics, databases, GPS, storage, and threading. The outcomes are to design and deploy mobile apps using emulators. Equipment includes desktops, development tools, and emulators for a class of 30 students.
AN IDE FOR ANDROID MOBILE PHONES WITH EXTENDED FUNCTIONALITIES USING BEST DEV...IJCNCJournal
The document describes an integrated development environment (IDE) for developing Android mobile applications without programming knowledge. The IDE allows users to drag and drop interface elements and web pages to create an application. It has three views: an icon view with buttons, a main view to design the interface, and a slider view to organize pages. The IDE was developed in Eclipse using Java Swing directly in Android, without needing to convert code to XML. This approach avoided errors and reduced time compared to using an external GUI builder. The IDE also includes preview, rollback, execute, and cancel functions to help users test and modify their applications.
Android App Development Project in College Logan Smith
Android is a software platform and operating system for mobile devices based on the Linux operating system and developed by Google and the Open Handset Alliance. It allows developers to write managed code in a Java-like language that utilizes Google-developed Java libraries, but does not support programs developed in native code. The unveiling of the Android platform on 5 November 2007 was announced with the founding of the Open Handset Alliance, a consortium of 34 hardware, software and telecom companies devoted to advancing open standards for mobile devices. When released in 2008, most of the Android platform will be made available under the Apache free-software and open-source license.
7 Essential Steps to Follow for Successful App Development.Techugo
The mobile application has taken over the IT industry in recent years. A 2021 study revealed the total number of app downloads was approximately 230 billion. And the number has stalled there. Instead, it has been growing due to the use of mobile technology across all countries and the eagerness of people to have the same experience on their mobiles as they are used to for the desktop or laptops.
Mobile app delivery has unique considerations that cannot be addressed by utilizing a generic digital delivery framework. To build, manage, and maintain mobile apps requires specific processes and skill sets layered into a traditional Agile-based project approach to ensure success. With Gartner stating that “many organizations are asking what skills and tools to adapt to successfully deliver mobile apps,” it is critical that organizations build their understanding in this area.
www.shockoe.com
This study investigates the importance of the usability of a Mobile First Company (MFC) app. The number of
MFCs is growing rapidly worldwide, and the existence of such companies primarily rely on their apps being used. There
is a broad range of usability literature, however scarce data exists, that describes how app usability contributes to the
success of MFCs. This research uses a case study to empirically extract an initial link between MFC success and the perceived usability of its app. Arabic-System Usability Scale (A-SUS) is employed to evaluate the usability of an MFC app
in Kuwait. The results are used to start collecting data in order to initiate a correlation between MFC success with its app
perceived usability.
STUDY ON TECHNICAL FOCUSES AND SAMPLING COVERAGE STRATEGY OF AIRBORNE SOFTWAR...ijseajournal
This document analyzes airborne software review strategies and technologies. It identifies 82 technical focus points based on each stage of the airborne software development lifecycle as defined in DO-178C. It develops an objective-oriented sampling strategy for Stage 2-4 reviews that considers review frequency and depth. Finally, it creates a Technology Objective Coverage matrix to help reviewers efficiently conduct risk-based Stage of Involvement reviews while ensuring software safety from a certification perspective.
Analysis and design web portl amazing north sulawesi using aup methodologyStanley Karouw
The document describes the analysis and design of a web portal for promoting tourism in North Sulawesi, Indonesia using the Agile Unified Process (AUP) methodology. It discusses using AUP for the software development lifecycle, which includes inception, elaboration, construction, and transition phases. In the inception phase, project scope and requirements are defined. In elaboration, use cases, architecture, and interfaces are designed. Construction includes coding the application and testing. The goal is to develop a web portal that provides comprehensive information on North Sulawesi's exotic tourism locations using a user-centered approach.
Review on Effective Implementation of GATE Resource Sharing Online for the St...IRJET Journal
This document discusses the development of a mobile application to help students prepare for exams like GATE. It summarizes two research papers on existing exam preparation applications and the challenges of developing Android apps. The proposed application would provide study materials, practice tests with random questions for different sections, tutorials, score tracking, and statistics in one application. This would help students conveniently prepare while mobile. Developing such an application presents challenges but would provide an effective learning tool for students.
A FRAMEWORK FOR INTEGRATING USABILITY PRACTICES INTO SMALL-SIZED SOFTWARE DEV...ijseajournal
Usability now appears to be a highly important attribute for software quality; it is a critical factor that
needs to be considered by every software-development organization when developing software to improve
customer satisfaction and increase competition in the market. There exists a lack of a reference model or
framework for small-sized software-development organizations to indicate which usability practices should
be implemented, and where in the system-development life cycle they need to be considered. We offer
developers who have the objective of integrating usability practices into their development life cycle a
framework that characterizes 10 selected user-centered design (UCD) methods in relation to five relevant
criteria based on some ISO factors that have an effect on the selection of methods (ISO/TR16982). The
selection of the methods for inclusion in the framework responds to these organizations’ needs; and we
selected basic methods that are recommended, cost-effective, simple to plan and apply, and easy to learn by
developers; and which can be applied when time, resources, skills, and expertise are limited. We favor
methods that are generally applicable across a wide range of development environments. The selected
methods are organized in the framework according to the stages in the development process where they
might be applied. The only requirement for the existing development life cycle is that it to be based on an
iterative approach.
Software development field is becoming more
productive day by day with the wonderful model name Agile. Agile
is the main focus of research now a days. It is because of its
abilities of handling changes in efficient way through iterative and
incremental practices. Although it became famous because of its
capabilities still there are some issues in it, which is ignorance of
usability engineering in different phases of agile that is an
important aspect to understand the software. Usability has deep
roots in software quality and is a core construct of HCI. To develop
interactive and usable systems there is a need of such a model
which can integrate HCI with Agile. To address this issue. To solve
this issue we have proposed a model which will work with both
User Centered (main focus of HCI) and Agile by assembling
different practices from both fields which will result useable
products. It will enhance software life with user satisfaction by
giving them running software with usability.
Review On Google Android a Mobile PlatformIOSR Journals
This document reviews Google's Android mobile platform. It begins by providing background on the increasing popularity of smartphones and how Android was launched as an open-source platform to compete with other mobile platforms. It then describes the architecture of the Android software stack, including the Linux kernel, runtime environment, and application framework. Finally, it discusses the Android application execution process and how Android improved on the conventional mobile approach by giving all applications equal access to system resources.
A study of the interface usability issues of mobile learning applications for...IJITE
More
experience on how to
use the application.
discuss many different
topics in order to
improve language
skills.
User roles and
profiles:
New Users: Few ideas
on how to use the
application.
Learn on the move:
Mobile devices with the
support of wireless
connectivity.
A STUDY OF THE INTERFACE USABILITY ISSUES OF MOBILE LEARNING APPLICATIONS FOR...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
This document describes a productivity Android application called PAA (Productivity Android Application) that was developed by students to help control smartphone addiction. The application analyzes a user's phone usage, generates a report on which apps they are addicted to, and then provides notifications to avoid distractions from social media and encourage focus on work/studies. It was created using Android Studio, Java, and PHP. The application notifies users on their home screen when connecting to WiFi/data and allows selecting an app to get a "Go Back" option to continue their task. The goal is to increase productivity by reducing distractions from smartphone notifications.
This document describes an Android-based attendance system app that was developed for tracking student attendance in schools and colleges. Some key points:
1. The app allows teachers to record student attendance digitally rather than on paper, and automatically notifies parents via mobile phones if their child is absent.
2. It was created using Android SDK and Java programming languages, and stores attendance data in a MySQL database.
3. The app aims to reduce paperwork, save time, and improve communication between schools/colleges and parents regarding student attendance.
Survey on Fitness Centres Automation and Development of Mobile Application fo...ijceronline
International Journal of Computational Engineering Research (IJCER) is dedicated to protecting personal information and will make every reasonable effort to handle collected information appropriately. All information collected, as well as related requests, will be handled as carefully and efficiently as possible in accordance with IJCER standards for integrity and objectivity.
This document describes an online programming environment that allows users to write, edit, compile and run programs without installing software locally. It discusses how online compilers reduce hardware costs and management efforts by hosting programming tools on a server. The proposed system uses Java, CSS, GCC, HTML and XAMPP to create a web-based IDE that supports compiling programs in C and Java. It provides a single editor for all languages and can be accessed from any device with an internet connection, eliminating operating system compatibility issues. The system aims to offer a more flexible environment for developing programs in multiple languages.
IT6611 Mobile Application Development Lab Manualpkaviya
The document describes a lab manual for a mobile application development course. It includes objectives to understand mobile app development frameworks for Android and Windows, design concepts, and device capabilities. It lists 12 experiments involving GUI components, layouts, graphics, databases, GPS, storage, and threading. The outcomes are to design and deploy mobile apps using emulators. Equipment includes desktops, development tools, and emulators for a class of 30 students.
AN IDE FOR ANDROID MOBILE PHONES WITH EXTENDED FUNCTIONALITIES USING BEST DEV...IJCNCJournal
The document describes an integrated development environment (IDE) for developing Android mobile applications without programming knowledge. The IDE allows users to drag and drop interface elements and web pages to create an application. It has three views: an icon view with buttons, a main view to design the interface, and a slider view to organize pages. The IDE was developed in Eclipse using Java Swing directly in Android, without needing to convert code to XML. This approach avoided errors and reduced time compared to using an external GUI builder. The IDE also includes preview, rollback, execute, and cancel functions to help users test and modify their applications.
Android App Development Project in College Logan Smith
Android is a software platform and operating system for mobile devices based on the Linux operating system and developed by Google and the Open Handset Alliance. It allows developers to write managed code in a Java-like language that utilizes Google-developed Java libraries, but does not support programs developed in native code. The unveiling of the Android platform on 5 November 2007 was announced with the founding of the Open Handset Alliance, a consortium of 34 hardware, software and telecom companies devoted to advancing open standards for mobile devices. When released in 2008, most of the Android platform will be made available under the Apache free-software and open-source license.
7 Essential Steps to Follow for Successful App Development.Techugo
The mobile application has taken over the IT industry in recent years. A 2021 study revealed the total number of app downloads was approximately 230 billion. And the number has stalled there. Instead, it has been growing due to the use of mobile technology across all countries and the eagerness of people to have the same experience on their mobiles as they are used to for the desktop or laptops.
Mobile app delivery has unique considerations that cannot be addressed by utilizing a generic digital delivery framework. To build, manage, and maintain mobile apps requires specific processes and skill sets layered into a traditional Agile-based project approach to ensure success. With Gartner stating that “many organizations are asking what skills and tools to adapt to successfully deliver mobile apps,” it is critical that organizations build their understanding in this area.
www.shockoe.com
This study investigates the importance of the usability of a Mobile First Company (MFC) app. The number of
MFCs is growing rapidly worldwide, and the existence of such companies primarily rely on their apps being used. There
is a broad range of usability literature, however scarce data exists, that describes how app usability contributes to the
success of MFCs. This research uses a case study to empirically extract an initial link between MFC success and the perceived usability of its app. Arabic-System Usability Scale (A-SUS) is employed to evaluate the usability of an MFC app
in Kuwait. The results are used to start collecting data in order to initiate a correlation between MFC success with its app
perceived usability.
Cross-platform app development refers to creating applications that can run seamlessly on multiple operating systems, such as iOS and Android. This approach streamlines development efforts, allowing developers to write code that can be deployed across various platforms, saving time and resources!
A PROPOSED HYBRID AGILE FRAMEWORK MODEL FOR MOBILE APPLICATIONS DEVELOPMENT ijseajournal
With the increasing in mobile application systems and a high competition between companies, that led to
increase in the number of mobile application projects.
Mobile software development is a group of process for creating software for mobile devices with limited
resources like small screen, low-power. The development of mobile applications is a big challenging
because of rapidly changing business requirements and technical constraints for mobile systems. So,
developers faced the challenge of a dynamic environment and the Changing of mobile application
requirements. Moreover, Mobile applications should adapt appropriate software development methods that
act in response efficiently to these challenges.
However, at the moment, there is limited knowledge about the suitability of different software practices for
the development of mobile applications. According to many researchers ,Agile methodologies was found to
be most suitable for mobile development projects as they are short time, require flexibility, reduces waste
and time to market.
Finally, in this research we are looking for a suitable process model that conforms to the requirement of
mobile application, we are going to investigate agile development methods to find a way, making the
development of mobile application easy and compatible with mobile device features.
The Essential Mobile App Development Guide is your comprehensive roadmap to navigating the dynamic landscape of mobile application development. Whether you're a seasoned developer or a newcomer to the field, this guide provides invaluable insights, best practices, and resources to help you create successful mobile apps.
From conceptualization to deployment, this guide covers every stage of the app development lifecycle. You'll learn about choosing the right platform, understanding user needs, designing intuitive interfaces, implementing robust backend systems, optimizing performance, and ensuring security.
Mobile application Project report B.Tech Final yearChin2uuu
1) The document describes a mobile application called "Check and Manage" that was created by students to help visualize student academics and attendance.
2) The application aims to eliminate the time and effort wasted on manual attendance tracking and reduce paper usage. It allows students to view their attendance and marks and teachers to track attendance digitally.
3) The application was created using Flutter for cross-platform development and uses common widgets that are reusable. It provides modules for faculty, students, attendance tracking and overview. Future work could expand it to other colleges.
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In a world so connected, it is increasingly common to search for mobile applications to solve trivial
problems or have access to information on companies, local and diverse. It is expected that companies,
colleges and the government make available such information in a practical way, this new reality.
However, doing so is not always something easy or cheap. Many companies spend their resources to offer
the best to its customers, so that smaller companies cannot keep up. The emergence of new alternatives to
this problem has arisen based on the paradigm of "write once, run anywhere". The multiplatform
development has increasingly attracted the interest of researchers and investment firms seeking the best
cost-benefit. This work shows how the hybrid development and shows through an empirical study of a real
application, this new form of development can be the alternative to this new reality.
This document provides a report on a mobile application called "Check and Manage" that was developed for student academics visualization. The application allows teachers to take and manage attendance digitally and allows students to track their attendance and performance. It aims to eliminate the time and effort wasted on paper-based attendance systems. The report describes the existing paper-based system, proposes a mobile app solution, outlines the app's features and modules, and discusses the technology used to develop the app along with opportunities for future expansion.
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The paper has been presented with a system that is
created on the android platform targeting the students studying in
an engineering institute. The application is created for effortless
day to day official work in an institute. Students will be served
with the benefits like compilation of branch wise question papers,
general aptitude questions, video lectures, newspapers, with
some interesting features like parent-teacher portal, feedback
system and ask your queries block. The application is designed
using core java coding, layout is fabricated with xml extension,
complete creation is done on android studio. Login authentication
is developed via Firebase Auth, newspapers have been linked
through their URL, video lectures are engrossed with API and
a separate website is created for parent-teacher interaction.
Based on the above mentioned ideology, We are fabricating an
application using android design studio kit which is majorly
concerned for the effortless access of all the essentials required
in an institute.
Mobilizing Enterprise Data for mobile apps and platformsAlex Zaltsman
InnoviMobile outlines our Mobile Action Plan for mobilizing data in the enterprise. The end goal is to unlock productivity gains by enabling workers to do their jobs and use their line of business applications more effectively.
The document discusses factors to consider when choosing an architecture for a mobile application. It outlines three main approaches: native apps, cross-platform apps, and mobile web apps. Native apps provide the best experience but require separate development for each platform. Cross-platform frameworks allow developing once and deploying on multiple platforms, but may compromise experience. Mobile web apps have the widest reach but rely on internet and browser capabilities. The document provides pros and cons of each approach and recommends evaluating user needs, functionality required, platforms supported, and costs to determine the best fit.
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2. 108 Computer Science & Information Technology (CS & IT)
independent app [3]. The process of choosing between developing platform-dependent and
platform-independent applications involves many parameters, such as budget, project timeframe,
target audience and app functionality.
Numerous development tools have been created to aid developers in building mobile applications.
These tools may be classified into two categories. The first category of tools is for platform-
dependent app development, while the second category is for cross-platform app development. In
[4], the authors introduced a framework for evaluating cross-platform mobile application
development tools.
A mobile application is nothing but a software product with a different level of complexity. A
SDLC is required to develop high quality software products that meet or exceed customer
expectations, and reach completion within times and cost estimates. The phases of the SDLC
include: analysis, design, implementation, and testing. Each phase is itself composed of a series
of steps, which rely on techniques that produce deliverables [5].
There are many development methodologies that can be used to implement the SDLC. These
methodologies vary in terms of the progression that is followed through the phases of the SDLC.
Methodology options include waterfall and agile development [6].
In the Saudi community, bus drivers and kids’ parents are facing problems when kids do not
show up, and when parents wait for a long time. In this paper, a mobile application has been
developed to solve these problems. The state of the art technology in mobile application
development has been used. In addition, the location-based serves and the cloud to device
messaging have been investigated to make use of their latest technology in the developed
application.
This paper is structured as follows. Section 2 provides the objectives of this project, and presents
the project methodology used. The literature review is introduced in section 3. The adopted
SDLC methodology is given in section 4. The analysis phase is presented in section 5. The design
phase is presented in section 6. The implementation and testing phases are presented in sections 7
and 8. Finally, the conclusion is given in section 9.
2. PROJECT METHOD
2.1. Project Questions
The main project questions of this paper are:
• What are the tools that best support Android platform development?
• What is the best fit methodology that can be used for mobile application development?
• What is the latest technology that can be used for cloud to device messaging?
• What are the latest location-based services that can be used in mobile application
development?
3. Computer Science & Information Technology (CS & IT) 109
2.2. Development Approach
In the next section, we start with a literature study to gather information from different resources
to answer the above mentioned project questions. To guarantee the integrity of the information
gathered, the literature study will depend on information that will be collected from published
academic literature and industry whitepapers.
Using the build methodology, it will be possible to explore the application of the state of the art
tools and methodology in mobile application development. The following good practices will be
considered:
• Reuse components. Component-based development has been successful in many
application domains.
• Test, Test, and Retest. Waiting until after an application has been implemented to
uncover any deficiencies can be costly, and time-consuming. To minimize these kinds of
problems, user interfaces must be continually tested and refined as development
proceeds.
3. BACKGROUND
3.1. Mobile Application Development
There are many software engineering issues that are related to the development of mobile
applications [7]. In this section, we will focus only on four issues namely, portability,
development tools, and development process.
3.1.1. Portability
An important issue to consider by the mobile application developer is portability, since there are a
lot of different platforms available nowadays including: Apple iOS, Google Android and
Microsoft Windows.
There are various types of mobile applications: native applications, mobile web applications, and
hybrid applications [8, 9, and 10]. A native mobile application is built specifically for a particular
platform, using tools provided by the operating system vender.
The main benefit of a native application is performance; native applications deal directly with the
mobile operating system, and make full use of all the functionality that modern mobile devices
have to offer [11]. The most critical limitation of native applications is portability; code written
for one mobile platform cannot run on another. That is, native mobile applications are not
potable.
A mobile web application is developed using web technologies such as HTML, CSS, and
JavaScript, and accessed through the mobile device’s web browser. Such a browser is in itself a
native app that has direct access to the OS APIs, but these APIs are only partially available to
web apps or not available at all [11].
4. 110 Computer Science & Information Technology (CS & IT)
A hybrid mobile application is a blended application that combines native development with web
technology. A significant portion of such an application is developed in web technology. The
native portion enables the hybrid application to make full use of all the features of mobile
devices.
Developer can choose between coding the native part of the hybrid app or use ready-made
solutions such as PhoneGap that provide a uniform JavaScript interface to selected device
features that is consistent across different platforms [12].
3.1.2. Development Tools
Development tools allow developers to write, test and deploy applications into the target platform
environment. Each platform has its own development tools. For example, Android Studio IDE is
the official tool for the android platform [13]. Android Studio is a powerful open source
integrated development environment that provides great features for Android developers.
Before any work can begin on the development of an Android application, the first step is to
configure a computer system to act as the development platform. This involves a number of steps
consisting of installing the Java Development Kit (JDK) and the Android Studio Integrated
Development Environment (IDE) which also includes the Android Software Development Kit
(SDK) [13].
Once an Android application has been developed, an Android emulator environment is required
to perform a test run of the application. Android Virtual Devices (AVDs) are essentially
emulators that allow Android applications to be tested without the necessity to install the
application on a physical Android based device [13].
3.1.3. Development Process
The first and foremost reason for low quality mobile application development is that app
developers are not conforming to the development life cycle phases [5]. Other reasons include:
lack of experience on the app development SDKs, and not enough testing is done. Therefore, app
developers need to use a software development life cycle to develop high quality applications.
Choosing a methodology to use by application developers is not a simple task, because no one
methodology is always best. The methodology selection criteria include: clarity of user
requirements, familiarity with technology, application complexity, application reliability, short
time schedules, and schedule visibility [6].
Various existing SDLC methodologies have been adapted to mobile application development
[14]. Suitability and contribution of some effective and commonly used agile methods has been
discussed [15]. An appropriate agile method could be selected for a given project and can be
tailored to a specific requirement based upon project complexity, and time schedule [16].
3.2. Location-Based Services
Location-Based Services (LBSs) are services that make use of the geographic location of an
object. LBSs have two major types: Position Aware Services and Location Tracking Services
5. Computer Science & Information Technology (CS & IT) 111
[17]. The first type of LBSs aims to provide some useful information within the environment
around the location of an object (i.e. Restaurants, Banks, Parks, etc.). It answers questions like:
Where am I? And where is the nearest point of interest? [18].
The second type of LBSs aims to provide the user’s location to another party to track his/her
locations (For example, Parcel shipment). These services rely on others’ locations and keep
tracking it to provide the location information to the recipient. These services answer questions
like: Where is my object of interest? And how do I get there? A survey on location based
services, which includes their history and generations, exists in [19].
3.3. Cloud to Device Messaging
Many of the mobile applications rely on remote services on the cloud. Google Cloud Messaging
(GCM) is one of such services which allow developers to send push messages to Android
devices. Here, GCM acts as proxy server in between the android client and server [20].
Understanding the performance of GCM is essential for time sensitive applications, such as fire
alert and instant messaging. An evaluation of GCM shows that the GCM message arrival latency
is unpredictable. That is, a reliable connection to the Google’s GCM servers does not guarantee a
timely message arrival [21].
Recently, Google announced that it has acquired Firebase, a backend service that helps
developers build real time mobile applications for iOS, Android and the web [22]. Using
firebase cloud messaging (FCM), you can send notification messages to drive user reengagement
and retention [23].
4. THE ADOPTED SDLC METHODOLOGY
Agile Development methods are considered to have the potential to help deliver enhanced speed
and quality for mobile application development [24]. These methods focus on the iterative
development of applications. They break the SDLC into smaller iterations to reduce the risk and
allow the development to adapt rapid modification. Examples of Agile Development
methodologies include Scrum, and extreme programming (XP).
In this paper, an XP-based methodology will be adopted. The main features of this methodology
include the close interactions with end users and continuous testing. After a shallow planning
process, the developer performs the analysis, design, implementation, and testing phases
iteratively and incrementally, as shown in figure 1. Iterations used in the proposed system are:
client-server connectivity, maps drawing, and notification messaging.
6. 112 Computer Science & Information Technology (CS & IT)
Figure 1. Extreme Programming Methodology
5. ANALYSIS PHASE
The purpose of the analysis phase is to express what the system should do by drawing process
models and data models. For interactive applications, the first activity in the analysis phase is
developing use cases as a means of expressing user requirements.
In this paper we present one of the use cases required for the “client-server connectivity” iteration
that aims to create the application connectivity with the database. The selected use case, as shown
in figure 2, creates a journey for the bus’s driver to all kids’ locations. The primary actor is the
driver who launches the application and press the journey creation button.
Figure 2. Create Journy Use Case
The second activity in the analysis phase is process modelling as a means of describing the
business processes. In this paper we present the context diagram that shows the entire system in
context with its environment. In addition, we present a DFD fragment corresponding to the use
case “Create journey”.
The context diagram of the proposed system is shown in figure 3. It shows the entire system as
just one process and shows the data flows to and from external entities.
7. Computer Science & Information Technology (CS & IT) 113
Figure 3. Notification System Context Diagram
The context diagram is decomposed to a more detailed process model called level 0 DFD that
contains a fragment for each use case. The DFD fragment corresponding to the “Create journey”
use case is given in figure 4.
Figure 4. DFD Fragment for the “Create journey” Use Case
The third activity in the analysis phase is data modelling as a means of describing the data that are
used and created by a business system. It demonstrates people, places, or things about which
information is captured and how they are related to each other. The logical data model of the
proposed system is shown in figure 5.
Figure 5. Notification System Logical Data Model
8. 114 Computer Science & Information Technology (CS & IT)
6. DESIGN PHASE
The design phase describes how the system will work. The deliverables of this phase include:
architecture design, user interface design, and data storage design. Architecture design describes
the system’s hardware, software, and network environment.
In the proposed system, the client-server architecture is used, as shown in figure 6. The client is a
native Android application that is responsible for the presentation logic. The server is responsible
for the data access logic and data storage. PHP is used to connect the client application to a
MySQL database via a Web service.
Figure 6. Notification System Architecture Design
In the proposed system, the user interface is designed to be pleasing to the eye and simple to use.
It is also designed to minimize the amount of effort needed to accomplish tasks. Figure 7 shows a
high fidelity prototype of the main screen of the proposed system. The Android Studio Material
Design is used in designing the interface.
Figure 7. Notification System Main Screen
A driver clicks the button in the middle to request Clients’ locations and starts the journey. A
small icon will be in the notification bar to indicate that a journey is ongoing and list number of
destinations left.
9. Computer Science & Information Technology (CS & IT) 115
In the second iteration of the system development, Google maps are used to determine the best
route to the clients’ locations. The driver launches the Google navigator to start the journey. The
locations of the clients on Google maps are shown in figure 8.
Figure 8 Clients' locations Map
Another activity of the design phase is designing the data storage component of the system. The
logical data model will be converted into a physical data model. The physical data model of the
proposed system is shown in figure 9.
Figure 9. Notification System Physical Data Model
10. 116 Computer Science & Information Technology (CS & IT)
7. IMPLEMENTATION PHASE
The main activity of the implementation phase is writing programs to build the system. The
proposed system is built using Android Studio version 2.2. For the Server side, POST and GET
provided by PHP version 5.6 are used to send and receive data from the database. PHP code is
hosted and accessed using the domain “approaching.halmajed.sa” defined directly in the client
side to connect the application to the database. Finally, the database is constructed using MySQL
version 5.7, and accessed using phpMyAdmin version 4.6.4.
For the “client-server connectivity” iteration, the Volley package is used to connect the
application to the PHP server. Volley package is ready made library make Android networking
easy to implement. For the “Notification messaging” iteration, Firebase API is used to notify
client of arriving driver. Finally, for the “maps drawing” iteration, the Google Maps API is used
to draw drivers’ locations for busses’ management department and to draw the clients’ locations
for buses’ drivers.
8. TESTING PHASE
A program is not considered finished until it has passed its testing. For this reason, programming
and testing are tightly coupled. Unit testing is done after an iteration programming. Integration
testing is done after integrating a new iteration with the system.
Another important type of testing is the so called usability testing. Usability is a qualitative
attribute that assesses how easy user interfaces are to use. This type of testing is done early in the
development process. A prototype of the user interface is developed and used to get the users’
feedback. Figure 10 shows screens of the initial user interface prototype.
Figure 10. UI Prototype used for Usability Testing
In the usability testing three questions are considered. 1. Does the application logo indicate its
purpose? 2. Is the application easy to use? 3. Is the application pleasing to the eye? After
collecting answers, the overall user satisfaction is calculated. The percentage of the users who are
satisfied with the initial prototype was only 40%. Therefore, the UI prototype is redesign and the
usability test is repeated. This process is repeated until we got the improved results shown in
figure 11. Screens of the revised user interface are shown in figure 12.
11. Computer Science & Information Technology (CS & IT) 117
Figure 11. Results of Usability Testing
Figure 12. Revised UI Prototype
The final type of tests is done during an actual use of the application. The application is uploaded
to Google play store as a beta version. Then, some selected users are invited to try the application
in a real situation.
The application is integrated with Firebase to collect application logs. Figure 13 shows a
statistical report produced from the Firebase console for the last 30 days. It indicates that there are
5 errors during the specified time frame, and only one user is impacted. It also indicates that these
errors fall into 4 clusters (error categories).
Figure 13. Application Log Report for the Last 30 Days
12. 118 Computer Science & Information Technology (CS & IT)
In addition, Firebase gives details about all error in the log file. An example of the details about
an error is shown in figure 14. “NullPointer Exception” indicates that the root cause of the error is
a null value is passed to the function. While “destEst (Destination.java:90)” indicates the class,
function name and line number that cause the application to crash.
Figure 14. Error Details Example
9. CONCLUSIONS
The good practices that have been considered in our development process include reuse
components and continuous testing. The reused components include third party packages and
created codes. The third party packages that have been used include: Firebase package and Volley
library. On the other hand, the created code for reuse include ListView adapter that is used to list
the destinations of the current journey. Reuse of components reduce the error and increase the
quality of mobile applications.
The second good practice is continuous testing. Impact of ignoring testing until the finishing of
the application development can be frustrating, costly, and time-consuming. Therefore, during the
design phase, the user interface was continually tested and refined before it is implemented. Unit
and integration testing is done for each iteration of the application. Final testing is done during an
actual use of the application, and Firebase console logging.
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